Kurisutaru
08-11-2007, 04:22 AM
Blitzball
Akazaeon
08-12-2007, 12:18 AM
Blitzball
Lord Brimstone
08-12-2007, 01:38 AM
Blitzball
Sobye
08-12-2007, 08:08 PM
Ouch, tough decision. Both of them added so much to the games they were in. But I guess I enjoyed Blitzball just one tad more.
barretboy14
08-12-2007, 08:27 PM
Chocobo Hot and Cold.
I just played it so much more because I liked the treasure obtained for doing it. The Blitzball treasure sucked tbh if you didn't used Wakka.
Agent0042
08-13-2007, 05:16 AM
Final battle of this edition, let's get the results:
Chocobo Hot and Cold - 2
Blitzball - 7
Well. I expected a much closer vote than that. But it would seem that Blitzball is truly the king when it comes to FF mini-games.

"I thought then that blitzball and Sin were the only two things that Spira and Zanarkand had in common. I wasn't too far off, either."
So what's next? Well... stay tuned. I'll have something else ready in a couple of evenings.
Haha man Blitzball breezed thru this. hahaha yea... :sad: <-not really. Would of been happy with either one.
barretboy14
08-13-2007, 10:51 AM
are the air domes on the blitzball to keep it afloat or weights because I never understood.
Note, that I am very pleased with this rumble, in almost every way. That being said, they need to do a AC-style movie for VIII and have it be about Selphie planning another Garden festival. Because I would watch that over and over and over.
Agent0042
08-15-2007, 03:52 AM
are the air domes on the blitzball to keep it afloat or weights because I never understood.
Interesting question. I'll make sure to ask Wakka the next time I see him. :D
All right, well, next edition starts tomorrow. In the meantime, I want nominations! :) So what will you be nominating? Well, I've decided (unless you all think it really sucks) to go with Best / Most Interesting Gameplay Innovation. Examples include Active Time Event system --- FFIX, the Gate Crystal --- FFXII and Jobs system --- FFIII (though it was really FFV that more popularized the idea.) That's the sort of thing I'm looking for --- so have some fun nominating, and I'll announce the final lineup tomorrow evening.
Gambits (XII)
The License Board (XII)
The Junction System (VIII)
Materia (VII)
Limits/Trance/Overdrive/Quickenings/Concurrences. LIMITS. (VI-XII)
Agent0042
08-15-2007, 04:03 AM
P.S.: My knowledge of the FF games is well up-to-snuff, but nevertheless, I ask that you specify a game with each particular nomination.
Hawkeye_1138
08-15-2007, 09:57 PM
Black Magic vs White Magic
Black Materia vs White Materia
Red Materia vs Green Materia
barretboy14
08-16-2007, 12:39 AM
Finding Friends (FF6)
and The Phoenix Cave was it where you switch between the parties. (again FF6)
Agent0042
08-17-2007, 01:15 AM
hawkeye, I'm not really sure specifically how much what you're posting can be considered a "gameplay innovation." barret --- same for your second part, there, though I think I get the first.
Anyway, I was hoping for a bit more in terms of nominations, but gotta keep going. So if anyone has anything else, please post it and the first battle will be starting soon.
hawkeye, I'm not really sure specifically how much what you're posting can be considered a "gameplay innovation." barret --- same for your second part, there, though I think I get the first.
.
I think barretboy is right, the fact that you had to separate your party into teams in Phoenix Cave and Kefka's tower should be considered part of the gameplay. Because each team was depended to the others to move on, and you had to think how to make the teams equal (else it wouldnt work out).
Dont forget the system of FF 1 ;)
If I must, for nominations sake, the Sphere Grid (X).
Agent0042
08-17-2007, 05:03 AM
By "the system of FFI," I assume you mean the whole thing where the characters "evolve" into another class?
Well, let's do this...
Character/Fighter Class Evolution - Final Fantasy I
Jobs System - Final Fantasy III/V
Searching for Friends - Final Fantasy VI
Multiple Party Configuration - Final Fantasy VI
Materia - Final Fantasy VII
PHS (Party Hensei System) - Final Fantasy VII
Junction/Draw - Final Fantasy VIII
Active Time Events - Final Fantasy IX[
Sphere Grid - Final Fantasy X
Missions - Final Fantasy X-2
Completion Percentage / Altered Endings - Final Fantasy X-2
Online Gameplay / Continuing Story - Final Fantasy XI
License Board - Final Fantasy XII
Gate Crystals - Final Fantasy XII
FMVs - Final Fantasy VII and Onward (plus integrated into some classic games)
Limits System - Final Fantasy VI - XII
Once again, remember that list above is only for your info as we start this edition of the rumble. The updated results are posted on the first page.
Well, managed to get 16, so here we go!
Active Time Events - Final Fantasy IX (Unique to FFIX, the Active Time Event [ATE] system switched players away from the main character [usually Zidane] to view an event of meaning to the plot taking place somewhere else. Oftentimes these events concerned members of your party, though they could just as easily focus on the events of NPC characters, or even one of the game's villains. Oh, and ATEs are often mandatory, but sometimes are optional and occasionally you have to hunt for them. Every once in a while, an ATE game be affected by gameplay decisions or affect later gameplay events.)
vs.
Gate Crystals (Orange in color, these crystals allowed you to save, just like the game's blue crystals. However, these crystals also held a marvelous power. With the use of a Teleport Stone, they allowed you to travel to any other Gate Crystal you had previously visited. With this power, you could return to many areas of the world throughout the game --- gathering materials from battles, talking with the locals, and taking part the game's biggest sidequest --- hunting for Marks.)
ATEs were usually really informative or really funny, but those Gate Crystals were a godsend.
Kurisutaru
08-17-2007, 05:32 AM
Gate Crystals
Sobye
08-17-2007, 09:36 AM
I don't mind a bit of travelling, so put one down for Active Time Events.
Moguri
08-17-2007, 10:56 AM
Active Time Events
Ketevan
08-17-2007, 12:16 PM
ATE's
Trance Moogle
08-17-2007, 03:07 PM
Active Time Events.
The teleport crystals aren't really needed, they are just ideal. If you need LP you can walk through all the areas instead of teleporting. I used about 5 teleport stones before getting the airship and I only used them because I was lazy.
ATE are a good idea in my opinion because any event whether in real life or in a game will usually happen reguardless. I probably worded that badly but any event that is important won't always happen after a boss fight or something important.
Vaati
08-17-2007, 06:20 PM
Active Time Events
barretboy14
08-17-2007, 09:06 PM
I don't mind a bit of travelling, so put one down for Active Time Events.
fastidious percolator
08-17-2007, 09:16 PM
ATE, of course. :D
Lord Brimstone
08-17-2007, 10:13 PM
While I liked the idea of gate crystals, my vote goes to ATE for adding more dimension to the storytelling and gave depth to the other characters besides the MC's, which made playing the game a lot more interesting.
Silfurabbit
08-19-2007, 02:54 AM
Active Time Events
Agent0042
08-19-2007, 04:38 AM
Gate Crystals - 3
Active Time Events (ATEs) - 10
Interesting battle. First three votes were all for the crystals from FXII, but from then on, it was ATEs all the way. They win by a wide margin and continue to the second round.
And we continue with:
Jobs System - Final Fantasy III/V (A system first implemented in FFIII and later refined in FFV. I suppose it's fair to say that X-2 uses this same basic style as well, though it has its own twist on it. The various "jobs" include types of mages, powerful physical fighters, a thief class and other types with unusual and unique abilities such as Geomancer and Bard. In FFIII, you obtained superior versions of certain classes during the game. In FFV, you just received various job types, but you could combine abilities of types to make an even more formidable character for battle.)
vs.
Searching for Friends - Final Fantasy VI (In an interesting twist, when you begin the World of Ruin in this game, you have only Celes in party. She's awoken from a coma on a desolate island, with only Cid for company. After either rescuing him or coming to terms with his death, she sets off on a raft. The plot of the game requires that she reunite with at least two other of your party members --- Edgar and Setzer, and then, if you're really really good, you can go take on Kefka. However, the remaining party members are scattered throughout the world. Finding them will often gain you valuable new items and espers, as well as having their aid going into the final battle.)
Searching for Friends. Easily one of my favorite events in ANY video game. The last sparks of hope are scattered and must be rejoined for one last hail-Mary assault to save the world.
*sigh*
Searching for friends Man I failed him...Cid... :sad:
fastidious percolator
08-19-2007, 02:55 PM
I really liked the job system, but I'm voting for Searching For Friends, simply 'cause it's one of many things that made FF6 a brilliant gameplay.
Sobye
08-19-2007, 03:17 PM
Jobs System.
Moguri
08-19-2007, 05:15 PM
Jobs System.
Im one of those people that deserve to be hung for not liking the Job System.
So Searching for Friends for me
barretboy14
08-19-2007, 06:48 PM
Searching for Friends. Easily one of my favorite events in ANY video game. The last sparks of hope are scattered and must be rejoined for one last hail-Mary assault to save the world.
*sigh*
Can't think of a better way to put it.
Seconded.
Akazaeon
08-19-2007, 08:35 PM
Jobs System.
Scryer
08-19-2007, 09:08 PM
Searching for Friends
Kurisutaru
08-19-2007, 10:28 PM
Jobs System.
Lord Brimstone
08-19-2007, 10:40 PM
I like both systems but, I prefer the Jobs System
Silfurabbit
08-20-2007, 04:51 PM
Searching for Friends
Diricos
08-21-2007, 03:07 AM
Can't think of a better way to put it.
Seconded.
EDIT: Crap, lost the first quote. It's Searching for Friends.
Agent0042
08-21-2007, 04:40 AM
Second battle of the first round, let's do the results:
Jobs System - 5
Searching for Friends - 8
Pretty good battle. FFVI's system of searching the globe for your lost allies continues to the second round.
And we continue the first round battles with this here...
Materia - Final Fantasy VII (In general, Final Fantasy VII's system of magic. There's a total of five types of materia --- magic [green], command [yellow], summon [red], support [blue] and independent [purple.] Oh, and then there's also the holy [white] and meteor [black] materia, central to the plot. Materia open up a number of valuable abilities, from powerful attack magic to valuable enemy skills. In general, various types of materia will enhance some character stats while decreasing others. However, there are some types of Independent materia that can boost stats. Also noteworthy are the Huge Materia --- part of one of the game's major quests, and the Master Materia [obtained from the huge materia, or as a prize for defeating Emerald Weapon.])
vs.
Missions - Final Fantasy X-2 (It's mission time! Missions were a central component of this game. Some were required to advance in the plot, but many were optional. Occasionally, there were missions within missions --- such as the three quests to hunt for Syndicate 'duds.' Some other noteworthy missions included hunting down malfunctioning machina on the Mi'ihen Highroad, completing the Youth League's battle tournament and helping Clasko and Calli with their various choco-issues. Oftentimes you would "score" a Garment Grid for completing a mission and many times there were even more valuable prizes. Completing one or missions in an area was often vital in Chapter 5 to obtaining the area's "Episode Complete," assuming you fulfilled the necessary requirements [if any] in earlier chapters.)
Sobye
08-21-2007, 09:49 AM
Missions sucked, Materia.
Lord Brimstone
08-21-2007, 10:00 AM
Materia
fastidious percolator
08-21-2007, 10:53 AM
Materia.
Ketevan
08-21-2007, 01:45 PM
Materia
barretboy14
08-21-2007, 01:47 PM
Materia
I liked how it leveled up with your characters and at a pretty well thought out rate as to not be to strong to early or to weak to late.
Moguri
08-21-2007, 03:16 PM
Materia
Scryer
08-21-2007, 05:24 PM
Materia
The mission bullshit in X-2 was lame, un-creative, and cheesey beyond belief.
Kurisutaru
08-21-2007, 06:20 PM
Materia
Akazaeon
08-21-2007, 10:37 PM
Materia.
Agent0042
08-22-2007, 01:43 AM
Well, the voters have spoken overwhelmingly:
Materia - 11
Missions - <font color="red">0</font>
Blowout ends the battle --- Materia surfs to the second round.
All right, next battle, then:
Junction/Draw - Final Fantasy VIII (In one of the most unique systems of magic and character building for the series, FFVIII featured the ability to draw and then junction magic, as well as GFs. Magic could be obtained in three ways --- by drawing from monsters, drawing from "draw points" or refining from items. GFs could also sometimes be drawn from monsters, but sometimes you had to fight the GF itself to acquire it. GFs came with certain abilities and could learn others and junctioning them generally enabled the ability to junction magic to stats. Of course, you could still use magic in battle, but often it was better to just save a bunch of it to use for junction and really boost your stats. The junction/draw system has been both loved and loathed by various players [and sometimes both by the same player] for various reasons.)
vs.
FMVs - Final Fantasy VII and Onward (plus integrated into some classic games) (A mainstay of the series since VII, FMVs or Full Motion Videos provide a cinematic presentation of some of the series' most dramatic, emotional, and compelling events. From the game opening to the ending, they display such moments as "The Landing" in Dollet in FFVIII, FFIX's "Skirmish of the Silver Dragons" and "The Sending" in FFX. The rereleases of some of the classic games have also included added FMV sequences --- generally for the opening and ending. Many players have enjoyed these sequences, though some have viewed them as an unnecessary break / intrusion from the main gameplay / story.)
Akazaeon
08-22-2007, 02:12 AM
Easily, FMVs.
Aw, son of a.....
I would have voted junction against almost anything, but it had to be FMVs :mad:
Scryer
08-22-2007, 05:06 AM
FMV's
I would have also voted Junctioning against a lot of other candidates.
Kurisutaru
08-22-2007, 06:41 AM
FMVs
Ketevan
08-22-2007, 10:33 AM
FMV's
I would have also voted Junctioning against a lot of other candidates.
Junction is pathetic!
FMVs
fastidious percolator
08-22-2007, 12:06 PM
The Junction system might have been unique, but my love for many FMV's is just that big. :D FMV's it is.
Moguri
08-22-2007, 12:34 PM
FMVs by far.
Diricos
08-22-2007, 02:33 PM
FMV's
I would have also voted Junctioning against a lot of other candidates.
barretboy14
08-22-2007, 03:37 PM
FMVs
I found junctioning way to complicated.
Sobye
08-22-2007, 04:51 PM
FMVs, no doubt.
Agent0042
08-23-2007, 12:34 AM
Well, it seems you all have once again made your choice and made it decisively. Final results on this one, then:
Junction/Draw - <font color="red">0</font>
FMVs - 11
FMVs / Full Motion Videos it is the, for the second round. Next up we have a battle of two systems used to directly build your characters' attributes and abilities:
Sphere Grid - Final Fantasy X (All the characters in the game shared one Sphere Grid, but all began at different positions. Each started at a position designed to emphasize a certain style of combat --- i.e. "Black Mage" for Yuna, "Thief" for Rikku, etc. Certain types of spheres activated nodes on the grid and they were normally obtained through defeating enemies in battle. Some of the more powerful nodes were often locked and required "Key" Spheres in order to gain access to. Kimahri started at the middle of the board and could be taken down pretty much any path you wanted. Later on in the game, you could also gain access to spheres such as "Warp" and "Friend" Spheres, that facilitated movement around the grid. FFX International came with an expanded version of the Sphere Grid.)
vs.
License Board - Final Fantasy XII (Like FFX, all of the characters shared this. Unlike FFX, however, it was much easier to customize any particular character any way you wanted right from the get-go if you so desired. The License Board was equally open to all characters and there were Licenses for weapons, armor, accessories, stat boosts and combat aids, magic and abilities. In the case of weapons, armor and accessories, you wanted to make sure to learn licenses, because otherwise even if you had the particular item, you couldn't equip it unless you had a character that had learned that License. Points to on the License Board were, like with FFX's Sphere Grid, earned directly in battle.)
License Board, fo' shizzle.
Scryer
08-23-2007, 04:53 AM
Sphere Grid
Sure the License Board was easy, but it was just too easy to comepletely fill up.
Kurisutaru
08-23-2007, 05:54 AM
License Board
Durr...Sphere Grid was prettier.
And oh snap! this round seems to be shaping into a good one.
Edit: I spoke to freakin soon!
Mr.Hazard
08-23-2007, 08:41 AM
Sphere Grid
License Boards are for puffs. :p
Sobye
08-23-2007, 10:19 AM
Sphere Grid. I like it better when the characters are bound, at least to a certain degree, to one job.
silver rose
08-23-2007, 11:32 AM
Sphere Grid!
Ketevan
08-23-2007, 11:45 AM
Sphere Grid
Sphere Grid
License Board again makes all characters the same. A lazy designed system in my opinion. While progressing in the Spehere Grid each character learned attacks/magic of a specific kind, and there was also some strategy of where to move, as you could see the whole sphere map, where in Licese Board you have no idea where the fuck you are going.
Akazaeon
08-23-2007, 09:43 PM
Sphere Grid.
Moguri
08-24-2007, 09:25 AM
Sphere Grid
fastidious percolator
08-24-2007, 07:57 PM
Sphere Grid.
Draven
08-25-2007, 10:02 PM
Sphere Grid
Agent0042
08-26-2007, 04:23 AM
Right, sorry, this battle should have ended last night --- running a little behind here. Anyway, the results of this one are fairly obvious, so let's do the results:
Sphere Grid - 11
License Board - 2
After a couple of early votes for FFXII's License Board, the Sphere Grid from FFX takes a strong win. Still got a few battles left in this round, so let's get going again with this battle:
Character/Fighter Class Evolution - Final Fantasy I (You start the game with basic job-types that you can choose for the four of your characters. If you find Bahamut and get the Rat's Tail, then you get a class upgrade and your classes change to higher forms, such as "Thief" to "Ninja" and any "Mage" type upgraded to "Wizard.")
vs.
Online Gameplay / Continuing Story - Final Fantasy XI (FFXI introduced the concept of online gameplay with other players from around the world to the Final Fantasy series. Through expansion packs, the story continues. However, it's pay to play.)
Draven
08-26-2007, 01:04 PM
as i didnt like ffonline ill say Character/Fighter Class Evolution
fastidious percolator
08-26-2007, 01:44 PM
Haven't played Final Fantasy XI, voting for Character/Fighter Class Evolution.
Sobye
08-26-2007, 04:03 PM
Character/Fighter Class Evolution.
Moguri
08-26-2007, 04:13 PM
Character/Fighter Class Evolution.
Akazaeon
08-26-2007, 07:01 PM
Haven't played Final Fantasy XI, voting for Character/Fighter Class Evolution.
Have played XI, so Online Gameplay/Continuing Story.
Kurisutaru
08-26-2007, 09:30 PM
Haven't played Final Fantasy XI, voting for Character/Fighter Class Evolution.
Silfurabbit
08-27-2007, 03:50 AM
Online Gameplay / Continuing Story
barretboy14
08-28-2007, 01:13 AM
Character/Fighter Class Evolution
Diricos
08-28-2007, 02:28 AM
Character/Fighter Class Evolution.
Agent0042
08-28-2007, 04:41 AM
Character/Fighter Class Evolution - 7
Online Gameplay/Continuing Story - 2
The classic FFI trounces FFXI --- there were a couple supporters for its online-gameplay and continuing story, but FFI's character evolution moves swiftly to the second round.
All right, we've got a couple battles left in this. Let's continue with:
Multiple Party Configuration - Final Fantasy VI (Used a couple times in the game --- in the Phoenix Cave as you attempt to locate Locke and in Kefka's tower. If I recall correctly, you split into only two parties in the Cave and can therefore use up to eight characters. But in Kefka's, it's three parties, for a max of twelve characters. Of course, you can only use characters if you've found them, and, generally, you'll want to balance your parties, unless you've got everyone pretty well built up. You can switch between parties at any time, and generally, you will have to switch between parties a few times in order to proceed.)
vs.
PHS (Party Hensei System) - Final Fantasy VII (Allowed easy switching of characters in and out of your party. Could be used at any time on the World Map or a save point, unlike say, FFVI or IX, which required you to go to the airship to switch characters. You obtained this in Kalm Town. Oh, and occasionally, one of the other characters would "phone you up" on it.)
barretboy14
08-28-2007, 12:29 PM
Multiple Party Configuration simply ftw.
Trance Moogle
08-28-2007, 01:19 PM
It was kinda annoying going through the a dungeon and switching between parties, although I think it was a good idea I am still going to go with PHS.
Multiple Party Configurations. While it could be annoying if you haven't leveled everyone up, it's still keeps it interesting and of course it's great when you can use all the characters for something.
Moguri
08-28-2007, 04:52 PM
Multiple Party Configurations kept it interesting.
Draven
08-28-2007, 05:20 PM
Multiple Party Configurations
Sobye
08-28-2007, 05:58 PM
Multiple Party Configurations.
Kurisutaru
08-28-2007, 07:54 PM
Multiple Party Configurations.
Akazaeon
08-28-2007, 10:16 PM
Multiple Party Configuration.
PHS. I went to highschool there o_O
silver rose
08-29-2007, 10:19 AM
PHS
fastidious percolator
08-29-2007, 08:16 PM
Multiple Party Configuration simply ftw.
Agent0042
08-30-2007, 04:12 AM
All right, we'll get the results on this one:
Multiple Party Configuration - 8
PHS - 3
Pretty decisive --- PHS picks up some votes, but it's the Multiple Party Configuration system that moves to the second round. And we only have one battle before that, and that's this one here:
Completion Percentage / Altered Endings - Final Fantasy X-2 (FFX-2 added in the idea of completion percentage and altered endings. Based on your overall completion percentage and certain actions you took, you had the opportunity to add on to or alter the ending you got to the game. Of course, altering the ending wasn't entirely new --- you could change the ending to some degree in FFV too.)
vs.
Limits System - Final Fantasy VI - XII (They've been called by a lot of names in various games, but most players refer to them generally as "Limits," the term used in FFVII and FFVIII. They started out as "Desperation" attacks in FFVI --- a special attack a character could occasionally perform if their status was in critical and you directed them to attack normally. VII upped the ante with various limit moves Level 1-4 for each character, with a meter that built up as characters took damage from enemies. FFVIII changed things around by returning to limits that could occasionally be performed when characters were in critical [or a special "Aura" status], but were much easier to trigger. IX had Trance, X overdrives, and most recently, XII features Quickenings.)
Kurisutaru
08-30-2007, 04:17 AM
Limit System
Sobye
08-30-2007, 07:27 AM
Completion Percentage / Altered Endings, though it was somewhat poorly implemented in FFX-2.
fastidious percolator
08-30-2007, 10:49 AM
Limit System. It defines Final Fantasy! :D
Trance Moogle
08-30-2007, 04:47 PM
I think my vote will go to completion percentage/ altered endings, limit breaks can be useful and are a nice thing to have but I would like to see more final fantasies with a percentage of completion so you know how much you have done of the game.
Ketevan
08-30-2007, 06:41 PM
Limit System. It defines Final Fantasy! :D
barretboy14
08-30-2007, 08:15 PM
Limit System. It defines Final Fantasy! :D
Akazaeon
08-30-2007, 10:02 PM
Limit System. It defines Final Fantasy! :D
Moguri
08-31-2007, 12:18 AM
Limit System
Hawkeye_1138
08-31-2007, 12:49 AM
Limits
Limit System. It defines Final Fantasy! :D
Agent0042
09-01-2007, 04:46 AM
Completion Percentage / Altered Endings - 2
Limits System - 10
Well, after the thrashing FFX-2 got before, can't say I'm surprised, but there were a couple votes its way. All right, second round, and maybe we'll get some better battles here. Let's take a look first at what we have left:
Character/Fighter Class Evolution - Final Fantasy I
Searching for Friends - Final Fantasy VI
Multiple Party Configuration - Final Fantasy VI
Materia - Final Fantasy VII
Active Time Events - Final Fantasy IX
Sphere Grid - Final Fantasy X
FMVs - Final Fantasy VII and Onward
Limits System - Final Fantasy VI - XII
Blah blah blah, above list is only for reference, current results on the first page of the thread yada-yada.
First battle of the second round:
Searching for Friends - Final Fantasy VI (Celes: "I thought everyone was gone... I had given up all hope... But...fortunately, I was wrong! Now I know they're all alive! We need to find everyone! Then..." Sabin: "I know, I know... We smash Kefka, and deliver peace unto the world...")
vs.
Active Time Events - Final Fantasy IX ("ATE, kupo! Active Time Event is a system that lets you see other events that are happening at the same time elsewhere, kupo! Press the SELECT button when you see the icon flashing below. You can press the button anytime while the icon is flashing. Try pressing [SELECT], kupo!")
Kurisutaru
09-01-2007, 05:05 AM
Searching for Friends
Silfurabbit
09-01-2007, 05:25 AM
Searching for Friends
Gemma Knight
09-01-2007, 07:49 AM
Searching for Friends, definitely.
FFVI rocks, and to me, Active Time Events is just weird.
Ketevan
09-01-2007, 10:26 AM
Active Time Events
Moguri
09-01-2007, 11:29 AM
Active Time Events
Trance Moogle
09-01-2007, 02:36 PM
Although ATE's makes more sense then always having cutscenes after doing something important or getting somewhere, I think I am going to go with Searching for friends. It was a really enjoyable part of the game to me to start over and find every one again one by one.
barretboy14
09-01-2007, 04:08 PM
Searching for Friends
FFVI final imo
silver rose
09-01-2007, 06:00 PM
Searching for Friends!
Sobye
09-01-2007, 10:32 PM
Active Time Events.
Akazaeon
09-02-2007, 04:27 AM
Searching for Friends
Agent0042
09-03-2007, 04:27 AM
All right, here we go:
Searching for Friends - 9
Active Time Events - 4
The classic takes this one --- FFVI's idea of gathering up your lost comrades goes on to the semi-finals.
Next we have:
Materia - Final Fantasy VII (Cloud: "By the way... Why is it that when you use materia you can also use magic too?" Sephiroth: "You were in SOLDIER and didn't even know that? ...the knowledge and wisdom of the Ancients is held in the materia. Anyone with this knowledge can freely use the powers of the Land and the Planet. That knowledge interacts between ourselves and the planet calling up magic..... or so they say." Cloud: "Magic...... a mysterious power." Sephiroth: "Ha, ha, ha!" Cloud: "Did I say somethin' funny?" Sephiroth "A man once told me never to use an unscientific term such as mysterious power! It shouldn't even be called magic! I still remember how angry he was." Cloud "Who was that?" Sephiroth: "Hojo of Shinra, Inc. ... An inexperienced man assigned to take over the work of a great scientist. He was a walking mass of complexes." Tifa: "A Mako fountain... So this is where the knowledge of the Ancients is.")
vs.
Limits System - Final Fantasy VI - XII (Kuja: "So...an eruption of anger against one's surroundings induces a complete Trance! It's not the will to live, nor is it the desire to protect another!" Zidane: "Man, you're really goin' off! Hello!?" Kuja: "That means...I simply need a powerful soul, even if that soul is not my own! No, wait... And it can be found there! Hahahaha!!" Zidane: "Kuja! What are you plotting?" Kuja: "I am done with you!")
Limits. Loves me some limits.
This ones tough...I'll say Limits.
Kurisutaru
09-03-2007, 05:25 AM
Limits
Multiple Party Configuration
Trance Moogle
09-03-2007, 03:56 PM
Limit Systems! Materia took a long time to master and was a hassle trying to switch them off and on party members when changing parties.
Akazaeon
09-03-2007, 04:39 PM
Limits
Sobye
09-03-2007, 05:12 PM
Limits
barretboy14
09-03-2007, 07:25 PM
Limits System
Agent0042
09-04-2007, 01:04 AM
ROKI, you're apparently on the wrong battle, both here and over in the FFX Rumble. Anyway, battle ended by blowout:
Materia - <font color="red">0</font>
Limits System - 8
So it's Limits to the semi-finals. Next we have:
Multiple Party Configuration - Final Fantasy VI
vs.
FMVs - Final Fantasy VII and Onward
Akazaeon
09-04-2007, 01:06 AM
FMVs
Kurisutaru
09-04-2007, 01:33 AM
FMVs
Trance Moogle
09-04-2007, 02:36 AM
FMV's without a doubt!
Gemma Knight
09-04-2007, 05:26 AM
MPC's
barretboy14
09-04-2007, 09:33 AM
Multiple Party Configuration - Final Fantasy VI
FF6 FTW!
Moguri
09-04-2007, 03:32 PM
FMVs
Ketevan
09-04-2007, 06:07 PM
Full Motion Videos
Multiple Party Configuration
ROKI, you're apparently on the wrong battle, both here and over in the FFX Rumble.
Really sorry about that. Thanks for informing me about FFX too.
Hawkeye_1138
09-05-2007, 02:52 AM
FMV
Agent0042
09-06-2007, 04:12 AM
Multiple Party Configuration - 3
FMVs - 8
FMVs (Full Motion Videos) wins by a sizable margin, though the multiple party idea from FFVI had its supporters.
Final battle of the second round:
Character/Fighter Class Evolution - Final Fantasy I
vs.
Sphere Grid - Final Fantasy X
Oh hoh. Evolution. Sphere Grid is for the birds.
Character/Fighter Class Evolution - Because the jobs you choose will affect the whole game and the game's difficulty too (therefore more challenging) where in the Sphere Grid you can just turn back and get all the abilities you have missed.
barretboy14
09-06-2007, 04:09 PM
Character/Fighter Class Evolution
Akazaeon
09-06-2007, 09:00 PM
Character/Fighter Class Evolution
Silfurabbit
09-06-2007, 11:23 PM
Character/Fighter Class Evolution
steambot159
09-06-2007, 11:25 PM
Character/Fighter Class Evolution
Hawkeye_1138
09-07-2007, 04:27 AM
Character/Fighter Class Evolution
Kurisutaru
09-07-2007, 04:28 AM
Character/Fighter Class Evolution
Agent0042
09-07-2007, 05:03 AM
Wow, often the classics tend to get steamrolled, but not the case here. This time, it's the more modern game that takes a thorough pounding. Well, with that last vote, I can now end this by blowout status:
Character/Fighter Class Evolution - <font color="red">8</font>
Sphere Grid - 0
And so the "gameplay innovation" from the very first game in the series looks like a strong contender going into the semi-finals. Who'da thunk? :D
Well, here were are then, the semi-finals. Once again, a list of the remaining contenders, for reference only:
Character/Fighter Class Evolution - Final Fantasy I
Searching for Friends - Final Fantasy VI
FMVs - Final Fantasy VII and Onward
Limits System - Final Fantasy VI - XII
First up:
Searching for Friends - Final Fantasy VI (Cid: "Celes...you must leave this place. You have to find your friends!" Celes: "I know... But I'll bring 'em all back to meet you!" Cid: "That Locke fellow, too, no doubt..."
vs.
Limits System - Final Fantasy VI - XII (Irvine: "Oh, I forgot to tell you... For my Limit Break, Shot, pull the trigger with the R1. Got it?")
Gemma Knight
09-07-2007, 05:04 AM
Limit System
FFVI Rocks!!
Sobye
09-07-2007, 09:21 AM
Limit System. And I hate it when characters start talking about game mechanics ;__;
barretboy14
09-07-2007, 07:31 PM
Searching for Friends Why they didn't incorporate that more into the other games I don't know + the music whilst on the airship (tina?) was touching.
FFVI FTFW!!
Kurisutaru
09-07-2007, 09:26 PM
Limit System
Trance Moogle
09-07-2007, 09:43 PM
Limit Systems. Although I thought searching for friends was a good little adventure I enjoyed much, having the limit systems goes better with all the final fantasies then if they all had a part where you search for party members.
Searching for Friends Why they didn't incorporate that more into the other games I don't know + the music whilst on the airship (tina?) was touching.
FFVI FTFW!!
Akazaeon
09-08-2007, 12:47 AM
Limit System
Searching for Friends Why they didn't incorporate that more into the other games I don't know + the music whilst on the airship (tina?) was touching.
FFVI FTFW!!
Diricos
09-08-2007, 01:49 PM
Searching for Friends Why they didn't incorporate that more into the other games I don't know + the music whilst on the airship (tina?) was touching.
FFVI FTFW!!
Moguri
09-08-2007, 03:54 PM
Limit System
Silfurabbit
09-08-2007, 04:18 PM
Searching For Friends
Ketevan
09-08-2007, 05:07 PM
Limit System
Vaati
09-09-2007, 12:06 AM
Searching For Friends.
Agent0042
09-09-2007, 04:05 AM
Okay, let's get the tally on this one:
Searching for Friends - 6
Limits System - 8
Nice, close battle there, but Limits just edges it out and continues to the final battle.
Okay, now our second semi-final:
Character/Fighter Class Evolution - Final Fantasy I
vs.
FMVs - Final Fantasy VII and Onward
Kurisutaru
09-09-2007, 06:20 AM
FMVs
Sobye
09-09-2007, 10:00 AM
FMVs
Trance Moogle
09-09-2007, 09:07 PM
Once again I'm voting for FMV's.
Akazaeon
09-09-2007, 09:13 PM
FMVs
Agent0042
09-10-2007, 01:37 AM
All right, so that's:
Character/Fighter Class Evolution - <font color="red">0</font>
FMVs - 8
This edition of the rumble has been marked by decisive choices on the whole, so I wonder how things will go for the final. Will it be a good battle, or another lopsided result? Here we go then:
FMVs - Final Fantasy VII and Onward
vs.
Limits System - Final Fantasy VI - XII
It's been a battle for the best gameplay innovation and I was somewhat dubious at the beginning whether FMVs even quite constituted a "gameplay" innovation, but your votes have spoken. Do they have what it takes to beat the popularity of the various forms of limits? Cast your votes!
I was thinking about that very thing, Agent, but I will still take FMVs, ftw.
Gemma Knight
09-10-2007, 03:05 AM
Limits System, FF VI all the way!
Limits System, because if a game is good, FMVs are not important!!!
Sobye
09-10-2007, 05:58 PM
I'll go for FMV's, cause I lurves them.
barretboy14
09-10-2007, 06:40 PM
FMVs because limits beat searching for friends. >:(
steambot159
09-10-2007, 06:48 PM
FMVs because limits beat searching for friends. >:(
Diricos
09-10-2007, 08:09 PM
FMVs because limits beat searching for friends. >:(
(There were limits in FFVI?)
Kurisutaru
09-10-2007, 08:21 PM
FMVs
Ketevan
09-10-2007, 08:36 PM
Hmm.. FMVs I think.
Trance Moogle
09-10-2007, 09:23 PM
I just can't get enough of FMV's in the Final Fantasy games (or any game for that matter) and with this vote I think it should take FMV's to eight votes. FMV's win again.
Akazaeon
09-10-2007, 09:57 PM
FMVs
Silfurabbit
09-10-2007, 11:50 PM
FMVs
Hawkeye_1138
09-11-2007, 12:07 AM
fmv
Moguri
09-12-2007, 04:38 PM
FMVs
feralanima
09-13-2007, 03:14 AM
FMV's
Agent0042
09-13-2007, 03:58 AM
All right. Didn't feel like updating this last night, but I think the results are quite clear. Here they are:
FMVs - 13
Limits System - 2
Our big winner:
FMVs / Full Motion Videos
So what's next? Well, somebody (May, was it?) suggested in another thread that we ought to do vehicles. This idea was rejected in the past because everybody seemed to think that FFVIII's Ragnarok would cream the competition, but perhaps it's time to reconsider it. Any thoughts, anyone?
It was me. And, I would indeed vote Ragnarok all the way :D
I don't know...sand buggy from ffvii would win no matter what. RIGHT GUYS?
And LOL @ Yuna's fmv pics.
barretboy14
09-13-2007, 12:05 PM
We could try characters duos like was recommended in the FF9 rumble but cross reference them between the final fantasies to see who would make the greatest fighting duo.
eg Locke and Auron
Kimahri and Quina
Trance Moogle
09-13-2007, 05:02 PM
Vehicles sounds good to me, I think we should probably give it a try. I was thinking of maybe sidequests but it has probably been done already at one time or another.
Agent0042
09-13-2007, 08:37 PM
Awright. Let's go for some vehicles. I'm sure we could have some good battles and, who knows? Maybe the Ragnarok isn't such a sure thing. We'll find out.
Big Whale - Final Fantasy IV
Blackjack - Final Fantasy VI
Falcon - Final Fantasy VI
Buggy - Final Fantasy VII
Tiny Bronco - Final Fantasy VII
Highwind - Final Fantasy VII
Submarine - Final Fantasy VII
Rental Car - Final Fantasy VIII
Balamb Garden - Final Fantasy VIII
Ragnarok - Final Fantasy VIII
Blue Narciss - Final Fantasy IX
Hilda Garde III - Final Fantasy IX
Invincible - Final Fantasy IX
Recovered Airship - Final Fantasy X
Celsius - Final Fantasy X-2
Strahl - Final Fantasy XII
Hey, wow, that's sixteen. That was easier than I thought it would be. Well, I'm eager to get this party started, so let's get going right away with this first battle:
Highwind - Final Fantasy VII (FFVII's airship. You first see this vehicle at the airport in Junon when you first visit there in Disc 1, but don't actually acquire it until Disc 2 after a number of events. When your party is trapped and nearly publicly executed by Scarlet, this airship comes to the rescue. If you talk with one of the pilots operating the controls, he reveals that they rebelled against Heidegger and the rest of the Shinra gang and were just waiting for their moment once they found out your party had been captured. The Highwind is powered by a propeller, but if you talk with Cid at a certain point, he comments that something is bothering him --- he wonders if the ship has somehow been redesigned without him knowing it. Finally, at the end of Disc 2, he notes a couple of levers that have been bugging him for a while. The levers turn out to be the key to gaining the secret of the Highwind's rocket-powered engines, turning it into a much zippier airship.)
vs.
Blue Narciss - Final Fantasy IX (A vessel that Regent Cid and his forces stole from Alexandria. This vessel can traverse the entire ocean, allowing you to head just about anywhere within the world of Gaia. Blank of the Tantalus gang is on board as Captain. If you don't stop for sidequests, you actually only control this vessel for a short time --- first to head to the Black Mage Village, then to find Kuja's underground palace and finally to head to Esto Gaza to rescue Eiko. Nevertheless, Regent Cid is impressed with the ship's performance and parts of from it are used for the construction of the airship Hilda Garde III.)
All right, cast your votes! (And, remember, the list above is only a reference --- you can find the current results of battles on the first post in the thread.)
P.S.: Neither sidequests nor fighting duos have been done before --- let's keep those both in mind for future consideration.
Moguri
09-13-2007, 09:10 PM
Highwind
Ketevan
09-13-2007, 10:14 PM
Highwind
Vaati
09-13-2007, 10:31 PM
Highwind, never been a huge fan of the Blue Narciss, felt it was a bit slow.
Akazaeon
09-13-2007, 10:44 PM
Blue Narciss
Hawkeye_1138
09-14-2007, 12:19 AM
highwind in the 3rd disc with its engine boosters
Kurisutaru
09-14-2007, 12:30 AM
Highwind
Blue Narciss
Agent, you forgot the Theatre Ship from Ix :(
Trance Moogle
09-14-2007, 05:52 PM
I guess I'll go with Blue Narciss for this one.
feralanima
09-14-2007, 11:58 PM
Blue Narciss
Agent0042
09-15-2007, 04:29 AM
All right, I generally like to give this a full two days, but we did have an odd start time. And the results are pretty solid:
Highwind - 7
Blue Narciss - 5
Good battle, but the Narciss was lagging from behind from the beginning and is unable to come back.
Second battle, here we come:
Falcon - Final Fantasy VI (The Falcon was Daryl's airship in FFVI. Daryl was Setzer's friend, who wanted to set every record. But she and her airship crashed, ending her dreams. Setzer restored the craft and laid it to rest. But when your party needs an airship to go after Kefka after Setzer's was destroyed at the end of the World of Balance, you head off and retrieve this one. It's really not all that different from the game's original airship, but it still has its own charm.)
vs.
Celsius - Final Fantasy X-2 (The airship for this game and the Gullwings's base of operation. According to Buddy, he and Brother found this ship buried in ice and restored it. The two pilot the ship, though Cid refers to their piloting as "slipshod." It's a sleek craft with powerful engines and bright coloring, though Cid, again, doesn't like it, calling it "kitschy." The Celsius has a Deck where Yuna holds a concert, as well as a nap area and an engine room you can explore. However, it shares the same disadvantage [in some players' eyes] that all post-FFIX airships share --- you can't pilot it yourself on a map, because there is no World Map. Instead, you just talk to Buddy, select your destination, and you're there directly.)
Falcon, second only to the 'rok.
Lin_Dai_Yu
09-15-2007, 06:40 AM
Celsius - it comes with lil' Shinra. Also the ship's piped muzak is nice. Design-wise it looks great, especially hovering over Besaid bay in the good ending FMV.
Falcon . I never liked the design of Celsius (why did they have to change airship in X-2 anw) and Falcon has some story behind it too (which is a plus!).
Draven
09-15-2007, 11:50 AM
Falcon
barretboy14
09-15-2007, 12:01 PM
Falcon
Sobye
09-15-2007, 12:43 PM
Falcon.
Vaati
09-15-2007, 02:01 PM
Falcon.
Trance Moogle
09-15-2007, 04:12 PM
Falcon. I didn't really care for the design of the Celsius.
Akazaeon
09-15-2007, 07:30 PM
Celsius, I had liked the design.
Kurisutaru
09-15-2007, 10:16 PM
Celsius
steambot159
09-15-2007, 10:31 PM
Celsius
Moguri
09-16-2007, 11:29 AM
Falcon
Agent0042
09-17-2007, 04:27 AM
Let's do the final results on this battle:
Falcon - 8
Celsius - 5
Once again, a flurry of late votes wasn't enough and it's Daryl's restored airship that continues to the second round.
Next battle:
Big Whale - Final Fantasy IV (One of the more interestingly iconic vessels within the series. It's a whale that you use to blast off into space. You'll need some special supplies to power it up. The Big Whale includes a place to rest and a fat chocobo for item storage.)
vs.
Ragnarok - Final Fantasy VIII (The big one. The amazing airship that was the deal-killer on this edition of the rumble for so long. The Ragnarok features a sleek, mostly red-colored airship. You acquire it in space --- it was actually one of a set of three that was sent up when Adel was given the big heave-ho. You clear out the Propagator monsters that have infested it and then once you bring it back down to the ground, it's all yours. It's the first airship in the series to feature auto-pilot --- if you prefer not to fly it yourself, you can select a destination on the map [anything considered a "town" area] and it'll automatically fly there. It also has some amazing firepower you use to bust your way into the Lunatic Pandora. You can regain the use of the Ragnarok on Disc 4 -- the CC members will be there to play cards with if you completed that quest.)
Yea cruise control is very nice. Ragnarok
Let's go Sephie!!! Ragnarok!!!!!!!
Kurisutaru
09-17-2007, 06:50 AM
Ragnarok
Ketevan
09-17-2007, 09:55 AM
Ragnarok
Big Whale - Everything that has a Fat Chocobo in it deserves a vote!
Moguri
09-17-2007, 05:49 PM
Ragnarok
Sobye
09-17-2007, 05:58 PM
Voting for Big Whale, though it's a lost cause.
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