It’s using the same trick as my SMG1 and SMG2 rip where you alter the game disc and mute all sound fx.
And since Luigi’s Mansion is a relatively short game, it only took me 2 days to record and remaster.
I made some mistakes with muting the sounds and not all sounds were muted, so it took some
remastering after all(still the opposite was luckily not the case where I muted instruments). I could have fixed it, but it already cost me 2-3 dvd’s before I made a successful
burn.
edit: someone called Furry Bob ripped the tracks played directly from disc. Upside is you don’t need tricks or editing to get intro playing without SFX. Downside of his ripping method it’s impossible to get dynamic songs to play properly, so I decided to merge his work and my work in a better soundtrack of the game.
Total play length: 1:22:17
mediafire link (http://www.mediafire.com/?cg8zgzezeiccc)
# Title Length
1 Nintendo 0:01:00
2 Title 0:23:00
3 Menu 0:43:00
4 Pikmin Movie 2:03:00
5 Opening Movie 0:48:00
6 Luigi’s Entrance 0:17:00
7 First Key Appears 0:23:00
8 Get Key 0:01:00
9 Luigi Meets E. Gadd 1:05:00
10 E. Gadd’s Lab 1:39:00
11 Controls 4:14:00
12 Training 2:38:00
13 End of Training 0:00:00
14 Training Result 0:32:00
15 Gallery 1:16:00
16 Luigi Leaves E. Gadd’s Lab 0:18:00
17 Toad’s Theme 1:01:00
18 Found Another Toad 0:01:00
19 Mansion (Dark Hallway) 1:46:00
20 First Ghosts 0:29:00
21 Mansion (Luigi Humming High Health) 1:46:00
22 Mansion (Luigi Humming Medium Health) 2:02:00
23 Mansion (Luigi Humming Low Health) 2:04:00
24 Catching Ghosts 1:26:00
25 Cleared Room 0:03:00
26 Mansion (Lighted Room) 2:01:00
27 Mansion (Dark Room) 0:15:00
28 Gameboy Horror Warp 0:08:00
29 Mansion (Exterior) 1:46:00
30 Gameboy Horror Call 0:39:00
31 Gameboy Horror Theme 1:35:00
32 Catch Portrait Ghost 0:50:00
33 Shrink Shroom Appears 0:01:00
34 Shrink Shroom Touched 0:03:00
35 Back to Normal Size 0:01:00
36 Chauncey’s Door 0:07:00
37 Chauncey’s Room 1:13:00
38 Let’s Play 1:07:00
39 Danger 0:27:00
40 Chauncey Battle Intro 0:32:00
41 Chauncey Battle 1:49:00
42 Catching Chauncey 1:35:00
43 Area Boss Defeated 1:12:00
44 Get Boss Key 0:03:00
45 Ghost Portrificationizer Room 0:41:00
46 Portrificationizing the Potrait Ghosts 0:48:00
47 Caught Portrait Ghosts Overview 0:57:00
48 Boss Door Unlocked 0:04:00
49 Mansion (Melody Pianissima) 1:35:00
50 Solve Puzzle 0:01:00
51 Dancing Shy Guy Ghosts 0:43:00
52 Floating Whirlindas 1:04:00
53 Secret Revealed 0:09:00
54 Boos Escape 0:22:00
55 Catching Boo 0:49:00
56 Grab Mario’s Item 0:02:00
57 Talking with Ghosts 0:41:00
58 Super Mario Bros. Theme 2:33:00
59 Melody Pianissima – Water Theme 0:12:00
60 Melody Pianissima – Super Mario Bros. 3 Theme 0:10:00
61 Melody Pianissima Battle 1:01:00
62 Bogmire Intro 0:38:00
63 Bogmire Battle 1:36:00
64 Catching Bogmire 1:34:00
65 Mario’s Painting 0:24:00
66 Mini-Game 0:50:00
67 Mini-Game Failure 0:02:00
68 The Fake Door in the Astral Hall 0:02:00
69 Astral Hall Ambush 0:07:00
70 Observatory Appears 0:13:00
71 Observatory 2:56:00
72 Shooting the Moon 0:13:00
73 Mysterious Powers of the Boo 0:30:00
74 Warped back by Boos 0:02:00
75 Boolossus Intro 0:35:00
76 Boolossus Battle 1:18:00
77 Boolossus Split 1:18:00
78 Talking with King Boo 0:44:00
79 Left Clockwork 0:15:00
80 Right Clockwork 0:30:00
81 Peggy Sue Appears 0:13:00
82 King Boo’s Theme 0:33:00
83 Luigi Sucked into Painting 0:20:00
84 King Boo Battle 2:36:00
85 Catching King Boo 2:43:00
86 Luigi Recovers Mario’s Painting 0:13:00
87 Mario Back To Normal – Part 1 0:32:00
88 Mario Back To Normal – Part 2 0:28:00
89 Staff Credits 2:21:00
90 Ranking A 0:12:00
91 Ranking B-G 0:13:00
92 Ranking H 0:13:00
93 Game Over 0:06:00
94 Bogmire Cutscene (Unused) 0:05:00
95 Drumbeat (Unused) 0:03:00
96 Luigi’s Mansion (Beta) 1:53:00
97 Mario Fanfare (Unused) 0:02:00
98 Mario’s Painting (Alternate) 0:12:00
99 Space Room (Unused) 0:17:00
100 Totaka’s Song (Melody Pianissima) 0:14:00
101 Total Score (Unused) 0:03:00
You have my thanks, slippyToad.
Erm, can you take a look at "Mansion (Dark Hallway)"? A good portion of the dark strings are missing in the song, making it sound really… off. I don’t know if it’s from you disabling certain sounds, or just a recording error, or what, but the song seems off.the only thing I thought was missing was Luigi’s humming. I should take another look. It is at least one of the easiest track to re-record since it’s so heavily used in-game.
I think this will help you:
http://www.brawlcustommusic.com/temporarycrap/wScene_16.aw
After comparing your rip to someone’s recording on YouTube (http://www.youtube.com/watch?v=Gr4FdprPhCo), the strings cutting out is incredibly noticeable. I can’t figure out why- there doesn’t appear to be any set notes that didn’t get ripped- randomly, some strings cut out, even if one note that was supposed to be played was played earlier in the song.
http://www.brawlcustommusic.com/temporarycrap/darkhallway.mp3
Am I just worried over nothing, or is it something I caught?
Anyhow, I can’t thank you enough.
I can’t tell you how many "Soundtracks" of this game I have downloaded in the past that have the Pause Menu tone play at the beginning of nearly every track.
& all the time spent to test/try & work the music.
i give you a Big ThankYou man.
now i am dling it to listen.
😉
if that was possible it was ripped before.
I’ll rerip Dark Hallway and the Melody Pianissima versions of Dark Hallway. Once the SFX are turned off you can clearly hear that the Melody Pianissima version is completely non-sync with the Dark Hallway. In-game I never noticed 🙂
And for the gameboy horror theme and the catching ghost i had to do some remastering. The catching ghost is a combination of 2 recordings mixed so the notes you hear when catching a ghost are heard in the first second, while the rest is the recording when pausing the game(since the pause tone was not muted sadly).
The gameboy horror theme is a combination of catching a boo and saving the game afterwards and E. Gadd noticing about the next coming danger referring to the first portrait ghosts you will catch. Luigi turning on the Gameboy Horror was one of the SFX i accidentally marked as an instrument.
So as you hear, it was not a perfect mute of all SFX
I should also mention that I think you missed a track. If you go up to Boolossus before having captured 20 Boos, you’ll encounter a small Boo and talk to him, then he’ll send you back to the Foyer, similar to King Boo. A track plays here and it’s actually a longer version of the beginning of "Talking with King Boo."
http://www.brawlcustommusic.com/temporarycrap/wScene_16.aw
like i said, i don’t need the raw .aw files, because i already have them. Unless you want to point me out that wScene16.aw is the one with seagull sounds that i missed(I did remove the sea sounds from it).
Muting individual sounds in a single archive is really hard to do, since all I have is a program called dumpaw.exe found on hcs64 that rips 9 potential sounds i can listen to. Then i have to found in these 9 files the invidual sound, calculate the offset in the aw and then zero it out.
Luigi’s mansion’s .aw files are less organized, but luckily the wind waker sfx extractor works on it.
I appreciate your work! Can’t wait for the redos of the Dark Hallway themes.
I should also mention that I think you missed a track. If you go up to Boolossus before having captured 20 Boos, you’ll encounter a small Boo and talk to him, then he’ll send you back to the Foyer, similar to King Boo. A track plays here and it’s actually a longer version of the beginning of "Talking with King Boo."ok, i never noticed that there was a need to have a certain amount of boos to fight boolossus. That’s annoying. I have to restart the game until 3/4 of the game again for this track.
Thanks for doing this! So, does the first post of the topic contain the final version? Also, could you rip Pikmin 2 after Sunshine (which would be awesome!)? (It never really recieved a full rip, I’m afraid.) Thanks!I can remember someone did a pikmin 2 rip before(someone called joewiewel or something) with all songs. I might have the mp3’s of that rip around. I still have a few fixes of the luigi’s mansion people mentioned to me.
You have my thanks, slippyToad.
Diddo!!!
Hey, sT, I was wondering if you can do the voiceover of Mario when he yelled in the backyard sounding like, "Hey Luigi, what’s the hold up?!"
If you can’t then let it be. 😀
EDIT: I swear to God, Gameboy Horror Call is going to be my new ringtone!!!
About the joeweiwel Pikmin 2 rip, I downloaded it and it isn’t complete. There still are more variations of the music to be ripped. I would love it if you made Pikmin 2 your project after Sunshine because that game hasn’t been fully ripped (all of the variations: normal, near an enemy, treasure carrying; normal night, near an enemy night, treasure carrying night)
What do you mean raw .aw files? Did you even look at that file? Insert that into the ISO and you should be good to go.
thx it worked, you muted more than i did on wScene16.aw, so I’m worried some instruments were muted too, but I tried your file and it seems to not have muted too much.
SMS rip is near completion and I’ll reupload Luigi’s Mansion soon with the fixed and missing tracks.
Changes:
major changes:
Added Talking to a Toad the first time fanfare
Mansion (Dark Hallway) all instruments are playing now
Mansion (Melody Pianissima) no longer plays the Mansion (Dark Hallway) with it, but only the piano.
Added Mansion (Luigi Humming, High Health)
Added Mansion (Luigi Humming, Average Health)
Added Mansion (Luigi Humming, Low Health)
Added Mysterious Power of the Boos (track you hear when you try to enter the balcony with less than 20 boos)
Added Grab Mario’s Item (Ripped from AW)
small fixes
Solve Mystery (Ripped from AW, instead of recording it line-in)
Mansion (Dark Room)
King Boo’s Theme
Why not upload it to Sendspace?
Changes:
major changes:
Added Talking to a Toad the first time fanfare
Mansion (Dark Hallway) all instruments are playing now
Mansion (Melody Pianissima) no longer plays the Mansion (Dark Hallway) with it, but only the piano.
Added Mansion (Luigi Humming, High Health)
Added Mansion (Luigi Humming, Average Health)
Added Mansion (Luigi Humming, Low Health)
Added Mysterious Power of the Boos (track you hear when you try to enter the balcony with less than 20 boos)
Added Grab Mario’s Item (Ripped from AW)
small fixes
Solve Mystery (Ripped from AW, instead of recording it line-in)
Mansion (Dark Room)
King Boo’s Theme
Thanks again Slippytoad! perfect
Why not upload it to Sendspace?
sent to rapidshare and maybe sendspace in the future. I try to fix my mediafire account. It seems to be my computer(all browsers are effected) and I know the uploader they use is adobe flash, so I hope I can fix it by reinstalling adobe flash.
i just reinstalled flash and mediafire is working again. And if you check the mediafire map now, you’ll see 2 rar files called flac1.rar and flac2.rar
Also, in ‘Catching Ghosts’ and ‘Catch Portrait Ghost’, could you fix the ‘HP draining’ sound in the first few seconds of the song, as well as the coin sounds in ‘Shrink Shroom Touched’? On a better note, the Boo Finder sound in the beginning of ‘Catching Boo’ is spot on to the tune of the song! Thanks!
EDIT: Also, could you take out the "button pressing sound" in the gameboy horror track? Thanks!
Download Super Mario Sunshine.zip from Sendspace.com – send big files the easy way (http://www.sendspace.com/file/ff7voz)
58 Super Mario Bros. Theme 2:33:00
You can exclude the drums, ’cause they are too monotonous…
Again, if you can’t, let it (or them) be.
Also, in ‘Catching Ghosts’ and ‘Catch Portrait Ghost’, could you fix the ‘HP draining’ sound in the first few seconds of the song, as well as the coin sounds in ‘Shrink Shroom Touched’? On a better note, the Boo Finder sound in the beginning of ‘Catching Boo’ is spot on to the tune of the song! Thanks!
EDIT: Also, could you take out the "button pressing sound" in the gameboy horror track? Thanks!
I wouldn’t have to re-record them, since I have the song’s loop points. Problem is of the dark hallway tracks that the song constantly loops and I’m not sure where the exact song starts. Maybe I should check the nintendo selection volume cd’s to get it right.
as for the other requests, I was not planning to change them in short term
as for the other requests, I was not planning to change them in short term
The first time you enter a room, it should start at the beginning like this:
http://www.brawlcustommusic.com/temporarycrap/darkhallway.mp3
Download Super Mario Sunshine.zip from Sendspace.com – send big files the easy way (http://www.sendspace.com/file/ff7voz)
worth downloading? (ie. is it sfx free?)
Thank you for an amazing upload of Luigi’s Mansion.
Back on topic: I thought someone already noted this and I don’t want to be nuisance, but it seems you missed atleast 2 tracks right after the Staff Credits. It seems you only did 1 of the 3 bgm that pops up when showing the rebuild mansion. Depending on how many G’s you collected throughout the game, the rebuild mansion graded from F to A.
F accompanied by the simplistic, yet very humorious (I love this one the most); E to B by the moderate (wich you did, so I can’t complain) and A by the bold, yet grand music (makes you feel like you accomplished quite a feat).
Back on topic: I thought someone already noted this and I don’t want to be nuisance, but it seems you missed atleast 2 tracks right after the Staff Credits. It seems you only did 1 of the 3 bgm that pops up when showing the rebuild mansion. Depending on how many G’s you collected throughout the game, the rebuild mansion graded from F to A.
F accompanied by the simplistic, yet very humorious (I love this one the most); E to B by the moderate (wich you did, so I can’t complain) and A by the bold, yet grand music (makes you feel like you accomplished quite a feat).
Well there were more minor issues with it, besides the 2 missing tracks that needs me to play the game quite good(Getting a F ranking is in fact harder than getting an A ranking). Also some people wanted to hear Luigi’s talking in the game credits song too. I haven’t had any plans to fix these in short term. Maybe if I feel interested to do them, I’ll do them.
Lol, patience is the key to actually do the "Epic Fail" on purpose when I’ve done it. Staying away from bills like they’re a plague was a bloody hell task, ‘cuase they are the many that sticks with ya permanently, but it’s doable (well, rarely).
Also some people wanted to hear Luigi’s talking in the game credits song too.
Say what? Can’t they find that version up on the site itself? I know it’s still there… And actually it’s Luigi and Mario talking.
Ironicly, I wish Splashman did it (what you have done here) with the credit song of NSMBW, but I didn’t bother asking, betting he’s long putting that behind him and never look back…
Edit, for those whose to lazy to search for it or don’t know where to look, here’s the Link (http://gh.ffshrine.org/song/962/65)! ;p
Back on topic: I thought someone already noted this and I don’t want to be nuisance, but it seems you missed atleast 2 tracks right after the Staff Credits. It seems you only did 1 of the 3 bgm that pops up when showing the rebuild mansion. Depending on how many G’s you collected throughout the game, the rebuild mansion graded from F to A.
F accompanied by the simplistic, yet very humorious (I love this one the most); E to B by the moderate (wich you did, so I can’t complain) and A by the bold, yet grand music (makes you feel like you accomplished quite a feat).
I spose if your realy desperate for the tracks you could allways rip them from a youtube vid, i’m allmost sure vids of the H rank and A rank results are on their
Who?
Upside is you don’t need tricks or editing to get intro playing without SFX. Downside of his ripping method it’s impossible to get dynamic songs to play properly, so I decided to merge his work and my work in a better soundtrack of the game.
Are you sure you know how my ripping method works?
That is the plan, right? (As with Super Mario Sunshine, I believe)
And no, I don’t think you are aware of how his ripping method works, and to be honest, neither am I…. for the sake of it, FB, would you mind explaining?
I read in another topic for the Pokemon rip you did (Colosseum?), that you included a batch file that would create perfectly looping BRSTMs. How, may I ask, is this done?
EDIT: Would I be right in assuming that sequenced files should also contain some form of looping info? Including USF, SPC, and even GBS? IMO, they have to have something that tells them which part to loop and when to loop right? Otherwise, how, for example in Super Mario 64, does the game know not to include the intro in Bob-omb Battlefield? Or how does it know to loop the Hazy Maze Cave theme from about 0:37, and not from the beginning?
They’ve been tagged for a while. They just weren’t uploaded to that folder.
That is the plan, right? (As with Super Mario Sunshine, I believe)
Yes
And no, I don’t think you are aware of how his ripping method works, and to be honest, neither am I…. for the sake of it, FB, would you mind explaining?
For Luigi’s Mansion I made every song play at the file select screen one by one.
For some of the dynamic tracks, you can just mute the sfx and go in game. For others, you have to actually edit the bms sequences.
I read in another topic for the Pokemon rip you did (Colosseum?), that you included a batch file that would create perfectly looping BRSTMs. How, may I ask, is this done?
1. Rip tracks
2. Get loop points
3. Time FLACs so that they loop twice and fade
4. Include brstm creator and batch files that contain the loop point information.
EDIT: Would I be right in assuming that sequenced files should also contain some form of looping info? Including USF, SPC, and even GBS? IMO, they have to have something that tells them which part to loop and when to loop right? Otherwise, how, for example in Super Mario 64, does the game know not to include the intro in Bob-omb Battlefield? Or how does it know to loop the Hazy Maze Cave theme from about 0:37, and not from the beginning?
Yeah they do. It’s in the sequence data. However, because it’s sequenced, it’s not as simple as something like start and end loop samples. When it loops, it basically just goes back to a specified event in the sequence and continues playing. Bms files do this, and I’m assuming that other sequenced formats do too.
So, really, for the looping bat(ch) to work, it relies on whether you have found the correct loop points? So, if you somehow put in the wrong loop points in the batch, it’d then create a badly-looped BRSTM? Of course what would be very cool, and rather convenient, is if there was some kind of way of converting the sequenced loop info into samples, like how that particular program does for VGM files (i.e. Genesis, Master System and Game Gear rips).
Also, Goniochromism’s here? I’ve never seen you here before… but then, 52 posts since you joined in May 2007, you’re probably hardly here that often, right?
‪Mario Golf 64 (Music) – Boo Classic‬‏ – YouTube (http://www.youtube.com/watch?v=1IxoK7KTqjU)
If you didn’t listen to it long enough, you’d think it looped at 0:47, however, it doesn’t loop until 1:53
Yeah, I’m aware of that. Although I think it reduces the tempo gradually as you lose health and not in large steps. I’d have to double check though.
It’s either every time you go the pause menu, or every time you unlock a room and then it sends you to the pause menu map.
Thread 106678