Agent0042
05-13-2010, 03:06 AM
Indeed it does count-- I did count it, didn't I? In any case, sorry for mistaking you for a n00b. For the record though, the rules do request that you bold your vote, so if you plan to vote again, next time, please do so-- because technically I could ignore it based on that. Oh, and for the record, I wasn't doing it based on your post count, I was doing it based on your username that absolutely screams "FFVII fanboy."
Argus Zephyrus
05-13-2010, 04:04 PM
... though I'm not sure I saw "Chocobo" winning by that much of a margin.
...
How could you not? lol
That gawdawful music is so obnoxious. Gold Saucer is at least tolerable.
(For me, Gold Saucer is actually borderline-favorite. lol)
Szczepan
05-13-2010, 05:15 PM
Umm, before that one vote for Gold Saucer there was 8:0 for Chocobo, so shouldn't that qualify for blowout already?;) Not like it will change anything...
fastidious percolator
05-13-2010, 10:36 PM
I'll change my nickname to CloudStrife4Life. ;D
How could you not? lol
That gawdawful music is so obnoxious. Gold Saucer is at least tolerable.
(For me, Gold Saucer is actually borderline-favorite. lol)
I'll admit I was also surprised. I actually found it a tough choice. Sure Gold Saucer is not bad at first, but I mean you can understand why it was here... Chocobo sucks yes, but you're never in a situation where you're forced to listen to it for a long time over and over even when completing the game 100%, and that's more than I can say for Gold Saucer. Still a hard choice though, I voted Chocobo based on the fact that the other didn't have a chance and I would feel bad voting against it after Agent quoted me. :p
Agent0042
05-14-2010, 02:01 AM
Zak summed up my thoughts perfectly. That's exactly the reason I thought it might be closer-- because yeah, though "Chocobo" is bad, you at least aren't forced to endure it much. Whereas most players will probably spend a lot of time getting "Gold Saucer" pounded into their heads.
Has anyone heard the piano version of the Gold Saucer? It's pretty good if I do say so myself. Chocobo, however, doesn't have any redeeming qualities imho. I don't believe Uematsu would have ever composed a song that bad.
topopoz
05-14-2010, 03:42 AM
I don't believe Uematsu would have ever composed a song that bad.
X-2 music was composed by Noriko Matsueda.
I was surprised, her contributions to Front Mission & Bahamut Lagoon were actually pretty good.
Agent0042
05-14-2010, 04:06 AM
And X-2 does, in fact, have some tunes that are actually really good. The problem is that it also has a fair few tracks that are either lackluster or just plain really bad.
And X-2 does, in fact, have some tunes that are actually really good. The problem is that it also has a fair few tracks that are either lackluster or just plain really bad.
Actually it's probably because the first thing they hear is Real Emotion... and it's kinda hard not to judge beyond that since that makes itself out to be the cover song.
Then again they do hear "Eternity Memory of Lightwaves" on the menu... so maybe. But... really there are many amazing tracks on the OST. That, Under Bevelle, Demise, Calm Lands, Infiltration, Guadosalam (which was better than X's), Summoned Beast, Gagazet, Young Alliance... all great tracks. Most hear Real Emotion and think "ahh X-2's OST is teenage pop", and it's true that a lot of the happy tunes have that tone, even the battle music is kind of mediocre and the scrapping of the classic victory fanfare. It really didn't recycle ANYTHING. But, the "dark" tracks are good.
But the three character themes for the girls, while they do have the pop-ish feel, they're actually pretty awesome. Well, not so much Paine's.
EDIT: "Vegnagun Starting" is also amazing.
arthurgolden
05-14-2010, 05:54 AM
I like Sphere Hunter (
http://www.youtube.com/watch?v=Hn8iOokgG4U). Got some Stevie Wonder keyboards underneath the wah-ed guitars. And then the trumpets that come on in... :D Nothing wrong with that.
And there's a nice Good Night (
http://www.youtube.com/watch?v=yPQNaoao5Y0) song...
And... Hmm...
I'm done.
Szczepan
05-15-2010, 07:56 PM
Ok, so what's next?
Those anti-rumbles are pretty fun, so how about "Most annoying/hated character" or "Facepalm moments"?:D
Smarty
05-15-2010, 09:38 PM
Facepalm moments souns epic :) We should totally do that.
fastidious percolator
05-15-2010, 10:33 PM
Facepalm moments get my vote! :D
FFIX: Cid changing from an oglop into a frog? Or rather stuff like Zidane going "Ooh... soft." ^_-
Agent said he's already got something decided on.
Agent0042
05-16-2010, 02:02 AM
Indeed...
Don't worry about posting suggestions-- I'll have an idea for the next edition, but it may be about a week or so before we get started again-- I want a bit of a break.
Oh, and I really don't think I want to do another "anti-rumble" right away-- not one followed up immediately by another anyway.
Szczepan
05-17-2010, 01:33 AM
Sorry Agent, I didn't notice that...
Agent0042
05-21-2010, 04:06 AM
No biggie, Sz. Anyways, I've decided, and I'd like to do Coolest / Most Useful Abilities. Nominations are now open-- you can nominate any ability, so long as it's not a Limit, something that's considered magic, or one of Gau's unique Rages.
Some examples of what I mean -- Stock Break, Mime, Revive, etc.
Why can't it be a limit? Can limits from FFVIII be included since they can technically be manipulated to freely use whenever over and over again? I mean, that's practically all there is in that game other than magic which I find useless to cast. Like Quistis's blue magic... it's kind of a problem as in some games blue magic is considered a limit while in others it's not.
But I think limits should be included because sometimes they can really specifically come in handy for certain things, like Barret's Ungarmax for Ruby Weapon... but only those.
No, I think Limits/Overdrives/Quickenings are in their own category. For FFVIII, I'd imagine that, excluding magic, the abilities would be like Treatment, Revive, Kamikaze, Darkside, etc.
Agent, you are talking about in-battle commands only, are you not? For instance, this would exclude Encounter-None, Expendx3, HP+80%, and the like?
fastidious percolator
05-21-2010, 10:51 AM
Yeah as good as most Overdrive attacks are in a higher category so I'd definitely understand that no such commands are to be included in a rumble like that.
And going for only in-battle commands or also including stat abilities: I wouldn't mind eitherway. =)
Szczepan
05-21-2010, 05:37 PM
Can I nominate ability from FFT? Arithmeticks/Math Skill (
http://finalfantasy.wikia.com/wiki/Arithmeticks). When I was younger I thought this ability was too complicated and a waste of time, but playing this game again on PSP I rediscovered it:) Math can be a deadliest weapon in FFT.
Also "Night Sword" /"Shadowblade" of Gafgarion and Orlandu, were cool abilities.
Agent0042
05-21-2010, 11:34 PM
I really have to agree that Limits are separate. Sure, they are useful, but that's sort of the point, and since quite a few are useful, I don't want to get bogged down with a whole bunch of them being in the rumble. And yes, I am referring to command abilities, not support abilities.
Agent0042
05-25-2010, 03:49 AM
All right, since it doesn't look like I'm going to get much in the way of nominations, I'll have to fill in a lot of the listing myself. So, here's what we have...
Darkside / Darkness / Soul Eater, etc. - Many FFs
Revive - Many FFs
Kamikaze / Self-Destruct - Many FFs
Mime - Many FFs
Throw / Dart - Many FFs
Coin Toss / Spare Change, etc. - Many FFs
Sense / Libra / Scan - Many FFs
Steal - Many FFs
Mug - Many FFs
Stat Break - Many FFs
Jump / High Jump -Many FFs
Manipulate / Control - Several FFs
Metamorphose / Morph / Poach / Trasnmute - Final Fantasy VI, VII, XII, TA2
Climhazzard - Final Fantasy IX, Tactics, Dissidia
Mix - Final Fantasy V, X and X-2
Sketch - Final Fantasy VI
Deathblow - Final Fantasy VII
Double Cut - Final Fantasy VII
Slash All / Flash - Final Fantasy VII
Card - Final Fantasy VIII
Devour - Final Fantasy VIII
Lvl Up / Down - Final Fantasy VIII
Treatment - Final Fantasy VIII
Entrust - Final Fantasy X
Triple Foul - Final Fantasy X
Use - Final Fantasy X
Quick Hit - Final Fantasy X and Dissidia
Bribe - Final Fantasy X and X-2
Horology - Final Fantasy XII
Numerology - Final Fantasy XII
Arithmeticks - Final Fantasy Tactics
Night Sword / Shadowblade - Final Fantasy Tactics
I've tried to include a good selection of both abilities unique to specific games and ones that span the various games. If you don't see your favorite, well, sorry, but nominations were open for several days and only a few were posted. Let's get started!
First battle...
Throw / Dart - Many FFs (A popular command ability that allows a character to throw a weapon. It is generally specific to the Ninja job class, if job classes are used within the particular FF in which it appears. In some games, you can buy types of shurikens or skeans specifically for the purpose of throwing. Also, in many cases, you can throw weapons that are in your inventory, oftentimes doing more damage than if they had simply been used in a normal attack. Other benefits of this ability are that it sometimes ignores defenses and it can be useful against aerial opponents.)
vs.
Bribe - Final Fantasy X and X-2 (A special ability specific to FFX and X-2. Instead of actually fighting an enemy, why not simply bribe it to go away and gain some potentially cool items in the process? In FFX, this ability was found on Rikku's area of the Sphere Grid, but like all abilities, all characters could eventually learn it. Though the gil needed was often steep, using this ability was a great way to gain some rare items, such as Door to Tomorrow, Gambler's Spirit and Underdog's Secret. In Final Fantasy X-2, this ability was gained via the Lady Luck dressphere. Once again, you could get some great items, such as various Lore and Tome items and the Supreme Gem, for a price. Or, by manipulating the Lady Luck's Random Reels, you could get CONGRATS!, which would not only bribe the enemy at no cost to you, but also gain you a bunch of gil.)
arthurgolden
05-25-2010, 04:01 AM
Throw / Dart
Use the duplicate item glitch on Excalibur in FFIV and start throwing them.
Smarty
05-25-2010, 04:42 AM
Bribe Most interesting way to get rare items I say.
Never use either, but I DID use CONGRATS! a lot so Bribe
Also Smarty, how come you haven't been at my rumble the last few rounds eh? :P
Smarty
05-26-2010, 02:26 PM
I forget...There's too many rumbles around here.
fastidious percolator
05-26-2010, 06:20 PM
Bribe, mainly 'cause of CONGRATS! ;D
Withope
05-26-2010, 07:43 PM
Throw...Only because of Final Fantasy Tactics.
topopoz
05-26-2010, 08:11 PM
Throw
Szczepan
05-26-2010, 09:26 PM
Throw
Agent0042
05-28-2010, 03:09 AM
All right...
Throw / Dart - 4
Bribe - 3
Close one, but Throw / Dart takes it by one vote. Next up...
Manipulate / Control - Several FFs (An ability that allows you to manipulate or control your enemies, sometimes even offering access to attacks that wouldn't normally be available. Can sometimes be used to easily learn types of Blue Magic or Enemy Skills and in the case of healing types, it can sometimes be the only way to do so.)
vs.
Devour - Final Fantasy VIII (A quirky ability from FFVIII that can be learned from either Eden or via the Hungry Cookpot item. When you use it, it will say that it is "censored... please stand by" and show an image either daffodils, the ocean or the flower field. If it's successful, you'll hear the monster being eaten, if not, a buzzer. Eating certain enemies can restore health and or status and there are some that will even boost one of the stats of the character that used the command. However, devouring the wrong enemies will result in unpleasant effects, such as loss of HP and negative status.)
arthurgolden
05-28-2010, 03:21 AM
Manipulate / Control
Manipulate / Control
Though I never really got around to trying the other...
Goren
05-28-2010, 04:34 AM
Devour
Why not?
topopoz
05-28-2010, 10:42 AM
Manipulate
Though, Devour was useful if only you had a guide in your hands.
Szczepan
05-28-2010, 12:55 PM
Manipulate / Control
Smarty
05-28-2010, 01:55 PM
Manipulate / Control
fastidious percolator
05-28-2010, 11:07 PM
Manipulate / ControlThough I never really got around to trying the other...
Argus Zephyrus
05-29-2010, 10:32 PM
Manipulate / Control
feralanima
05-30-2010, 08:21 PM
Devour
Agent0042
05-31-2010, 02:25 AM
Manipulate / Control - 8
Devour - 2
As for Eat possibly being the same thing, I suppose it is similar, but I seem to recall that with it, you actually get to see Quina do the eating, and what the ability actually does for the character is different (teaches Blue Magic.) In any case, Manipulate / Control wins easily.
Next battle...
Mug - Many FFs (An upgraded version of the Steal command that attempts to attack the enemy and steal from it at the same time. Can be good if you want to damage the enemy and get an item in the process. However, if you really want the item, then it might be something to avoid, because you could end up killing the target before the steal can be successful.)
vs.
Slash All / Flash - Final Fantasy VII (Ability granted by a command materia that comes in two flavors. Slash All grants a physical attack on all targets. Flash attempts an instant death maneuver on all targets. Can be very useful, assuming that the targets are susceptible to instant death. If not, it'll miss. Usually works pretty well though against Movers, and Magic Pots, once you've given them Elixirs.)
topopoz
05-31-2010, 03:52 AM
Mug
fastidious percolator
05-31-2010, 01:40 PM
Mug for the win!
Goren
05-31-2010, 02:05 PM
Slash All/Flash
arthurgolden
05-31-2010, 03:17 PM
Mug
Szczepan
05-31-2010, 03:52 PM
Slash All/Flash
However, if you really want the item, then it might be something to avoid, because you could end up killing the target before the steal can be successful.
Smarty
05-31-2010, 04:53 PM
Mug
Slash All / Flash. FFVIII is the worst with that Mugging problem (unless, of course, you can equip a spell to elem-atk-j that heals the target).
supdup
06-01-2010, 01:28 PM
Mug
Agent0042
06-03-2010, 03:23 AM
Mug - 6
Slash All / Flash - 3
Mug moves on to the next round, despite the "kill the enemy" issue.
Next battle...
Sense / Libra / Scan - Many FFs (A useful ability found in most FF games. It tends work a bit differently from game to game, but the basics are always pretty much the same-- it provides information about the target's stats, such as the current HP and MP.)
vs.
Use - Final Fantasy X (Rikku starts with this ability in FFX, but like any other ability on the Sphere Grid, other characters can eventually use it. It's basically a special version of the "Item" command that allows the use of items that otherwise aren't usable, such as the Al Bhed Potions and various elemental gems.)
arthurgolden
06-03-2010, 03:32 AM
Sense / Libra / Scan
Why did they change the name to "Libra" anyway? Are Libras supposed to be especially perceptive?
Withope
06-03-2010, 03:37 AM
Sense / Libra / Scan
Goren
06-03-2010, 04:23 AM
Sense/Libra/Scan
topopoz
06-03-2010, 05:05 AM
Sense / Libra / Scan
Why did they change the name to "Libra" anyway? Are Libras supposed to be especially perceptive?
fastidious percolator
06-03-2010, 09:40 AM
I'm going for Use, especially 'cause of the sweet combo attacks. While scanning is just, you know, scanning: hardly ever used it.
Smarty
06-03-2010, 09:54 AM
Sense/Libra/Scan
I can't really say I used it much in any FF other than XII, though.
Sense/Libra/Scan
I can't really say I used it much in any FF other than XII, though.
Yeah, I don't think I went once through the game without having a Bangle equipped somewhere in my party...
And by the way arthur, in the Japanese original version, I'm pretty sure every game it's called "Libra" originally. Americans changed the name to "Scan" and it kind of stuck, but some like XII and X-2 keep the name "Libra". But that is what it was originally.
feralanima
06-03-2010, 02:15 PM
Sense / Libra / Scan
Why did they change the name to "Libra" anyway? Are Libras supposed to be especially perceptive?
Libra is in XII atleast
Szczepan
06-03-2010, 04:45 PM
Sense/Libra/Scan
I can't really say I used it much in any FF other than XII, though.
Sense/Libra/Scan. Never wanted to waste the items, you know?
Smarty
06-05-2010, 05:39 AM
Yeah, I don't think I went once through the game without having a Bangle equipped somewhere in my party...
That's kind of a bad idea since you can just create a gambit for someone to do it automatically whenever necessary. That accessory slot could be better used.
Agent0042
06-06-2010, 02:16 AM
Sense / Libra / Scan - 9
Use - 1
Pretty one-sided there-- Sense / Libra / Scan easily moves on to Round 2. And arthurgolden, regarding your question about why exactly "Libra" is used, Final Fantasy Wiki offers to theories. The first suggests that it has to do with the qualities of the Libra zodiac, the other is that it stems from the Japanese romanization of the word "library."
Darkside / Darkness / Soul Eater, etc. - Many FFs (An ability often associated with the Dark Knight class. Allows a character to sacrifice a relatively small amount of HP for a large amount of damage.)
vs.
Quick Hit - Final Fantasy X and Dissidia (In FFX, for just a small amount of MP this ability allowed a character to make a fast attack, meaning that they could get in numerous hits potentially before the enemy could even get a turn. It only cost 8 MP originally, but the cost was raised greatly in the European and International versions, to 36 MP. It appears at the end of Tidus's portion of the Sphere Grid. This one made a return appearance in Dissidia as a move for Tidus only, with five variations.)
arthurgolden
06-06-2010, 02:25 AM
The first suggests that it has to do with the qualities of the Libra zodiac, the other is that it stems from the Japanese romanization of the word "library."
Thanks for looking that up! With that information, it seems like the romanization theory might have more credibility. All Wikipedia says about a Libra personality is that they are "fiesty and fiery individuals"--which doesn't really seem to fit. Of course, that might not be the whole story. I know nothing about astrology.
Darkside / Darkness / Soul Eater
Argus Zephyrus
06-06-2010, 02:30 AM
Darkside / Darkness / Soul Eater
Szczepan
06-06-2010, 12:17 PM
Darkside / Darkness / Soul Eater
fastidious percolator
06-06-2010, 12:30 PM
Darkside / Darkness / Soul Eater, etcetera~
Smarty
06-06-2010, 12:42 PM
Darkside / Darkness / Soul Eater
Goren
06-06-2010, 07:37 PM
Darkside/Darkness/Soul Eater
Quick Hit. Never used the other.
Agent0042
06-09-2010, 03:54 AM
Darkside / Darkness / Soul Eater - 6
Quick Hit - 1
A final word on "Libra" - arthurgolden, what Final Fantasy Wiki has to say about the Zodiac theory is that Libra is apparently known as the "scales of balance." So the idea is that the Libra spell could fit that because it helps you to balance the scales of the battle by giving you information needed to defeat the enemy.
On we go! Noticing a pattern so far-- abilities seen in multiple FFs so far have one every battle. Yet to have a single ability win that's specific to only or two games. Let's see whether or not that keeps up with this next battle...
Kamikaze / Self-Destruct - Many FFs (It is often a blue magic, but since it is also sometimes a command, I decided to include it. It is often used by enemies, but is sometimes made available to the player. Essentially, use of the command sacrifices the user's life to deal heavy damage to the target. Sort of like the Darkness command from the previous battle, but up to eleven. It is sometimes associated with the fire element.)
vs.
Sketch - Final Fantasy VI (Relm's special ability in Final Fantasy VI. By sketching an enemy, Relm could sometimes turn its own attacks against it. This ability was key in one of the Ultros battles. "Uncle Ulty really wants you to paint his portrait!" In early releases of the game [but neither Anthology nor Advanced], this command was highly bugged and activating the bug could have any number of strange effects, such as loading the inventory with tons of items, causing the game to freeze or erasing all data.)
topopoz
06-09-2010, 04:00 AM
Sketch
Smarty
06-09-2010, 08:09 AM
Self-Destruct
arthurgolden
06-09-2010, 10:21 AM
what Final Fantasy Wiki has to say about the Zodiac theory is that Libra is apparently known as the "scales of balance." So the idea is that the Libra spell could fit that because it helps you to balance the scales of the battle by giving you information needed to defeat the enemy.
Ah. Thanks for the extra info!
Sketch
Szczepan
06-09-2010, 12:55 PM
Kamikaze / Self-Destruct
Argus Zephyrus
06-09-2010, 11:07 PM
Etch-a-Sketch
fastidious percolator
06-09-2010, 11:17 PM
Sketch! <3
Lunatichigh
06-10-2010, 11:47 PM
I hav no idea wot this is! ..ill probably get in trbl 4 writin on it! Anyway.. <casts shell and aura> most joyful ff music is rufus's parade music! <hits u wiv limit break uv neva even seen b4> u died! <cue sad music>
Lunatichigh
06-10-2010, 11:49 PM
So wtf? Wheres the games on this thing?
Argus Zephyrus
06-11-2010, 12:36 AM
Dohoho!
Lunatichigh
06-11-2010, 01:44 AM
Oh sure! Relaxin! :/ coz thats y we play ff! Lol! :)
Lunatichigh
06-11-2010, 01:45 AM
Stupid moombas! -.-
Agent0042
06-12-2010, 02:20 AM
Erm, okays, yeah. No idea what that was all about, exactly, but anyways...
Kamikaze / Self-Destruct - 3
Sketch - 4
And so the first time in this edition, an ability only found in one particular game wins a battle.
Next up...
Jump / High Jump -Many FFs (An ability usually associated with dragoon / dragon knight types. Sometimes it is only available for a certain character or characters in a game, in other cases, any character could use it if equipped with the right accessory, etc. The character will leap into the air, temporarily removing them from the battle and therefore not subject to attacks during that time. They will then come back down, landing a powerful blow.)
vs.
Numerology - Final Fantasy XII (A technick found exclusively in FFXII. It deals damage based on hits dealt, doubling each time. However, as FFWiki explains, it can be very inaccurate, so it could be troublesome to get it do large damage. Used enough, though, it can break the damage limit and do some very strong damage, however, most of the tougher enemies are immune to it.)
Goren
06-12-2010, 02:42 AM
Jump/High Jump
topopoz
06-12-2010, 04:01 AM
Jump/High Jump
Argus Zephyrus
06-12-2010, 06:50 AM
Jump / High Jump
Works great, is a solid move, and the other one seems... like shit.
arthurgolden
06-12-2010, 11:08 AM
Jump / High Jump
fastidious percolator
06-12-2010, 12:16 PM
Go ahead and Jump/High Jump! :-D
Agent0042
06-15-2010, 02:45 AM
Let's keep this rolling, then...
Jump/High Jump - 6
Numerology - 0
Stat Break - Many FFs (A mixture of ability types that includes Power Break, Armor Break, Mental Break and Magic Break. Basically what it boils down to is that using one of these abilities will generally reduce some statistic of your opponents', such as their strength or magic. Some targets are immune to it, though.)
vs.
LV Up / Down - Final Fantasy VIII (A pairing of abilities unique to Final Fantasy VIII, available from the Tonberry GF. They allow you to raise or lower the level of a target, which can be very useful in this game where certain items and magic can only be gained from targets of a certain level.)
Argus Zephyrus
06-15-2010, 03:43 AM
LV Up / Down I guess
arthurgolden
06-15-2010, 03:57 AM
Stat Break
topopoz
06-15-2010, 04:11 AM
Speed(Stat) Break
fastidious percolator
06-15-2010, 09:41 AM
Stat Break
Goren
06-15-2010, 09:50 AM
LV Up/Down
impudent urinal
06-16-2010, 07:01 AM
Stat Break
Szczepan
06-16-2010, 06:15 PM
Stat Break
Agent0042
06-18-2010, 02:01 AM
Stat Break - 6
LV Up / Down - 2
A fairly easy victory for Stat Break. Next battle is...
Metamorphose / Morph / Poach / Transmute - Final Fantasy VI, VII, XII, TA2 (An ability type in several FFs, the basic gist of which is that you can convert the enemy into an item, accessory, etc. Sometimes the easiest way to get rare items, such as stat boosting items or Ribbon accessories.)
vs.
Entrust - Final Fantasy X (An ability unique to Final Fantasy X. It allows you to transfer the whole of the users' Overdrive gauge to another character in the active party.)
Goren
06-18-2010, 02:59 AM
Metamorphose/Morph/Poach/Trasnmute
arthurgolden
06-18-2010, 03:16 AM
Metamorphose
topopoz
06-18-2010, 03:43 AM
Metamorphose/Morph/Poach/Trasnmute
Entrust. Helps a lot during Arena challenges.
I only played FFVII and FFXII as far as the other one goes, and found that there were far better ways to get the item you were after.
Argus Zephyrus
06-18-2010, 08:41 AM
Metamorphose / Morph / Poach / Transmute
Smarty
06-18-2010, 09:21 AM
Metamorphose/Morph/Poach/Trasnmute
Szczepan
06-19-2010, 01:47 PM
Metamorphose/Morph/Poach/Trasnmute
fastidious percolator
06-19-2010, 01:57 PM
As much as I love the morphing ability, it just wasn't always that superb. Which makes me vote more easily for Entrust. :)
Argus Zephyrus
06-20-2010, 01:07 AM
I thought it was funny as hell with Quina.
Agent0042
06-21-2010, 02:31 AM
Metamorphose / Morph / Poach / Transmute - 6
Entrust - 3
Entrust actually put up a bit of a fight, but the Metamorphose class of abilities still wins fairly easily. Next up...
Mix - Final Fantasy V, X and X-2 (Okay, so technically it's an Overdrive in X, but it still gets included here since it was just a regular ability in Final Fantasy V and X-2. A lot of people may not remember it from Final Fantasy V, but no matter which game it appeared, it had the same effect-- you can mix two items to produce special effects, some of them very powerful and some unique.)
vs.
Card - Final Fantasy VIII (Ability unique to FFVIII and its card game. It can turn an enemy into a card, though it has a much greater chance of doing so if you weaken the enemy first. Normally it will just turn the target into a card of that enemy type, but if you're lucky, you may get a rare boss card instead. This ability does not work on certain types of enemies, including bosses.)
Goren
06-21-2010, 02:33 AM
Mix
topopoz
06-21-2010, 02:36 AM
I didn't tested Mix, but it gets my vote, it sounds pretty useful.
Never used either, but Mix I guess. Btw it was an overdrive in X, not X-2 (though I'm sure that was probably just a typo).
Also Argus that's interesting but I never really thought of what Quina does as "Morph"... though it makes sense now that I think about it.
arthurgolden
06-21-2010, 02:46 AM
Mix
fastidious percolator
06-21-2010, 08:57 AM
Mix, used it a lot, especially in FFX. ^^
Szczepan
06-23-2010, 01:55 PM
Mix used it mostly in FFV :)
Smarty
06-23-2010, 03:09 PM
Card
Agent0042
06-24-2010, 03:12 AM
Mix - 6
Card - 2
Mix moves easily to the second round.
Next battle...
Mime - Many FFs (Found in several FFs, the "Mime" ability allows a character to mimic the last action performed by either themself or ally without expending any MP. Generally works with any action except something like a limit break.)
vs.
Arithmeticks - Final Fantasy Tactics (Not having played Tactics, I'm not really familiar with this. But according FFWiki, it is also known as Math Skill and used exclusively by Arithmetician job class. Here's what it has to say: "The Artihmeticks command is unique in that it uses abilities from other command ability sets, specifically Black Magicks, White Magicks, Time Magicks, and Mystic Arts. However, by applying mathematical conditions to the spell, the Arithmetician can cast the spell on anybody on the field who meets the conditions, for no MP cost, and ignoring all distance and height. For example, by choosing the condition level, the number 5 and the spell Death, the Arithmetician can cast the classic spell Level 5 Death.")
Goren
06-24-2010, 03:24 AM
Mime
topopoz
06-24-2010, 03:59 AM
Mime
Math Skill is so unbalanced in that game. But the Idea is great.
Smarty
06-24-2010, 06:27 AM
Mime
impudent urinal
06-24-2010, 08:18 AM
Arithmeticks
fastidious percolator
06-24-2010, 10:36 AM
Mime
Math Skill is so unbalanced in that game. But the Idea is great.
Szczepan
06-24-2010, 10:58 AM
Arithmeticks
Agent0042
06-27-2010, 03:30 AM
Mime - 5
Arithmeticks - 2
Moving on with...
Coin Toss / Spare Change, etc. - Many FFs (Associated generally with the Samurai class, it allows you to toss your gil at the target to achieve damage. It usually hits all targets and can break the damage limit in games such as X-2, such that it can easily be an instant win.)
vs.
Triple Foul - Final Fantasy X (An ability that appears on Wakka's portion of the Sphere Grid. It has a very high chance to afflict a target with Blind, Sleep and Silence for three turns, assuming the target isn't immune to those statuses.)
Goren
06-27-2010, 03:31 AM
Coin Toss/Spare Change
topopoz
06-27-2010, 04:07 AM
Triple Foul
Coin is the most stupid skill in FF ever IMO. I can't understand how it still exist.
arthurgolden
06-27-2010, 05:56 AM
Coin Toss
Smarty
06-27-2010, 07:24 AM
Coin Toss
fastidious percolator
06-27-2010, 10:21 AM
Coin Toss / Spare Change, far from a stupid skill. :\
Argus Zephyrus
06-28-2010, 11:51 AM
Coin Toss / Spare Change fo' da lulz and pwnage.
Coin Toss/Spare Change. Very disappointed with Triple Foul.
Agent0042
06-30-2010, 04:01 AM
Coin Toss / Spare Change - 6
Triple Foul - 2
Not just flushing your money down the drain-- Coin Toss easily travels to the second round. Next up...
Revive - Many FFs (Seen in a number of Final Fantasies. Function can vary from game to game, but usually it will revive a single target to full HP without costing any MP. Notably, FFXII has a Technick called "Revive," but it seems to work more like the Sacrifice ability.)
vs.
Deathblow - Final Fantasy VII (Command ability granted by a special materia. It sacrifices accuracy to attempt to deliver a critical hit.)
arthurgolden
06-30-2010, 04:24 AM
Revive
Goren
06-30-2010, 05:51 AM
Deathblow
Argus Zephyrus
06-30-2010, 07:12 AM
Revive
topopoz
06-30-2010, 01:04 PM
Revive
Szczepan
06-30-2010, 04:09 PM
Revive
fastidious percolator
06-30-2010, 04:32 PM
Deathblow. 8)
Agent0042
07-04-2010, 04:27 AM
All right, let's move on...
Deathblow - 2
Revive - 5
We're getting fairly close to the end of the round. Next battle is...
Double Cut / Barrage / X-Fight, etc. (I originally listed this as simply Double Cut - Final Fantasy VII, but this sort of ability actually shows up in many of the FFs. In any case, it allows you to attack several times with a single command. Sometimes it may do reduced damage, but oftentimes you still get the full damage for each attack.)
vs.
Horology - Final Fantasy XII (A Technick in Final Fantasy XII that deals damage based on the characters' level and the game's clock. Damage for this skill caps at 4,009 HP... so, yeah...)
Goren
07-04-2010, 05:03 AM
Double Cut/Barrage/X-Fight
topopoz
07-04-2010, 04:59 PM
Double Cut
Smarty
07-04-2010, 05:52 PM
Double Cut/Barrage/X-Fight
Double Cut/Barrage/X-Fight
Agent0042
07-06-2010, 02:47 AM
All right, I think it's obvious that Horology isn't getting any votes, so let's move on...
Double Cut, etc. - 4
Horology - <font color="red">0</font> - 0
Next battle...
Climhazzard - Final Fantasy IX, Tactics, Dissidia (This one was originally a Limit Break of Cloud's, but since it was also a regular ability in other games, it gets included. In IX, both Beatrix and Steiner have this ability. It attacks all targets for twice the usual physical damage. Beatrix also uses it at the end of the final battle with her-- in that battle, it reduces the HP of your entire party to 1. In Tactics, it is an ability available to Soldier/Cloud and deals damage to a target equal to the amount of damage the target has already taken. Finally, in Dissidia, it is a Brave attack for Cloud that allows him to charge forward, ram the opponent, then leap into the air and slam the opponent into the ground with his sword.)
vs.
Treatment - Final Fantasy VIII (A command ability taught by either the Siren GF or the item Med Kit. It works basically like an Esuna spell, but with a couple of bonuses-- it can still be used when under Silence status and it can cure Doom status, but Esuna magic can't.)
topopoz
07-06-2010, 05:05 PM
Treatment - Esuna with no MP consumption, are you kidding me?
Goren
07-06-2010, 05:11 PM
Climhazzard
Smarty
07-06-2010, 05:32 PM
Treatment
Climhazzard
Esuna with no MP consumption, are you kidding me?
There is no MP in 8. Treatment actually saves you from literally wasting Esuna spells.
topopoz
07-06-2010, 10:54 PM
There is no MP in 8. Treatment actually saves you from literally wasting Esuna spells.
Yeah I played the game & I forgot about that aspect, But I think I made my point with that statement.
impudent urinal
07-07-2010, 03:56 AM
Climhazzard
Agent0042
07-09-2010, 02:17 AM
Climhazzard - 3
Treatment - 2
And now, the final battle of the first round...
Steal - Many FFs (A useful ability found in many FFs. Sometimes it's available to only one character (i.e. Zidane - Final Fantasy IX) or character class (Thief), but in other games it's made available to any character. Allows you to steal an item, obviously, but the way it works can also vary from game to game and based on the monster, with stealing be very easy to almost impossibly difficult.)
vs.
Night Sword / Shadowblade - Final Fantasy Tactics (Again, I haven't played Final Fantasy Tactics, so I don't really claim to know anything about this. But the Final Fantasy Wiki says that this is a sub-ability of Argath's Fell Sword techniques and it uses the power darkness to absorb an enemy's HP, with a range of 3 and an effect of 1 at a rate of 100 JP.)
Goren
07-09-2010, 02:51 AM
Night Sword/Shadowblade
topopoz
07-09-2010, 04:46 AM
Night Sword/Shadowblade
Steal has low rate of success & systematically doesn't work well IMO.
Argus Zephyrus
07-10-2010, 10:07 PM
Night Sword/Shadowblade
Steal makes my head heart at times. =\
On extremely rare occasion, I get something nice with it.
Agent0042
07-12-2010, 02:10 AM
All right, let's move on then, I guess...
Steal - 0
Night Sword / Shadowblade - 3
Wasn't expecting that result, but I guess Steal is just frustrating.
That ends the first round, which it seems was mostly about cutting abilities specific to only one title, with only two exceptions. So here's what's left for the second round...
Darkside / Darkness / Soul Eater, etc. - Many FFs
Revive - Many FFs
Mime - Many FFs
Throw / Dart - Many FFs
Coin Toss / Spare Change, etc. - Many FFs
Sense / Libra / Scan - Many FFs
Mug - Many FFs
Stat Break - Many FFs
Jump / High Jump -Many FFs
Double Cut / Barrage / X-Fight, etc. - Many FFs
Manipulate / Control - Several FFs
Metamorphose / Morph / Poach / Transmute - Final Fantasy VI, VII, XII, TA2
Climhazzard - Final Fantasy IX, Tactics, Dissidia
Mix - Final Fantasy V, X and X-2
Sketch - Final Fantasy VI
Night Sword / Shadowblade - Final Fantasy Tactics
As usual, the above list is only for reference and you can take a look at the updated results in the first post of the thread. But now the first battle of the second round...
Throw / Dart - Many FFs
vs.
Mix - Final Fantasy V, X and X-2
P.S.: Unless some more people express their interest in seeing it continuing, I'm probably going to be shutting down the FFVIII Rumble soon. So if you are interested in seeing it still going, then you'll wanna stop by there and let me know.
Goren
07-12-2010, 02:45 AM
Throw/Dart
topopoz
07-12-2010, 03:58 AM
Mix
Argus Zephyrus
07-12-2010, 05:38 AM
Mix it up!
impudent urinal
07-12-2010, 12:33 PM
Throw/Dart
Szczepan
07-12-2010, 05:00 PM
Throw/Dart
Agent0042
07-15-2010, 02:04 AM
Mix - 4
Throw - 3
Mix it is, by a nose. Next battle...
Revive - Many FFs
vs.
Jump / High Jump -Many FFs
Argus Zephyrus
07-15-2010, 03:26 AM
Tough choice, I like both.
Revive, I guess.
impudent urinal
07-15-2010, 03:26 AM
Revive
topopoz
07-15-2010, 04:35 AM
Revive
Agent0042
07-18-2010, 02:56 AM
Revive - 4
Jump / High Jump - 1
Easy victory for Revive. Next up...
Mime - Many FFs
vs.
Sketch - Final Fantasy VI
topopoz
07-18-2010, 03:01 AM
Mime
Goren
07-18-2010, 03:05 AM
Sketch
impudent urinal
07-18-2010, 04:14 AM
Mime
fastidious percolator
07-20-2010, 09:08 AM
Etch-a-Sketch :D
Smarty
07-20-2010, 10:30 AM
Mime
Szczepan
07-20-2010, 04:30 PM
Mime
Agent0042
07-21-2010, 03:33 AM
Mime - 5
Sketch - 2
And so one of the only two remaining abilities unique to a single game bites the dust.
Next we have...
Sense / Libra / Scan - Many FFs
vs.
Manipulate / Control - Several FFs
Goren
07-21-2010, 03:43 AM
Sense/Libra/Scan
topopoz
07-21-2010, 04:25 AM
Sense/Libra/Scan
Agent0042
07-24-2010, 02:32 AM
Sense / Libra / Scan - 4
Manipulate / Control - 0
Interesting, I kinda thought the battle might go the other way.
All right, next up...
Coin Toss / Spare Change, etc. - Many FFs
vs.
Metamorphose / Morph / Poach / Transmute - Final Fantasy VI, VII, XII, TA2
topopoz
07-24-2010, 03:50 AM
Metamorphose/Morph/Poach/Transmute
Goren
07-24-2010, 04:38 AM
Coin Toss/Spare Change
impudent urinal
07-24-2010, 06:06 AM
Metamorphose/Morph/Poach/Transmute
Argus Zephyrus
07-24-2010, 07:27 AM
Metamorphose/Morph/Poach/Transmute
Smarty
07-24-2010, 08:15 AM
Coin Toss / Spare Change
fastidious percolator
07-25-2010, 12:21 PM
Coin Toss/Spare Change
Agent0042
07-27-2010, 05:55 AM
Coin Toss / Spare Change - 3
Metamorphose/Morph/Poach/Transmute - 3
Hrm, we have a tie. All right, to the tie-breaker we go...
Coin Toss/Spare Change - 6/8 = 75%
Metamorphose/Morph/Poach/Transmute - 3 - 6/9 = 66.6%
Coin Toss/Spare Change it is then, because of just one more vote against the other.
Next battle...
Mug - Many FFs
vs.
Double Cut / Barrage / X-Fight, etc. - Many FFs
impudent urinal
07-27-2010, 11:26 PM
Mug
fastidious percolator
07-27-2010, 11:30 PM

Mug!
Agent0042
07-30-2010, 02:30 AM
Only three votes? Three it is then.
Mug - 3
Double Cut / Barrage / X-Fight - 0
Stat Break - Many FFs (Note-- class of abilities that includes stuff like Power Break and Armor Break.)
vs.
Night Sword / Shadowblade - Final Fantasy Tactics
Stat Break
Hah, in XII, Dispel took this job, since just about every fucking enemy was protected/shelled or strengthened by default.
impudent urinal
07-30-2010, 08:57 AM
Stat Break
topopoz
07-30-2010, 03:55 PM
Stat Break
Agent0042
08-01-2010, 03:39 AM
All right, I think four is enough. Let's move on...
Stat Break - 4
Night Sword / Shadowblade - 0
And so the final ability unique to just one particular FF falls.
And now, the final battle of the second round...
Darkside / Darkness / Soul Eater, etc. - Many FFs
vs.
Climhazzard - Final Fantasy IX, Tactics, Dissidia
topopoz
08-01-2010, 04:29 AM
Darkside / Darkness / Soul Eater
ravenous19
08-01-2010, 05:56 AM
Darkside / Darkness / Soul Eater
impudent urinal
08-01-2010, 06:55 AM
Climhazzard
Tidus 66
08-03-2010, 07:42 AM
Climhazzard
RakeArmageddon
08-03-2010, 11:36 AM
Climhazzard
Argus Zephyrus
08-04-2010, 02:58 AM
Climhazard
You guys are forgetting to use BOLD.
Agent0042
08-04-2010, 03:40 AM
I'll count votes if they don't use bold, I'd just prefer it if they did.
Darkside / Darkness / Soul Eater - 2
Climhazzard - 4
And that's it, that's the end of the second round. Let's see what we've got left for the the quarter-finals...
Revive - Many FFs
Mime - Many FFs
Coin Toss / Spare Change, etc. - Many FFs
Sense / Libra / Scan - Many FFs
Mug - Many FFs
Stat Break - Many FFs
Climhazzard - Final Fantasy IX, Tactics, Dissidia
Mix - Final Fantasy V, X and X-2
As usual, that list is for reference and you can check the updated results in the first post the thread.
First battle of the quarter-finals is...
Mime - Many FFs
vs.
Mix - Final Fantasy V, X and X-2
topopoz
08-04-2010, 03:47 AM
Mime
impudent urinal
08-04-2010, 05:07 AM
Mime
ravenous19
08-05-2010, 05:43 AM
I'll give one to Mix
Argus Zephyrus
08-06-2010, 01:34 AM
I'll give one to Mix
Agent0042
08-08-2010, 01:18 AM
All right, this has gone long enough. Let's end it...
Mime - 4
Mix - 2
And our next battle is...
Sense / Libra / Scan - Many FFs
vs.
Mug - Many FFs
ravenous19
08-08-2010, 02:32 AM
Mug
Attacking and stealing; what's not to like?
Argus Zephyrus
08-08-2010, 03:54 AM
Mug
Attacking and stealing; what's not to like?
impudent urinal
08-08-2010, 07:50 AM
Scan
Agent0042
08-11-2010, 04:26 AM
Sense / Libra / Scan - 2
Mug - 3
So it's Mug by one vote. And our next quarter-final battle is...
Revive - Many FFs
vs.
Climhazzard - Final Fantasy IX, Tactics, Dissidia
topopoz
08-11-2010, 05:10 AM
Revive
ravenous19
08-11-2010, 05:25 AM
Revive
impudent urinal
08-11-2010, 08:41 AM
Revive
Argus Zephyrus
08-12-2010, 04:33 AM
Revive
Essential.
Agent0042
08-13-2010, 04:08 AM
Right on, let's go ahead and end this--
Revive - 6
Climhazzard - <font color="red">0</font>
Obvious blowout for Revive, which is looking very good going into the semi-finals. But we still have one battle left before we get to those, so let's get to it!
Coin Toss / Spare Change, etc. - Many FFs
vs.
Stat Break - Many FFs (Set of abilities that include Mental Break and Power Break, amongst others.)
topopoz
08-13-2010, 04:11 AM
Stat Break
ravenous19
08-13-2010, 08:49 AM
Yeah, Stat Break.
Szczepan
08-13-2010, 04:22 PM
Stat Break
Agent0042
08-15-2010, 02:12 AM
Hmm, not sure I expected that result, but here we go...
Coin Toss / Spare Change, etc - <font color="red">0</font>
Stat Break - 5
That's the end of the quarter-finals. That means it's time for the semi-finals, and here's what's left for the semis...
Revive - Many FFs
Mime - Many FFs
Mug - Many FFs
Stat Break - Many FFs
And the first battle is...
Revive - Many FFs
vs.
Stat Break - Many FFs
Stat Break. I don't get what's so great about Revive when there's a Magic that does the same.
ravenous19
08-15-2010, 05:34 AM
Stat Break
impudent urinal
08-15-2010, 05:44 AM
Revive
Szczepan
08-16-2010, 01:28 AM
Revive
werewolfy4
08-16-2010, 10:13 PM
Stat Break
Agent0042
08-18-2010, 03:31 AM
Revive - 3
Stat Break - 3
Hmm... a tie. All right, looks like we'll have to go to the tie-breaker...
Stat Break - 6/8, 4/4, 5/5 = 75%, 100%, 100% = 92%
Revive - 5/7, 4/5, 6/6 = 71%, 80%, 100% = 84%
Stat Break it is then, to the final round. And our second semi-final is...
Mime - Many FFs
vs.
Mug - Many FFs
impudent urinal
08-18-2010, 09:27 AM
Mug
ravenous19
08-19-2010, 03:41 AM
Mug
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