InfamousStar
11-28-2014, 09:17 PM

Music by Alexander Brandon, Michiel van den Bos, Dan Gardop�e, and Reeves Gabrels
Remixes by Alexander Brandon, Jimmy Hinson, et al.
Download
Password: SirenMCA
(Both formats contain MP3 tracks of varying quality between 112 and 320 kbps.)
16 bit FLAC
1.54 GB
[MEGA (https://mega.co.nz/#!qtsHFZaZ!eEmDcy4okuDWZEa75H1h2Q7Ajy6fFHV8PHcy9-o9b1o)]
V0 MP3
496.5 MB
[MEGA (https://mega.co.nz/#!S01TlQ5L!wVOTv1xYexNabNz2VeYY6PM0sTcQWORvu-GVSjbEqJY)]
Tracklist
Disc 1 - New York (59:16)
Main Title
Intro Sequence
Training Room
Liberty Island
Liberty Island Conversation
Liberty Island Action
Liberty Island Death
UNATCO
UNATCO Conversation
UNATCO Action
UNATCO Death
Leaving Liberty Island
Battery Park
Battery Park Conversation
Battery Park Action
Battery Park Death
NYC Streets
NYC Conversation
NYC Action
NYC Death
Underworld Tavern
Underworld Tavern Action
Lebedev's Airfield
Airfield Conversation
Airfield Action
Airfield Death
Leaving Lebedev's Airfield
Gunther Hermann Arrests JC
Disc 2 - Hong Kong & New York (68:04)
Majestic 12 Labs
Majestic 12 Conversation
Majestic 12 Action
Majestic 12 Death
Enemy Within (UNATCO Escape)
UNATCO Escape Conversation
UNATCO Escape Action
UNATCO Escape Death
Hong Kong Helipad
Helipad Action
Helipad Death
The Synapse (Hong Kong Streets)
Hong Kong Conversation
Hong Kong Action
Hong Kong Death
Desolation (Hong Kong Canal)
Hong Kong Canal Conversation
Hong Kong Canal Action
Hong Kong Canal Death
Lucky Money Club 1
Lucky Money Club Action 1
Lucky Money Club 2
Lucky Money Club Action 2
VersaLife
VersaLife Conversation
VersaLife Action
VersaLife Death
Leaving Hong Kong
Return to NYC
NYC Return Conversation
NYC Return Action
NYC Return Death
To the Naval Base
Naval Base
Naval Base Conversation
Naval Base Action
Naval Base Death
Disc 3 - Paris, Vandenberg, & Oceanlab (58:22)
Paris Streets
La Porte de l'Enfer 1
La Porte de l'Enfer Action 1
La Porte de l'Enfer 2
La Porte de l'Enfer Action 2
Evading Gunther Hermann
DuClare Ch�teau
Ch�teau Conversation
Ch�teau Action
Ch�teau Death
Paris Cathedral
Paris Cathedral Conversation
Paris Cathedral Action
Paris Cathedral Death
Vandenberg
Vandenberg Conversation
Vandenberg Action
Vandenberg Death
The Nothing (Tunnel)
Tunnel Action
Tunnel Death
Leaving Vandenberg
Nauticus (Oceanlab)
Ocean Conversation
Ocean Action
Ocean Death
Oceanlab Complex
Ocean Complex Conversation
Ocean Complex Action
Ocean Complex Death
Leaving the Oceanlab
Disc 4 - Area 51 & Bonus (59:11)
Begin the End (Bunker)
Bunker Conversation
Bunker Action
Bunker Death
Area 51
Area 51 Conversation
Area 51 Action
Area 51 Death
Dark Age Ending
Helios Ending
Illuminati Ending
The Illuminati
DX Club Mix
Conspiravision
Main Title (Album Version)
UNATCO Conversation (Intro)
UNATCO Conversation (Extended)
Battery Park Conversation (Extended)
Underworld Tavern (Alternate)
Majestic 12 Labs (Unused)
UNATCO Escape (Unused)
Helipad Conversation (Unused)
Naval Base (Unused)
Tunnel Conversation (Unused)
Area 51 (Unused)
Dark Age Ending (Album Version)
Main Title (Conspiracy Version)
Disc 5 - Remixes (61:39)
The God Machine
Distortion HQ
The Search for Ambrosia
Neonature
MachiNation
Sadevakio
Human Soldier
Augmented UNATCO
UNATCO (Jared Burgin Remix)
UNATCO Theme (Vieon Remix)
Siren Synapse
Endless Night
Ma Ch�rie Nicolette
This was my first gamerip, and so I probably made a slew of awful decisions making it. Any constructive criticism would be appreciated.
I made the OSV section of this album primarily using Foobar2000 and its DUMB Module Decoder component. In general, ambient, action, and conversation tracks are looped twice, then fade out for 10 seconds. Death, cutscene, menu, and outro tracks usually aren't looped since they have defined endings, though there are exceptions on both sides. Club action tracks are faded for only 5 seconds since (1) a single loop is under 10 seconds and (2) they're so bad you'll thank me for shortening them.
And now, on to the thanks. I need to thank Zodiacmaster, first of all. Although I ripped the game myself, I found myself constantly referencing Zodiacmaster's rip (Thread 111423) to identify tracks. Without that, I might have actually had to play the game, and what a burden that would have been. Next I thank the developers of DUMB and Foobar2000, and kode54 who put the two together. I couldn't have asked for more than software that can play DX1's music in its native format, loop and fade it automatically, and then save it to FLAC or MP3. There are tons of more obvious people to thank -- the composers themselves to name a few -- and they all have my gratitude.
A final note: there are a few tracks I wasn't able to find in lossless quality. I would appreciate any help finding these or the mythical track Target Acquired by Reeves Gabrels, which was featured in a certain trailer (http://youtu.be/ZpEoLH0cUSw), and was supposedly released online some years ago.