Zelda: Tri Force Heroes – Lucky Lobby Ball [FLAC/MP3, LineIn]



Saskatchewan

Saskatchewan

Best Online Casinos in Saskatchewan for 2026 Online casinos in Saskatchewan fall into two legal tiers, and the difference decides ...
Quebec

Quebec

Best Online Casinos in Quebec 2026: Compare Legal Options, Bonuses & Payments Online casinos in Quebec come down to two ...
Nunavut

Nunavut

Best Online Casinos in Nunavut 2026: Bonuses & Safe Real Money Play Online casinos in Nunavut all sit offshore. The ...
Prince Edward Island

Prince Edward Island

Online Casinos in PEI: How Prince Edward Island Players Choose a Safe Site in 2026 Online casinos in PEI are ...
Nova Scotia

Nova Scotia

Online Casinos in Nova Scotia 2026: What to Check Before You Join Online casinos in Nova Scotia split into two ...
Newfoundland and Labrador

Newfoundland and Labrador

Best Online Casinos in Newfoundland and Labrador 2026: Legal Play, Bonuses & Withdrawals Online casinos in Newfoundland and Labrador fall ...
New Brunswick

New Brunswick

Best Online Casinos in New Brunswick: Compare Legal Sites in 2026 Online casinos in New Brunswick split into two camps ...
Manitoba

Manitoba

Top Online Casinos in Manitoba: Legal Guide and Reviews 2026 Online casinos in Manitoba reach players through two separate channels, ...
British Columbia

British Columbia

Online Casinos in British Columbia: Legality and Trusted Options in 2026 Online casinos in British Columbia reach players through two ...
Alberta

Alberta

Online Casinos in Alberta 2026: Regulated Online Gambling Sites and Top Offshore Options Online casinos in Alberta now sit on ...
HelpTheWretched
08-02-2017, 06:20 AM
Following the Mixed Soundtrack (Thread 211287) and Timeless Tunes (Thread 218062), here’s my final album for The Legend of Zelda: Tri Force Heroes…

"Lucky Lobby Ball"

77 minutes, 277 MB (FLAC) / 97 MB (MP3-V0)

This album includes all 23 songs played by the boredom-slashing Lucky Lobby Ball; music spanning almost the entire The Legend of Zelda series!

As any Tri Force Heroes player knows, these MIDI-like sequences start out slow, but get faster… and faster… and faster…

These songs were recorded via Line-In and touched up to near-perfect quality. They took some technical trickery, including minor audio hacks. Many more details are in the included readme.txt file. All files are timed to CDDA standards and fit nicely onto 1 audio CD.

Download Links: FLAC (https://mega.nz/#!H9Qg2BwI!-TW_M4h06qwBhnuvc3dn9d8BAPg8Mn9YToG0c-0x8gA) / MP3-V0 (https://mega.nz/#!q5gRRIbZ!nRmum1c-iKZhIhpqGOFhxCf2aDm51N0e33WaWAZmDEo)

Once again I hope you enjoy this release. With this, all the music from Tri Force Heroes is now available.

. . .

What, am I missing something?

. . .

. . .

Oh, that’s right! I almost forgot the Bonus Album!

"Lucky 8-Ball"

77 minutes, 344 MB (FLAC) / 87 MB (MP3-V0)

All of the Lucky Lobby Ball songs… in 8-bit "Timeless Tunic" form. 😀

Download Links: FLAC (https://mega.nz/#!LtQXVKyB!RcOwWsR2_XZEIq_ABlsJ0NtNBgoZQmMTKYx4znB0coM) / MP3-V0 (https://mega.nz/#!Sg4yBY7J!J9zGIruJodmMRHW2SHZ4RCEyMhHmiPvceEvp2Hwik7A)

Now we’re done for real. Enjoy!


dekamaster2
08-02-2017, 08:46 AM
Thanks a lot!

koopatroop
08-02-2017, 12:05 PM
MANY THANKS TO YOU~!

MagnetMan34
08-02-2017, 12:16 PM
Thank you!

fatalracing
08-02-2017, 01:35 PM
Many thanks again for your work!

———- Post added at 12:35 PM ———- Previous post was at 12:24 PM ———-

Just changed the text if it could help.


ZeldN
08-02-2017, 06:52 PM
Thanks again ! Great job ! 🙂

HelpTheWretched
08-03-2017, 12:27 AM
Just changed the text if it could help.

Ah, thanks… I suppose people can use that if they want. 🙂

I was making a new picture featuring the lobby from the game, but it was taking a long time and I just wanted to post the music.


fatalracing
08-03-2017, 12:34 AM
For yours 3 releases , I use the same cover, I ve just changed the title, but if you create a new cover, welcome 🙂

Vector Harbor
08-03-2017, 01:52 AM
Interesting, i’ll take a listen as soon as possible.

Edit : just wondering, is there a way to fix the noise background ?


HelpTheWretched
08-03-2017, 05:31 AM
For yours 3 releases , I use the same cover, I ve just changed the title, but if you create a new cover, welcome 🙂
I appreciate that! The Links are wearing the Timeless Tunic in that picture, so I wanted to use it only for "Timeless Tunes". But maybe I won’t bother to make a new picture.

Interesting, i’ll take a listen as soon as possible.

Edit : just wondering, is there a way to fix the noise background ?
There is usually a way. Which noise are you talking about?

I edited the game’s ROM to remove the Castle music, and most of the sound effects. After recording, sometimes there is a bit of "fuzz" in the sound, but if it’s very minor then it can be removed with a noise reduction filter. So these recordings are about 99.9% noise-free. 😉


binichico
08-05-2017, 05:13 PM
So glad to see you did this.
Thank you.

awuguopei
08-10-2017, 08:45 AM
I appreciate that! The Links are wearing the Timeless Tunic in that picture, so I wanted to use it only for "Timeless Tunes". But maybe I won’t bother to make a new picture.

There is usually a way. Which noise are you talking about?

I edited the game’s ROM to remove the Castle music, and most of the sound effects. After recording, sometimes there is a bit of "fuzz" in the sound, but if it’s very minor then it can be removed with a noise reduction filter. So these recordings are about 99.9% noise-free. 😉

I don’t know how to remove Zelda:OOT3D sound effects ?
How to modify bcsar file ?


HelpTheWretched
08-15-2017, 01:42 AM
I don’t know how to remove Zelda:OOT3D sound effects ?
How to modify bcsar file ?

I just used a hex editor (there are lots of free ones on the internet). You can extract all the sound effects with this program (https://gbatemp.net/threads/3ds-cwav-dumper.361437/), and their file names will be hex numbers, like "0x0B128E0.bcwav" for example. That number is the sound’s location in the BCSAR file. So I open the BCSAR in a hex editor, go to that location, scroll down a little bit until I see the "DATA" section of the sound, then replace all the data after that line with 00’s.

If you need a better example, I can do one with screenshots.


awuguopei
08-15-2017, 09:40 AM
I just used a hex editor (there are lots of free ones on the internet). You can extract all the sound effects with this program (https://gbatemp.net/threads/3ds-cwav-dumper.361437/), and their file names will be hex numbers, like "0x0B128E0.bcwav" for example. That number is the sound’s location in the BCSAR file. So I open the BCSAR in a hex editor, go to that location, scroll down a little bit until I see the "DATA" section of the sound, then replace all the data after that line with 00’s.

If you need a better example, I can do one with screenshots.

I see, thank you!


Phili42
08-19-2017, 05:20 PM
Awesome!

DaCellaFella
08-27-2017, 09:18 PM
oh wow this is amazing! I’ve been waiting for this since the game came out. i thought it would never happen due to the slashing sound involved and it’s dynamic nature. thank you!

tomdarth5
09-04-2017, 04:55 PM
Thanks This is great!

Scroll to Top