
Track list1. OP (1:32)
2. Track 01 (5:40)
3. Track 02 (5:52)
4. Track 03 (5:57)
5. Track 04 (7:32)
6. Track 05 (6:45)
7. Track 06 (0:11)
8. Track 07 (0:10)
9. Track 08 (0:10)
10. Track 09 (0:11)
11. Track 10 (6:08)
12. Track 11 (5:59)
13. Track 12 (6:13)
14. Track 13 (6:08)
15. Track 14 (6:11)
16. Track 15 (6:09)
17. Track 16 (4:25)
18. Track 17 (5:18)
19. Track 18 (4:21)
20. Track 19 (4:15)
21. Track 20 (3:16)
22. Track 21 (4:52)
23. Track 22 (4:41)
24. Track 23 (4:59)
25. Track 24 (5:13)
26. Track 25 (5:06)
27. Track 26 (4:49)
28. Track 27 (4:18)
29. Track 28 (5:31)
30. Track 29 (4:56)
31. Track 30 (4:31)
32. Track 31 (5:24)
33. Track 32 (5:31)
34. Track 33 (5:57)
35. Track 34 (6:07)
36. Track 35 (4:16)
37. Track 36 (5:21)
38. Track 37 (3:20)
39. Track 38 (2:54)
40. Track 39 (2:42)
41. Track 40 (2:07)
42. Track 41 (2:05)
43. Track 42 (2:04)
44. Track 43 (2:06)
45. Track 44 (2:08)
46. Track 45 (2:08)
47. Track 46 (1:27)
48. Track 47 (1:49)
49. Track 48 (2:09)
50. Track 49 (1:57)
51. Track 50 (2:03)
52. Track 51 (1:54)
53. Track 52 (2:00)
54. Track 53 (2:11)
55. Track 54 (2:03)
56. Track 55 (1:30)
Total time: 03:34:32
Thanks goes out to Schmurtz for wxRipper, HCS for VGM Toolbox, Soneek for his HCA file cutter plugin and the anonymous person who created the HCA decoder.
5% recovery record added to the archives.
Password is:
Special thanks goes out to Andrees for giving me the HCA files from the Japanese release of the game.
EDIT: Rip is now v2.0 which includes the Japanese score.
==================================
DOWNLOAD
==================================
FLAC
[url=https://mega.co.nz/#!WRtykLZS!tmndmdgiUl8M5cAkmldFW_AvMKl1Y46rTVr0tkO qwT4]Part 1 (]Super Saiyan God[/URL)
Part 2 (https://mega.co.nz/#!LRd3WKDC!4RZxA8tjTqBpB8jrAf8PqmrKCbaaOprSVoKQzyk ntwo)
Part 3 (https://mega.co.nz/#!fAFGmbKR!xtWAelKCRFuFFvvf1cNeiclgfKb7ewmz_zWqKH6 aXuQ)
Part 4 (https://mega.co.nz/#!mYtkWByT!mzbgF5eT95lxDwm46GWwTRc0lZNUkU7QNgHvfOB aHtg)
Part 5 (https://mega.co.nz/#!aMNwkCRJ!K2ezCtcq7ntCi42nYqpFKaBc3xzwjRA0GB_mNHh Z-9s)
Part 6 (https://mega.co.nz/#!zM82QAKS!isjod3NTLzjlcnyfLBS4OViwCG8e45O0xRdX6Jp 2AWA)
Part 7 (https://mega.co.nz/#!Od9ClD7D!MpPq3VvJpODRWILTKck3fUiK5CUazRyefezFgPz WWEA)
Part 8 (https://mega.co.nz/#!mR9BWK5a!_YCj3cP9ZX3D6Q1r25jPipeaqol9CGJAxPY2q3U Ib-U)
Part 9 (https://mega.co.nz/#!DNMBzRpQ!KiHnsW8DHC3sU27DhWZ9Ah7A9YvX8iDbJPNM0p9 Hcfk)
Can you please specify what you mean by this? Are you saying that there is a decoder, but it doesn’t work very well?
But a newer variant/updated version of the HCA codec is being used more recent games such as Dragon Ball Z:Battle Of Z and Dragon’s Crown are at this time currently not able to be decoded AFAIK.
Enjoy 🙂
I remember downloading an old rip and it didn’t have any Kikuchi tracks although it was titled like such.
Kikuchi didn’t work on this game at all. At least as far as I know. The japanese version might have a different score entirely as we’ve seen in previous games throughout the franchise.
Battle of Z (at least the US version, again I’m not sure about the japanese release) was composed and arranged by: Toshiyuki Kishi, Takao Nagatani & Hisao Sasaki.
Be sure to look at the readme 🙂
The only thing I had was the old hca2wav 0.2
Still, if I were to provide you the Jap version’s files would you add those tracks to the rip?
The tenkaichi games had their own separate soundtracks. The "Sparking!" games had the Japanese OST. "Budokai Tenkaichi" had the international score.
The Raging Blast games did have both the Japanese and international scores in any region of the game’s files as did Ultimate Tenkaichi. Although I would like a new copy of Raging Blast 2 to get a better quality rip of the budokai tenkaichi score.
Maybe PAL versions of the games have both japanese and international.
The western versions of Tenkaichi and Raging Blast games had International music only with no way of selecting the Japanese (Kikuchi) music.
The Japanese music was however locked inside the game’s files.
Next time please do your research instead of blatantly talking crap about things you have no knowledge of.
I wouldn’t need the rips of the Sparking! games if the Japanese score was included in any of the Budokai Tenkaichi game files I ripped. But the fun doesn’t stop here 😉
I went back and got Dragon Ball Z: Battle Of Z again and had a look through the game’s files. The total file size of the game being 2.13GB and its Game ID is BLES01941 which is the European game ID and here is what I found:
Inside the stream folder we see a EN and also a JA folder. "Oh no, I thought to myself… Am I wrong? Do I really not know anything that I’m talking about? Did I neglect to rip the Japanese score as you claim?" Let’s investigate further…
Checking inside the EN folder I find the .AWB archive that contains music, bgm_streamfiles.awb
So I fired up Hex Workshop and did a scan for the HCA file header to check how many HCA audio files are inside the bgm_streamfiles.awb archive and here’s what I found.
36 instances of the HCA file header being found. Which is exactly the same amount of "Track xx" files my rip has.
Okay, at this point all I’ve proven is that I’ve ripped the international score.
So I go back to the JA folder and there’s ANOTHER bgm_streamfiles.awb. I resign that I am completely wrong, swallow my pride and and drag and drop the archive onto Hex Workshop so I can add it to my rip and apologize to you.
I do a scan for the HCA header and here’s what came up…
Nothing. The archive is 1KB in file size. It’s nothing but blank data, a place holder which was put in for any release outside of Japan. Dragon Ball Z: Battle Of Z does not contain any of the Japanese musical score from Kikuchi outside of Japan. It does have the japanese voice cast however.
Remember, this is from the European release which is bigger in file size than the Japanese and USA release with both of those being 1.9GB in file size for the USA release (https://store.sonyentertainmentnetwork.com/#!/en-us/games/dragon-ball-z-battle-of-z/cid=UP0700-NPUB31322_00-HDDBOOTPRODUCT01) and 2.0GB in file size for the Japanese release (https://store.sonyentertainmentnetwork.com/#!/ja-jp/%E3%82%B2%E3%83%BC%E3%83%A0/%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3%E3%83%9C%E3%8 3%BC%E3%83%ABz-battle-of-z/cid=JP0700-NPJB00448_00-HDDBOOTPRODUCT01) according to respective PSN stores.
I don’t mind being told I missed something in a rip. I will gladly go back to check and even fix just to make one person happy (http://forums.ffshrine.org/f72/%5Bgame%5D-sly-cooper-thieves-time-various-artists-138937/#post2420925) but what I do take offense to here is the attitude that I have no idea what I’m talking about.
That all being said however…
If you’re still willing, I’d like the files from the japanese release of Battle of Z so I can add them to the rip 😀
Additional edit for clarification:
The western versions of Tenkaichi and Raging Blast games had International music only with no way of selecting the Japanese (Kikuchi) music. The Japanese music was however locked inside the game’s files.
Yes, for the Raging Blast games and Ultimate Tenkaichi this is accurate. Both international and the Japanese music were in the game’s files as my rips reflect this. I did not mean that you could select the Japanese score if you were outside Japan for these games. I meant that regardless of region, the games had both scores in their files.
However, it is not true for any of the Budokai Tenkaichi games, nor is it for Battle Of Z as shown.
I merely ASKED you a question if you’re sure that you haven’t missed the synthesized Kikuchi music since it’s present in the Japanese release.
I called you wrong on Tenkaichi games simply because you are, IN FACT, WRONG when it comes to them not including Japanese music inside the files.
There’s 0 need to get the Sparking versions to rip it, the EU and US versions include all the music for International and Japanese.
And I’m afraid I have to prove it to you regarding Tenkaichi games (seeing as evidence is everything), I don’t have Tenkaichi 1 or 3 on hand right now, but I’ll use Tenkaichi 2 to prove my point.
Here you go, Tenkaichi 2 (known as Sparking Neo in Japan), US version:
I am not insulting you or being rude, I am simply pointing out that you are wrong and if you can’t accept that fact then there’s nothing I can do about that.
I’ll update my post in an hour as soon as I have Tenkaichi 3 to prove that it also has Jap music.
Wow, that could saved a lot of confusion if I just stated the console I got it from in the first place.
I’m getting the music for Tenkaichi 2 atm to see if it’s better quality than the PS2 version’s files and if so, will update that rip to use the Wii version’s audio instead.
It seems Tenkaichi 3 uses ADX so it’s probably the exact same as the PS2 version.
Anyway, would you be so generous to send me those links from the japanese release of Battle of Z? 🙂
As for Wii version quality, I think it’s about the same as PS2. 24000Hz too.
But there’s not much else of a difference between the two of them though.
V2.0 is now live!
Enjoy 🙂