John Williams is about the only Composer worth a Damn.
Uhhhh what? WHAT!!?
HELLO? wtf are you talking about?
Howard shore? The lord of the rings?
Basil poledouris? Conan the barbarian 1982?
Are you kidding me?
---------- Post added at 11:45 AM ---------- Previous post was at 11:38 AM ----------
Dark Souls III Complete Original Soundtrack (2016) (full uncut tracks) [FLAC,MP3 320)
"Dark Souls III Complete Original Soundtrack" is a compilation of complete and full versions of all the music from the game (unlike the official release, that lacks third of the music, mostly the second boss fight phases). It is made, using the FLAC gamerip, made by Infernus Animositas (
http://forums.ffshrine.org/member.php?u=108178) ([Game] Dark Souls III (Various Artists) (2016) [FLAC / VBR-0 MP3 / Original Streams] (
Thread 203199), thanks a lot!!!) and the FLAC version of the officially released album, combining parts from both, the album and the gamerip, to make the most full and complete soundtrack of Dark Souls 3 videogame, in the best quality, I could get from all the sources. So, hope that you will enjoy it!
Composed By: Yuka Kitamura, Motoi Sakuraba, Tsukasa Saitoh, Nobuyoshi Suzuki
Year Released: 2014-2015
Format: FLAC, MP3 320 kbps
Size: 643 MB (FLAC), 237 MB (MP3)
Runtime: 1h 43m
Tracks: 25
Full playlist on Youtube:
https://www.youtube.com/watch?v=WE-bt82UKOk&list=PLiVSF2AAhkqd0k5yxVYl4heWFpa3XP_B8
Download links:
Dark Souls III Complete Original Soundtrack (FLAC):
https://dl.orangedox.com/ZzdWjizMqBeGT2VB52
Dark Souls III Complete Original Soundtrack (MP3 320):
https://dl.orangedox.com/UzSrlBkhJ1ThshUCJW
Later I will do the unused Dark Souls 3 music compilation and the extended version of the Dark Souls 3 Soundtrack as well. So, hold on for that))
Tracklist:
Disc 1:
01 Yuka Kitamura - Dark Souls III 2:46
02 Yuka Kitamura - Prologue 3:10
03 Yuka Kitamura - Premonition 2:05
04 Tsukasa Saitoh - Iudex Gundyr (Full) 4:30
05 Yuka Kitamura - Firelink Shrine 3:07
06 Motoi Sakuraba - Vordt Of The Boreal Valley (Full) 4:43
07 Motoi Sakuraba - Curse-Rotted Greatwood 4:38
08 Motoi Sakuraba - Crystal Sages 4:27
09 Nobuyoshi Suzuki - Deacons Of The Deep 4:01
10 Yuka Kitamura - Abyss Watchers 4:52
11 Motoi Sakuraba - High Lord Wolnir 4:52
12 Motoi Sakuraba - Old Demon King 4:06
Disc 2:
01 Yuka Kitamura - E3 2015 Debut Trailer 2:18
02 Yuka Kitamura - Yhorm The Giant 4:33
03 Yuka Kitamura - Pontiff Sulyvahn 3:55
04 Motoi Sakuraba - Aldritch, Devourer Of Gods 4:05
05 Yuka Kitamura - Dancer Of The Boreal Valley 5:29
06 Yuka Kitamura - Oceiros, The Consumed King 3:48
07 Yuka Kitamura - Secret Betrayal 2:48
08 Yuka Kitamura - Ancient Wyvern 4:01
09 Motoi Sakuraba - Nameless King 4:19
10 Yuka Kitamura - Dragonslayer Armour 4:43
11 Yuka Kitamura - Lorian, Elder Prince , Lothric, Younger Prince 3:12
12 Yuka Kitamura - Soul Of Cinder 6:07
13 Yuka Kitamura - Epilogue 6:46Tracks info:
Disc 1:
01 Yuka Kitamura - Dark Souls III 2:46 � Main theme, the same as the released full version.
02 Yuka Kitamura - Prologue 3:10 � the same as the released full version.
03 Yuka Kitamura - Premonition 2:05 � the same as the released full version.
04 Tsukasa Saitoh - Iudex Gundyr 4:30 � The released version of this track lacks almost the whole phase two part. Here it is complete. Unfortunately, the track lacks a proper ending.
05 Yuka Kitamura - Firelink Shrine 3:07 � the same as the released full version.
06 Motoi Sakuraba - Vordt Of The Boreal Valley 4:43 � The released version of this track lacks half of the second phase. Here it is complete. Unfortunately, the track lacks a proper ending.
07 Motoi Sakuraba - Curse-Rotted Greatwood 4:38 � The released track completely lacks the second phase music, here it is full. But no proper ending for this track, unfortunately.
08 Motoi Sakuraba - Crystal Sages 4:27 � The released track lacks the parts of this full version from 0:40 to 1:18 (part of the first phase) and more then a half of the second phase part. No proper ending for this track, unfortunately.
09 Nobuyoshi Suzuki - Deacons Of The Deep 4:01 � The released track lacks half of the second phase music. Here it is full. No proper ending for this track, unfortunately.
10 Yuka Kitamura - Abyss Watchers 4:52 � The released track lacks the second phase music completely. Here it is both phases. Also the track lacks an ending, so I tried to make it on my own. Still there is a fading out in the end, but it more looks like a proper ending, then in magority of the tracks.
11 Motoi Sakuraba - High Lord Wolnir 4:52 � The released track had only first 30 seconds of the 2 minutes long second phase, still it has more accurate intro, then the rip file, and it has a proper transition between the phases, part of which even not in the ripped phase 2 music file. So, the whole released music part is here with complete phase 2 music added. No proper ending for this track, unfortunately.
12 Motoi Sakuraba - Old Demon King 4:06 � The released track lacks the second phase music completely (only a few seconds of the transition between phases is there, that helped me to mix this properly). No proper ending for this track, unfortunately.
Disc 2:
01 Yuka Kitamura - E3 2015 Debut Trailer 2:18 � the same as the released full version.
02 Yuka Kitamura - Yhorm The Giant 4:33 � The released track lacks 45 seconds of the second phase. Although they cut these 45 seconds fron the middle on the phase 2 part, still they did not provide the track ending.
03 Yuka Kitamura - Pontiff Sulyvahn 3:55 � The first phase part of this track in the release lacks 1 minute 17 seconds of music (0:42-1:59 of this track is missing in the released). Here it is full. The second phase of this track presented fully in the released track, also it has a proper ending, that is great. It is also in this full version of this track.
04 Motoi Sakuraba - Aldritch, Devourer Of Gods 4:05 � The released version of this track lacks half a minute of the second phase. Here it is complete. Unfortunately, the track lacks a proper ending.
05 Yuka Kitamura - Dancer Of The Boreal Valley 5:29 � "Dancer Of The Boreal Valley" is quite an interesting track, because there are two versions of the first phase music in the gamerip: one is 2 minutes long and the other is 1 and a half minutes long. I don't know why so, because, while I was playing, only the short version was looped again and again, before the second phase part started to play. Both versions are seems to be similar, still they are not and the arrangement of both differs. Both phase 1 versions combined in this track, as well as the second phase music. Also, this track is one of just 4 boss fight tracks in the official soundtrack, that have a fucking ending instead af the fading out bullshit, they made on this "slap in the face" release. So surely the ending is here also.
06 Yuka Kitamura - Oceiros, The Consumed King 3:48 � The released track lacks the parts of this full version from 0:17 to 0:32 and from 2:40 to 3:10 of the timeline (so, it is 45 seconds longer). At least this track has an ending in the released album (sure it's also here).
07 Yuka Kitamura - Secret Betrayal 2:48 � the same as the released full version.
08 Yuka Kitamura - Ancient Wyvern 4:01 � The track has only one phase, that just looped during the fight. Still even this track is not full on the released album.
09 Motoi Sakuraba - Nameless King 4:19 � The released track completely lacks the second phase music (only a few seconds of it's beginning is there). Here the track is full. No proper ending for this track, unfortunately.
10 Yuka Kitamura - Dragonslayer Armour 4:43 � 1:28-1:42 part of this full version is not included to the released track. Also only half of the second phase music is on the released track. Unfortunately, there is no proper ending for this one. Also, there is an alternative unused in the game version of this track, that you can find in the �Dark Souls III Unused Soundtrack� compilation.
11 Yuka Kitamura - Lorian, Elder Prince , Lothric, Younger Prince 3:12 � So, in the released version of this track the second phase is included fully, and even with a proper ending! (One of just 4 boss fight themes, that have an ending in the released album). Still the first phase is different: the released track has an alternative beginning (the first 25 seconds of this in-game track are replaced with 15 seconds of slightly different part) and it lacks 30 seconds of music, that close the first phase music in the game version. In general, full version is 40 seconds longer.
12 Yuka Kitamura - Soul Of Cinder 6:07 � This is the only one boss fight theme, that was included to the released album fully and uncut. Still even in this case they did not provide us this track with an ending (and I'm sure, that every track was recorded with an ending). Still, I lengthened the fading out a little bit, so the track ends more smothly and nicely, then the released one. Not a big deal.
13 Yuka Kitamura - Epilogue 6:46 � the same as the released full version.
---------- Post added at 11:20 PM ---------- Previous post was at 11:19 PM ----------
Dark Souls III Unused Soundtrack (2016) [FLAC, MP3 320)
"Dark Souls III Unused Soundtrack" is a compilation of music, that was found in the game files, but was not used in the main game eventually. Most likely this music or part of it will be used in the future DLCs, but we can�t know exactly for now. All the music was extracted by Infernus Animositas (
Thread 203199, thanks a lot!!!), and I almost did not edit any of these (with a few exceptions, see the tracks descriptions). At first I thought that only Yuka Kitamura wrote all of these, but after more careful listening I assume, that Tsukasa Saitoh and Nobuyoshi Suzuki also wrote some of these (or just one of these composers), despite the fact, that they wrote only one track each, that appear in the main game. But definitely there is no new Motoi Sakuraba tracks here. Mostly these tracks are a boss fight music, and all these are cycled twice in the gamerip files, so as in this compilations (they are just taken from the gamerip and putted to this compilation, ordered in a way, I found the best). But some tracks are not a boss fight music, but some environmental music (like Firelink Shrine track, for example), and these tracks not cycled and have proper endings instead of fading out in the end.
Warning: These tracks could be used in the future DLCs, so if you do not want these DLCs music to be spoiled for you, do not listen to this compilation and return to it after the DLCs will be released.
Composed By: Yuka Kitamura, Tsukasa Saitoh, Nobuyoshi Suzuki
Year Released: 2016
Format: FLAC, MP3 320 kbps
Size: 330 MB (FLAC), 124 MB (MP3)
Runtime: 54m
Tracks: 12
Full playlist on Youtube:
https://www.youtube.com/watch?v=vBaGSNgFh-4&list=PLiVSF2AAhkqdvh7SAse3Mx5m60KF-GByn
Download links:
Dark Souls III Unused Soundtrack (FLAC):
https://dl.orangedox.com/mtboJatcSF8nmbsjOd
Dark Souls III Unused Soundtrack (MP3 320):
https://dl.orangedox.com/uHhOU6fReZ6FxPZCAD
Also check out my other compilations of From Software games soundtracks:
Bloodborne Full Extended Soundtrack:
Thread 199069
Dark Souls III Complete Original Soundtrack:
Thread 204123
Dark Souls III Extended Original Soundtrack: later
Tracklist:
01 Yuka Kitamura - Dark Souls III (Demo version) 3:13
02 Yuka Kitamura - Dragonslayer Armour (Alternative unused version) 5:52
03 Dark Souls III Unused Track 1 1:59
04 Dark Souls III Unused Track 2 6:53
05 Dark Souls III Unused Track 3 4:31
06 Dark Souls III Unused Track 4 5:09
07 Dark Souls III Unused Track 5 6:36
08 Dark Souls III Unused Track 6 1:50
09 Dark Souls III Unused Track 7 3:53
10 Dark Souls III Unused Track 8 4:50
11 Dark Souls III Unused Track 9 5:23
12 Dark Souls III Unused Track 10 3:45Tracks info:
(I decided to play here a little game with myself, trying to define, which track was written by which composer, according to the music style. So if this music will be included in the future DLCs later and released, I could check, if I was right xD It�s only my opinion and I absolutely can�t be sure about which track was written by which composer)
01 Yuka Kitamura - Dark Souls III (Demo version) 3:13 � Alternative (early) version of the main theme with slightly different arrangement and a little piece, that did not appear in the final version of the track.
02 Yuka Kitamura - Dragonslayer Armour (Alternative unused version) 5:52 � There are two variations of this track (of both phases) were found in the gamerip files. The first phase of this particular track is very much similar to the used one in the game, but still the arrangement is slightly different (mostly the chorus sings slightly differently, that can be observed by comparing the tracks step by step). The second phase is another story: the in-game variation completely lacks the intense transition between phases, but also the second phase part is twice longer then the in-game version on its own (2:28 here against 1:18 in game, second phase here is 2:54-5:21 on the timeline) and also arranged differently. Though this particular version of this track wasn't used in the game itself. Surely it was edited by me, unlike almost all the other tracks here: I combined both phases into a single track.
03 Dark Souls III Unused Track 1 1:59 � Some environmental music, written by Yuka Kitamura in my opinion. The viola in this track�s ending was just cut, but I made it finish a little smoother.
04 Dark Souls III Unused Track 2 6:53 � This track is cycled twice, from which I assume, that this is some boss fight track (as I will always assume in the tracks below). After the second loop there is a few seconds of the loop beginning play, but I deleted it so the track would sound, like it was ended. I think, that this one was written by Tsukasa Saitoh and I have a feeling, that if this track is phase 1, then the next track is the phase 2 of the same track, although they are not similar at all. Still I find them common in some sense, I don�t know, just my speculation.
05 Dark Souls III Unused Track 3 4:31 � This track is cycled twice, most likely some boss fight track. As I assumed above, it is a second phase of the same fight, the Unused Track 2 is written for (so, Tsukasa Saitoh, in my opinion).
06 Dark Souls III Unused Track 4 5:09 � Some first phase boss fight music, most likely. Cycled twice. And most likely written by Yuka Kitamura. Also, this track has a proper ending! (what a surprise!)
07 Dark Souls III Unused Track 5 6:36 � Some boss fight music, I assume. Cycled twice with fading out in the end. I think it was written by Nobuyoshi Suzuki, it has some similarities to his style, I think.
08 Dark Souls III Unused Track 6 1:50 � Some environmental music, most likely written by Yuka Kitamura. Complete track with proper ending.
09 Dark Souls III Unused Track 7 3:53 � Some boss fight music, cycled twice, with fading out in the end. It is Tsukasa Saitoh, in my opinion.
10 Dark Souls III Unused Track 8 4:50 � Some boss fight music, cycled twice, with fading out in the end. And I strongly sure, that this track is the phase 2 of the Unused Track 7: not only they have lots of similarities, they also have the same rhythm (so, Tsukasa Saitoh, definitely, as the track above).
11 Dark Souls III Unused Track 9 5:23 � Some boss fight music, cycled twice. Most likely it was written by Yuka Kitamura, very much her style here I think. And surprisingly it has a proper ending!
12 Dark Souls III Unused Track 10 3:45 � Some environmental music, most likely written by Yuka Kitamura. Complete track with proper ending.
---------- Post added at 11:22 PM ---------- Previous post was at 11:20 PM ----------
Bloodborne Full Extended Soundtrack (2015) [FLAC, MP3 320]
The tracks in the official soundtrack album always felt shortened for me, compared to the music pieces, that played in the actual game. I do understand, that actually these tracks on the album are how they were composed and recorded, and then in the gameplay process these tracks play longer, depending on how long you fight with the bosses. Nevertheless, often the length of the track on the album is not enough for me, coz in most cases you fight the boss longer time and remember the track in other form and length. So I decided to make the extended soundtrack of the Bloodborne game, extending all the music pieces, written for the game, to be closer to how they are play in the game itself.
Most of the tracks in Bloodborne are boss fight music, and considering that most of the bosses have two or three stages, the music also represents these stages, having a part for the first (or first and second) stage, that repeats itself in the game, while you fight the boss in its first (or first and second) stage, then after the boss turns to the second (or third) stage, another part of his music begin to play and repeats itself again and again, till you finish the fight. There are a few exceptions to this, and the music is mostly more difficult, then just having two stages, but still the algorithm is mostly the same for all the boss fights music. So surely I extended all the tracks in a way, they play in the game, carefully paying attention to everyone of it, recording almost all of them, while playing (with all the other sounds muted) to be able to listen to them in the process of editing, before I actually started to edit the tracks. More accurate description of every track you will find below.
For making these tracks I mostly used the loseless version of the soundtrack. For some tracks I used music, recorded from the gameplay (again, you will find the descriptions below), also I recorded some transitions for the music loops from the game as well, if I could not manage to recreate the same transition from one loop to another, just using parts of the music from the album. Also, I added here the alpha versions of two tracks, recorded by someone from the Bloodborne Alpha in 2014, coz they are differ from the same tracks, used in the final version of the game.
I have made two versions of this extended soundtrack, so let me describe a bit both editions. �Bloodborne Extended Original Soundtrack� is compiled in the same way, the official releases compiled in terms of the tracks order. It consists of CD1, CD2 and �The Old Hunters�, every part contains the same tracks, the released albums have, in the same order. It is made for those, who like this specific order and does not want it to be changed, and for those, who would like just to replace some of the tracks in the official album with the extended ones, if he would like just some of these tracks. They are numbered in the same way, so these, who would like to do that way, can just replace one song with another. The �Bloodborne Full Extended Soundtrack� though consists of all tracks from the game, DLC and alpha, collected into sort of an album in a way, I like all of them together to be (still it is similar to the order of the original albums). Both compilations also have a few alternative edits of some tracks, if you would like them better and would like to replace the ones from the main parts of the compilations with these alternatives.
Composed By: Ryan Amon, Tsukasa Saitoh, Cris Velasco, Yuka Kitamura, Michael Wandmacher, Nobuyoshi Suzuki
Year Released: 2014-2015
Format: FLAC, MP3 320 kbps
Size: 1.19 GB (FLAC), 498 MB (MP3)
Runtime: 3h 10m
Tracks: 32 (+ 6 alternate variations)
The compilations almost fully consist of tracks, that can be bought officially.
So, please, support all the people, who made this incredible music, and buy the official soundtrack album of the �Bloodborne� videogame:
iTunes us (
https://itunes.apple.com/us/album/bloodborne-original-soundtrack/id983475731), iTunes ru (
https://itunes.apple.com/ru/album/bloodborne-original-soundtrack/id983475731), Amazon (
http://www.amazon.com/Bloodborne-Original-Soundtrack-Various-Artist/dp/B00VFHWFDM/ref=sr_1_1?s=music&ie=UTF8&qid=1453054102&sr=1-1&keywords=Bloodborne), PSN (
https://store.playstation.com/#!/en-us/games/addons/bloodborne-original-soundtrack/cid=UP9000-CUSA02006_00-BLOODBORNEFOSTUS).
Full playlist on Youtube:
https://www.youtube.com/watch?v=RQ82HA86SoI&list=PLiVSF2AAhkqdYrovYsDzpRYO2nP1LrNkO
Download links (please, read the compilations descriptions above and tracklists below, before downloading):
Bloodborne Full Extended Soundtrack (FLAC):
https://dl.orangedox.com/WPBbKCEwnMKPWuHGEB
Bloodborne Full Extended Soundtrack (MP3 320):
https://dl.orangedox.com/dZp0xrTq9tgauOtpOe
Bloodborne Extended Original Soundtrack (FLAC):
https://dl.orangedox.com/zCPC3uPjy5XNUA6xxB
Bloodborne Extended Original Soundtrack (MP3 320):
https://dl.orangedox.com/a8D4U0vUl9xLywGI9U
Bloodborne Full Extended Soundtrack
Tracklist:
Disc 1:
01 Ryan Amon - Omen (Extended) 2:56
02 Ryan Amon - The Night Unfurls (Cycled) 4:10
03 Ryan Amon - Hunter's Dream (Extended) 6:51
04 Tsukasa Saitoh - Cleric Beast (Alpha version) 3:53
05 Ryan Amon - The Hunter (Extended) 4:23
06 Tsukasa Saitoh - Blood-starved Beast (Extended) 6:34
07 Cris Velasco - Terror (Extended) 4:52
08 Yuka Kitamura - Watchers (Extended) 6:09
09 Michael Wandmacher - Of the Pthumerian Line (Full Extended) 6:17
10 Ryan Amon - Hail the Nightmare (Extended) 8:37
11 Tsukasa Saitoh - Darkbeast (Extended) 6:14
12 Michael Wandmacher - The Witch of Hemwick (Extended) 6:32
13 Tsukasa Saitoh - Cleric Beast (Extended) 5:08
14 Ryan Amon - Dream Refuge 6:17
15 Cris Velasco - Amygdala (Extended) 6:14
16 Ryan Amon - Queen of the Vilebloods (Extended) 6:44
17 Yuka Kitamura - Rom, the Vacuous Spider (Extended) 5:18
Disc 2:
01 Ryan Amon - Moonlit Melody (Extended) 6:47
02 Nobuyoshi Suzuki - Ludwig, the Holy Blade (Extended) 7:03
03 Tsukasa Saitoh - Laurence, the First Vicar (Extended) 8:56
04 Nobuyoshi Suzuki - Living Failures (Extended) 6:40
05 Yuka Kitamura - Lady Maria of the Astral Clocktower (Extended) 8:26
06 Tsukasa Saitoh - Orphan of Kos (Extended) 8:17
07 Nobuyoshi Suzuki - The One Reborn (Extended) 4:43
08 Michael Wandmacher - Micolash, Nightmare Host (Extended) 6:50
09 Ryan Amon - Lullaby for Mergo 3:49
10 Ryan Amon - Soothing Hymn (Extended) 4:05
11 Ryan Amon - Celestial Emissary (Extended) 5:07
12 Yuka Kitamura - Ebrietas, Daughter of the Cosmos (Extended) 4:53
13 Tsukasa Saitoh - The First Hunter (Extended) 9:12
14 Ryan Amon - Moon Presence (Extended) 4:48
15 Ryan Amon - Bloodborne (Extended) 3:52
Alternative versions:
Ryan Amon - Omen (Cycled) 4:14
Nobuyoshi Suzuki - The One Reborn (Alt. Extended) 4:49
Ryan Amon - Hail the Nightmare (Alt. Extended) 5:48
Ryan Amon - Celestial Emissary (Alt. Extended) 3:54
Yuka Kitamura - Ebrietas, Daughter of the Cosmos (Alt. Extended) 5:51
Ryan Amon - Moon Presence (Alt. Extended) 5:20Tracks info:
Disc 1:
01 Ryan Amon - Omen (Extended) 2:56 � Although this track was not intended to play in extended form in the game (actually, it is even not presented in the game itself either), I looped the middle part of it. If you won't like that, you can replace it with alternate cycled edit of this track or the original not extended one from the original album.
02 Ryan Amon - The Night Unfurls (Cycled) 4:10 � The main menu track, that entirely looped and repeats itself, if you will stay in the menu long enough. I just looped it in the same way here.
03 Ryan Amon - Hunter's Dream (Extended) 6:51 � The track is looped and repeats itself, when the player is messing around in Hunter's Dream, having a gentle transition between the loops, like the song never stops. The same is here, it is cycled twice with a gentle transition.
04 Tsukasa Saitoh - Cleric Beast (Alpha version) 3:53 � Cleric Beast boss fight music variation, that played only in the Alpha version of the game, that was posted in the internet in fall 2014 by someone. I did not change it, only added the fading out in the end earlier, then in the track, I found (when it began to repeat itself).
05 Ryan Amon - The Hunter (Extended) 4:23 � At last, something worth talking about � the track, that plays during Father Gascoine fight. The track consists of intro, loop 1 (that plays during the first and second phases of the fight), transition, loop 2 (that plays during the third phase of the fight). Here I cycled only the 1st loop, coz the 2nd one is long enough on it's own and is a great conclusion for the track, but not very interesting to be listened repeatedly.
Released track structure: 0:00 � intro, 0:40 � loop 1, 1:38 � transition, 1:45 � loop 2.
Extended track structure: 0:00 � intro, 0:40 � loop 1, 1:38 � loop 1, 2:36 � transition, 2:44 � loop 2.
06 Tsukasa Saitoh - Blood-starved Beast (Extended) 6:34 � The track consists of intro, loop 1 (that plays during the first and second phases of the fight), loop 2 (that plays during the third phase of the fight). Here I cycled only the 1st loop, coz the 2nd one is a great conclusion for the track, as it is.
Released track structure: 0:00 � intro, 0:19 � loop 1, 2:11� loop 2.
Extended track structure: 0:00 � intro, 0:19 � loop 1, 2:11 � loop 1, 4:03 � loop 2.
07 Cris Velasco - Terror (Extended) 4:52 � The track plays during fights with some Chalice Dungeons bosses. The first time you can hear this, fighting with Watch Dog of the Old Lords. The track consists of intro, loop 1, transition, loop 2. Here I cycled only the 1st loop, coz the 2nd one is a great conclution for the track, as it is.
Released track structure: 0:00 � intro, 0:54 � loop 1, 1:55 � transition, 2:05 � loop 2.
Extended track structure: 0:00 � intro, 0:54 � loop 1, 1:55 � loop 1, 2:56 � transition, 3:06 � loop 2.
08 Yuka Kitamura - Watchers (Extended) 6:09 � The track plays during fights with some Chalice Dungeons bosses and the Shadows of Yharnam boss. Consists of loop 1 and loop 2.
Released track structure: 0:00 � loop 1, 1:11 � loop 2.
Extended track structure: 0:00 � loop1, 1:05 � loop 1, 2:15 � loop 2, 4:08 � loop 2.
09 Michael Wandmacher - Of the Pthumerian Line (Full Extended) 6:17 � This track plays during some Chalice Dundeons bosses fights, particularly Pthumerian Descendant and Pthumerian Elder. The released and in-game music for this fight are different: the first phase music has no vocals when the released track has vocals, the second phase in-game music has a part with a capella vocals, when the released version has accompaniment in the same place on the track. So here I combined both variations. In-game variation was recorded from the gameplay, so it has lower quality.
Full Extended track structure: 0:00 � intro, 0:33 � loop 1 (in-game), 1:39 � loop 1 (released), 2:44 � transition, 3:17 � loop 2 (in-game), 4:44 � loop 2 (released).
10 Ryan Amon - Hail the Nightmare (Extended) 8:37 � This track is repeating itself again and again, while the player is in the Unseen Village Yahargul before the Paleblood Moon rises. But the interesting part is that it plays hushfully inside the Hypogean Gaol and more hushfully in the lower Hypogean Gaol, you can hear it when you entering the highest available floor of Hypogean Gaol and when you coming out the Gaol. So here I didn�t just looped the released track, but recorded the subdued variations from the game and tried to recreate the process of the music becoming louder. I made the transitions not between the loops, but inside them. The third loop is a complete released variation with no transitions inside it.
11 Tsukasa Saitoh - Darkbeast (Extended) 6:14 � This track consists of intro, loop 1 of the first phase, loop 2 of the second phase. Only loop 1 cycled, when phase 2 plays only once, as a conclusion.
Released track structure: 0:00 � intro, 1:05 � loop 1, 2:24 � loop 2.
Extended track structure: 0:00 � intro, 1:05 � loop 1, 2:24 � loop 1, 3:43 � loop 2.
12 Michael Wandmacher - The Witch of Hemwick (Extended) 6:32 � The track consists of intro, loop 1, transition, loop 2, that was playing in the second phase, when the witches could stun the player. Both loops cycled.
Released track structure: 0:00 � intro, 0:28 � loop 1, 1:53 � transition, 2:07 � loop 2.
Extended track structure: 0:00 � intro, 0:28 � loop 1, 1:53 � loop 1, 3:19 � transition, 3:33 � loop 2, 4:58 � loop 2.
13 Tsukasa Saitoh - Cleric Beast (Extended) 5:08 � The track consists of intro, loop 1, loop 2. Both cycled.
Released track structure: 0:00 � intro, 0:42 � loop 1, 1:44 � loop 2.
Extended track structure: 0:00 � intro, 0:42 � loop 1, 1:44 � loop 1, 2:46 � loop 2, 3:48 � loop 2.
14 Ryan Amon - Dream Refuge 6:17 � early version of the released �Hunter�s Dream� track with alternative violas and vocals, that played in Alpha version of the game, while choosing the character to play it. Was recorded and posted to web in 2014 (thanks to whoever it was) in this form, cycled twice, only I made the ending little bit longer, then in the track, I found, for it to end more gently.
15 Cris Velasco - Amygdala (Extended) 6:14 � Consists of intro, loop 1, transition, loop 2 (that plays during phases 2 and 3 of this boss fight) and ending (all tracks have smooth endings, but this is first from this list to have an ending, that not plays in the game, but ends only the recorded and released track. Althought, it is very short). Both loops cycled.
Released track structure: 0:00 � intro, 0:08 � loop 1, 1:20 � transition, 1:44 � loop 2, 3:20 � ending.
Extended track structure: 0:00 � intro, 0:08 � loop 1, 1:19 � loop 1, 2:30 � transition, 2:55 � loop 2, 4:29 � loop 2, ending � 6:05.
16 Ryan Amon - Queen of the Vilebloods (Extended) 6:44 � Consists of intro, loop 1, transition, loop 2. Both loops cycled.
Released track structure: 0:00 � intro, 0:18 � loop 1, 1:40 � transition, 2:18 � loop 2.
Extended track structure: 0:00 � intro, 0:18 � loop 1, 1:40 � loop 1, 3:03 � transition, 3:41 � loop 2, 5:10 � loop 2.
17 Yuka Kitamura - Rom, the Vacuous Spider (Extended) 5:18 � Consists of loop1, loop 2 (that plays during the second and third boss phases) and ending . Only the second loop is cycled here.
Released track structure: 0:00 � loop 1, 1:32 � loop 2, 3:20 � ending.
Extended track structure: 0:00 � loop 1, 1:32 � loop 2, 3:19 � loop 2, 5:05 � ending.
Disc 2:
01 Ryan Amon - Moonlit Melody (Extended) 6:47 � The track is looped and repeats itself, when the player is messing around in Hunter's Dream, having a gentle transition between the loops, like the song never stops. The same is here, it is cycled twice with a gentle transition.
02 Nobuyoshi Suzuki - Ludwig, the Holy Blade (Extended) 7:03 � Consists of intro, loop 1, transition and loop 2. Both loops cycled.
Released track structure: 0:00 � intro, 0:18 � loop 1, 2:00 � transition, 2:39 � loop 2.
Extended track structure: 0:00 � intro, 0:18 � loop 1, 2:00 � loop 1, 3:42 � transition, 4:21 � loop 2, 5:34 � loop 2.
03 Tsukasa Saitoh - Laurence, the First Vicar (Extended) 8:56 � This track consists of loop 1, transition, loop 2 and ending. Both loops cycled here. Interesting part of this one is that the main part of it�s ending plays between the cycled 1st loops during the boss fight. The same is made in this track as well.
Released track structure: 0:00 � loop 1, 2:05 � transition, 2:43 � loop 2, 4:20 � ending.
Extended track structure: 0:00 � loop 1, 2:05 � ending, 2:24 � loop 1, 4:29 � transition, 5:08 � loop 2, 6:44 � loop 2, 8:20 � ending.
04 Nobuyoshi Suzuki - Living Failures (Extended) 6:40 � The track consists of intro, loop 1, loop 2, ending. Both loops cycled.
Released track structure: 0:00 � intro, 0:57 � loop 1, 2:20 � loop 2, 3:43 � ending.
Extended track structure: 0:00 � intro, 0:57 � loop 1, 2:20 � loop 1, 3:44 � loop 2, 5:06 � loop 2, 6:28 � ending.
05 Yuka Kitamura - Lady Maria of the Astral Clocktower (Extended) 8:26 � This track is unique in a way, it�s used in the game, coz it has separate representations of all three phases of this boss fight. It consists of three loops and two transitions between them.
Released track structure: 0:00 � loop 1, 1:03 � transition 1, 1:37 � loop 2, 3:09 � transition 2, 3:22 � loop 3.
Extended track structure: 0:00 � loop 1, 1:03 � loop1, 2:05 � transition 1, 2:39 � loop 2, 4:11 � loop 2, 5:43 � transition 2, 5:56 � loop 3, 7:02 � loop 3.
06 Tsukasa Saitoh - Orphan of Kos (Extended) 8:17 � Consists of loop 1, transition and loop 2. Both loops cycled.
Released track structure: 0:00 � loop 1, 1:46 � transition 1, 2:03 � loop 2.
Extended track structure: 0:00 � loop 1, 1:46 � loop1, 3:30 � transition 1, 3:47 � loop 2, 5:59 � loop 2.
07 Nobuyoshi Suzuki - The One Reborn (Extended) 4:43 � This boss-fight track is also unique, but in another way. This boss has only one phase, so this track used in a different way in the game. The music plays not the same way, the track was written and recorded, but the order of different parts of the original track is changed. Then, after some time two the most intense parts of it begin to play one after another again and again, till you kill the boss. Here I didn't change the released track into how it plays in the game, except of it's last part, where I cycled the same parts, that play cycled in the game. But also I recorded this music from the actual game during this fight and putted it in the Alternatives folder, so if you interested in that variation, check for it there.
08 Michael Wandmacher - Micolash, Nightmare Host (Extended) 6:50 � This track consists of intro, loop 1, loop 2. Both cycled.
Released track structure: 0:00 � intro, 0:27 � loop 1, 2:03 � loop 2.
Extended track structure: 0:00 � intro, 0:27 � loop 1, 2:03 � loop 1, 3:39 � loop 2, 5:11 � loop 2.
09 Ryan Amon - Lullaby for Mergo 3:49 � I did not make any changes to this track, coz it's 2 loops are very similar, loop 2 has the same melody, though there are cellos added in the background through all of it. Also there is a transition part between the loops. I do not even sure, how exactly this track plays during the fight, so I don't know, if it's right to call parts of it as loops, coz I just did not intended to extend it initially.
Released track structure: 0:00 � loop 1, 1:36 � transition, 2:08 � loop 2.
10 Ryan Amon - Soothing Hymn (Extended) 4:05 � Just the same track cycled.
11 Ryan Amon - Celestial Emissary (Extended) 5:07 � This track consists of intro, loop 1, loop 2 and ending. The transition of loop 2 into itself did not go very well during this boss fight and sounds quite unpleasantly to be listened on it's own. But still, I cycled the 2nd loop in this track, but I tried to make it smoother, then in the game itself. If you won't like it, you will find an alternative edit of this track in the archive, where the 2nd loop is uncycled.
Released track structure: 0:00 � intro, 0:25 � loop 1, 1:24 � loop 2, 2:40 - ending.
Extended track structure: 0:00 � intro, 0:25 � loop 1, 1:24 � loop 1, 2:23 � loop 2, 3:36 � loop 2, 4:50 � ending.
12 Yuka Kitamura - Ebrietas, Daughter of the Cosmos (Extended) 4:53 � This track consists of intro, loop 1 and loop 2. I did not cycled the 2nd loop here, coz it is very long and it's a great conclution for the whole track, but it is not very interesting to be listened repeatedly and also the transition of loop 2 into itself sounds not very well. Also, the way, the first loop is cycled during the first phase of this boss fight, differs a little from the standard algorithm of this soundtrack, you could hear this if you will listen to it during the boss fight longer, then if it will be looped one and a half times. In that case the intro begin to play again instead of the second part of loop 1. Here in this track I just cycled loop 1 twice, so if you want this part of the track to be looped 3 times and in the way it plays in the game in such case(and you could want that, coz this track is fucking amazing), I made an alternate edit of it, that you can find in the alternatives folder of this archive.
Released track structure: 0:00 � intro, 0:32 � loop 1, 1:28 � loop 2.
Extended track structure: 0:00 � intro, 0:32 � loop 1, 1:28 � loop 1, 2:23 � loop 2.
13 Tsukasa Saitoh - The First Hunter (Extended) 9:12 � Consists of intro, loop 1, transition, loop 2 and ending. Both loops cycled.
Released track structure: 0:00 � intro, 0:18 � loop 1, 3:05 � transition, 3:41 � loop 2, 4:54 � ending.
Extended track structure: 0:00 � intro, 0:18 � loop 1, 3:05 � loop 1, 5:52 � transition, 6:28 � loop 2, 7:41 � loop 2, 8:56 � ending.
14 Ryan Amon - Moon Presence (Extended) 4:48 � The calm beginning and ending of this track playing one after another cycled on the bosses first stage, when the intense part of the track plays looped on it�s second stage. Here I edited in a way, that the second intense stage begins to play immediately after the �ending� part, because it has a loud part in the end, that transitions to the intense music very well. But also I made an alternative version, that is closer to the released track, where the intense part starts to play after the beginning part.
Released track structure: 0:00 � beginning, 0:35 � intense loop, 2:00 � ending.
Extended track structure: 0:00 � beginning, 0:35 � ending, 1:09 � intense loop, 2:38 � intense loop, 4:03 � ending.
15 Ryan Amon - Bloodborne (Extended) 3:52 � Although this track was not intended to play in extended form in the game, I looped the middle part of it. If you won't like that, you can replace it with the original not extended one from the original album.
Alternative versions:
(All these have the same numbers, as their alternatives from the main part of the compilation, so you could easily replace those with these, if you would like to)
01 Ryan Amon - Omen (Cycled) 4:14 � Looped menu theme.
07 Nobuyoshi Suzuki - The One Reborn (Alt. Extended) 4:49 � The in-game version of the track. The first half, that has mixed parts of the released track, recorded from the game, so it has lower quality. The second part with looped segments consists of parts from the loseless version.
10 Ryan Amon - Hail the Nightmare (Alt. Extended) 5:48 � Unlike the one from the main part, this version contains only on subdued variation (first half) and a normal version after it (second half).
11 Ryan Amon - Celestial Emissary (Alt. Extended) 3:54 � Version without the second part looped, if you didn�t like it in the alternative.
12 Yuka Kitamura - Ebrietas, Daughter of the Cosmos (Alt. Extended) 5:51 � Longer version with loop 1, cycled 3 times. In that case on the second time, loop 1 plays, on the second half of the second loop 1 the intro begins to play instead of the second part of loop 1 (hard to explain, maybe when you will listen and compare, you will get, what I mean xD )
Alt. Extended track structure: 0:00 � intro, 0:32 � loop 1, 1:28 � loop 1, 1:57 � intro, 2:26 � loop 1, 3:21 � loop 2.
14 Ryan Amon - Moon Presence (Alt. Extended) 5:20 � Unlike the alternative, after playing the �beginning-ending� part the �beginning� plays again with the intense part next after it, so it sounds exactly like in the released album track.
Alt. Extended track structure: 0:00 � beginning, 0:35 � ending, 1:09 � beginning, 1:42 � intense loop, 3:11 � intense loop, 4:36 � ending.
Bloodborne Extended Original Soundtrack
Tracklist: Disc 1:
01 Ryan Amon - Omen (Extended) 2:56
02 Ryan Amon - The Night Unfurls (Cycled) 4:10
03 Ryan Amon - Hunter's Dream (Extended) 6:51
04 Ryan Amon - The Hunter (Extended) 4:23
05 Tsukasa Saitoh - Cleric Beast (Extended) 5:08
06 Tsukasa Saitoh - Blood-starved Beast (Extended) 6:34
07 Cris Velasco - Terror (Extended) 4:52
08 Yuka Kitamura - Watchers (Extended) 6:09
09 Ryan Amon - Hail the Nightmare (Extended) 8:37
10 Tsukasa Saitoh - Darkbeast (Extended) 6:14
11 Michael Wandmacher - The Witch of Hemwick (Extended) 6:32
12 Cris Velasco - Amygdala (Extended) 6:14
13 Yuka Kitamura - Rom, the Vacuous Spider (Extended) 5:18
Disc 2:
01 Ryan Amon - Moonlit Melody (Extended) 6:47
02 Nobuyoshi Suzuki - The One Reborn (Extended) 4:43
03 Michael Wandmacher - Micolash, Nightmare Host (Extended) 6:50
04 Michael Wandmacher - Of the Pthumerian Line (Extended) 6:17
05 Ryan Amon - Queen of the Vilebloods (Extended) 6:44
06 Ryan Amon - Soothing Hymn (Extended) 4:05
07 Ryan Amon - Celestial Emissary (Extended) 5:07
08 Yuka Kitamura - Ebrietas, Daughter of the Cosmos (Extended) 4:53
09 Ryan Amon - Lullaby for Mergo 3:49
10 Tsukasa Saitoh - The First Hunter (Extended) 9:12
11 Ryan Amon - Moon Presence (Extended) 4:48
12 Ryan Amon - Bloodborne (Extended) 3:52
The Old Hunters:
01 Nobuyoshi Suzuki - Ludwig, the Holy Blade (Extended) 7:03
02 Tsukasa Saitoh - Laurence, the First Vicar (Extended) 8:56
03 Nobuyoshi Suzuki - Living Failures (Extended) 6:40
04 Yuka Kitamura - Lady Maria of the Astral Clocktower (Extended) 8:26
05 Tsukasa Saitoh - Orphan of Kos (Extended) 8:17
Bonuses and alternatives:
Ryan Amon - Dream Refuge 6:17
Tsukasa Saitoh - Cleric Beast (Alpha version) 3:53
Ryan Amon - Omen (Cycled) 4:14
Nobuyoshi Suzuki - The One Reborn (Alt. Extended) 4:49
Ryan Amon - Hail the Nightmare (Alt. Extended) 5:48
Ryan Amon - Celestial Emissary (Alt. Extended) 3:54
Yuka Kitamura - Ebrietas, Daughter of the Cosmos (Alt. Extended) 5:51
Ryan Amon - Moon Presence (Alt. Extended) 5:20Tracks info:
Disc 1:
01 Ryan Amon - Omen (Extended) 2:56 � Although this track was not intended to play in extended form in the game (actually, it is even not presented in the game itself either), I looped the middle part of it. If you won't like that, you can replace it with alternate cycled edit of this track or the original not extended one from the original album.
02 Ryan Amon - The Night Unfurls (Cycled) 4:10 � The main menu track, that entirely looped and repeats itself, if you will stay in the menu long enough. I just looped it in the same way here.
03 Ryan Amon - Hunter's Dream (Extended) 6:51 � The track is looped and repeats itself, when the player is messing around in Hunter's Dream, having a gentle transition between the loops, like the song never stops. The same is here, it is cycled twice with a gentle transition.
04 Ryan Amon - The Hunter (Extended) 4:23 � At last, something worth talking about � the track, that plays during Father Gascoine fight. The track consists of intro, loop 1 (that plays during the first and second phases of the fight), transition, loop 2 (that plays during the third phase of the fight). Here I cycled only the 1st loop, coz the 2nd one is long enough on it's own and is a great conclusion for the track, but not very interesting to be listened repeatedly.
Released track structure: 0:00 � intro, 0:40 � loop 1, 1:38 � transition, 1:45 � loop 2.
Extended track structure: 0:00 � intro, 0:40 � loop 1, 1:38 � loop 1, 2:36 � transition, 2:44 � loop 2.
05 Tsukasa Saitoh - Cleric Beast (Extended) 5:08 � The track consists of intro, loop 1, loop 2. Both cycled.
Released track structure: 0:00 � intro, 0:42 � loop 1, 1:44 � loop 2.
Extended track structure: 0:00 � intro, 0:42 � loop 1, 1:44 � loop 1, 2:46 � loop 2, 3:48 � loop 2.
06 Tsukasa Saitoh - Blood-starved Beast (Extended) 6:34 � The track consists of intro, loop 1 (that plays during the first and second phases of the fight), loop 2 (that plays during the third phase of the fight). Here I cycled only the 1st loop, coz the 2nd one is a great conclusion for the track, as it is.
Released track structure: 0:00 � intro, 0:19 � loop 1, 2:11� loop 2.
Extended track structure: 0:00 � intro, 0:19 � loop 1, 2:11 � loop 1, 4:03 � loop 2.
07 Cris Velasco - Terror (Extended) 4:52 � The track plays during fights with some Chalice Dungeons bosses. The first time you can hear this, fighting with Watch Dog of the Old Lords. The track consists of intro, loop 1, transition, loop 2. Here I cycled only the 1st loop, coz the 2nd one is a great conclution for the track, as it is.
Released track structure: 0:00 � intro, 0:54 � loop 1, 1:55 � transition, 2:05 � loop 2.
Extended track structure: 0:00 � intro, 0:54 � loop 1, 1:55 � loop 1, 2:56 � transition, 3:06 � loop 2.
08 Yuka Kitamura - Watchers (Extended) 6:09 � The track plays during fights with some Chalice Dungeons bosses and the Shadows of Yharnam boss. Consists of loop 1 and loop 2.
Released track structure: 0:00 � loop 1, 1:11 � loop 2.
Extended track structure: 0:00 � loop1, 1:05 � loop 1, 2:15 � loop 2, 4:08 � loop 2.
09 Ryan Amon - Hail the Nightmare (Extended) 8:37 � This track is repeating itself again and again, while the player is in the Unseen Village Yahargul before the Paleblood Moon rises. But the interesting part is that it plays hushfully inside the Hypogean Gaol and more hushfully in the lower Hypogean Gaol, you can hear it when you entering the highest available floor of Hypogean Gaol and when you coming out the Gaol. So here I didn�t just looped the released track, but recorded the subdued variations from the game and tried to recreate the process of the music becoming louder. I made the transitions not between the loops, but inside them. The third loop is a complete released variation with no transitions inside it.
10 Tsukasa Saitoh - Darkbeast (Extended) 6:14 � This track consists of intro, loop 1 of the first phase, loop 2 of the second phase. Only loop 1 cycled, when phase 2 plays only once, as a conclusion.
Released track structure: 0:00 � intro, 1:05 � loop 1, 2:24 � loop 2.
Extended track structure: 0:00 � intro, 1:05 � loop 1, 2:24 � loop 1, 3:43 � loop 2.
11 Michael Wandmacher - The Witch of Hemwick (Extended) 6:32 � The track consists of intro, loop 1, transition, loop 2, that was playing in the second phase, when the witches could stun the player. Both loops cycled.
Released track structure: 0:00 � intro, 0:28 � loop 1, 1:53 � transition, 2:07 � loop 2.
Extended track structure: 0:00 � intro, 0:28 � loop 1, 1:53 � loop 1, 3:19 � transition, 3:33 � loop 2, 4:58 � loop 2.
12 Cris Velasco - Amygdala (Extended) 6:14 � Consists of intro, loop 1, transition, loop 2 (that plays during phases 2 and 3 of this boss fight) and ending (all tracks have smooth endings, but this is first from this list to have an ending, that not plays in the game, but ends only the recorded and released track. Althought, it is very short). Both loops cycled.
Released track structure: 0:00 � intro, 0:08 � loop 1, 1:20 � transition, 1:44 � loop 2, 3:20 � ending.
Extended track structure: 0:00 � intro, 0:08 � loop 1, 1:19 � loop 1, 2:30 � transition, 2:55 � loop 2, 4:29 � loop 2, ending � 6:05.
13 Yuka Kitamura - Rom, the Vacuous Spider (Extended) 5:18 � Consists of loop1, loop 2 (that plays during the second and third boss phases) and ending . Only the second loop is cycled here.
Released track structure: 0:00 � loop 1, 1:32 � loop 2, 3:20 � ending.
Extended track structure: 0:00 � loop 1, 1:32 � loop 2, 3:19 � loop 2, 5:05 � ending.
Disc 2:
01 Ryan Amon - Moonlit Melody (Extended) 6:47 � The track is looped and repeats itself, when the player is messing around in Hunter's Dream, having a gentle transition between the loops, like the song never stops. The same is here, it is cycled twice with a gentle transition.
02 Nobuyoshi Suzuki - The One Reborn (Extended) 4:43 � This boss-fight track is also unique, but in another way. This boss has only one phase, so this track used in a different way in the game. The music plays not the same way, the track was written and recorded, but the order of different parts of the original track is changed. Then, after some time two the most intense parts of it begin to play one after another again and again, till you kill the boss. Here I didn't change the released track into how it plays in the game, except of it's last part, where I cycled the same parts, that play cycled in the game. But also I recorded this music from the actual game during this fight and putted it in the Alternatives folder, so if you interested in that variation, check for it there.
03 Michael Wandmacher - Micolash, Nightmare Host (Extended) 6:50 � This track consists of intro, loop 1, loop 2. Both cycled.
Released track structure: 0:00 � intro, 0:27 � loop 1, 2:03 � loop 2.
Extended track structure: 0:00 � intro, 0:27 � loop 1, 2:03 � loop 1, 3:39 � loop 2, 5:11 � loop 2.
04 Michael Wandmacher - Of the Pthumerian Line (Full Extended) 6:17 � This track plays during some Chalice Dundeons bosses fights, particularly Pthumerian Descendant and Pthumerian Elder. The released and in-game music for this fight are different: the first phase music has no vocals when the released track has vocals, the second phase in-game music has a part with a capella vocals, when the released version has accompaniment in the same place on the track. So here I combined both variations. In-game variation was recorded from the gameplay, so it has lower quality.
Full Extended track structure: 0:00 � intro, 0:33 � loop 1 (in-game), 1:39 � loop 1 (released), 2:44 � transition, 3:17 � loop 2 (in-game), 4:44 � loop 2 (released).
05 Ryan Amon - Queen of the Vilebloods (Extended) 6:44 � Consists of intro, loop 1, transition, loop 2. Both loops cycled.
Released track structure: 0:00 � intro, 0:18 � loop 1, 1:40 � transition, 2:18 � loop 2.
Extended track structure: 0:00 � intro, 0:18 � loop 1, 1:40 � loop 1, 3:03 � transition, 3:41 � loop 2, 5:10 � loop 2.
06 Ryan Amon - Soothing Hymn (Extended) 4:05 � Just the same track cycled.
07 Ryan Amon - Celestial Emissary (Extended) 5:07 � This track consists of intro, loop 1, loop 2 and ending. The transition of loop 2 into itself did not go very well during this boss fight and sounds quite unpleasantly to be listened on it's own. But still, I cycled the 2nd loop in this track, but I tried to make it smoother, then in the game itself. If you won't like it, you will find an alternative edit of this track in the archive, where the 2nd loop is uncycled.
Released track structure: 0:00 � intro, 0:25 � loop 1, 1:24 � loop 2, 2:40 - ending.
Extended track structure: 0:00 � intro, 0:25 � loop 1, 1:24 � loop 1, 2:23 � loop 2, 3:36 � loop 2, 4:50 � ending.
08 Yuka Kitamura - Ebrietas, Daughter of the Cosmos (Extended) 4:53 � This track consists of intro, loop 1 and loop 2. I did not cycled the 2nd loop here, coz it is very long and it's a great conclution for the whole track, but it is not very interesting to be listened repeatedly and also the transition of loop 2 into itself sounds not very well. Also, the way, the first loop is cycled during the first phase of this boss fight, differs a little from the standard algorithm of this soundtrack, you could hear this if you will listen to it during the boss fight longer, then if it will be looped one and a half times. In that case the intro begin to play again instead of the second part of loop 1. Here in this track I just cycled loop 1 twice, so if you want this part of the track to be looped 3 times and in the way it plays in the game in such case(and you could want that, coz this track is fucking amazing), I made an alternate edit of it, that you can find in the alternatives folder of this archive.
Released track structure: 0:00 � intro, 0:32 � loop 1, 1:28 � loop 2.
Extended track structure: 0:00 � intro, 0:32 � loop 1, 1:28 � loop 1, 2:23 � loop 2.
09 Ryan Amon - Lullaby for Mergo 3:49 � I did not make any changes to this track, coz it's 2 loops are very similar, loop 2 has the same melody, though there are cellos added in the background through all of it. Also there is a transition part between the loops. I do not even sure, how exactly this track plays during the fight, so I don't know, if it's right to call parts of it as loops, coz I just did not intended to extend it initially.
Released track structure: 0:00 � loop 1, 1:36 � transition, 2:08 � loop 2.
10 Tsukasa Saitoh - The First Hunter (Extended) 9:12 � Consists of intro, loop 1, transition, loop 2 and ending. Both loops cycled.
Released track structure: 0:00 � intro, 0:18 � loop 1, 3:05 � transition, 3:41 � loop 2, 4:54 � ending.
Extended track structure: 0:00 � intro, 0:18 � loop 1, 3:05 � loop 1, 5:52 � transition, 6:28 � loop 2, 7:41 � loop 2, 8:56 � ending.
11 Ryan Amon - Moon Presence (Extended) 4:48 � The calm beginning and ending of this track playing one after another cycled on the bosses first stage, when the intense part of the track plays looped on it�s second stage. Here I edited in a way, that the second intense stage begins to play immediately after the �ending� part, because it has a loud part in the end, that transitions to the intense music very well. But also I made an alternative version, that is closer to the released track, where the intense part starts to play after the beginning part.
Released track structure: 0:00 � beginning, 0:35 � intense loop, 2:00 � ending.
Extended track structure: 0:00 � beginning, 0:35 � ending, 1:09 � intense loop, 2:38 � intense loop, 4:03 � ending.
12 Ryan Amon - Bloodborne (Extended) 3:52 � Although this track was not intended to play in extended form in the game, I looped the middle part of it. If you won't like that, you can replace it with the original not extended one from the original album.
The Old Hunters:
01 Nobuyoshi Suzuki - Ludwig, the Holy Blade (Extended) 7:03 � Consists of intro, loop 1, transition and loop 2. Both loops cycled.
Released track structure: 0:00 � intro, 0:18 � loop 1, 2:00 � transition, 2:39 � loop 2.
Extended track structure: 0:00 � intro, 0:18 � loop 1, 2:00 � loop 1, 3:42 � transition, 4:21 � loop 2, 5:34 � loop 2.
02 Tsukasa Saitoh - Laurence, the First Vicar (Extended) 8:56 � This track consists of loop 1, transition, loop 2 and ending. Both loops cycled here. Interesting part of this one is that the main part of it�s ending plays between the cycled 1st loops during the boss fight. The same is made in this track as well.
Released track structure: 0:00 � loop 1, 2:05 � transition, 2:43 � loop 2, 4:20 � ending.
Extended track structure: 0:00 � loop 1, 2:05 � ending, 2:24 � loop 1, 4:29 � transition, 5:08 � loop 2, 6:44 � loop 2, 8:20 � ending.
03 Nobuyoshi Suzuki - Living Failures (Extended) 6:40 � The track consists of intro, loop 1, loop 2, ending. Both loops cycled.
Released track structure: 0:00 � intro, 0:57 � loop 1, 2:20 � loop 2, 3:43 � ending.
Extended track structure: 0:00 � intro, 0:57 � loop 1, 2:20 � loop 1, 3:44 � loop 2, 5:06 � loop 2, 6:28 � ending.
04 Yuka Kitamura - Lady Maria of the Astral Clocktower (Extended) 8:26 � This track is unique in a way, it�s used in the game, coz it has separate representations of all three phases of this boss fight. It consists of three loops and two transitions between them.
Released track structure: 0:00 � loop 1, 1:03 � transition 1, 1:37 � loop 2, 3:09 � transition 2, 3:22 � loop 3.
Extended track structure: 0:00 � loop 1, 1:03 � loop1, 2:05 � transition 1, 2:39 � loop 2, 4:11 � loop 2, 5:43 � transition 2, 5:56 � loop 3, 7:02 � loop 3.
05 Tsukasa Saitoh - Orphan of Kos (Extended) 8:17 � Consists of loop 1, transition and loop 2. Both loops cycled.
Released track structure: 0:00 � loop 1, 1:46 � transition 1, 2:03 � loop 2.
Extended track structure: 0:00 � loop 1, 1:46 � loop1, 3:30 � transition 1, 3:47 � loop 2, 5:59 � loop 2.
Alternative versions and bonuses:
(All these have the same numbers, as their alternatives from the main part of the compilation, so you could easily replace those with these, if you would like to)
01 Ryan Amon - Omen (Cycled) 4:14 � Looped menu theme.
02 Nobuyoshi Suzuki - The One Reborn (Alt. Extended) 4:49 � The in-game version of the track. The first half, that has mixed parts of the released track, recorded from the game, so it has lower quality. The second part with looped segments consists of parts from the loseless version.
09 Ryan Amon - Hail the Nightmare (Alt. Extended) 5:48 � Unlike the one from the main part, this version contains only on subdued variation (first half) and a normal version after it (second half).
07 Ryan Amon - Celestial Emissary (Alt. Extended) 3:54 � Version without the second part looped, if you didn�t like it in the alternative.
08 Yuka Kitamura - Ebrietas, Daughter of the Cosmos (Alt. Extended) 5:51 � Longer version with loop 1, cycled 3 times. In that case on the second time, loop 1 plays, on the second half of the second loop 1 the intro begins to play instead of the second part of loop 1 (hard to explain, maybe when you will listen and compare, you will get, what I mean xD )
Alt. Extended track structure: 0:00 � intro, 0:32 � loop 1, 1:28 � loop 1, 1:57 � intro, 2:26 � loop 1, 3:21 � loop 2.
11 Ryan Amon - Moon Presence (Alt. Extended) 5:20 � Unlike the alternative, after playing the �beginning-ending� part the �beginning� plays again with the intense part next after it, so it sounds exactly like in the released album track.
Alt. Extended track structure: 0:00 � beginning, 0:35 � ending, 1:09 � beginning, 1:42 � intense loop, 3:11 � intense loop, 4:36 � ending.
Tsukasa Saitoh - Cleric Beast (Alpha version) 3:53 � Cleric Beast boss fight music variation, that played only in the Alpha version of the game, that was posted in the internet in fall 2014 by someone. I did not change it, only added the fading out in the end earlier, then in the track, I found (when it began to repeat itself).
Ryan Amon - Dream Refuge 6:17 � early version of the released �Hunter�s Dream� track with alternative violas and vocals, that played in Alpha version of the game, while choosing the character to play it. Was recorded and posted to web in 2014 (thanks to whoever it was) in this form, cycled twice, only I made the ending little bit longer, then in the track, I found, for it to end more gently.
are the two versions of your bloodborne OST the same in terms of audio? is it just order that is different? or are there different cues used too.