http://forums.ffshrine.org/f72/metroid-prime-ost-remastered-digitally-82618/#post1578539
Because this is great =)
Thanks for this!
Do you plan to do the Fusion disc as well? EDIT: Oh, just saw your post above 🙁
Nevertheless thank you very much, assett1.
[edit] Finally managed to download the lossless version… but it took me half a day.^^
Do you plan to do the Fusion disc as well? EDIT: Oh, just saw your post above 🙁
Indeed I am fan of the complete OST. I hope he considers Remastering the Disc 2 to complete it.
(as well what looks like you ran an EQ notch on the low mids which makes it sound devoid and empty)
It sounds terrible. Prime-Blue’s Game rip remaster sounds a lot better imo.[COLOR="Silver"]
(as well what looks like you ran an EQ notch on the low mids which makes it sound devoid and empty)
It sounds terrible. Prime-Blue’s Game rip remaster sounds a lot better imo.[COLOR="Silver"]
Wow, what are you? 80 years old? Do you have a hearing dissorder, or do you not have decent headphones? Maybe your headphones are broken? Maybe your ears are too sensitive to the extreme highs or your headphones don’t produce the deep bass lows?
Did you not read the first post I did? Mabye you are just retarted. Either way, you need to learn how to read. I specifically said that I used a flat EQ setting. The highs are from the exciter and other things. It sound three times as good, anybody who has downloaded it so far, on 4 other forums, loved it. I have gotten no complaints on anything. Your ears are just skrewed up I guess….. If you are going to waist the time to post a complaint that you didn’t like the music, why did you bother downloading it?
———- Post added at 03:30 PM ———- Previous post was at 02:36 PM ———-
Note that my version (Thread 68231) is not a remaster (so no reverb slapped on it) – it’s the original digital game audio, but with the many, many laziness-induced sound errors (clicks etc.) at the loop points fixed.
There wasn’t just reverb "slapped" on it. Over twenty different things went into this remaster.
Did you not read the first post I did? Mabye you are just retarted. Either way, you need to learn how to read. I specifically said that I used a flat EQ setting. The highs are from the exciter and other things. It sound three times as good, anybody who has downloaded it so far, on 4 other forums, loved it. I have gotten no complaints on anything. Your ears are just skrewed up I guess….. If you are going to waist the time to post a complaint that you didn’t like the music, why did you bother downloading it?
Trigunzero is, as you’ve already said, a retard. Your work is great, so don’t worry about what some unappreciative douche-bag thinks. Unless he can do something better, he’s all talk and nothing but.
You just know something is severely wrong with a rip when prerecorded digital tracks are rerecorded with an analog line. The so-called "remaster" only worsens things.
I never said they were recorded with a analog line. Can you not read as well? I clearly stated that I ran it all through analog hardware and recorded to my mac with Audacity at high-fidelity, then dithered down to red book (CD). Do some research before you listen to uneducated people rant how digital is better. Analog makes the audio sound better because:
1. Analog has no frequency limit, meaning instead of digital which has a 20khz limit for a CD, analog has endless.
2. Analog has no bit depth limit either, meaning you can add as much detail and effects you want, without having to worry about distortion due to too much information in each waveform..
3. Digital is running mathmatical processes through 1s and 0s, while hardware is running the effect through the actual audio.
4. Going from a digital recording through a basement full of all analog equipment, recording into a mac at high-fidelity, then dithered down to sound the exact same as the analog. Explain were there is "loss of quality" that worsens the original recordings.
5. The tracks on the CD were not recorded from the Gamecube. They were remade by the composer and recorded in a professional recording studio and put on a disk. It’s all electronic so the quality is very high on the CD. Much higher that on the Gamecube.
6. Because this was recorded from analog, there is so much data being squished into each sample, that it is equivelent to opening up audacity, importing the same song at least 15 times, then exporting it to a .WAV file. Hear the distortion? Thats the digital limit of how much data can held in each sample. If that was analog, it would sound the same as the original file, just much louder.
7. Even if i was to record from the Gamecube, (check out my metroid prime 2 echoes remaster), it would still sound way better than what comes out of the Gamecube.
8. Your right, this sounds way better. -.-
———- Post added at 09:05 AM ———- Previous post was at 08:59 AM ———-
Thanks a lot friend, downloading right now, I’ll post my impressions later.
Sweet! I hope you enjoy it. +)
———- Post added at 09:07 AM ———- Previous post was at 09:05 AM ———-
now that’s how to properly and professionally remaster! Can’t beat that!
I am glad everybody is enjoying this!
———- Post added at 09:11 AM ———- Previous post was at 09:07 AM ———-
I would say the only drawback to the soundtrack CD is that they don’t loop the tracks at all… perhaps a remastered custom soundtrack like you did for Metroid Prime 2?
Well…
1. Remastering a soundtrack takes weeks to get ready, set up, and hours and hours of testing for the optimal settings.
2. My metroid disk is worn out… I play this game way too much…
3. I had all echoes and cprruption recorded by me for personal use a few years ago, I just now decided to remaster the series with those recordings from the game.
4. Plus, i got one more year of high school to go, then it’s off the audio engineering for me. I’m home-schooled, so I’m rushing to finish my last year. =)
———- Post added at 09:11 AM ———- Previous post was at 09:11 AM ———-
now that’s how to properly and professionally remaster! Can’t beat that!
Thanks man!
Cheers!
Actually, you did, as you said you used the CD as the source for the so called remaster. There’s a D/A, and a A/D in there to get this rip if you used "all analog hardware". By definition, that is a re-recording. Though I must say this has very little excess line-noise considering. You even said yourself that this is an analog recording:
I clearly stated that I ran it all through analog hardware and recorded to my mac with Audacity at high-fidelity, then dithered down to red book (CD). If there *wasn’t* a line in between your mac and the analog hardware, then there wouldn’t be a rip. (unless you’re taking the term "line" literally, in which case you may be right, but in the way that Prime Blue worded it, is correct as well, as there is something between the analog and digital hardware, constituting the use of the idiom "line").
No matter how you twist it, you re-recorded it from the digital source, to an analog medium, and then back to a digital source.
1. Analog has no frequency limit, meaning instead of digital which has a 20khz limit for a CD, analog has endless.
It’s actually 22.05kHz, perhaps you meant that instead?
3. Digital is running mathmatical processes through 1s and 0s, while hardware is running the effect through the actual audio.
Yes, digital is processing 1s and 0s, which are representative of the actual audio, which is nice, as you don’t have to spend a fortune on good analog hardware to know how floating point operations work.
4. Going from a digital recording through a basement full of all analog equipment, recording into a mac at high-fidelity, then dithered down to sound the exact same as the analog. Explain where there is "loss of quality" that worsens the original recordings.
Simply put, going from digital to analog, and back again adds in noise, pending of course on the quality of hardware you are using. I won’t go into more detail then this, as you’ve stated you want to become an audio engineer; you’d obviously know all about this.
6. Because this was recorded from analog, there is so much data being squished into each sample, that it is equivalent to opening up audacity, importing the same song at least 15 times, then exporting it to a .WAV file. Hear the distortion?
I do not hear any distortion from doing that, in-fact, they’re exactly the same when doing a bit-for-bit comparison, is there anything else you recommend doing to cause this "distortion"? Or maybe it’s because I’m not repeatedly increasing and decreasing the bit-depth unnecessarily? Should I do that to see the distortion you’re referring to? It’s almost like going digital-analog and back 15 times, I can say that causes distortion, and I believe most people understand that already, but it serves no purpose to do that really, you’d just convert to the higher quality perform the changes you need/want to (your filters for example) and then dither it down to whatever floats your boat.
A bit more on topic, this is pretty clean sounding.
However, I must say I prefer the tracks the way they were, calling this a remaster / "THE MOST AMAZING and hi quality remaster of Metroid Prime" seems a bit pretentious.
As Trigunzero said, it does sound a lot emptier due to your excessive lowering of the mids. Don’t really see why you flipped on him, as his points were completely valid, and nothing personal.
First, I ripped the track with EAC in my Windows box. Ran the audio out through the hardware. Each piece of hardware was connected to the next one. Then I turned on all the hardware. I prerecorded a track of noise. Then recorded each song. Then after recording each song, exported it as AIFF 24-bit, 96khz. Ran the noise through Audition’s noise removal and saved it as a .wav 16-bit 44.1khz.
Digital is nice, it does represent the audio in 1’s and 0’s very accurately, but digital never appealed to me, and so, i used analog hardware. I do see that there is a d/a and a/d converters between most of the hardware, but like you said, digital represents the actual audio accurately, so I rely on digital doing it’s job in the remasters. The mids ARE low. I have no answer for why this is. If you think they need more, foobar 2000 is there to comfort you.
I do receive distortion when I import something 15 times in audacity and playing it back, but as you said, it doesn’t happen to you, so it is a bad example of generating a maxed out sample. I was just trying to make a point, but it didn’t work.
I might have been a little bit pretentious of this, but that is what gets people to try it out. Nothing wrong with that. Plus, I don’t see any other remasters of this quality.
———- Post added at 02:42 PM ———- Previous post was at 02:41 PM ———-
Love the 1 & 2 OSTs. Have you found good FLACs for 3?
I have not, so I have been recording each track from the Wii.
does the main menu theme still include the metroid SFX? because i think it fucking ruined the tune.
does the main menu theme still include the metroid SFX? because i think it fucking ruined the tune.
Rofl! No, it doesn’t.
im convinced the SFX is intentional. too fucking bad.
btw, i just figured out i meant the main TITLE, its been so long that i forgot there was a title and a menu seperately
Wow… I got serious chills running up my spine listening to this; I kid you not. Worth the download! Thanks!
Thanks Guys! I am glad you enjoyed it! It’s people like you that keep me doing more! Enjoy your listening experience!
Did you do the same re-rip of the soundtrack for Metroid Prime 2?
I downloaded it from two seperate locations (both with Firefox though) and tried opening with 7-Zip, PeaZip and just with Windows and it wouldn’t work on any of them on either computer.
The file I have is 555,918,992 bytes. I keep getting this error about pointers being before the beginning of the file. Help?
I will upload the FLAC next month. I released a new remaster, and in mp3 320, but with a custom setting for lossless quality by synthesizing what the encoder removes. =)
Echoes: Thread 79699
And, I have a new remaster out. ^^