emuxer
08-27-2011, 07:58 PM
*IMPORTANT* Since the title cannot be changed and to encourage others to upload their rips from real sources, MP3's, OGG's, WMA's and others will also be allowed as long as they comply with the rules below. Try to encode at good bitrates. Lossless will still be the main option.
Because of the mess at "The Lossless Video Game Soundtrack Thread (Thread 64743)" that started a couple of weeks ago, I decided to start this one to keep that one with official releases only and to preserve the sound of games that are very likely not to have official releases or have been skipped from those. Of course, to achieve this, there will be some rules:
Post the source that you used to make your recording. These can be, but not limited to: Game Console, Original Cartridge, Copied Cartridge, Original CD/DVD, Copied CD/DVD (preferably 1:1 copies), CD Audio, "Hardfile" (XA, ADX, MOD, etc, except for sequences) Absolutely NO TRANSCODES, NO EMULATORS (unless it is extremely necessary to fill in for a missing sound or an SE-less version and others but not for a complete rip, if you do this, please be honest and mark the files as such along with the best recording you can get from the REAL game if possible; this rule does not include rips with sound from official collections or stand-alone consoles). If you are re-uploading and you weren't the "ripper", please be honest and say so.
If you are new to Lossless encoding, read the small guide at "The Lossless Video Game Soundtrack Thread (Thread 64743)"
Next is a starters guide to make better recordings from your games:
Always check the sound input level, a low level will deliver white noise, a high input level will deliver cracking noises, you'll see in the graph of the recording program when the recorded sound is to low or to high, if you alter the volume after the recording, the noises will remain there. Try always to loop twice and fade with a bell envelope (check the help file of your recording program). That will give your recording a professional touch. If you need to use Noise Reduction, try not to use 100%, this can create severe annoying noises similar to those that old MP3's at 128kbps give. Make several tries without deleting the master recording until you get a good noise reduction. If you need to use a CD copy, make sure it is a 1:1 copy, bad copies can have corrupted files or have CD Audio with artifacts ("popping") Avoid the use of the following to make the recordings: Atari 2600 and Famicom/NES pirate clones Genesis/MD models/clones other than Model 1 (the one with the headphone jack) Backwards compatible hardware. (only a few are good, some examples are MD Model 1 for SMS, SMS/Mark III for SG-1000, MSX1/2/2+, Original PS 2 for PS 1, Atari 7800 for 2600.) (The Super Game Boy is also good for original GB games. However, some games also use the SPC chip of the SFC.) MIDI files, PS SEQ files and other sequence files need emulators in order to play them without the real hardware because they only contain information on how the sound engine must run, these are not to be considered as allowed hardfile rips. Trackers are different since they have sound samples and the instructions to play them.
For Lossless rips from emulated files check this thread (Thread 94775)
Because of the mess at "The Lossless Video Game Soundtrack Thread (Thread 64743)" that started a couple of weeks ago, I decided to start this one to keep that one with official releases only and to preserve the sound of games that are very likely not to have official releases or have been skipped from those. Of course, to achieve this, there will be some rules:
Post the source that you used to make your recording. These can be, but not limited to: Game Console, Original Cartridge, Copied Cartridge, Original CD/DVD, Copied CD/DVD (preferably 1:1 copies), CD Audio, "Hardfile" (XA, ADX, MOD, etc, except for sequences) Absolutely NO TRANSCODES, NO EMULATORS (unless it is extremely necessary to fill in for a missing sound or an SE-less version and others but not for a complete rip, if you do this, please be honest and mark the files as such along with the best recording you can get from the REAL game if possible; this rule does not include rips with sound from official collections or stand-alone consoles). If you are re-uploading and you weren't the "ripper", please be honest and say so.
If you are new to Lossless encoding, read the small guide at "The Lossless Video Game Soundtrack Thread (Thread 64743)"
Next is a starters guide to make better recordings from your games:
Always check the sound input level, a low level will deliver white noise, a high input level will deliver cracking noises, you'll see in the graph of the recording program when the recorded sound is to low or to high, if you alter the volume after the recording, the noises will remain there. Try always to loop twice and fade with a bell envelope (check the help file of your recording program). That will give your recording a professional touch. If you need to use Noise Reduction, try not to use 100%, this can create severe annoying noises similar to those that old MP3's at 128kbps give. Make several tries without deleting the master recording until you get a good noise reduction. If you need to use a CD copy, make sure it is a 1:1 copy, bad copies can have corrupted files or have CD Audio with artifacts ("popping") Avoid the use of the following to make the recordings: Atari 2600 and Famicom/NES pirate clones Genesis/MD models/clones other than Model 1 (the one with the headphone jack) Backwards compatible hardware. (only a few are good, some examples are MD Model 1 for SMS, SMS/Mark III for SG-1000, MSX1/2/2+, Original PS 2 for PS 1, Atari 7800 for 2600.) (The Super Game Boy is also good for original GB games. However, some games also use the SPC chip of the SFC.) MIDI files, PS SEQ files and other sequence files need emulators in order to play them without the real hardware because they only contain information on how the sound engine must run, these are not to be considered as allowed hardfile rips. Trackers are different since they have sound samples and the instructions to play them.
For Lossless rips from emulated files check this thread (Thread 94775)