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jamesbolos
07-06-2010, 03:51 PM
Hi alpha.

Since I haven't seen any gate closure, I'd like to ask you if you could rip Splinter Cell Conviction.
Thanks dude.

Alpha23
07-07-2010, 12:13 PM
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Alpha23
07-07-2010, 12:28 PM
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Joshua Fireseed
07-07-2010, 03:45 PM
Oh my god.

Alpha, you deserve an award for ripping Logan's Shadow.

BTW, the composers for LS are JD Mayer and Azam Ali, Mr Snow wasn't involved in this game.

WithBadIntent
07-07-2010, 05:56 PM
Hi alpha.
[/URL]
Since I haven't seen any gate closure, I'd like to ask you if you could rip Splinter Cell Conviction.
Thanks dude.

There is already a rip of Splinter Cell Conviction if you're interested. You can find it here

Splinter Cell Music Collections (Thread 74788)

VenomSymbiote
07-07-2010, 10:25 PM
Hmm... I do hope I'm requesting the right way... (The gates are opened, correct?)


Would you mind ripping Star Wars Episode III - Revenge Of The Sith, the Game Boy Advance version?



All the music is the score from the movies, but redone for the GBA. It sounds really cool and trippy, but I can't find it anywhere.

Thanks!

Alpha23
07-08-2010, 12:30 AM
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OrangeC
07-08-2010, 12:48 AM
Splinter cell conviction can be decoded bu hcs's pop360xma.exe

Alpha23
07-08-2010, 01:05 AM
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steven_24
07-08-2010, 01:28 AM
x

Alpha23
07-08-2010, 01:36 AM
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VenomSymbiote
07-08-2010, 04:22 AM
Alright, thanks! I'll see what I can do with these files. Yay! :D

Bioscope
07-08-2010, 04:27 AM
Re KOTOR on xbox.: I would love to hear the cinematics music without sfx if the audio was separate. The pc version had bink files.

Alpha23
07-08-2010, 09:08 AM
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jamesbolos
07-08-2010, 10:45 AM
Quote:
Originally Posted by WithBadIntent
There is already a rip of Splinter Cell Conviction if you're interested. You can find it here...


Thanks for the link, I'll take it until Alpha's release.

Alpha23
07-08-2010, 12:28 PM
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pietastesgood
07-08-2010, 04:31 PM
Since it seems the gate is open, could I request a stream rip of Prince of Persia (2008)? The PC version should be decodable with Decubisnd, and the Xbox 360 version is decodable with PoP360XMA by HCS.

Thanks in advance!

OrangeC
07-08-2010, 04:33 PM
Can i request crackdown 2 streams from you also?

Thanks.

Alpha23
07-08-2010, 04:53 PM
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OrangeC
07-08-2010, 05:04 PM
I find that a bit biased denying requests from rippers, how do you know the requesters here are rippers themselves that just don't have enough time or knowledge to rip there own requests? just sayin.

pietastesgood
07-08-2010, 05:17 PM
Not everyone has unlimited bandwidth. As of now, Comcast is still run by Darth Vader.

Alpha23
07-08-2010, 05:34 PM
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steven_24
07-09-2010, 12:35 AM
x

Alpha23
07-13-2010, 02:55 PM
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TheGazelMinistry
07-16-2010, 03:54 AM
Oh, wow, thanks a lot. I wasn't expecting a rip of this since I was having trouble locating ISOs for all systems. Thank you very much for doing it.

I3arnaby
07-18-2010, 01:27 PM
Hey Alpha, I have a quick question. If I make edited versions of rips in this thread can I post them here?

Also thanks for Omega Strain, edited version will be up soon ;)

Alpha23
07-18-2010, 05:02 PM
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Alpha23
07-18-2010, 05:10 PM
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billbyboy35
07-18-2010, 07:03 PM
LOL! How could you get the idea that the plugin isn't installed right when the EXTRACTOR throws an exception? Did you unpack the files with 7zip? Won't work with WinRAR!
Anyway - the rip is OGG, so why are you bothering about MP3pro?

He Alpha,

Thanks Mate, I feel kinda sheepish! MP3pro was not the problem after all :)

Thanks again for your efforts, great compilations.

mrcaliche
07-18-2010, 10:52 PM
I have Megaman Maverick Hunter X (PSP) uploaded to Mediafire, if you'd like me to upload the image for that one, for a possible rip at some point when the gate is open I'll gladly do it.

Let me know.

Thanks!

DevilmanG
07-19-2010, 01:54 AM
thank you alpha. im downloading both now.

Alpha23
07-19-2010, 02:37 AM
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Alpha23
07-19-2010, 03:38 PM
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Alpha23
07-20-2010, 12:33 AM
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jamesbolos
07-20-2010, 01:31 PM
That's great news. I'm highly waiting for this.:D
Also thanks for Prototype.

I3arnaby
07-21-2010, 08:16 PM
Can't be bothered to combine segments anymore. More interesting things to do with my life.

Alpha23
07-21-2010, 08:49 PM
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I3arnaby
07-21-2010, 09:29 PM
Well it was a first attempt. I'll see what I can do.

Alpha23
07-21-2010, 09:49 PM
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Bioscope
07-22-2010, 04:12 AM
Yep, AUDITION is the son of the great COOLEDITPRO. I think COOLEDITPRO does smoothing automatically when clicking on the delete button and not the scissor button. The delete button has a loop icon.

I3arnaby
07-23-2010, 01:31 AM
Syphon Filter: The Omega Strain [Game-Rip]



Composed by Mark Snow
Release Date Jul 09, 2004
Published by Sony Computer Entertainment
Platform Playstation 2
Format OGG Q10 [500 Kbit/s]

All tracks are now looped with fade-outs and are in an organised fasion. All tracks had blip at the end which I removed. Also thanks to Alpha23 for the source files.

Download:

Part 1: http://flameupload.com/files/QEV1OALP/SyFiThOmSt.7z.001
Part 2: http://flameupload.com/files/1I6WWMRN/SyFiThOmSt.7z.002
Part 3: http://flameupload.com/files/L7JHRV04/SyFiThOmSt.7z.003
Part 4: http://flameupload.com/files/FJTGTBC9/SyFiThOmSt.7z.004

jamesbolos
07-23-2010, 03:37 PM
Thanks for this rip Barnaby64.
I wish they made a new Syphon Filter.
I loved this serie

Alpha23
07-23-2010, 05:09 PM
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jamesbolos
07-26-2010, 09:09 AM
Not sure I understood everything so I'll say let's go for option 2 if it's not too much pain in the back (the multichannel option).

OrangeC
07-26-2010, 12:43 PM
I think you should upload the lossless multichannel versions, incase people bug ya about how to mix the channels. Also people might release the channels separately in later edited versions due to lack of mixing.

Solid-Ares
07-26-2010, 01:21 PM
I think you should upload the lossless multichannel versions, incase people bug ya about how to mix the channels. Also people might release the channels separately in later edited versions due to lack of mixing.

agree =)

Alpha23
08-02-2010, 01:08 PM
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Alpha23
08-04-2010, 04:37 PM
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OrangeC
08-04-2010, 04:47 PM
Great alpha :)

now bring da goods :D

Alpha23
08-04-2010, 06:44 PM
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Alpha23
08-11-2010, 09:24 AM
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Alpha23
08-17-2010, 03:34 PM
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Alpha23
08-17-2010, 03:40 PM
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alfrodo
08-17-2010, 05:10 PM
Thanks Alpha!!

Alpha23
08-24-2010, 09:35 PM
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Bourne1
08-24-2010, 09:44 PM
THANK YOU, ALPHA!

jamesbolos
08-24-2010, 09:47 PM
I'd give you a big hug If I could grab you. I'll grab the Splinter Cell music instead.
A thousand thanks for this, pal![COLOR="Silver"]

VenomSymbiote
08-25-2010, 02:16 AM
Man, that Splinter Cell rip was awesome! I kinda wish I had more experience with the game though, so I could've recognized the tracks better. But that has no bearing on the quality of the rip :D

*Patiently waits for the gate to be opened once more...*

alfrodo
08-25-2010, 10:03 PM
Ya, your rip is awesomeness!!! Thanks!

Alpha23
08-25-2010, 10:24 PM
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VenomSymbiote
08-25-2010, 10:30 PM
Alright, here's my request!

Basically, I'd love a rip of The Lord Of The Rings - The Two Towers (), specifically the GameCube version. Like most movie-based games, it includes a lot of the music from the actual films, and in this particular game, the arrangements are extremely fantastic! I recently played through the game, so I'd like to have all the music :D

ReverseGravity
08-25-2010, 11:33 PM
May I request Far Cry 2? I'm not too sure if the music on the retail soundtrack had all the music from the game. It sounded like it but I swore I heard some music that wasn't on the soundtrack.

Alpha23
08-25-2010, 11:39 PM
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OrangeC
08-25-2010, 11:42 PM
May i requests halo odst please?

VenomSymbiote
08-25-2010, 11:44 PM
Damn, another EA game... I'll give it a shot. ;)[COLOR="Silver"]


Whoo, thanks! (BTW, what's wrong with the game being from EA?)

Alpha23
08-26-2010, 12:26 AM
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VenomSymbiote
08-26-2010, 01:47 AM
Ah, I see... well, I hope you everything goes smoothly! :D

I3arnaby
08-26-2010, 02:26 AM
Hah you said something about UbiSoft ey? Farcry 2 is Ubisoft.

Alpha23
08-26-2010, 03:37 AM
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Bioscope
08-26-2010, 04:48 AM
Alright, now I make it official. Alpha please can you rip Sony's BALDUR's GATE: DARK ALLIANCE? Music by Jeremy Soule. Platforms: xbox, Gamecube andPS2.

ReverseGravity
08-26-2010, 08:07 AM
Damn, another EA game... I'll give it a shot. ;)

---------- Post added at 12:39 AM ---------- Previous post was at 12:38 AM ----------

Yeah sure, I'll download it ant take a look. =)

Oh thanks!

Alpha23
08-26-2010, 11:48 AM
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Bioscope
08-26-2010, 01:55 PM
It's just that I battled with the damn .VAT files. Once I isolated the ps2 adpcm files they always played with a popping sound in the background and this is at an interleave of 400. Also, some tracks had dialog files embedded in them, meaning a further interleave guess or layer research had to take place. You are an expert in this field, so I leave this in your capable hands :-P

Alpha23
08-26-2010, 03:04 PM
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VenomSymbiote
08-26-2010, 05:42 PM
Ah, I see... Well, I'm not quite as tech-savvy as you, so a little bit of your explaination went over my head, but I understand the jist of it:

-GameCube version files don't play
-Xbox version is finished, okay quality
-PS2 version has better quality than Xbox

Hmm... well, judging by your past efforts, I've no doubt that you'll be able to get the best out of all 3 platforms. In any case, I'm glad everything seems to be going smoothly :D

Alpha23
08-26-2010, 08:13 PM
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Alpha23
08-27-2010, 02:27 AM
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Alpha23
08-27-2010, 04:10 AM
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ReverseGravity
08-27-2010, 04:17 AM
Awesome Alpha23! I can't wait to download it.

VenomSymbiote
08-27-2010, 04:51 AM
Wow, Alpha, I can't believe how quickly you did that rip! :D

However, I can't actually play the files, seeing as how I'm not as intelligent as you are as far as this kind of music ripping goes. How exactly do I use these files?

I3arnaby
08-27-2010, 04:52 AM
Thanks for FarCry 2 alpha, can we have that wavewizard guide aswell?

Alpha23
08-27-2010, 08:54 AM
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VenomSymbiote
08-27-2010, 05:03 PM
Well, I tired putting in the vgmstream plug-in, but it tells me that the "application has failed to start because libg7221_decode.dll was not found."

The weird thing is, when I remove the vgmstream plug-in, everything's fine. Any help?

Alpha23
08-27-2010, 06:06 PM
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VenomSymbiote
08-27-2010, 06:39 PM
Oh, I see! (I do read Read-Me's all the time, but I guessed I missed that line XD)

What about in Vista, though?

Alpha23
08-27-2010, 07:10 PM
deleted

VenomSymbiote
08-27-2010, 08:05 PM
Alright, I got it to work~ Thanks Alpha!

VenomSymbiote
08-28-2010, 01:05 AM
Hey, Alpha, I've another question!

I've been loving the rip so far (thanks!), but is there any way to convert these files into standard file formats (i.e., mp3)? Having them as .mib/.genh files is pretty limiting. I dislike Winamp as a player, so I'd would love to be able hear them on a differfent media player...

On a releated note, whenever I try to convert the files in Winamp itself, (http://blog.winamp.com/2009/11/06/how-to-convert-to-mp3/) I get a "Cannot Find Decoder" error message. Any help with that?

I3arnaby
08-28-2010, 01:27 AM
You have to use Winamp Disckwriter which you can find in the output plugins menu.

juelz
08-28-2010, 04:54 AM
Thanks for LotR, Alpha! :)

Spider-Fan
08-28-2010, 02:59 PM
Thanks for X-Men Legends 2!

Hope I won't miss the next door opening, I haven't requested by myself yet...

Bioscope
09-05-2010, 08:57 AM
Thanks again for your script for MEN OF VALOR layered streams. I am busy doing my final version of a custom score OST for this using similar production values to that which was used on the bonus disc for SHADOW OPS: RED MERCURY. As for the possible tracklisting for the extracted music from the Music.sab archive, here is a list I found while digging through filelists. 118 tracks seem to correspond with the 118 tracks spat out by ToWav.

S Music.sab
N 91.0 CaliDreamin
N 91.1 CaliDreaminRadio
N 91.2 EveOfDest
N 91.3 EveOfDestRadio
N 91.4 IncensePepper
N 91.5 IncensePepperHuey
N 91.6 IncensePepperRadio
N 91.7 LetsLive
N 91.8 LetsLiveForToday_APCedit
N 91.9 LetsLiveRadio
N 91.10 MidnightHour
N 91.11 PapasGotABrandNewBag
N 91.12 WoolyBully
N 91.13 WoolyBullyRadio
N 91.14 MOV_MAIN_THEME1
N 91.15 MOV_MAIN_THEME2
N 91.16 MOV_BAT_OP1_VCPatrol1
N 91.17 MOV_ENV_OP1_HillFight2Victorious
N 91.18 ZookIsShotMix
N 91.19 AdminFlagRaised
N 91.20 AirStrikeCalledIn1
N 91.21 AirStrikeCalledIn2
N 91.22 AmbushTriggered1
N 91.23 AmmoDumpBlown
N 91.24 APCBlownUp
N 91.25 BackToDocks
N 91.26 BoobyTrap1Op1
N 91.27 BoobyTrapKillsFriend
N 91.28 BoobyTrapOP1
N 91.29 BrotherShot
N 91.30 BunkerExplosion
N 91.31 BurningTheVillage
N 91.32 ClusterBombs
N 91.33 CommanderLocated
N 91.34 DandridgeKilled
N 91.35 FirstContact
N 91.36 FleeingVC1
N 91.37 FriendKilled1
N 91.38 FriendlyFireArtillery
N 91.39 FriendsInTrouble
N 91.40 HelicopterRescue
N 91.41 HelikopterShotdown
N 91.42 HelpArrives
N 91.43 HodgesDies
N 91.44 HueyFlyoverMix
N 91.45 HueyStrafingRun1
N 91.46 HueyStrafingRun2
N 91.47 IntoJungle
N 91.48 JungleAcc1Op1
N 91.49 JungleAcc1Op3
N 91.50 JungleAcc2Op1
N 91.51 JungleAcc2Op3
N 91.52 JungleAcc3Op1
N 91.53 JungleAccidental1Op2
N 91.54 JungleAccidental2Op2
N 91.55 JungleAmbush1
N 91.56 JungleStinger1
N 91.57 JungleStinger1BATOp1
N 91.58 JungleStinger1Op3
N 91.59 JungleStinger2
N 91.60 JungleStinger2BATOp1
N 91.61 JungleStinger2Op3
N 91.62 JungleStinger3BATOp1
N 91.63 MortarWalkin
N 91.64 NapalmStrike1
N 91.65 NightRiver1
N 91.66 NightStinger1
N 91.67 NightStinger2
N 91.68 OutpostLocated
N 91.69 PalaceOfPeaceMix
N 91.70 PalaceVictoryMix
N 91.71 PreambushFull
N 91.72 PsyopsRecording
N 91.73 RaftBlownUp
N 91.74 Residential1
N 91.75 Rockets
N 91.76 Ruins3Op5L2
N 91.77 SpiderHole
N 91.78 TheMassGraveMix
N 91.79 TowerGunnerKilled
N 91.80 TunnelAcc1
N 91.81 TunnelAcc2
N 91.82 TunnelAcc3
N 91.83 USArtyCloseCall
N 91.84 VCArtyCloseCall
N 91.85 VCSpotted1
N 91.86 VCSpotted2
N 91.87 WaitForOntos
N 91.88 ZookArrivesIn
N 91.89 Jungle1
N 91.90 MOV_BAT_VillagerSpotted1
N 91.91 MOV_BAT_FriendlyFire1
N 91.92 MOV_BAT_BridgeSpotted
N 91.93 MOV_BAT_PlayerArrivesAtColumn
N 91.94 MOV_ENV_OP2L4_Tunnels1
N 91.95 Jungle1Op2
N 91.96 Jungle2Op2
N 91.97 MOV_BAT_OP2_HueyFlyover1
N 91.98 MOV_BAT_OP2L4_Tunnels2
N 91.99 MOV_BAT_VCTruckSpotted
N 91.100 MOV_BAT_FreeStrikeCloseCall2
N 91.101 MOV_BAT_FreeStrikeCloseCall1
N 91.102 MOV_BAT_PsyopsRecording
N 91.103 MOV_BAT_TunnelStinger3
N 91.104 MOV_BAT_OP3_MARINESCHARGE1
N 91.105 MOV_BAT_OP3_NVASniperThreat1
N 91.106 MOV_ENV_OP3_NVAAmbush1
N 91.107 MOV_BAT_OP3_KHESAHNRETREAT
N 91.108 KhesanNight1
N 91.109 PalaceOfPeace2Full
N 91.110 MX_ENV_OP3_MARINESCHARGE1A
N 91.111 MX_ENV_OP3_MARINESHOLDGROUN
N 91.112 MOV_BAT_OP5_NVAATTACK
N 91.113 KhesahnRetreatFull
N 91.114 AirStrip2Full
N 91.115 AirStrip1Mix
N 91.116 KhesahnBase1Full
N 91.117 MX_ENV_OP3_MARINESCHARGE1

Alpha23
09-05-2010, 03:11 PM
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Alpha23
09-07-2010, 11:39 AM
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Spider-Fan
09-07-2010, 04:29 PM
Hurray! I've been hard-looking for music from the Spider-Man game that was released in 2000 on PlayStation (1), PC, Dreamcast and Nintendo 64. This game's music was composed by Tommy Tallarico... (I don't know if he also did the sequel "Enter Electro")
Hope this will be possible!

http://t1.gstatic.com/images?q=tbn:KIfprYFpyEyJDM:

Alpha23
09-08-2010, 12:37 AM
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Joshua Fireseed
09-08-2010, 12:39 AM
Hey Alpha, can I ask you to take a look at Halo 2 for the Xbox?

I'm not expecting a rip from you, just wondering if you can take a peek at the game since the rips I've found are either in bad quality or the links are dead.

Also, good luck with ODST, the in-game music sounds better than the OST, hopefully you'll be able to rip it.

Alpha23
09-08-2010, 01:24 PM
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I3arnaby
09-08-2010, 04:22 PM
I know that you can extract those wmas using a tool called Ambiance. Here is a link to the forum post but the link seems not to be working. I will search for the tool on my HD.

Remnantmods • View topic - Ambiance v1.0 - Perfect Sound Injector (http://forums.remnantmods.com/viewtopic.php?f=10&t=1157)

Edit: here is a sendspace link http://www.sendspace.com/file/2f91yp

Bioscope
09-08-2010, 05:50 PM
Re: MEN OF VALOR file list: I pulled the list from the pc version of the game. I posted the list to help you identify the nameless tracks from the pc version of Music.sab. To contribute to your original rip.

Re: BALDURS GATE: DARK ALLIANCE PS2: Go for it!

Spider-Fan
09-09-2010, 08:24 AM
Now that you say it, most of the music must be dynamic indeed...
But there were some levels that had continuously the same music (and levels that started with action, so always "dynamic")

Oops, didn't see you had edited your post...
Thanks! The cues will certainly be short but I'll still can play in repeatedly to make them longer...

Alpha23
09-09-2010, 03:52 PM
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Joshua Fireseed
09-09-2010, 04:10 PM
Ok, downloaded it and searched quite a long time for a program that actually supports the Halo *.map format. Finally found one in Entity, available here: Download Halo 2 Xbox Modding Tools (http://www.filefront.com/6541723/Halo-2-Xbox-Modding-Tools/) It's the only one I know of that seems to be able to extract the raw data out of the map packs. However I already found two files that weren't extracted correctly - of all things the menu music! :( Will look around a bit for the other music and search for a way to extract the menu tracks (seemingly the only WMA files in the game).
If you have the image here, the extracted "snd!raw" files are headerless Xbox ADPCM 44kHz stereo files. You can add a header with my QuickBMS script here: XeNTaX • View topic - My quickBMS scripts (http://forum.xentax.com/viewtopic.php?f=13&t=4450&p=42405#p42405)
Hope I could help! =)
But to be honest, why should I delete a downloaded image file and not rip it? ;)
Well, I was just asking if the game could be ripped in HQ since, like I've said before, the rips I found are very bad.

So, if this isn't too much to can, may you rip H2 if the gate is still open?

Thank you.

I3arnaby
09-09-2010, 04:56 PM
I don't think so. I ran a search for ambiance in my downloads folder and this is all that came up I'm afraid.

Bioscope
09-10-2010, 09:51 AM
Hey Alpha, if the gate is still open....
Has anyone done a stream rip of GEARS OF WAR 2 xbox360 yet? If not, it seems the Unreal 3 Engine packaging system has been cracked and those pesky .xxx files are extractable. I just finished the game and the score is amazingly epic with a nice balance of ambient to action tracks that the commercial ost kindof fails to do.

Go to Gildor's Homepage (http://www.gildor.org). Look in downloads

Alpha23
09-21-2010, 10:13 PM
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I3arnaby
09-21-2010, 10:21 PM
Very nice, thanks for this Alpha.

Alpha23
09-21-2010, 10:22 PM
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Solid-Ares
09-22-2010, 12:03 AM
Hi Alpha ;-) may I request Dead Rising: Case Zero (which is preferable in case two games are not allowed to ask simultaneously) or Dead Rising 2 rips? or both :D thanks in advance!

Alpha23
09-22-2010, 10:36 AM
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Alpha23
09-22-2010, 12:31 PM
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I3arnaby
09-22-2010, 04:28 PM
Send me the .maps with the menu tracks in and I'll extract them for you mate.;)

PS: I fucking love you for the rest of Halo 2.

Bioscope
09-22-2010, 08:00 PM
Thanks for GOW2, Alpha.

RE BG:DA, We are patient and wait for your sucessful rip of all platforms. Good luck man.

Alpha23
09-23-2010, 07:43 PM
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I3arnaby
09-23-2010, 09:43 PM
Are you sure this is the right .map? Well I'll give it a look.

---------- Post added at 09:43 PM ---------- Previous post was at 09:23 PM ----------

Here you go mate. The Menu themes with tracknames in original wma.

Enjoy guys.:D

Download Halo Menu WMA.7z (http://www.filefront.com/17314433/Halo)

Alpha23
09-23-2010, 10:14 PM
deleted

I3arnaby
09-23-2010, 10:17 PM
Ambiance mate ;)

Alpha23
09-23-2010, 10:20 PM
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I3arnaby
09-23-2010, 10:21 PM
I used the same program that I sent you.

Thx for case zero BTW.

OrangeC
09-23-2010, 10:23 PM
Actually alpha let me correct the composers :D

Music Composition and Production: Oleksa Lozowchuk
Additional Music: The Humble Brothers, Jeremy Soule, Julian Soule

Hideki and marika do not return

Alpha23
09-24-2010, 02:31 AM
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lindalovefoxx
09-24-2010, 03:23 AM
Hello! I loved your RIP from Nier. Thanks again! Can you rip/extract the first Assassin's Creed? Please!

jamesbolos
09-24-2010, 11:19 AM
Thanks for the Jeremy Soule action, Alpha.

Solid-Ares
09-24-2010, 03:19 PM
Alpha, you're my biggest love ever!! *hugs and kissess* haha Thank you VERY VERY VERY much!!!!

Alpha23
09-24-2010, 05:21 PM
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egggsss
10-01-2010, 11:58 PM
Has anyone ever heard of the Conflict series of games,
Conflict: Desert Storm
" " " " II
Conflict: VeitNam
Conflict: Global Storm

I have searched endlessly for the soundtracks from any of these and have had no luck whatsoever, not sure if anyone has the soundtracks or anyone capable of ripping?

---------- Post added at 11:58 PM ---------- Previous post was at 11:58 PM ----------

Has anyone ever heard of the Conflict series of games,
Conflict: Desert Storm
" " " " II
Conflict: VeitNam
Conflict: Global Storm

I have searched endlessly for the soundtracks from any of these and have had no luck whatsoever, not sure if anyone has the soundtracks or anyone capable of ripping?

Alpha23
10-02-2010, 01:03 AM
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egggsss
10-02-2010, 01:09 AM
Absolutely not!
I understand if you have little time to spare, I'd be grateful for any of those although for me the Desert Storm episodes were the best.

---------- Post added at 01:09 AM ---------- Previous post was at 01:09 AM ----------

Absolutely not!
I understand if you have little time to spare, I'd be grateful for any of those although for me the Desert Storm episodes were the best.

Alpha23
10-02-2010, 10:02 PM
deleted

Joshua Fireseed
10-03-2010, 07:21 PM


Thanks to Alpha's ripping skills and some patience, I've been able to mix all the segments into full length tracks from the streamed rip Alpha did.

Here are the download links.

Part 1 (http://www.mediafire.com/?ynschdn2acic1cj)
Part 2 (http://www.mediafire.com/?f019fqmfwbfeti8)
Part 3 (http://www.mediafire.com/?e9wionzvh42ewck)
Part 4 (http://www.mediafire.com/?yz2vvyly9k8dtlr)

I3arnaby
10-03-2010, 10:05 PM
Oh I combined the segments aswell but got a rip 100mb bigger than yours. Is this MP3?

---------- Post added at 10:05 PM ---------- Previous post was at 10:02 PM ----------


Halo 2
Martin O'Donnell & Michael Salvatori | 108 Tracks | Xbox

http://www.vgmuseum.com/scans/xbox/halo2_front.JPG

Proper re-rip of pie's Halo 2. Used Alpha's streams so thanks to him. Segments Combined.


http://www.fileserve.com/file/nP5TRqP
http://www.fileserve.com/file/hFJHNUw
http://www.fileserve.com/file/ASHjZw5

VenomSymbiote
10-04-2010, 01:02 AM
Hey Alpha23, are you able to rip good ol' Game Boy Color games?

Alpha23
10-04-2010, 12:43 PM
deleted

Joshua Fireseed
10-06-2010, 02:48 AM
Oh I combined the segments aswell but got a rip 100mb bigger than yours. Is this MP3?[COLOR="Silver"]


Yeah, exporting as MP3 is quicker for me than it is for OGG.

VenomSymbiote
10-11-2010, 04:16 AM
Well, I might but I really don't want to because the GBA - like all cartridge-based consoles - uses a MIDI format that can only be emulated. That's the reason why I don't like ripping pre-1997 games unless they have audio tracks. Download the GBA Rip of SW:EIII:RotS and take a listen. I don't believe the result resembles the original enough.[COLOR="Silver"]

Well, this GBC game out in 2002, so maybe this time it'll work out. The game in question is Dragon Ball Z - Legendary Super Warriors. This is one of my favorite games ever, and I'd love a good rip of it's audio, especially if you can do it :D

Alpha23
10-11-2010, 08:22 AM
deleted

MoriyaMug
10-11-2010, 01:47 PM
Just want to add that Alpha23 is a great guy. Thanks again for your help w/NGS2. :D

VenomSymbiote
10-11-2010, 05:09 PM
Well, I might but I really don't want to because the GBA - like all cartridge-based consoles - uses a MIDI format that can only be emulated. That's the reason why I don't like ripping pre-1997 games unless they have audio tracks. Download the GBA Rip of SW:EIII:RotS and take a listen. I don't believe the result resembles the original enough.

Actually, if you're able to get the .GBS files from DBZ LSW, I think I'll be able to play 'em, 'cause Audio Overload is amazing.


Well, this GBC game out in 2002, so maybe this time it'll work out. The game in question is Dragon Ball Z - Legendary Super Warriors. This is one of my favorite games ever, and I'd love a good rip of it's audio, especially if you can do it :D


Uhm, guess you forgot my rules... :-\

Well, I was aware of it, but the rule also says "If the composer is unknown, I won't rip the game." I took that to mean that if I requested a game AND I didn't know who the composer was, you wouldn't rip it. But I guess I was wrong. (Although I will say, I do indeed know who composed the music for the game I requested, if that helps any).

I'm curious, though: Why do have that rule in the 1st place?

Alpha23
10-11-2010, 11:12 PM
deleted

VenomSymbiote
10-11-2010, 11:39 PM
Whoo, thanks.

Really? That's it? Wow.

Spider-Fan
10-13-2010, 01:19 AM
Hello, sorry for the long-time silence, I'm just back from holidays... do you have news for me?
Even if not, I still wish you all the best, you've already been precious to me for several rips I couldn't find anywhere else ;)

Alpha23
10-14-2010, 09:51 AM
deleted

Spider-Fan
10-14-2010, 12:11 PM
That's ok! Thanks a lot!

Alpha23
10-15-2010, 06:08 PM
deleted

VenomSymbiote
10-18-2010, 12:51 AM
Hey, Alpha.

I've got a game I'd like you to rip. Can you do Spyro: Year Of The Dragon? It's a PS1 game. Thanks!

Alpha23
10-18-2010, 10:53 PM
deleted

I3arnaby
10-21-2010, 09:43 PM
hey Alpha, are you able to do a streamed rip of Ratchet Gladiator for the PS2?

Thanks in advance mate :D

Joshua Fireseed
10-22-2010, 03:17 AM
I feel like an idiot for asking this, but how do you use test.exe (VGMStream)?

I can't seem to figure our how it works.

I3arnaby
10-22-2010, 10:54 AM
well, I have never needed to use it before. Why do you you need to use test.exe? what's wrong with the discwriter?

Joshua Fireseed
10-22-2010, 05:36 PM
well, I have never needed to use it before. Why do you you need to use test.exe? what's wrong with the discwriter?

Well, whenever I convert a raw file it always autoname the track as "dump.wav", but the thing is, I want the track name to be like in the original file.

I3arnaby
10-22-2010, 07:19 PM
IS this when using the discwriter to convert segments?

Joshua Fireseed
10-22-2010, 08:18 PM
IS this when using the discwriter to convert segments?

Perhaps I should explain my situation.

I've installed winamp multiple times, but vgmstream doesn't seem to work or at the very least show up in the plugins menu, so I gave up and instead used test.exe, thing is, in the instructions, it doesn't say how to properly use the application.


--- test.exe ---
Usage: ./test [-o outfile.wav] [-l loop count]
[-f fade time] [-d fade delay] [-ipcmxeE] infile
Options:
-o outfile.wav: name of output .wav file, default is dump.wav
-l loop count: loop count, default 2.0
-f fade time: fade time (seconds), default 10.0
-d fade delay: fade delay (seconds, default 0.0
-i: ignore looping information and play the whole stream once
-p: output to stdout (for piping into another program)
-P: output to stdout even if stdout is a terminal
-c: loop forever (continuously)
-m: print metadata only, don't decode
-x: decode and print adxencd command line to encode as ADX
-g: decode and print oggenc command line to encode as OGG
-e: force end-to-end looping
-E: force end-to-end looping even if file has real loop points
-r outfile2.wav: output a second time after resetting

Typical usage would be:
test -o happy.wav happy.adx
to decode happy.adx to happy.wav.

This is taken for the Readme file, and I can't for the life of me figure this out.

I3arnaby
10-22-2010, 10:46 PM
Well this is the thing. I don't know how to use test.exe but the instructions look pretty straight forward. Does winamp give you an error message about some dlls?

Joshua Fireseed
10-22-2010, 11:26 PM
Well this is the thing. I don't know how to use test.exe but the instructions look pretty straight forward. Does winamp give you an error message about some dlls?

Nope, I drop invgmstream.dll into the plugins directory like the instructions say but If I drag and drop a raw file into winamp, it doesn't play it.

OrangeC
10-22-2010, 11:41 PM
make sure you have the external dlls into the main winamp directory.

Alpha23
10-23-2010, 12:00 AM
deleted

Alpha23
10-23-2010, 05:44 AM
deleted

I3arnaby
10-23-2010, 11:18 AM
THANKS SO MUCH FOR THIS! Can we have all the scripties you used released here mate?

Edit: just notcied them in with the download. thanks again

Mach Five
10-23-2010, 04:22 PM
Well this is the thing. I don't know how to use test.exe but the instructions look pretty straight forward. Does winamp give you an error message about some dlls?

Test.exe is the converter, mates!

What you do is take a music file from a game you want to play/convert (I used RAW files from Sonic & SEGA Allstars Racing), and drag the file over the test.exe icon. Heed this mates: you can only convert ONE file at a time.

Wherever directory the music file was from natively--say, your My Music folder--test.exe will create a WAV file of the file and place it there, under the name 'dump.wav'.

Just rename dump.wav to the file's original name, and BAM, you have a file ready for conversion for other formats!

How 'bout that, eh!

OrangeC
10-23-2010, 04:35 PM
orrrrr you can learn the commands of test.exe and use a bat file :)

Mach Five
10-23-2010, 04:39 PM
Or that, too, yep!

Spider-Fan
10-23-2010, 06:43 PM
Spider-Man
Streamed PC source (2001)

composer: Tommy Tallarico
tracks: 187 (dynamic/segmented) + 25 (movies)
format: PCM 8 bit mono

MEGAUPLOAD - The leading online storage and file delivery service (http://www.megaupload.com/?d=OI8HV7Y6) (97 MB)note: The PC version is only a port. Currently working on the PSX version, but I'm having some problems extracting the main archive.Thanks a lot, you rock!

I didn't know the .tak format yet, with what does it open? Does a converter exist?

Joshua Fireseed
10-23-2010, 08:43 PM
What do you call a "raw" file?


Any streamed rip you have released (XMA, SS2, XBA, etc.)

I'm going to do some experimentation today, see if I can get the commands for test.exe to work.

egggsss
10-23-2010, 09:49 PM
---------- Post added at 01:00 AM ---------- Previous post was at 12:57 AM ----------

[/COLOR]
Well, I've ripped the first part and you haven't replied... Unless I get some response I won't rip the other parts.[/QUOTE]

Sorry for the late response, for some reason I was not sent an email, and had you not started a thread with this I wouldn't have seen!
Anyway Thank you very much for doing this I am very grateful.
About the other parts, I realise you probably are busy and so am not too bothered about VeitNam and Global Storm as I am with Desert Storm I & II, so obviously next in priority would be Desert Storm II if you ever have time.
Thanks again, I replied on the started thread btw if you want to reply there or here I will make sure I check.

---------- Post added at 09:49 PM ---------- Previous post was at 09:49 PM ----------

---------- Post added at 01:00 AM ---------- Previous post was at 12:57 AM ----------

[/COLOR]
Well, I've ripped the first part and you haven't replied... Unless I get some response I won't rip the other parts.[/QUOTE]

Sorry for the late response, for some reason I was not sent an email, and had you not started a thread with this I wouldn't have seen!
Anyway Thank you very much for doing this I am very grateful.
About the other parts, I realise you probably are busy and so am not too bothered about VeitNam and Global Storm as I am with Desert Storm I & II, so obviously next in priority would be Desert Storm II if you ever have time.
Thanks again, I replied on the started thread btw if you want to reply there or here I will make sure I check.

I3arnaby
10-23-2010, 10:34 PM
Any streamed rip you have released (XMA, SS2, XBA, etc.)

I'm going to do some experimentation today, see if I can get the commands for test.exe to work.

Well you need to use towav for XMA nad XBA.

Alpha23
10-24-2010, 03:17 PM
deleted

Joshua Fireseed
10-31-2010, 10:08 PM
Damn, I feel pretty stupid right now.

I have finally figured how to use in_vgmstream, turns out, I didn't have to put all the dlls together in the winamp plugins folder, in_vgmstream.dll was the only that had to be put in the plugins directory while the rest had to be put in C:\Windows (W7 over here).

Thanks to those who tried to help me solve this little shenanigan, also, thank you Alpha for these wonderful rips.

EDIT:

Anyone else getting a little annoyed by this forum error.

"This forum requires that you wait 5 seconds between posts. Please try again in 2 seconds."

EDIT #2

Holy crap, I posted the 666th post in this thread.

EDIT #3



Since I've finally figured how vgmstream works, I will be working on two soundtracks Alpha released: Syphon Filter: Logan's Shadow and Syphon Filter Dark Mirror.

Now, if could someone tell me how to get rid of those annoying skips I get whenever I use the disk writer plugin then that would be wonderful and it would speed up the process.

angelababy
11-01-2010, 03:53 AM
this thread is a very good idea!

I3arnaby
11-01-2010, 08:22 AM
You have to edit those out manually using an audio editor like audacity.

Alpha23
11-01-2010, 08:21 PM
deleted

Alpha23
11-09-2010, 10:42 AM
deleted

egggsss
11-09-2010, 11:32 PM
UPDATE

Uploaded already on 2010-11-07, but forgot to post here ;) Be sure to watch the threads with "[Alpha23's streamed VGM thread]" in their title inside the main download section!


Conflict: Desert Storm II: Back to Baghdad
Streamed PS2 source (2003)

composer: John Hancock, Mark Hyett
tracks: 1206 (segmented)
format: PS2 ADPCM / TAK

MEGAUPLOAD - The leading online storage and file delivery service (http://www.megaupload.com/?d=P6OFOUYE) (81 MB)Winamp plugins:
vgmstream (http://hcs64.com/vgmstream.html)
TAK (http://www.thbeck.de/Tak/Tak.html)

* ENJOY *

Many thanks for this.
BUT ALL THESE SEGMENTS ARE GOING TO DRIVE ME CRAZY!!!

Alpha23
11-10-2010, 04:20 AM
deleted

Joshua Fireseed
11-10-2010, 05:03 AM
Many thanks for this.
BUT ALL THESE SEGMENTS ARE GOING TO DRIVE ME CRAZY!!!

Don't worry, I feel your pain.

Once you figure out how to use vgmstream properly, it's all smooth sailing from that point onward.

Alpha23
11-10-2010, 06:27 AM
deleted

ggctuk2005
11-10-2010, 11:57 AM
If requesting is open, I'd like to request the GBA version of Star Wars Episode I Jedi Power Battles, composer is John Williams.

Alpha23
11-18-2010, 05:56 AM
deleted

Spider-Fan
11-18-2010, 06:01 AM
TAK (http://www.thbeck.de/Tak/Tak.html) ;)

Thanks a lot!

hotman
11-19-2010, 04:33 PM
I would like to make a request - The Getaway: Black Monday
Release date - 2004
Platform - PlayStation 2

Music composed by Nimrod Productions featuring exclusive remixes by Ninja Tune & Big Dadda Artists.

jamesbolos
11-23-2010, 04:26 PM
Hi Alpha.
Can I ask you to rip The Saboteur?
Pretty good game.
And I don't say this because the story takes place in Paris during the german invasion. O:]:cool:
Thanx in advance, pal.

hotman
11-23-2010, 05:16 PM
Hi Alpha.
Can I ask you to rip The Saboteur?
Ripped by Kataah
Tracks: 150
MEGAUPLOAD - The leading online storage and file delivery service (http://www.megaupload.com/?d=G2MG20J4)
MEGAUPLOAD - The leading online storage and file delivery service (http://www.megaupload.com/?d=7VWMR2B0)
MEGAUPLOAD - The leading online storage and file delivery service (http://www.megaupload.com/?d=YD077WNY)
MEGAUPLOAD - The leading online storage and file delivery service (http://www.megaupload.com/?d=G0V3YTW3)

Qqqqqqwe
11-23-2010, 06:20 PM
I kindly request for Alpha to do a game called ''The Eye Of Judgement''.

Please and thank you. :)

jamesbolos
11-23-2010, 06:30 PM
Ripped by Kataah
Tracks: 150
MEGAUPLOAD - The leading online storage and file delivery service (http://www.megaupload.com/?d=G2MG20J4)
MEGAUPLOAD - The leading online storage and file delivery service (http://www.megaupload.com/?d=7VWMR2B0)
MEGAUPLOAD - The leading online storage and file delivery service (http://www.megaupload.com/?d=YD077WNY)
MEGAUPLOAD - The leading online storage and file delivery service (http://www.megaupload.com/?d=G0V3YTW3)

Thanks you very much for this godspeed answer , qwerty2010.
And lots of thanks to Kataah fo ripping it.
I missed this one.

Alpha23
11-26-2010, 12:12 PM
deleted

Alpha23
11-26-2010, 01:13 PM
deleted

hotman
11-27-2010, 02:40 PM
YES! Thanks man!!

jamesbolos
11-27-2010, 07:56 PM
No, see rules in first post.

---------- Post added at 12:12 PM ---------- Previous post was at 12:12 PM ----------


Still want me to rip it or are you satisfied with the transcoded version?

I think Kataah's version is as complete as possible. So there's no need for you to spend time on it.

Thanks for asking anyway and keep up the good work, Alpha.

Alpha23
11-28-2010, 03:18 AM
deleted

aces4839
11-28-2010, 03:28 AM
if the gate is open, i'd like to request Hot Shots Golf 3, plz. composer is Shingo Okumura.

jamesbolos
11-28-2010, 11:21 AM
Hm, I'll take a look at it anyway. PS3 version is already up (260 tracks, Kataah's rip had 150), almost finished the Xox 360 version with better quality and PC is on its way. ;) I'll take a look at Kataah's version and compare a bit to see if he did anything different.

Thanks a lot, my friend. You're the best.

Alpha23
11-28-2010, 06:35 PM
deleted

aces4839
11-28-2010, 06:45 PM
how r we supposed to compare western composers to eastern composers? for cryin out loud...

OrangeC
11-28-2010, 06:48 PM
If the name doesn't give a big clue then i don't know what does.

Alpha23
11-28-2010, 07:05 PM
deleted

hotman
11-28-2010, 09:38 PM
I would like to make a request - The Getaway
Release date - 2002
Platform - PlayStation 2

Original Score by Andrew Hale (perfomed by London Session Orchestra)

fzeroman
11-28-2010, 10:29 PM
Alpha23 i would like to request the re-upload of the smashing drive songs (link is dead).
or at the very least tell me how you ripped the music because my brain hurts from downloading various programs, using both the gamecube and xbox versions
and only getting wav and or dds banner pics from the game.
im pretty sure music.pak is where the songs are but i cant look into the file without errors and or a bunch of 669 invalid format file types.

greatly appreciate it

Alpha23
11-29-2010, 04:07 PM
deleted

OrangeC
11-29-2010, 04:13 PM
Might i request Matrix path of Neo?

fzeroman
11-29-2010, 06:15 PM
i got it from there but its in.dsp format and for some reason winamp wont decode it to any other format without showing an error
(yes i have winamp pro)

Joshua Fireseed
11-30-2010, 01:04 AM
Hey Alpha, I hope you won't mind if I post some your work, edited by me for easy listening.


UPDATE: New download links, bigger, better and more badass indeed!



-Syphon Filter: Dark Mirror (Dynamic Soundtrack)
-Composed by: Mark Snow, Jonathan Mayer & Lior Rosner
-Tracks: 117
-Format: MP3 (VBR)

http://www.mediafire.com/?b24rwdwf29xxy97
http://www.mediafire.com/?bpdj99w6ca4x2c9
http://www.mediafire.com/?9cnnmjoa71l46w8
http://www.mediafire.com/?4job47an87w5ffb
http://www.mediafire.com/?wyb4og664q8eo62
http://www.mediafire.com/?9k40ok76bazp7vf

Huge score, that's all I have to say.
Has some great remixes of the OST (Yes there is an Original Soundtrack) as well as incorporating a couple of old favorites from Omega Strain, a nice blend of orchestrated work with an electronic touch to it. Great score which probably surpasses the bar set in SF2 and as far as SF1 (IMHO, this is better than any of the soundtracks for Halo, except for maybe H2).




-Syphon Filter: Logan's Shadow
-Composed by: Azam Ali, Justin Burnett and Jonathan Mayer
-Tracks: 104
-Format: MP3 (VBR)

http://www.mediafire.com/?ybe4ulmdgx6415q
http://www.mediafire.com/?3853ey3g38epcdq
http://www.mediafire.com/?d4apvtyl7ao43oj
http://www.mediafire.com/?8w4tdoab9k18o8t
http://www.mediafire.com/?o2obsj43cq2tbz2
http://www.mediafire.com/?fa83j4yg7pk8tbr
http://www.mediafire.com/?h6188m6d5a6868x

Another huge score for a great series.

This time, the soundtrack for Logan's Shadow does not feature much orchestrated work, instead, it features a lot of electronic-esque work with a middle-eastern touch to it, as well as some vocals thrown into the mix.

Not many remixes from any of the older games, this time, it's all original.

Alpha23
11-30-2010, 01:16 AM
deleted

Alpha23
11-30-2010, 05:06 AM
deleted

Psion
11-30-2010, 05:40 AM
I request Crackdown 2, since I see stuff which indicates the gate is open and I feel like delurking! :)

Also - I know it's an older one but I got your rip of X-Men Legends 2; very nice quality work! Enjoying it a lot.

Alpha23
11-30-2010, 05:56 AM
deleted

OrangeC
11-30-2010, 09:38 AM
All the links I found to it are dead and I've emailed the programmer but no response

Solid-Ares
11-30-2010, 10:41 AM
Thread 55336 - did you ever get that prog?
I had this program some time ago. and I must say it didn't work both on vista and win7. but I used russian version of the game, so maybe this was a problem?

hotman
11-30-2010, 10:45 PM
The Getaway
Alpha23, thank you so much!

Alpha23
12-01-2010, 12:28 AM
deleted

OrangeC
12-01-2010, 03:07 AM
Yes i do alpha :)

Alpha23
12-01-2010, 01:32 PM
deleted

I3arnaby
12-01-2010, 06:15 PM
Thanks for Crackdown 2 alphies :)

ggctuk2005
12-01-2010, 08:09 PM
Any chance you could rip the Wii version of The Force Unleashed II (Mark Griskey and John Williams)? I want to know if they use pre-rendered cutscenes or whether they use the same cutscene system as the previous game on the Wii (in-game cutscenes with isolated music tracks) and there's the odd chance that the Wii version may contain music the PC version does not.

Alpha23
12-01-2010, 10:52 PM
deleted

OrangeC
12-01-2010, 11:27 PM
Wow alpha yes this game is hell i have tried to understand the wad files but to no avail, I think its great that your posting the informations the more you know :) also i think the global wad file has the ctuscene music because i couldn't find it in the regular wads last time i checked, the pc/xbox version uses IMA adpcm with no RIFF header so thats even harder especially when splitted into segments.

So thank you for your time into looking into the matrix because its a great score but like you said hard as hell :D

and i still can't find the elusive music extractor before.

ggctuk2005
12-02-2010, 10:39 AM
STATUS REPORT

- The Matrix: Path of Neo -

Ok, I know now why OrangeC requested this one. Because it's hell to rip...

Downloaded all three platforms, started with the PS2 version. First of all, it's segmented but not too badly, just an intro, various outros and the rest is the track. The main problem is that the segments are inside *.wad containers. These containers have - at least for the music - no information about offset and sizes, so I need a scanner, which I've begun to code. Basically all the segments are saved one after another and as they are all 44kHz stereo, the identifier is some "0x020044ac", before that is just the stream size. But it's actually not the file size inside the container. Problem as often is the last block, which ends with a stop marker (0x00077777...) but has the last block filled with zeros to 0x6000 (the interleave). So that's "stream size = actual file size - two filler blocks". Calculating the real file size out of that is possible but would require some search routine after the stop marker to get the size of the zero filler block. I did a work-around by just searching for that ch/freq combination to get the tracks. Basically they play fine but the vgmstream plugin can only process complete last blocks, so there's a gap (resulting of course from the zero filler block) and the segments, placed in a playlist won't play fluently. So I'll need to code something to deinterleave each segment, delete the zero block at the end and re-interleave it. For this I use the channel size as interleave (so the channels are just saved after each other).

BTW (if you're interested): The reason why not all PS2 ADPCM tracks are saved this way is simply because one block (2 x interleave) has to be buffered into the memory before sending it to the sound processing unit. Saving the tracks with the above mehod would of course mean that you'll need to load the whole track into the memory prior to play it. Given that PS2 ADPCM has a compression ratio of 1:4 (one fourth of uncompressed PCM), the files can be quite big as I've just experienced in my Twisted Metal: Black rip. Some of the tracks are above 20 MB and it's out of the question to load a whole track into the memory (during gameplay that is).

Ok, who understood what I was saying? ;) Because if nobody did, I can as well leave such information out.

Yes, I can understand myself because I ripped Matrix Path of Neo myself some time ago. If it helps there is a PC Music extractor but you will not get all of the music with it - mainly, you will not get some of the cue endings right and we cannot yet (still) extract the cutscene music from the PC version. If it helps though, set the interleave for the NSGLOB~1.WAD file in Cube Media Player as 24576 (I think you'd have to convert that number to hex if you're using MFAudio). Also as you must know by now, each cue is in bits, and it is a pain to figure out which order it goes in but if you need me to send you the Path of Neo PC music extractor I can do. I also fixed a couple of the cue files myself (although some needed work last time I did this).


Lol, do you ever request a Non-Star-Wars game? ;) I can take a look after I've finished The Marix: Path of Neo - which will take some time as you might have guessed already.

I was the one who requested Terminator Salvation. In any case I'm more interested in whether the Wii has anything new.

Alpha23
12-02-2010, 07:39 PM
deleted

Ruffneck
12-02-2010, 08:39 PM
thx for Crackdown 2

Alpha23
12-02-2010, 09:19 PM
deleted

OrangeC
12-02-2010, 09:23 PM
Wow it would certainly take quite while to combine these but im use to it :D

Alpha23
12-02-2010, 11:38 PM
deleted

OrangeC
12-03-2010, 12:03 AM
ahh okay alpha didn't mean to sound arrogant with my remark, i really appreciate your work and in no way meant to insult you and better myself. I can help but no guarantees :)

Joshua Fireseed
12-04-2010, 07:54 PM
Hey alpha, thanks for putting my links on your other threads.

I have just one final request, would it be possible for you to take a look at Halo: CE and do a rip of it?, (that was supposed to be my original request instead of H2 (Forgot about it but I'm glad I requested H2, better than H3 and Reach combined), if you can't/are too busy with other things, then I'll understand.

So anyway, I'm also stopping by to thank you for the work you have done for us, listeners, without people like you and OrangeC, I don't know how else I would get my daily dose of VGM.

Alpha23
12-07-2010, 10:19 PM
deleted

Joshua Fireseed
12-08-2010, 12:59 AM
To be honest, I'm pretty busy with The Matrix: Path of Neo and SW:TfU2. But I'll take a look after I'm finished or at least further than now.

K, no rush.

hotman
12-08-2010, 01:27 AM
B1____~1.ogg[/url]. Sounds ok in my opinion.
Yep, nice mix bro!

FlyCrizz
12-10-2010, 08:22 PM
Gran Turismo 5?

Auumar
12-12-2010, 08:54 PM
I see you did a rip of Darksiders. I would like to request a rip of the sound effects from Darksiders, if that's possible. Voices, monster sounds, sword swings, impact effects, ambiance.... if you can rip it, I want it.

In return you'll have my undying gratitude, as I've been trying to research how to rip sounds from this game forever and have gotten absolutely nowhere. :(

I'm currently in possession of the PC port of the game; if you can direct me in how to rip them myself I would be equally grateful.

Thanks for your consideration!

FlyCrizz
12-12-2010, 10:12 PM
Nevermind! There is a GT5 complete rip!

Alpha23
12-13-2010, 01:26 PM
deleted

I3arnaby
12-13-2010, 06:08 PM
Hey Alpha, can you do a streamed rip of R.U.S.E. for Xbox 360, PS3 and PC please? Also the composer is Tom Salta.

Thx mate.

Alpha23
12-13-2010, 06:56 PM
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hotman
12-13-2010, 08:31 PM
Alpha23, please, check Xbox and PS2 versions of Mafia: The City of Lost Heaven (Vladimir Simunek) [2002]

I hope that, at least, one of them has lossless tracks unlike lossy ogg's in PC version.

Alpha23
12-13-2010, 09:49 PM
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Auumar
12-13-2010, 11:32 PM
I have to do a re-rip anyway because I'm missing some of the source files. As soon as I get to it, I'll let you know. Just keep the PC image.[COLOR="Silver"]

Excellent.

hotman
12-14-2010, 01:17 AM
Already checked some time ago, quality is much worse. :(
Seriously? :( Big disappointment.

P.S. And what about Xbox 360 and PS3 versions of Kane & Lynch: Dead Men? Any chance to rip them? PC ver. has low bitrate (~128 kbps) and sampling rate (32kHZ)

juelz
12-14-2010, 06:11 PM
Sorry to ask, but is the gate open?
In your signatur i read it�s open!

Then i have great request.
King Kong!
Since there are all links down for this great music and the awesome music is from Chance Thomas (one of my favourite composers), i ask you if you can rip the streamed files! I believe there are xma or whatever!
Thanks so much, Alphie!

JBTND
12-14-2010, 06:34 PM
there are all links down
Not all as Kataah`s one is still up.

juelz
12-14-2010, 06:41 PM
And where?

JBTND
12-14-2010, 07:20 PM
In his own thread on Gamingforce I believe.

juelz
12-14-2010, 08:32 PM
Since i must pm for the rip and Kataah is not activ anymore on Gamingforce, there�s no possibility to get the rip.
Also a fresh rip isn�t bad for this great music, because what Kataah ripped was only the PC-Version. And to that time xma was not cracked.
But now in 2010 it was cracked, so now for example in the Xbox 360 there�s first better music quality and second different music mixes and additional music!
Also i need for myself the uneditet unlooped music for some reasons! Do you understand now, JBTND?

JBTND
12-14-2010, 09:20 PM
Sorry then, forgot to look in his thread first. You can actually obtain such non-linked rips not only from Kataah himself but since you were content only with uneditet all-platform source from the beginning you don`t really need the link to his rip. You should just not mention any dead links from the beginning because that made me think that you would download already existing rips if there were any. You should just state that you need nothing else than streamed rip of all the platforms to not cause any misunderstandings.

Alpha23
12-15-2010, 01:43 AM
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Alpha23
12-15-2010, 02:36 PM
deleted

OrangeC
12-15-2010, 07:57 PM
I never said you had to rerip the whole game, just the streams. Hell you didn't have to do the segment renaming either. You accepted the request anyway.

Alpha23
12-15-2010, 09:19 PM
deleted

OrangeC
12-15-2010, 09:30 PM
Thats fine with me mate :D

fortune
12-18-2010, 01:57 PM
what's the password

Alpha23
12-18-2010, 03:22 PM
deleted

The Dimensioner
12-19-2010, 03:21 PM
Call me lazy, but I don't feel like I have the time to search through all these pages for an answer. I downloaded your Lego Star Wars rip and was disappointed to see it wasn't mp3 or wav files. What do you do with gcm files?

Solid-Ares
12-19-2010, 05:25 PM
Call me lazy, but I don't feel like I have the time to search through all these pages for an answer. I downloaded your Lego Star Wars rip and was disappointed to see it wasn't mp3 or wav files. What do you do with gcm files?

as it's a so called streamed rip, you MUST either convert it with some special tools (which Apha23 usually provides within the package) or play/convert files through winamp/foobar2000 plugin called VGMstream. (see first page for the info)