All tracks have been ripped directly from the game, so quality is no longer of any issue as this is the best anyone could get anywhere in ever!
The source files are 48kHz (48000Hz) with a 16bit audio resolution and they are directly, with no processing, tampering or faffing, converted to .FLACs of the same sample rate and bit-depth! Then of course those FLACs are converted to MP3 files of the highest possible quality — They’re all looped once to make a 4-minute length average and have a ~10-second fade-out.
This is the best possible quality rip that will be available, alongside those doing a fantastic job on their own library (Morbidcrab, Repawn, Ungrateful Dead, Twilight One, Scutilla, Rageplay and Mew3) over here! (Thread 182554)
I have spent hours tagging all the files accordingly to make for a top-quality library of music and included the following metadata: Title, Artist, Composer, Album, Album Artist, Track Number, Disc Number, Year, Genre and of course newly made, but very fitting, artwork for all tracks! Also, all tracks are sorted into their own series-specific folders. (Planned new tag data: Original release date; ‘Original Date’)
Metadata, folder structure
The track titles will appear as they do in the games ‘Sound Test’ mode, artists are set to whatever is specified in the game but there are some missing – so I have looked up the original composer of the song and placed him/her/them in!
The track numbers are specific to their folders, not across the entire album (e.g. Mario tracks from 1-62). The disc numbers are specific to each folder too, as if each folder was it’s own disc and part of a set of 24.
The year represents the year this soundtrack was released, the ‘Original Year’ specifies when the song was actually first composed! (e.g. Super Mario 64 Main Theme was composed in 1996). [this is being put together with the FLACs first]
The Album tag start specifically with "Super Smash Bros. for Wii U – Vol." to ensure proper listing of the album volumes on mobile devices and music libraries on players etc. (format idea courtesy of /u/Drezus) instead of haveing "A- Mario" sat at the top of your album folders and "O – Animal Crossing" sat halfway down!
The Album Artist is set to "Super Smash Bros. for Wii U" for easy finding overall.
I wanted to make sure with the artwork was that it remains consistent with the style of the official Smash Bros. website, I also wanted to pay a bit of homage to the games Sound Test itself by including a red series logo instead of white to indicate when you’re listening to a new remix! — this saves cluttering up the tags with ‘[Remix]’ after each track name! — There are also plenty of variations of all the artwork included for you to use according to your own personal taste! (More on the way, courtesy of /u/Drezus)
Now, I want to sincerely thank these reddit users for their highly appreciated help in the comments:
/u/PressXToShaun – provided brilliant artwork and a sleek design for them!
/u/Drezus – presented some much needed formatting ideas!
/u/weegee76 – aided in some artwork organization!
/u/IceBound777 – recognized audio errors!
/u/D1119 – recognized audio errors!
/u/AkoSiMoto – recognized audio errors!
/u/jatenk – presented a good idea for metadata!
/u/LordGamer456 – recognized audio errors!
/u/Nutella_Sandwich – noticed an error in the artist tags!
/u/Regenaration – pointed out tagging errors!
/u/celynwalters – helped identify ripped tracks!
/u/3DCrimson – helped identify ripped tracks!
/u/Batman_the_Dino – made the overall volume issue apparant!
/u/yoloswag5391 – provided Mediafire and GoogleDrive mirrors upon each update!
/u/er-geogeo – provided the initial torrent!
I will provide the raw FLACs for the audiophiles when I’ve completed the operation and also the MP3s (48000Hz, 320Kbps) for each track. Please request any other formats desired here and I will try my best to satisfy!
–DOWNLOADS– (FLAC MULTI-PARTS ARE CURRENTLY UPLOADING)
Album formats:
– Full Wii U Soundtrack — FLAC = 12.7GB, MP3 = 4.56GB
MP3s –> MEGA (https://mega.co.nz/#!exIGyYrS!eaZKnrdaoKNIkLtHU-M1QPqvLxsG-Tck5RaphA1n3pk) | Part 1 (https://mega.co.nz/#!Ol4zlD4R!vRe3BV6567h3JP4sxvAp3nCTLo1AOayqUVJODti Lv5Y), Part 2 (https://mega.co.nz/#!y5xzCBJB!1z802cmixFDuRpbcyOAZVAMJZ3X9EywBvby4jrY q0rI), Part 3 (https://mega.co.nz/#!m84VjAqL!PYFfixn2UtcS2t-sHO3scV40ZrOifRkbcc5rKcvIcbY), Part 4 (https://mega.co.nz/#!6pQzgaYI!3y96N4GxbyR2LJL4salA4WZLzb9-3nUg8RuuVehnQEM), Part 5 (https://mega.co.nz/#!jh4kjKwZ!trHcAjHOcgsodcrRUlRIXHv_QpvWEavccyWUHd8 Bwe0) | Google Drive | Mediafire | Torrent (https://www.mediafire.com/?kkda7qwjpjjnelr) (.torrent file)
FLACs –> Part 1 (https://mega.co.nz/#!SxBBwZJI!y8LnDKrCmQ06oKVSKml0TrPgG34e9lL7oOdQMXI ASyo), Part 2 (https://mega.co.nz/#!etp0VJJb!O4YXW1ZWHaL1I7UEwvxx80uiucbOnLN1NSt0DIe 9Dcw), Part 3 (https://mega.co.nz/#!jhBgiDDB!f8gLn5egecy2lUwbCo2FmVczBQ2uUjB8Mvvpnu3 WBe0), Part 4 (https://mega.co.nz/#!Ptg2hIxB!PHLZEiTt1WFvouqNkzWyMWvlfSFhb-_QGCa9qY_KmSQ), Part 5 (https://mega.co.nz/#!i5YRgJRS!ySvbt_1SNBi6EdV5ioLODOXUH1_HLElRXO7wmtg lO1c), Part 6 (https://mega.co.nz/#!H4wRwQpI!bClHUbXo34l78oEjCisIRXF9zMtTWFBwmcEfV4c o5to), Part 7 (https://mega.co.nz/#!ChJV1b6C!RC6zprpnKEAvVhQlVC3Ojkyz3A829InZrWykwlf A4hQ)
– Wii U Soundtrack (Recycled 64/Melee/Brawl tracks will be seperated)
– Wii U Remix-Only Soundtrack (For those who wish for only the newly-created music for the game)
– Complete Wii U/3DS Soundtrack (Will contain the full Wii U OST and the missing 3DS tracks) [lightly remastered to fit with Wii U clarity] IN-PROGRESS
NOTICE 2: Stand-by for an upload of the Wii Party U song (currently named ‘Theme One’) with the correct name and tags for you to simply drag&drop.
0_____0
Should I have any hope of a torrent? Half a day AT BEST to download this isn’t very thrilling.
Anyway, nice work and thanks for sharing.
WHAT? Love you man.
The game files themselves are 16 bit PCM 48 khz. Thanks for the dedication though, respect!
There is no up-conversion, the sample rate (48kHz) during recording matched the source (also set as PCM). Recording at 24bit instead of 16bit does not cause any degredation of audio quality – not one bit – it just creates a lot of headroom for loudness/quietness and also ensures everything is dead silent when required and crystal clear when loud; ruling out any chance of unwanted noise. In short, it just allows a larger dynamic range.
As I pointed out in the original post, this is a digital recording straight from the game – so whether the files are ripped or recorded using the method I used, they will be of literally identical quality due to the fact that it’s a digital signal, not a lossy analog one.
no offense but now that the game files are available this is near useless.
How is that so?
Just because the files are available does not negate the organization and tagging. As I said above, the quality difference is nil having now heard the proper rips and compared the waveforms directly – I encourage anyone to see for themselves!
Question — will your rip have the songs loop? It’s part of why I havent downloaded others rips yet. Even if not this is duly appreciated.
Has someone uploaded the full soundtrack from them yet?
Question — will your rip have the songs loop? It’s part of why I havent downloaded others rips yet. Even if not this is duly appreciated.
The combo rip will be ready for upload by tomorrow afternoon (UK time) 🙂
I’ve edited every to seamlessly loop once, so they all average around 4:30 in length.
Join me in the torrents. The more the merrier.
I would but I’m impatient to wait for the torrent file.
https://www.mediafire.com/?0in4h34o7tqrs1y [For further proof]
https://www.mediafire.com/?ufq2c1udks8truh
[For direct comparison, your ver is left, game ver is right]
https://www.mediafire.com/?h386csaa0yapegm
[For direct comparison, your ver is right, game ver is left]
There you go and here’s the file, you’re forgetting you’re playing/recording this on an inferior piece of hardware as compared to playing the raw file on something more powerful and with better audio specs, ORRR MAYBE- JUST MAYBE- POSSIBLY- CERTAINLY- BY CHANCE- you know… you may just be suffering from the Placebo Effect- either that or I’m completely wrong and you just equalized the audio, HMMMM?
[CENTER]I could upload more waves and comparison if you want, you could even upload a .flac for me to test it out against a file here- maybe you’re right on the 24-bit part, who knows!

https://www.mediafire.com/?0in4h34o7tqrs1y [For further proof]
https://www.mediafire.com/?ufq2c1udks8truh
[For direct comparison, your ver is left, game ver is right]
https://www.mediafire.com/?h386csaa0yapegm
[For direct comparison, your ver is right, game ver is left]
There you go and here’s the file, you’re forgetting you’re playing/recording this on an inferior piece of hardware as compared to playing the raw file on something more powerful and with better audio specs, ORRR MAYBE- JUST MAYBE- POSSIBLY- CERTAINLY- BY CHANCE- you know… you may just be suffering from the Placebo Effect- either that or I’m completely wrong and you just equalized the audio, HMMMM?
[CENTER]I could upload more waves and comparison if you want, you could even upload a .flac for me to test it out against a file here- maybe you’re right on the 24-bit part, who knows!
The fact that I recorded a 16bit source in 24bit is sole reason why my files are slightly quieter. Though if I lower your file by 1dB and line it up…
Image comparison (I can’t seem to attach images to my post) ()
My file is above, yours below – both showing their left and right channels obviously.
They’re identical to me, there are some very slight detail differences but having gone over them multiple times, there is no audible difference when it comes to clarity. The only major, visual difference is the fade-out at the end.
I completely understand though, as an audiophile myself, having the raw file from the discs data itself is just much more reassuring of quality than a direct recording of it — though when directly compared, I honestly can not hear one shred of a difference.
The quality is best and consistent, and the files are very well-tagged and organized. I also love the album covers.
For someone who is able to provide a quality rip for a soundtrack as huge as this one all by himself, this is very commendable.
Thank you for all your effort, dedication, and hardwork. More power to you.
fuck me sideways.. can’t wait to listen to all these tracks lol
I can’t wait to flac release. \(^o^)
How long is the duration of the entire soundtrack?
fuck me sideways.. can’t wait to listen to all these tracks lol
I feel the same way.
He’s also on Reddit, too. Hahaha 🙂
Super Smash Bros. for Wii U Soundtrack Rip (In-Progress) : smashbros (http://www.reddit.com/r/smashbros/comments/2o2rka/super_smash_bros_for_wii_u_soundtrack_rip/)
Thanks!
"currently" 27h 53min 53sec
To me, the Wii Party U song sounds like the menu select theme at first, but then it doesn’t. https://www.youtube.com/watch?v=73QsCwBTKdQ
But it is definitely from Wii Party U.
And like Plusy said, the IKI file is the main theme to Freakyforms: Your Creations, Alive. I had originally posted this to your reddit thread as soon as you asked,
but my posts never showed up for some reason 🙁
I completely understand though, as an audiophile myself, having the raw file from the discs data itself is just much more reassuring of quality than a direct recording of it — though when directly compared, I honestly can not hear one shred of a difference.
I must have bat ears then, you keep milking that thesis
http://tcovg.aftervision.com/duck_hunt_dog_laughing.gif
24 bit doesn’t do much if it wasn’t mixed to begin with, maybe a recording changes this, now- raise your volume and see if they match in clarity- lowering it to match defeats the purpose of this since that’s how the volume natively was inside the game, but if they do match then I will take your stance and not laugh at your overkill, nice tagging though- be honest with me, are you just standing by your opinion because you don’t want a restart? If that’s true then I can respect that knowing how infuriating a redo must be
I, for one, appreciate the immense amount of work that went into manually ripping AND tagging such a massive volume of tracks. That shit’s very time-consuming. I’ll probably use this as my keeper copy given how nicely tagged it is.
I’ve mentioned that and agreed, It /IS/ indeed very time consuming, especially when having everything neat and accurate, starting over would be extremely tedious- so that’s probably why he’s keeping it.
I want the very best quality, as an audiophile- I must obtain the highest quality that there is and ever will exist, there are people naive enough to waste bandwidth and memory and quite frankly, I’m wasting my time on them as well. I could care less at this point- because the only person they are fooling are themselves.
I’ll leave this thread be and focus on our own project now, goodbye, Pseudo-Philes!
Roynerer comments on Super Smash Bros. for Wii U Soundtrack Rip (In-Progress) (http://www.reddit.com/r/smashbros/comments/2o2rka/super_smash_bros_for_wii_u_soundtrack_rip/cmw4cmk)
I dont have a reddit account, but does that mean that he has a gamerip and not a line-in rip? If so, then I cant wait for the redone version
I want the very best quality, as an audiophile- I must obtain the highest quality that there is and ever will exist, there are people naive enough to waste bandwidth and memory and quite frankly, I’m wasting my time on them as well. I could care less at this point- because the only person they are fooling are themselves.
I’ll leave this thread be and focus on our own project now, goodbye, Pseudo-Philes!
There’s no need to be rude and call people names. It’s just video game music. Provided to you for free, in fact. Chill out. Seek out the kind of rip that you want and be happy.
———- Post added at 11:07 PM ———- Previous post was at 11:03 PM ———-
Roynerer comments on Super Smash Bros. for Wii U Soundtrack Rip (In-Progress) (http://www.reddit.com/r/smashbros/comments/2o2rka/super_smash_bros_for_wii_u_soundtrack_rip/cmvgijy)
Roynerer comments on Super Smash Bros. for Wii U Soundtrack Rip (In-Progress) (http://www.reddit.com/r/smashbros/comments/2o2rka/super_smash_bros_for_wii_u_soundtrack_rip/cmw4cmk)
I dont have a reddit account, but does that mean that he has a gamerip and not a line-in rip?
Oh nice, well then now everyone can be happy. I’m really glad that someone commented mentioning how the tagging affects Google Music, because that’s what I use for most of my listening. That’s gonna save a lot of people a lot of time.
I can’t wait to flac release. \(^o^)
How long is the duration of the entire soundtrack?
How many tracks though?
there are 532 tracks in the filerip
there are 532 tracks in the filerip
Huh? I see 474 Tracks. �.o
That’s because people are confused, there are two rips of the game. This one here in 24bit 48 khz, very nicely recorded via digital console output. And then there is the filerip that takes the recently dumped game files and converts them straight to flac. The filerip has songs not available ingame right now so it has more songs, and fanfares than the sound test states.
MP3 version of the wii u gamerip is out!!
EDIT: 20 GB FLAC and combined 3ds/wiiu ost in progress

Thanks to the efforts of crediar, I’ve obtained his complete rip of the games audio.
I also, thankfully, didn’t have to re-tag the whole lot as I found a way to save my complete tags and import them onto the new files! Though I did have to manually match up the actual file names with my earlier ones.
My library of the soundtrack contains 506 tracks – simply because I removed exact duplicates like the victory themes (Mario, Luigi, Peach etc. — renamed Mario’s to ‘Mario Bros.’) and a couple songs, to clean it all up a bit. I am of course a bit gutted that my 14 hours of recording the audio is kind of wasted, though it’s not all bad as I have all the tag data and covers all ready to go! Plus, it keeps audio quality consistent to have everything from the same source instead of simply dropping in what I didn’t have before, ha!
So, everything is tagged and presented just like my previous lot (with a few updates) but with the addition of the brilliant quality of the direct rip!
https://mega.co.nz/#!exIGyYrS!eaZKnrdaoKNIkLtHU-M1QPqvLxsG-Tck5RaphA1n3pk
MP3 version of the wii u gamerip is out!!
EDIT: 20 GB FLAC and combined 3ds/wiiu ost in progress
Thanks for posting it here man! Also, the FLAC size has dropped to 11.8GB 🙂 happy days!
The quality that previous poster was referring to was the optical recordings, those are now gone anyway. The files used now are the directly ripped files from the game, this quality is literally the best possible you could get – as well as the previous poster.
Me and the ‘previous poster’ are now using the same source material, the library of music will just be organized differently!
———- Post added at 08:09 PM ———- Previous post was at 07:26 PM ———-
MP3 TORRENT NOW AVAILABLE
Are you aware they won’t be renamed in any way? You’ll get the raw filenames, I’ll set it up for you tomorrow if that’s alright (pretty late here)
Although I might be able to find the time now
———- Post added at 09:27 PM ———- Previous post was at 09:20 PM ———-
FLAC DOWNLOAD NOW AVAILABLE (Multi-part .rar files) [see original post]
/s
Roy, can you NOT compress the torrent? AFAIK compression doesn’t do much on music, and you can listen some tracks while downloading. Thanks for even giving this option, my shiternet appreciate it.
Thanks for the torrent though!
Thanks for the torrent though!
You’re in the old thread :p
Mega isn’t down, go here (Thread 183369)
Download the FLAC (the torrent is probably the fastest way) and encode it to MP3 with the latest version of Lame. I mostly use foobar2000 to encode songs.
You’re in the old thread :p
Mega isn’t down, go here (Thread 183369)
Might be why the links in this thread are down. ;J
Bump?
Anyway or anywhere else I can download them? Or even a torrent?
Thanks in advance, and thanks for this. 🙂