igor.kovalsky
10-05-2015, 02:19 PM
Check out Jesper Kyd's "Additional soundtracks" (additions to the official releases with much more music) and a lot of Jesper Kyd's staff
==> here! <== (Thread 182964)

and not Jesper Kyd's various soundtracks and compilations
=> here! <= (Thread 185581)

__________________________________________________

Here is my
Unreleased Game Music Youtube Channel (https://www.youtube.com/channel/UCrn2KAOgK_VQIOca_00Aebg),
where I posting all this staff. Your likes or subscriptions will be much appreciated, it is your help to make the channel more known and to make
more people find, listen and download all this unreleased music!
Lots of thanks for your help =)


Download (https://dl.orangedox.com/n0XXPtgK0iW4nbYget/Jesper%20Kyd%20-%20Assassin's%20Creed%20Full%20Soundtrack%20(2007-2012).zip)



!!! This compilation is not relevant anymore, it is very low quality, but I remade the whole thing in much better quality. You can still download it, but there is no any point of doing it. You will find the remade good quality Full AC Soundtrack here: Thread 213992


Do not hesitate to leave a comment, if you liked my work. Will appreciate it a lot!

This is a full soundtrack of the “Assassin’s Creed” video game, composed by Jesper Kyd. It consists of all music, created for the game, and contains a couple of tracks, that were not used in the game, as well. I used an X-Box gamerip by Secondtooth, PC version gamerip and the released tracks for creating this compilation. When it was necessary, I combined similar samples from the rips into complete themes, according to how they presented in the game or if they were intended to be a single theme. Also the tracks were cleaned from noises and clicks. Also different themes were sorted in the compilation by the circumstances, when and where they were played in the game. More specific info about all the tracks you will find below, if you interested.

Most of tracks are 128 kbps, instead of the officially released track and tracks, in which parts of the officially released tracks were used. Tracks names were taken from xbox gamerip or given accordingly to the circumstances, in which the tracks are playing in the game. Also the names were given in a basis of tracks names from the officially released album (for example, Acre horse ride theme was called ”Flight Through Acre” because of the released Jerusalem horse ride theme was officially called “Flight Through Jerusalem”).

The compilation contains all tracks from the officially released soundtrack and tracks, posted by Jesper Kyd on his web-page in 2012, some of which were not used in the game. Also it contains some tracks, remixed for the “Assassin’s Creed: Revelations” game, released in 2011, that were used in Altair’s parts of the game. These tracks were included here, coz they really complement as this soundtrack, so as Altair’s story, represented in this music. If you don’t want these tracks in this AC1 soundtrack compilation, just delete them, they’re all placed in the end of it.

Here are some other points about this compilation’s quality:
- Unfortunately, both xbox and PC gamerips are only 128 kbps and this is all, we have (except the officially released tracks and tracks, posted by Kyd on his web-page). Although the bitrate of both gamerips is the same, xbox gamerip quality is lesser, then the PC version, contains more noises and clicks. But the problem is that xbox rip contains tracks, that are not in the PC rip, so as the opposite. So I made the compilation, that contains all the music from both versions, choosing the best option, if some music piece was presented in both rips.

- Another problem is that xbox rip tracks are edited in a way, that one sample of music is often changes to another softly, so when the first sample is going quiet and ends, the next sample is already started to appear and becomes louder, and often all this happens few times in one track. Because of that there are many places, when I could not separate the tracks normally. Different ways of handling this were used, you can see these in tracks descriptions below, if you want. But in common this issue caused problems, and here three good examples:

1) “Tamir” track, for example, starts with an ambient part from another theme, that plays before in the game. Of course I couldn’t cut it entirely, without deleting some parts of the “Talal” track, that started playing before this previous track was ended. And there is a lot of tracks with such issue, unfortunately;
2) the ending of “Golden Globe” track is very immediate, when in the game the last sound of this music piece continues for some time. Why it is not the same in the xbox rip, I don’t know. This track was only in xbox version;
3) a lot of tracks from xbox rip have a few themes, that flow one into another, but it sounds quite good, so I left some of these, as they were, just making some minor edits, that were necessary. A good example is a “Solomon’s Temple” track, that contains all music, that play's during this mission. It is not the same file from xbox rip, because different themes changed one another very roughly in the rip version. Here it’s much more neatly. This way of editing was chosen in a few another tracks as well.

- The archive contains a folder, called “Short samples”, that contains some samples, that were not included to the compilation. The reason is that there is really a lot of them in the game, 25 tracks of 15-45 seconds, and all of them differ one from another, though there are groups of them, that share the same theme. Sure, I couldn’t include all of them, coz lots of them are similar to one another and there are too much of them, so I included only the most interesting ones into the compilation, putting all the others to separate folder for those of you, who is interested of them too.

Lots of thanks to Daniel Reed (darkspine10), who helped me very much during the editing of this compilation, telling me when, where and in which circumstances some music samples are playing in the game, and suggesting me the right ways to edit some tracks. His assistance helped to make the compilation as much close to how all this music should be edited, named and placed in this compilation, as possible. You can check his channel on Youtube, where he posts different soundtracks music, here: https://www.youtube.com/channel/UCjq2n6PdZ1lza_aA6XHwFIQ

Composed By: Jesper Kyd
Year Released: 2007-2012
Format: MP3, 128-320 kbps
Size: 296 MB
Runtime: 3h 25m
Tracks: 70

Full Assassin’s Creed soundtrack playlist on Youtube: https://www.youtube.com/watch?v=J5-zE46mhrU&list=PLiVSF2AAhkqcG_7JI8Sr82dJ44QdIXf83

Support Jesper Kyd and those, who made this music possible - buy the officially released OST album here:
iTunes us (https://itunes.apple.com/us/album/assassins-creed-soundtrack/id947125736)
iTunes ru (https://itunes.apple.com/ru/album/assassins-creed-soundtrack/id947125736)
Amazon (http://www.amazon.com/Assassins-Creed-Original-Game-Soundtrack/dp/B0147PPUHQ/ref=tmm_acd_swatch_0?_encoding=UTF8&qid=&sr=) (CD highest quality version available!)
Google Play (https://play.google.com/store/music/album/Jesper_kyd_Assassin_s_Creed_Original_Game_Soundtra ?id=Bu7ddqkhb3iemlkh4lj2kawao2a) (Google Play's price depends on a region, you live in).

All the released tracks are included into this “Assassin's Creed Full Soundtrack” compilation. They placed in it according to where, when and in which circumstances they play in the game. But if you like the way, these tracks are sorted in the released album, and want to download only the unreleased tracks, as an addition to the released album, check out and download the “Assassin's Creed Additional Soundtrack” (Thread 194931), that contains only the unreleased AC1 music.

Also, You should check this compilation of AC1 music, that was made, using the complete high quality AC gamerip. It wasn't made by me and was made after I made this compilation, but it it similar structurally. Still it was made from a high quality gamerip, made by the same guy, who made the compilation, using Hex-code editor and filesplitter. You should really check it out, coz it lacks all the problems, I described above, entirely! Here: Thread 202903

Tracklist:

01 Solomon's Temple (6:51)
02 Masyaf Village (2:19)
03 Al Mualim (4:07)
04 Masyaf Under Attack (2:13)
05 Masyaf in Danger (3:44)
06 Masyaf Under Siege (2:25)
07 The Creed (2:30)
08 Masyaf Castle (3:38)
09 Masyaf Village 2 (2:06)
10 Flight Through Masyaf (3:34)
11 The Kingdom (3:00)
12 Dunes of Death (1:46)
13 Good Job 1 (0:39)
14 Spirit of Damascus (1:31)
15 Trouble in Damascus (6:39)
16 Damascus. Reaching the Target (2:52)
17 Tamir (2:18)
18 Damascus. Approaching Target (3:21)
19 Damascus Success 1 (0:27)
20 Damascus Underworld (3:55)
21 Good Job 2 (0:46)
22 Abul Nuqoud (6:20)
23 Damascus Success 2 (0:30)
24 The Bureau (3:12)
25 Jubair Al Hakim (2:13)
26 Good Job 3 (0:52)
27 Flight Through Damascus (4:29)
28 Acre (1:31)
29 Trouble in Acre (3:22)
30 Acre. Reaching the Target (2:28)
31 Garnier De Naplouse (3:24)
32 Acre Underworld 2 (4:25)
33 William De Montferrat (1:56)
34 Trouble in Acre 2 (2:53)
35 Acre Success (0:25)
36 The Bureau 2 (7:48)
37 Acre Underworld (Extended) (4:12)
38 Sibrand (2:37)
39 Meditation of the Assassin (Acre. Approaching Target) (3:43)
40 Good Job 4 (0:37)
41 Flight Through Acre (3:40)
42 City of Jerusalem (3:11)
43 Trouble In Jerusalem (Extended) (5:50)
44*Talal (3:02)
45 Jerusalem Success 1 (0:26)
46 Jerusalem Underworld (4:12)
47 Good Job 5 (0:43)
48 Jerusalem. Reaching the Target (1:38)
49 Majd Addin (2:20)
50 Robert De Sable (0:38)
51 Jerusalem Success 2 (0:24)
52 The Bureau 3 (5:20)
53 Flight Through Jerusalem (3:39)
54 Jerusalem. Approaching Target (2:24)
55 Good Job 6 (0:29)
56 Return To Masyaf 1 (2:56)
57 Return To Masyaf 2 (5:02)
58 Access the Animus (9:34)
59 Golden Globe (2:08)
60 Animus 1191AD (3:50)
61 Flight Through Jerusalem (2012 Mix) (3:11)
62 Meditation Begins (2:47)
63 The Traitor (3:39)
64 Betrayal (Extended) (2:19)
65 Saving Abbas (2:14)
66 Altair Escapes (1:38)
67 Rebuilding the Brotherhood (2:00)
68 The Library (2:57)
69 Meditation Begins (Clean) (Bonus Track) (2:47)
70 ...and Everything is Permitted (Assassin's Creed Cello Trailer Theme) (1:42)

Tracklist and tracks info:
Beginning of the game and Masyaf music:

01 Solomon's Temple (128 kbps, 6:51) – this track contains all music themes, that play in the Solomon’s Tample. It is taken from xbox gamerip, but changed in some places, coz different themes changed one another very roughly in the rip version. Here it’s much more neatly.

02 Masyaf Village (320 kbps, 2:19) – this track was posted by Jesper Kyd on his web-page in 2012 and it is 320 kbps. But also I added a small sample from the rip in the end of the track, that was not included in the posted track.

03 Al Mualim (128 kbps, 4:07) – this one plays during conversation with Abbas, and during the first conversation with Al Mualim after that. Taken from xbox, where it’s called “10 - Masyaf Under Siege I”, a few themes combined here, slight changes made.

04 Masyaf Under Attack (128 kbps, 2:13) – variation of released “The Bureau” track ending part, that plays during Altair’s running to the village to fight attacking Templars. It is not play the exact way, as it plays in the game, coz I added intro and outro from “The Bureau” track and cycled it twice. Taken from PC version gamerip.

05 Masyaf in Danger (320 kbps, 3:44) – Masyaf fight theme, officially released in the soundtrack album, although I added a slight piece from gamerip for 1 second long on 0:28.
Later in 2011 this track’s remix was used in “Assassin’s Creed: Revelations” game and the remix was released in the ACR game’s soundtrack album, as “Altair Escapes”.

06 Masyaf Under Siege (128 kbps, 2:25) – plays during the first leap of faith in the game and climbing to the tower, where a trap to break templar’s siege is placed. Taken from xbox rip, tracks “12 - Masyaf Under Siege III” and “13 - Masyaf Under Siege IV” combined here.

07 The Creed (128 kbps, 2:30) – plays during Al Mualim talking with Altair about the Assassin’s Creed after the battle ends and stabbing him with a knife after it. Taken from xbox rip.

08 Masyaf Castle (128 kbps, 3:38) – plays in Masyaf in different moments of the game. Two variations of the theme combined here, taken from PC rip.

09 Masyaf Village 2 (128 kbps, 2:06) – variation of “Masyaf Village” track (#2 in this compilation), a few PC rip samples used here with a few edits.

10 Flight Through Masyaf (128 kbps, 3:34) – Masyaf horse ride theme, cycled twice. It was found in xbox rip, but was not in the PC rip for some reason. But here I used sample of completely the same music, taken from “Assassin’s Creed: Revelations” PC gamerip, where it was found also. Every city in the game has it’s own horse ride theme (including Masyaf), so this theme, as all the horse ride themes in this compilation, is called “Flight Through ‘City name’”, similarly to the released Jerusalem horse ride theme, that is called “Flight Through Jerusalem”.
Later in 2011 this track’s remix was used in “Assassin’s Creed: Revelations” game, but it wasn’t released in the game’s soundtrack album. The remix was used as music, that playing while Altair trying to save Abbas. Although the remix is not released, it’s included to this compilation in it’s end, as “Saving Abbas” track. Also you can find the original track and it’s ACR remix combined into single track in the “Assassin’s Creed: Revelations Additional Soundtrack” and “Jesper Kyd’s ACR Full Soundtrack” under the same “Saving Abbas” name.

11 The Kingdom (128 kbps, 3:00) – ambience music, that plays in the Kingdom. Taken from xbox rip, where it is called “16 - Kingdom II”.

12 Dunes of Death (320 kbps, 1:46) - another music, that plays in the Kingdom. Officially released track, “15 - Kingdom I” in xbox rip.

13 Good Job 1 (128 kbps, 0:39) – short sample, that plays when a tower used to explore the area, or when Altair succeeds in some missions. The “Good Job” name is taken from xbox rip. A few different versions of this are in the compilation, so I won’t describe the other ones. Different versions are placed in different cities parts of the compilation, according the sample’s music style, although it is not certain, where exactly in the game every sample plays.


Damascus music:

14 Spirit of Damascus (320 kbps, 1:31) – music, that plays when Altair arrives to Damascus. Officially released track.

15 Trouble in Damascus (128 kbps, 6:39) – fight and escape themes of Damascus combined in one track similarly to released Masyaf and Jerusalem fight themes. Every city in the game has it’s own fight and escape themes (including Masyaf, that is released and called “Masyaf in Danger”), so this theme, as all fight themes in the compilation, is called “Trouble in ‘City name’”, similarly to released Jerusalem fight theme. Samples from both xbox and PC rips combined here.

16 Damascus. Reaching the Target (128 kbps, 2:52) – playing in Damascus between leaving the Assassins Bureau (with permission to assassinate the target given) and reaching the place, where the assassination target cut scene is happening. Every city in the game (instead Masyaf) has it’s own “Reaching the Target” theme.
This track was used as an ambient background in the released “Meditation Begins” track.

17 Tamir (128 kbps, 2:18) – first Damascus assassination target Tamir cut scene music. Taken from xbox rip, has little part of “Damascus. Reaching the Target” in the beginning, coz it was edited this way in the xbox rip.

18 Damascus. Approaching Target (128 kbps, 3:21) – playing in Damascus between seeing the target cut scene and killing the target (if no guards fight started between these events). Every city in the game (instead Masyaf) has it’s own “Approaching Target” theme.
Later in 2011 this track was slightly remixed for the “Assassin’s Creed: Revelations” game and the remix was released in the ACR game’s soundtrack album, as “Rebuilding of the Brotherhood”.

19 Damascus Success 1 (128 kbps, 0:27) – one of Damascus successful mission’s execution music. PC rip.

20 Damascus Underworld (128 kbps, 3:55) – Damascus investigation theme. Every city (instead of Masyaf) has it’s own “Underworld” theme, every one with specific three parts of the theme. One part of this theme plays during eavesdropping the investigated person’s conversation (first half of this particular “Damascus Underworld” theme), another part plays during the person’s approaching (second half of this particular “Damascus Underworld” theme), and another part plays during the interrogation of the person (this part of the theme is not presented in this particular “Damascus Underworld” theme, instead of here it plays in “Return to Masyaf 2” track of this compilation, coz it did not fit this particular theme very much).
“Damascus Underworld” theme was posted by Kyd on his web-page in 2012, but this one, in this compilation, is extended version, that includes more music, then in the posted track.

21 Good Job 2 (128 kbps, 0:46)

22 Abul Nuqoud (128 kbps, 6:20) – this is the second Damascus target music. This particular target is special in terms of the music, used for his assassination. When Altair reach the party, organized by Abul Nuqoud, the party music starts to play on the background of Damascus Reaching the Target theme. This particular music is released under the name “Meditation Begins” in the official album, but it is not used entirely in this particular track, that was taken in this particular form from the xbox rip. After reaching the target, it’s cut scene music starts to play, it is the middle part of this track. And after the cut scene ends, Damascus Approaching Target theme starts to play, but not in the standard way, but with disturbing unpleasant strings, playing on its background. This music is used in such way only in Abul Nuqoud’s case. So, all the described music is contained in this track.

23 Damascus Success 2 (128 kbps, 0:30) – one of Damascus successful mission’s execution music. PC rip.

24 The Bureau (320 kbps, 3:12) – the Assassins Bureau music variation. Officially released track.
Later in 2011 this track’s final minute part remix was used in “Assassin’s Creed: Revelations” game and the remix was released in the ACR game’s soundtrack album, as “Betrayal”.

25 Jubair Al Hakim (128 kbps, 2:13) – third Damascus assassination target Jubair Al Hakim cut scene music. Taken from xbox rip, has little part of “Damascus. Reaching the Target” in the beginning, coz it was edited this way in the xbox rip.

26 Good Job 3 (128 kbps, 0:52)

27 Flight Through Damascus (128 kbps, 4:29) – Damascus horse ride theme, cycled twice. It was found in xbox rip, but was not in the PC rip for some reason. Every city in the game has it’s own horse ride theme (including Masyaf), so this theme, as all the horse ride themes in this compilation, is called “Flight Through ‘City name’”, similarly to the released Jerusalem horse ride theme, that is called “Flight Through Jerusalem”.


Acre music:

28 Acre (128 kbps, 1:31) – music, that plays when Altair arrives to Acre.

29 Trouble in Acre 1 (128 kbps, 3:22) – fight and escape themes of Acre, part 1. Every city in the game has it’s own fight and escape themes (including Masyaf, that is released and called “Masyaf in Danger”), so this theme, as all fight themes in the compilation, is called “Trouble in ‘City name’”, similarly to released Jerusalem fight theme. But it is not edited in the similar way, as another fight themes in this compilation. This particular track includes music piece, that was found in PC gamerip, but actually was not used in the game, it plays in the beginning of this track, before the used in game part begins to play (that was taken from xbox rip). When I tried to combine all fight and escape themes of Acre into a single track, including this unused in game part, they did not fit to one another very much and didn’t sound, as a single track. So I separated Acre fight themes to two parts.

30 Acre. Reaching the Target (128 kbps, 2:28) – playing in Acre between leaving the Assassins Bureau (with permission to assassinate the target given) and reaching the place, where the assassination target cut scene is happening. Every city in the game (instead Masyaf) has it’s own “Reaching the Target” theme.

31 Garnier De Naplouse (128 kbps, 3:24) – first Acre assassination target Garnier De Naplouse cut scene music. Taken from xbox rip.

32 Acre Underworld 2 (128 kbps, 4:25) – Acre investigation theme, version 2. It plays in this particular form in case of eavesdropping and then approaching the herald, that will give us information about William De Montferrat. Also it plays in such form in Masyaf in one of the eavesdropping mission. Also I did cycle the approaching theme twice here. Taken from xbox rip, where it's called “27 - Dirty Deeds (Acre)”.
Every city (instead of Masyaf) has it’s own “Underworld” theme, every one with specific three parts of the theme. One part of investigation theme plays during eavesdropping the investigated person’s conversation (first 44 seconds of this particular “Acre Underworld” theme, used unfully in this track), another part plays during the person’s approaching (the rest of this particular “Acre Underworld” theme’s 2nd version, cycled twice), and another part plays during the interrogation of the person (this part of the theme is not presented in this particular “Acre Underworld” theme’s 2nd version, but it used in the 1st version of this track, that you will find below).

33 William De Montferrat (128 kbps, 1:56) – second Acre assassination target William De Montferrat cut scene music. Taken from xbox rip.

34 Trouble in Acre 2 (128 kbps, 2:53) – second part of Acre fight and escape theme, PC and xbox samples combined here.

35 Acre Success (128 kbps, 0:25) – one of Acre successful mission’s execution music. PC rip.

36 The Bureau 2 (128 kbps, 7:48) – variation of music, that plays in the Assassin’s Bureau. A few samples from PC rip combined here.
The part, that starts playing from 4:40, was later remixed for “Assassin’s Creed: Revelations” game and released in ACR soundtrack as “The Library”.

37 Acre Underworld (Extended) (128 kbps, 4:12) – Acre investigation theme. Every city (instead of Masyaf) has it’s own “Underworld” theme, every one with specific three parts of the theme, described below. One part of this theme plays during eavesdropping the investigated person’s conversation (second third of this particular “Acre Underworld (Extended)” track), another part plays during the person’s approaching (last third part of this particular “Acre Underworld (Extended)” track), and another part plays during the interrogation of the person (first third of this particular “Acre Underworld (Extended)” track).
Masyaf hasn’t it’s own Underworld theme, that plays during Masyaf mission of the same type in the beginning of the game, so this track was used for that mission in the game.
This theme was released officially as “Acre Underworld” in AC soundtrack album, but it was cut here and there, the interrogation theme is used very slightly in the beginning and beginning of the approaching part is slightly cut in released version. So this track is an extended version, that includes all the music of “Acre Underworld” theme. PC rip samples used.

38 Sibrand (128 kbps, 2:37) – third Acre assassination target Sibrand cut scene music. Taken from xbox rip.

39 Meditation of the Assassin (Acre. Approaching Target) (320 kbps, 3:43) – this track was released officially under the name “Meditation of the Assassin”. It consists of Acre Reaching the Target theme in the beginning and the ending of the track, and Acre Approaching Target theme in the middle (the 1:03-3:05 part, to be more specific). Reaching the Target theme is not used entirely here, also the track was released officially and sounds complete, when includes both themes, so I decided not to separate it and not to make the Acre Approaching Target as a separate track.
This Approaching Target theme plays in Acre between seeing the target cut scene and killing the target (if no guards fight started between these events). Every city in the game (instead Masyaf) has it’s own “Approaching Target” theme.
Later in 2011 this track’s remix was used in “Assassin’s Creed: Revelations” game and the remix was released in the ACR game’s soundtrack album, as “The Traitor”.

40 Good Job 4 (128 kbps, 0:37)

41 Flight Through Acre (128 kbps, 3:40) – Acre horse ride theme, cycled twice. It was found in xbox rip, but was not in the PC rip for some reason. Every city in the game has it’s own horse ride theme (including Masyaf), so this theme, as all the horse ride themes in this compilation, is called “Flight Through ‘City name’”, similarly to the released Jerusalem horse ride theme, that is called “Flight Through Jerusalem”.
This track was later remixed for the Assassin’s Creed: Revelations game and released in ACR soundtrack album, as “No Mistakes” track. Although I did include the ARC remixes of AC1 music to this compilation in it’s end, I did not include this particular remix, coz it sounds very much in the ACR music style and absolutely does not fit to the first Assassin’s Creed music style in contrast to all the other remixes from ACR.

Jerusalem music:

42 City of Jerusalem (320 kbps, 3:11) – officially released track. Music, that plays when Altair arrives to Jerusalem.

43 Trouble In Jerusalem (Extended) (320 kbps, 5:50) – Jerusalem fight and escape themes, combined together in this track. Although it was officially released in the soundtrack album, it is not full. Another part of this theme was found by me in the PC gamerip, that was not included to the officially released track, so I included it here, to this extended version (2:08-3:54 is the added part). Released track was used to create this track, so it is 320 kbps.

44*Talal (128 kbps, 3:02) – first Jerusalem assassination target Talal cut scene music. Taken from xbox rip.

45 Jerusalem Success 1 (128 kbps, 0:26) – one of Jerusalem successful mission’s execution music. PC rip.

46 Jerusalem Underworld (224 kbps, 4:12) – Jerusalem investigation theme. Every city (instead of Masyaf) has it’s own “Underworld” theme, every one with specific three parts of the theme, described below. One part of this theme plays during eavesdropping the investigated person’s conversation (first third part of this particular “Jerusalem Underworld” theme), another part plays during the person’s approaching (second third part of this particular “Jerusalem Underworld” theme), and another part plays during the interrogation of the person (last third of this particular “Jerusalem Underworld” theme).
This theme was also used in Assassin’s Creed: Brotherhood game, so I took the samples of this theme from there, coz the ACB gamerip has better quality. This is why this track is 224 kbps.

47 Good Job 5 (128 kbps, 0:43)

48 Jerusalem. Reaching the Target (128 kbps, 1:38) – playing in Jerusalem between leaving the Assassins Bureau (with permition to assassinate the target given) and reaching the place, where the assassination target cut scene is happening. Every city in the game (instead Masyaf) has it’s own “Reaching the Target” theme.

49 Majd Addin (128 kbps, 2:20) - second Jerusalem assassination target Majd Addin cut scene music. Taken from xbox rip, so it has a little part of “Jerusalem. Reaching the Target” in the beginning and little part of “Jerusalem. Approaching Target” in the end, that I couldn’t delete entirely.

50 Robert De Sable (128 kbps, 0:38) – third Jerusalem assassination target Robert De Sable cut scene music, that plays in Jerusalem while the funeral happens. Taken from xbox rip.

51 Jerusalem Success 2 (128 kbps, 0:24) – one of Jerusalem successful mission’s execution music. PC rip.

52 The Bureau 3 (320 kbps, 5:20) – variations of music, that play in the Assassin’s Bureau, combined here. Actually, the first part of this track plays, when Al Mualim gives Altair a new weapon, but I included this part here, coz it fits here very well, so I did not find a reason to make a separate track for this. Also the ending from the released “The Bureau” track added in the end of this track, so it is 320 kbps because of this. A lot of different samples from the PC gamerip combined here.

53 Flight Through Jerusalem (320 kbps, 3:39) – officially released Jerusalem horse ride theme.

54 Jerusalem. Approaching Target (128 kbps, 2:24) – Jerusalem Approaching Target theme, playing between seeing the target cut scene and killing the target (if no guards fight started between these events). The second part of it, that starts playing on 1:09, also plays, when Altair arrives to Arsuf. The samples are taken from the xbox rip and unfortunately I could not fix the clunky editing of this track in it’s middle.


End of the game:

55 Good Job 6 (128 kbps, 0:29) – this particular “Good Job” sample is playing after killing Robert De Sable in Arsuf.

56 Return To Masyaf 1 (128 kbps, 2:56) – music, that plays, when Altair returns to Masyaf to fight Al Mualim. The first half of the track is “Acre Underworld’s” interrogation part theme, the second half is the same theme’s variation, that used only in this part of the game. Both play in the game in this part of it, depending on the circumstances. “45 - Return To Masyaf I” track from xbox rip used here, but in quite edited form – I shortened the track, coz both themes just cycled there a few times.

57 Return To Masyaf 2 (128 kbps, 5:02) – music, that plays, when Altair returns to Masyaf to fight Al Mualim. A few themes combined here. The first minute and a half is actually the “Damascus Underworld” interrogation part, that I did not include to the Damascus Underworld track, coz it did not fit there very well. But this particular theme also plays in this part of the game, so I left it here in this track, considering the fact, that here it fits and sounds much better and fits the atmosphere of Masyaf in the end of the game. Second part of the track plays only here in the game. Third and fourth parts of this track play during Altair and Al Mualim conversations before and between the last fight sequences of the game. This track combines xbox gamerip’s 46-48 tracks.

58 Access the Animus (320 kbps, 9:34) – this is a released track. Different parts of it play throughout the whole game in different places and in different circumstances, but because it’s fight theme is used in the last boss fight and this track is used as the end credits music, I putted it here, near the end of this compilation, before the last ingame track in it.

59 Golden Globe (128 kbps, 2:08) – this music plays after defeating Al Mualim, when the Apple shows to Altair the map of the Precursors tamples on the globe. The end of this track is so clunky, coz it was found only in xbox rip, where the ending is like that, unfortunately.


Bonus stuff:

60 Animus 1191AD (320 kbps, 3:50) – this track was posted by Jesper Kyd on his web-page in 2012, as a track from the Assassin’s Creed soundtrack, although this track as not used in the game itself, so as not included to the released soundtrack album.

61 Flight Through Jerusalem (2012 Mix) (320 kbps, 3:11) – this track was posted by Jesper Kyd on his web-page in 2012, it is a remix of “Flight Through Jerusalem” track. This variation is not used in the game.

62 Meditation Begins (320 kbps, 2:47) – this is a released track. It was partially used in “Abul Nuqoud” track of this compilation, so I did not include it there, near that track, but included this full version of that music here. It is the Abul Nuqoud’s party music on the background of “Damascus. Reaching the Target” theme.

63 The Traitor (320 kbps, 3:39) – remix of “Meditaion of the Assassin”, used in the “Assassin’s Creed: Revelations” game in 2011 and released in it’s soundtrack album.

64 Betrayal (Extended) (320 kbps, 2:19) – remix of “The Bureau” track’s last minute part, used in the “Assassin’s Creed: Revelations” game in 2011 and released in it’s soundtrack album. There are two variations of this track in ACR gamerip, but only one is released. So this is the extended version, that contain both variations.

65 Saving Abbas (128 kbps, 2:14) – remix of “Flying Through Masyaf”, used in the “Assassin’s Creed: Revelations” game in 2011, but it wasn’t released in the game’s soundtrack album. The remix was used as music, that playing, while Altair trying to save Abbas. Also you can find the original track and it’s ACR remix combined into single track in the “Assassin’s Creed: Revelations Additional Soundtrack” and “Jesper Kyd’s ACR Full Soundtrack” under the same “Saving Abbas” name.

66 Altair Escapes (320 kbps, 1:38) – remix of “Masyaf in Danger”, used in the “Assassin’s Creed: Revelations” game in 2011 and released in it’s soundtrack album.

67 Rebuilding the Brotherhood (320 kbps, 2:00) – remix of “Damascus. Approaching Target”, used in the “Assassin’s Creed: Revelations” game in 2011 and released in it’s soundtrack album.

68 The Library (320 kbps, 2:57) – remix of the last 3 minutes of “The Bureau 2” track from this compilation, used in the “Assassin’s Creed: Revelations” game in 2011 and released in it’s soundtrack album.

69 Meditation Begins (Clean) (Bonus Track) (320 kbps, 2:47) – this is a result of me trying to clear the “Meditation Begins” party music from the loud ambience background. I did not managed to remove the ambient entirely, but still here in this track the party music is much more louder, then the ambient background in the original “Meditation Begins” track. So I added it here, as a bonus track, maybe it will be interesting to someone in such form.

70 ...and Everything is Permitted (Assassin's Creed Cello Trailer Theme) (320 kbps, 1:42) - 2007 Assassin's Creed E3 trailer theme.

magician369
10-08-2015, 04:32 PM
thanks