OrangeC
09-12-2010, 05:27 PM
Okay so as most of you know news has gotten around that the ps3 is hacked and game dumps are starting to be posted thanks to psjailbreak,the clones and psgroove. :)

I thought it would be neat to expand vgm legacy to this thread and post lossless ps3 rips since the ps3's audio files are XVAG and Atrac3 both appear to be lossless. So stay tune for the uncoming ps3 rips that we have been waiting for a long time :)

Several Guidelines:
----------------------
1. We only post in Ogg or mp3 if the game is SOURCED in mp3.
2. No requests, its already tedious downloading and ripping ps3 games as it is, any requests will be ignored.
3. Western Non-japanese composer rips not allowed - Same rule as my other thread.


PS3 Rip list
--------------
001 - Uncharted 2 - Among Thieves (Greg Edmonson)
002 - Warhawk (Christopher Lennertz)
003 - Wipeout HD (Various Artists)
004 - Uncharted -Drakes Fortune
005 - Haze - (Christian Marcussen,Graeme Norgate,Sascha Dikicyan Cris velasco)
006 - M.A.G. - Apocalyptica,Tree Adams,Cris Velasco
007 - Socom - Confrontation - (Justin Burnette)

I3arnaby
09-12-2010, 05:35 PM
Nice new thread :D. Nice new rips in lossless quality. We will be ripping al of the exclusives we can, providing they follow the rules. Keep your eye on this thread. It's gonna be a real gem.

Ruffneck
09-12-2010, 05:38 PM
Good luck!

pietastesgood
09-12-2010, 08:10 PM
Oh, nice. Let's just hope there aren't too many of those PS3 games that use MP3.

Secret Society
09-13-2010, 05:38 AM
^ I agree. I don't own a PS3, but I realize it's possibility for higher fidelity audio than the other consoles in that it uses Blu ray disc and the immense storage capacity compared to regular dual layer DVD. How many of these PS3 games audio/music actually take advantage of Blu ray disc's lossless PCM audio is what I'm curious about. How many are in mp3/ogg and other popular lossy formats is another. Several Blu ray movies I've watched don't even have lossless audio, the studio's use the plain lossy DVD audio cough "Total Recall" cough

Sirusjr
09-13-2010, 05:43 AM
I would suspect that the games with smaller size (4 gigs versus 25) are likely the ones that went and used compressed audio. Sure there are other factors but I bet compressing audio is a huge contributor to the varied sizes of games.

Infernus Animositas
09-13-2010, 06:03 AM
Looking forward to see what you guys rip. And I'll try and learn what I can so I can contribute in some way.

OrangeC
09-13-2010, 10:08 PM
Uncharted 2 - Among Thieves

Composer: Greg Edmonson
Tracks: 347



Here is the first ps3 exclusive rip!! huge score with a runtime of 12hrs, Great quality 48hz Lossless XVAG ADPCM :) first direct rip so no need for line in rips now ;)

barnaby is doing the first part also :)

OGG

http://www.megaupload.com/?d=SV83HK0U
http://www.megaupload.com/?d=GFW07VMP
http://www.megaupload.com/?d=4R71JPWH
http://www.megaupload.com/?d=L9WKE25V
http://www.megaupload.com/?d=OHH20D1H
http://www.megaupload.com/?d=3WG0XJB2
http://www.megaupload.com/?d=06NYPFD3
http://www.megaupload.com/?d=T3JE70AG
http://www.megaupload.com/?d=VK9TQG8S
http://www.megaupload.com/?d=P4GSJLD0
http://www.megaupload.com/?d=DJ0AVRVJ
http://www.megaupload.com/?d=7E8N5OEH
http://www.megaupload.com/?d=6RL2R8BJ
http://www.megaupload.com/?d=IECCS5E7
COMPLETED!

Thanks to hcs forums for vgmstream.

Arigeitsu159
09-13-2010, 10:28 PM
Ilu, Orange. :)

I3arnaby
09-13-2010, 10:50 PM
x

Jessie
09-13-2010, 10:57 PM
Looking forward to both of those.

Russ
09-13-2010, 11:29 PM
Sweeeeet!!!! :D

steven_24
09-13-2010, 11:52 PM
x

Arigeitsu159
09-14-2010, 12:27 AM
Looking forward to both of those.

:D

Anonanon
09-14-2010, 12:59 AM
I own a PSN game, there isn't a way to dig through the game files without any tinkering right?

Neo_Chip
09-14-2010, 04:47 AM
Great idea with that jailbreak out PS3 VGM have lost hope being sealed in a BD Disc! Muhahaha :)

FunnyML
09-14-2010, 05:54 AM
Did you include the OST cutscene tracks from Uncharted 2, OrangeC?

Victor007
09-14-2010, 03:52 PM
oh mi gooooooooooooooooooooooooood!!!!!!!!!!!!!!!

This post is a GOD!!!!!!!!!!!!

Guauu!!!! Uncharted gamerip now please!!!

Thanks!!!!!!!!

OrangeC
09-14-2010, 06:03 PM
Did you include the OST cutscene tracks from Uncharted 2, OrangeC?

nope, they have sfx and the rip is huge as it is, have included every score cue from the bigfile mixed some layers.

OST Collector
09-14-2010, 06:16 PM
Wow, fantastic OrangeC! Looking forward to hear your rips, thanks :)

OrangeC
09-14-2010, 06:21 PM
ETA: 20hrs to upload uncharted 2 ffs i hate my upload speed

Arigeitsu159
09-14-2010, 07:54 PM
Dang... that is insane... how big is the file?

OrangeC
09-14-2010, 07:57 PM
rip is 4.22gigs

Arigeitsu159
09-14-2010, 08:32 PM
Yikes. Kudos to you for tying up your bandwidth and all to upload this for your adoring music ripping fans.

FunnyML
09-15-2010, 06:15 AM
nope, they have sfx and the rip is huge as it is, have included every score cue from the bigfile mixed some layers.

You misunderstood me, I meant the cues from the OST (the commercial album) that included some cutscene tracks. Cutscenes like Cornered, the prologue, "Tunnel-Vision"...
Nevermind, you answered my question anyway ;)

But another thing. Some tracks in the game are redundant. For example there is an IceCaveExplore_ORCHNONLOOP and IceCaveExplore_ORCHLOOP. Both feature the same music and mix, but ORCHNONLOOP is complete. Did you still include the other one?

However, I think you did a great job - and very fast. But I guess I will stick to my version.

If anybody finds a backup image of Alone In The Dark: Inferno, I'm all ears. The one I found had dead links.

MoriyaMug
09-15-2010, 02:45 PM
Nice going, OC. I'm tinkering with Heavenly Sword, and I already have the new tracks from Ninja Gaiden Sigma (AFS format) ripped to WAV and deady for looping.

JBTND
09-15-2010, 02:55 PM
ETA: 20hrs to upload uncharted 2 ffs i hate my upload speed

rip is 4.22gigs
You see now that your passion for lossless can make releasing PS3 rips a bit inconvenient for you. For example that Quest for booty rip in XVAG is 118 MB and you and Pistastesgood came to conclusion that it`s lossless (Alpha didn`t agree with that but since it seems to be very high quality for you two I chose this game to give your an example) but I am fearful to think how much space it`s going to take in FLAC! So why not accept new Alpha`s confession ;) and to upload source files which FFS public can listen to even without convertion (since XVAG support has been added to vgmstream)? I`m making this suggestion just to try to make things easier for you because it`s obvious that "source files + vgmstream even with extrenal libraries" << "FLAC rip".
But of course it`s up to you and I can give you a promise that I won`t complain about your rips in this thread that interest me and are smaller than the whole game (talking about 4,83 GB PS3 version of Red dead redemption, with so much music it`s possible that FLAC rip may be even bigger than the game dump itself)!

FunnyML
09-16-2010, 06:28 AM
For all who wants to know, just had a look at Heavy Rain. The music is stored as MP3s there, probably LAME encoded. So a better rip than mine posted is possible. I tried to extract those MP3s from the QuanticDream-specific archives, but only got thousands of little 1-second chunks so far.


But of course it`s up to you and I can give you a promise that I won`t complain about your rips in this thread that interest me and are smaller than the whole game (talking about 4,83 GB PS3 version of Red dead redemption, with so much music it`s possible that FLAC rip may be even bigger than the game dump itself)!
Speaking of RDR: did anybody take a look on that file structure?

JBTND
09-16-2010, 07:15 AM
Speaking of RDR: did anybody take a look on that file structure?
That was actually a bad example because no one has exported that game dump yet because there`re files bigger than 4 GB in it. I just couldn`t remember any other PS3 game that`s smaller than 4,83 GB so I named RDR like the smallest PS3 game known.

Victor007
09-16-2010, 11:11 AM
It�s possible gamerip games Store:

Shank
Planet Minigolf
Penny Adventures Chapters 1 and 2

??

Russ
09-16-2010, 12:31 PM
It�s possible gamerip games Store:

Shank
Planet Minigolf
Penny Adventures Chapters 1 and 2

??

RULES!
1. We only post in FLAC, no ogg/mp3/wma or other lossy codecs
2. No requests, its already tedious downloading and ripping ps3 games as it is, any requests will be ignored.
3. Western Non-japanese composer rips not allowed - Same rule as my other thread.

OrangeC
09-17-2010, 07:57 PM
Due to bandwith problems and low upload speed i will just make this a general ps3 rip thread with all my rips being in ogg 500kbps, i will still make the rips flkac but will not be upped till i get a better upload speed, so enjoy ogg for now. :)

Arigeitsu159
09-17-2010, 08:56 PM
Quick question, Orange:

Converting ogg files to mp3 doesn't cause too much quality loss does it?

-FDM64-
09-17-2010, 09:14 PM
I would suspect that the games with smaller size (4 gigs versus 25) are likely the ones that went and used compressed audio. Sure there are other factors but I bet compressing audio is a huge contributor to the varied sizes of games.

You'd be surprised how much of the music on PS3 is lossy. So far, out of ~44 games that have been ripped, 1 of them has been lossless

OrangeC
09-17-2010, 09:32 PM
Quick question, Orange:

Converting ogg files to mp3 doesn't cause too much quality loss does it?

Of course it does, OGG is the least lossy of the codecs i like to use.

Ruffneck
09-18-2010, 10:49 AM
Of course it does, OGG is the least lossy of the codecs i like to use.


Yeah technically, but you won't hear that with your fucking ears that is for sure.

Solid-Ares
09-18-2010, 01:30 PM
subscribed ;-)

Victor007
09-18-2010, 03:16 PM
Russ

Ok, sorry, i�m sorry.

Russ
09-18-2010, 04:33 PM
No need to be sorry bud. I just thought I'd better say something before OJ went off on one :P

pietastesgood
09-18-2010, 08:02 PM
Yeah technically, but you won't hear that with your fucking ears that is for sure.

Let's not start the OGG/MP3 argument again. ;)

OrangeC
09-18-2010, 08:03 PM
agreed, if no one likes my ogg rips convert it or don't download thats all. :)

pietastesgood
09-18-2010, 08:04 PM
WIPEOUT HD
Music by: Various Artists
Platform: PlayStation 3
Tracks: 10




WipEout HD (http://www.megaupload.com/?d=I368KTJG)

The music is electronic, and though it was by various artists, the music is all instrumental. ;) Enjoy!


WARHAWK
Music by: Christopher Lennertz and Timothy Wynn
Platform: PlayStation 3
Tracks: 29




Warhawk (http://www.megaupload.com/?d=SJ5K5BO8)

The music is orchestral, similar to Lennertz's Medal of Honor, up to a certain extent. Have fun!

Alright, those are my two rips for now. Enjoy!

comman15
09-18-2010, 08:53 PM
This tread is awesome :D :D

smack13
09-19-2010, 01:19 AM
uncharted and uncharted 2 are not uploaded yet?oops sorry pietastesgood cant download yours for my collection since they dont seem to be lossless

pietastesgood
09-19-2010, 01:31 AM
Yeah, they were sourced in MP3, so there's no point in converting them to FLAC.

Ruffneck
09-19-2010, 09:23 AM
Let's not start the OGG/MP3 argument again. ;)

Whaaaa? I don't know man, I guess some people "hear" things. Sucks to be me I guess, I'm only blaming myself ;)


EDIT: Man, these new smilies are, how do kids say it in these days? ... So gay! Oh right, there we go.

pietastesgood
09-19-2010, 03:55 PM
I honestly don't hear much of a difference, but it still feels better to have ogg than mp3, probably because I'm used to it.

And seconded on the smilies.

Arigeitsu159
09-19-2010, 06:36 PM
Eh, it's not really that I prefer mp3 over ogg for "quality" differences... just a matter of convenience... unless there is a codec for WMP that plays ogg files. From what I know, only Winamp supports ogg files and I just don't care to have a separate program running mp3 and ogg files...

Although you could say I could play mp3 and ogg files with Winamp... don't prefer to have multiple media players on my machine... Was hoping for the FLAC versions to convert to mp3, but it's certainly not worth wasting Orange's bandwidth and upload speed for 4gb.

I guess it's just my problem. Oh wells...

OrangeC
09-19-2010, 07:05 PM
Uncharted 2 is almost here :D

Apollox
09-19-2010, 08:38 PM
Just install directshow filters for ogg (vorbis.com) and then they will play in any player including WMP ;)

OrangeC
09-19-2010, 10:49 PM
Upload is completed guys, ENJOY! :D

nottonight
09-20-2010, 03:03 AM
hresyrewyf

OrangeC
09-20-2010, 03:31 AM
I do have to happen to have the no request rule.

alfrodo
09-20-2010, 05:08 AM
Do you happen to have a rip for Hamsterball (PS3)? I know the new tracks which replaced the PC tracks aren't popular but eh, I like them.

DDDRRRRR!!!! CAN I REQUEST A HAM SANDWICH????

Ruffneck
09-20-2010, 06:46 AM
Uncharted 2 - Among Thieves

Composer: Greg Edmonson
Tracks: 347



Here is the first ps3 exclusive rip!! huge score with a runtime of 12hrs, Great quality 48hz Lossless XVAG ADPCM :) first direct rip so no need for line in rips now ;)

barnaby is doing the first part also :)

OGG

http://www.megaupload.com/?d=SV83HK0U
http://www.megaupload.com/?d=GFW07VMP
http://www.megaupload.com/?d=4R71JPWH
http://www.megaupload.com/?d=L9WKE25V
http://www.megaupload.com/?d=OHH20D1H
http://www.megaupload.com/?d=3WG0XJB2
http://www.megaupload.com/?d=06NYPFD3
http://www.megaupload.com/?d=T3JE70AG
http://www.megaupload.com/?d=VK9TQG8S
http://www.megaupload.com/?d=P4GSJLD0
http://www.megaupload.com/?d=DJ0AVRVJ
http://www.megaupload.com/?d=7E8N5OEH
http://www.megaupload.com/?d=6RL2R8BJ
http://www.megaupload.com/?d=IECCS5E7
COMPLETED!



zOMFG!!!!!!!!!!!!!!!!!

EEEEEEEEEEEKKKK!!!

I can not overdo my excitement well enough. Thank you so much!

FIREPROOFSKIN
09-20-2010, 06:51 AM
YEAHHHH, great work on Uncharted 2, a big BRAVO!!! And thanks alot O.J. ;)

I3arnaby
09-20-2010, 07:19 AM
Dude you need to get better speed to uploads all thit in lossless.:) Great work.

comman15
09-20-2010, 06:27 PM
Thanks for uncharted 2 :D

Krymson
09-20-2010, 10:52 PM
Awsome. Thanks!

Victor007
09-21-2010, 10:31 AM
Fantastic job!

Thanks!

Bladeforce
09-22-2010, 03:21 PM
All available here and more..

VGM [email protected] .::. Index (http://bt.hcs64.com/index.php)

Go to Index of /files/vgmstream (http://hcs64.com/files/vgmstream/)

download this and extract to your players (winamp/xmplay etc) plugin folder. Open players options and make sure all the supported formats are associated with your player. Then extract downloaded files from first site double click and play..

They guys at hcs are the real gods

Raenius
09-22-2010, 03:55 PM
Anyone doing a MotoGP 09/10 rip?
I SO want the music...

---------- Post added at 08:55 AM ---------- Previous post was at 08:55 AM ----------

Anyone doing a MotoGP 09/10 rip?
I SO want the music...

I3arnaby
09-22-2010, 04:26 PM
All available here and more..

VGM [email protected] .::. Index (http://bt.hcs64.com/index.php)

Go to Index of /files/vgmstream (http://hcs64.com/files/vgmstream/)

download this and extract to your players (winamp/xmplay etc) plugin folder. Open players options and make sure all the supported formats are associated with your player. Then extract downloaded files from first site double click and play..

They guys at hcs are the real gods

What are you posting this for? OrangeC worked hard on this rip and did not take it from hcs.

OrangeC
09-22-2010, 05:20 PM
All available here and more..

VGM [email protected] .::. Index (http://bt.hcs64.com/index.php)

Go to Index of /files/vgmstream (http://hcs64.com/files/vgmstream/)

download this and extract to your players (winamp/xmplay etc) plugin folder. Open players options and make sure all the supported formats are associated with your player. Then extract downloaded files from first site double click and play..

They guys at hcs are the real gods

What are you implying by the guys at hcs are the real gods? if you mean that i took them from the tracker then your wrong, i extracted these files muyself and converted them from the disc.

alfrodo
09-22-2010, 05:29 PM
Hey Orange! May I request a warm glass of milk? It helps me sleep....

OrangeC
09-22-2010, 05:31 PM
sure :)

FIREPROOFSKIN
09-22-2010, 07:20 PM
hey O.J. can you rip the last album of the jonas brothers please! :D

smack13
09-22-2010, 11:53 PM
for some reason download keeps failing when i try to download uncharted 2 and there megaupload links so of course there gonna get deleted soon..... Also its surprising how the ps3 games just have .mp3 files ps3 audio always sounds a lot better than xbox 360 games on my home speaker setup.

-FDM64-
09-23-2010, 12:17 AM
What are you implying by the guys at hcs are the real gods?
Seeing how frequently the completion of your rips is dependent on whether or not hcs et all does the reverse engineering work for you, that would be a sensible conclusion.

bxaimc
09-23-2010, 12:18 AM
Lol, I'm considered a god. Yes, most of the PS3 rips on the hcs64 tracker are mine. :P

OrangeC
09-23-2010, 12:23 AM
Exactly, i never download bxmaic rips and convert them so i can credit them as mine, none of the stuff i upload are from hcs's trackers. yes i use hc's tools to make my own rips so what? Im a ripper not a cracker/coder. im not the only one you know :D

-FDM64-
09-23-2010, 12:29 AM
Exactly, i never download bxmaic rips and convert them so i can credit them as mine, none of the stuff i upload are from hcs's trackers. yes i use hc's tools to make my own rips so what? Im a ripper not a cracker/coder. im not the only one you know :D
Yea, sure, that's why you know the rips (http://forums.ffshrine.org/f72/littlebigplanet-ps3-game-rip-160cbr-79654/#post1535248), but seemingly don't have an account on hcs tracker.
I wonder why that is? Couldn't be that you're trying to conceal your identity there in the case that people got pissed that you simply used their tools and rips, and redistributed transcodes of them now could it?

bxaimc
09-23-2010, 12:30 AM
I'm just your average everyday ripper. Nothing special. Not a god ^^

OrangeC
09-23-2010, 12:33 AM
I do have an account there actually. however i don't download any rips from there to work on. try having some proof to back up your claims that i used a rip from the tracker?

-FDM64-
09-23-2010, 12:48 AM
I do have an account there actually. however i don't download any rips from there to work on. try having some proof to back up your claims that i used a rip from the tracker?
I don't need to, it's quite obvious that you use an alternate account there so as to leech rips and propagate them here.

OrangeC
09-23-2010, 12:53 AM
AHAHAHA your so full of shit mate, i only have 1 account on there, get the admin to do an IP check and find that "other account" otherwise its all bullshit.

Arigeitsu159
09-23-2010, 01:54 AM
I don't need to, it's quite obvious that you use an alternate account there so as to leech rips and propagate them here.

FDM64 = Douche

-FDM64-
09-23-2010, 02:05 AM
AHAHAHA your so full of shit mate, i only have 1 account on there, get the admin to do an IP check and find that "other account" otherwise its all bullshit.
Full of shit? Yea, you're the one that says AT3/AT3+/ADPCM is lossless, simply because you say it is, and I'm full of shit.
I can see why you're only capable of using other peoples' tools to do your rips.
Deny it all you like, plenty of people already know you're a big hotshot on ffshrine, but you can't rip your way out of a paper bag without a 10 page instruction manual guiding you through it.
To refute your "bullshit" argument, however, you don't need two accounts to have an alt, an account to conceal ones identity for various purposes, in this instance, to get away with leeching without "dirtying" your oh-so-highly regarded name.
I will see what I can do about having the admin ban you though ;)

---------- Post added at 09:05 PM ---------- Previous post was at 09:01 PM ----------


FDM64 = Douche
Wow, nice argument there, I'm a douche because I'm pointing out how OrangeC has been ripping other peoples work for years.
I take it I'm also a douche because I point out that he's an ass to noobs who in reality are no worse than himself?
Try and stay out of arguments you know little about, it'd do you well.

OrangeC
09-23-2010, 02:06 AM
hey go ahead no skin off my bones.

EDIT: other peoples works? you fail once again to understand i take nothing from the tracker, and i have to use the vgmstream tools because guess what? thats what they are there for for people to use to make there own rips. now if you would like me to credit the tool maker in my posts im okay with that, but to accuse me of plagiarism is just downright idiotic.

now leave please.

Arigeitsu159
09-23-2010, 03:05 AM
Wow, nice argument there, I'm a douche because I'm pointing out how OrangeC has been ripping other peoples work for years.
I take it I'm also a douche because I point out that he's an ass to noobs who in reality are no worse than himself?
Try and stay out of arguments you know little about, it'd do you well.


FDM64 = Douche

Hey Orange,

Credit the tool maker so princess here can stop bitching. ;)

OrangeC
09-23-2010, 03:34 AM
hehe already on it :P

bxaimc
09-23-2010, 03:52 AM
....tool maker?.......tool?... O.o

-FDM64-
09-23-2010, 03:59 AM
Hey Orange,

Credit the tool maker so princess here can stop bitching. ;)
I wonder why you don't call OrangeC a princess, when he's the one that first started bitching about not getting thanks.
I'm guessing it's because you've run out of a coherent argument you're having to resort to ad hominem because you've got nothing else.
Nice.

OrangeC
09-23-2010, 04:05 AM
you have no argument whatsoever, so why don';t you just quit, whats your gain here?

Arigeitsu159
09-23-2010, 04:24 AM
I wonder why you don't call OrangeC a princess, when he's the one that first started bitching about not getting thanks.
I'm guessing it's because you've run out of a coherent argument you're having to resort to ad hominem because you've got nothing else.
Nice.

I'm calling you "princess" because you're bringing up a topic that is old and irrelevant now. Yeah, he did show some frustration with being unappreciated in the past, but I'm sure he's gotten over that now because it just comes with the territory. You and two other guys were the ones who brought up the topic of supposedly plagiarizing and all you guys have are just accusations. Unless you can produce some undeniable proof that he actually did rip off hcs or whatever the heck you're referring to, all you're doing is trolling.

-FDM64-
09-23-2010, 04:58 AM
you have no argument whatsoever, so why don';t you just quit, whats your gain here?
Seeing as you seem to have forgotten my argument:

You're a dick about getting thanks, because you put *so* much work into *your* rips which are based off of others' work, namely the composers, in addition to the coders and crackers who reverse engineer the audio formats, VFS', and encryption methods, without their work, you wouldn't have jack-shit, you've even admitted that you don't know what you're doing as you're not a coder/cracker/hacker.
You think you're a real big shit here, as you know how to use other peoples tools' to transcode native audio formats to more consumer conventional audio formats, which is a joke, seeing as pretty much anyone on this forum could pick up on ripping games in a very short amount of time, and funnily enough, you're chickenshit everywhere else because of this lack of knowledge and skills.
You're a hypocritical leech of information, yet you think it's wrong if anyone ever leeches anything from you.
You act as if you know what you are talking about regarding quantization, lossiness, variants of audio compression schemes, infallible even, when in fact you know very little.
You try and get Megaupload points from your uploads, trying to profit from sharing. (not even factoring in that you're trying to profit from the respective composers/coders/crackers/hackers original work - but I doubt you'll see what's wrong in that as you couldn't figure it out last time.
You're a run of the mill cocky asshole that thinks they're gods gift to the world.
Learn the art of modesty, it will do you well.
Keep arguing back, and I will continue in suit, until my claims are no longer accurate.

What is my gain though? Revealing you for who you actually are, way too many people are on your nuts unjustly.


I'm calling you "princess" because you're bringing up a topic that is old and irrelevant now. Yeah, he did show some frustration with being unappreciated in the past, but I'm sure he's gotten over that now because it just comes with the territory.
Yea, 2 days old. Ancient really. He's nothing like that now of course.

You and two other guys were the ones who brought up the topic of supposedly plagiarizing and all you guys have are just accusations.
Actually, I didn't bring it up again, I corrected the assertions that OrangeC made. Prove me wrong.

Unless you can produce some undeniable proof that he actually did rip off hcs or whatever the heck you're referring to, all you're doing is trolling.
It's not just that, that's just a minor part of the rest of the argument that you seem to have missed. See the above points, and prove them wrong.
If you think that using tools that were made for the rips and getting help with rips, only to take full credit on ffshrine, isn't ripping anothers' work off, then what is, in your opinion?

Arigeitsu159
09-23-2010, 05:07 AM
1) Where is this so-called "bitching" about him feeling unappreciative? There have been no recent threads regarding this topic. If you're referring to a private chat or some other forum, that's fail on your part for not being specific.

2) *You* per se, didn't bring it up. However, this post (http://forums.ffshrine.org/f72/ps3-rips-thread-vgm-legacy-80045/3.html#post1545313) brought it up and you responded to one of Orange's replies to it and instigated this whole mess even further.

3) I'm a total advocate for giving credit where it's due. However, the last page of responses to this whole topic has been nothing but accusations. You still haven't been able to produce anything that shows Orange ripped off someone else's work. I don't know how he's gone about doing his rips. You are forgetting that this is the internets and it's highly known for stealing others' work and passing it as your own. Is Orange doing that here? I don't know. Besides, he said he was going to credit the person or persons who came up with the tool... so why are you still crying about this?

OrangeC
09-23-2010, 05:24 AM
Seeing as you seem to have forgotten my argument:

You're a dick about getting thanks, because you put *so* much work into *your* rips which are based off of others' work, namely the composers, in addition to the coders and crackers who reverse engineer the audio formats, VFS', and encryption methods, without their work, you wouldn't have jack-shit, you've even admitted that you don't know what you're doing as you're not a coder/cracker/hacker.
You think you're a real big shit here, as you know how to use other peoples tools' to transcode native audio formats to more consumer conventional audio formats, which is a joke, seeing as pretty much anyone on this forum could pick up on ripping games in a very short amount of time, and funnily enough, you're chickenshit everywhere else because of this lack of knowledge and skills.
You're a hypocritical leech of information, yet you think it's wrong if anyone ever leeches anything from you.
You act as if you know what you are talking about regarding quantization, lossiness, variants of audio compression schemes, infallible even, when in fact you know very little.
You try and get Megaupload points from your uploads, trying to profit from sharing. (not even factoring in that you're trying to profit from the respective composers/coders/crackers/hackers original work - but I doubt you'll see what's wrong in that as you couldn't figure it out last time.
You're a run of the mill cocky asshole that thinks they're gods gift to the world.
Learn the art of modesty, it will do you well.
Keep arguing back, and I will continue in suit, until my claims are no longer accurate.

What is my gain though? Revealing you for who you actually are, way too many people are on your nuts unjustly.


Yea, 2 days old. Ancient really. He's nothing like that now of course.

Actually, I didn't bring it up again, I corrected the assertions that OrangeC made. Prove me wrong.

It's not just that, that's just a minor part of the rest of the argument that you seem to have missed. See the above points, and prove them wrong.
If you think that using tools that were made for the rips and getting help with rips, only to take full credit on ffshrine, isn't ripping anothers' work off, then what is, in your opinion?

okay this is getting old, im just going to stop responding to you. get a fucking life and stop criticizing my rips, your taking everything to technical and it seems you just don't know when to stop arguing about this stupid shit.

So guess what im just gonna keep posting my rips here, if you don't like it, fuck off.

End of story

-FDM64-
09-23-2010, 05:24 AM
1) Where is this so-called "bitching" about him feeling unappreciative? There have been no recent threads regarding this topic. If you're referring to a private chat or some other forum, that's fail on your part for not being specific.
Thread 77500
If that isn't bitching, then what exactly is bitching? It's bitching if I point out that the rips he puts *some* work into were derivative works based on work that others have done, which he doesn't necessarily accredit, but it isn't if he's wanting thanks for putting said *some* work into whatever rip.


2) *You* per se, didn't bring it up. However, this post (http://forums.ffshrine.org/f72/ps3-rips-thread-vgm-legacy-80045/3.html#post1545313) brought it up and you responded to one of Orange's replies to it and instigated this whole mess even further.
Yes, I didn't bring it up. I could have chosen not to.


3) I'm a total advocate for giving credit where it's due. However, the last page of responses to this whole topic has been nothing but accusations.
See the arguments in the previous topic.
And if you feel like it, search up his name here: hcs forum search (http://hcs64.com/mboard/forum.php?searchmode) and count how many times he asks for help. Then count how many times he says thanks.


You still haven't been able to produce anything that shows Orange ripped off someone else's work. I don't know how he's gone about doing his rips. You are forgetting that this is the internets and it's highly known for stealing others' work and passing it as your own. Is Orange doing that here? I don't know.
Actually, I can. Find any program, any program at all that will decode XVAG ADPCM and the other slew of codecs that VGMStream supports. That's the easiest thing to point out though, just look at his posts on hcs' forum. A fair portion of the rips hinge on whether or not someone there helps him with the format. That alone should be enough to see he's ripping off others' work.


Besides, he said he was going to credit the person or persons who came up with the tool... so why are you still crying about this?
I'm not, I'm counter arguing, you slur me, I counter argue. Why are you crying about it? If you stop replying, then what I have to repeatedly disprove? It takes 2 to argue.


okay this is getting old, im just going to stop responding to you. get a fucking life and stop criticizing my rips, your taking everything to technical and it seems you just don't know when to stop arguing about this stupid shit.

So guess what im just gonna keep posting my rips here, if you don't like it, fuck off.

End of story

Fair enough, if you're going to devolve into ignorance, then I can't argue it. I'd like to point out though, I have no life because of what? Because I'm pointing out how the rip isn't *your* work? Because I've thoroughly proven each of your points wrong, barring that you specifically steal rips from the tracker and transcode them for distribution here? If you can't argue, then don't.

FIREPROOFSKIN
09-23-2010, 07:04 AM
Fair enough, if you're going to devolve into ignorance, then I can't argue it. I'd like to point out though, I have no life because of what? Because I'm pointing out how the rip isn't *your* work? Because I've thoroughly proven each of your points wrong, barring that you specifically steal rips from the tracker and transcode them for distribution here? If you can't argue, then don't.

Hey bud dont you want to go to sleep or find something else to spend your time, it became a little bit disturbing to see this kind of mess for nothing. dont worry your message is clear, promise everybody here understand your point of view, but exept if you have the right or come from SONY,MICROSOFT,NINTENDO..... Please stop with this overmouth of unfinishing posts, Thanks in advance!

I3arnaby
09-23-2010, 07:31 AM
Actually mate. XVAG ADPCM can be decoded with MFAudio a tool not written by hcs.

-FDM64-
09-23-2010, 08:32 AM
Actually mate. XVAG ADPCM can be decoded with MFAudio a tool not written by hcs.
Seeing as MFAudio is dated by about 10 years, wasn't ever updated and is buggy as crap, I don't see why you'd bring that into the argument, but I'll bite.
True it can handle some variants of Sony ADPCM, but I did say "slew of other codecs", which MFAudio does not support.
(Unless I'm unaware of some brand new version that does everything VGMStream does)

Goren
09-23-2010, 09:01 AM
Ok, I'm giving you guys warning to quit.

Get back on topic, quit the arguments. Please

Thank you.

If you must continue, continue through PM.

bxaimc
09-23-2010, 12:49 PM
First of all people. Stop using MFAudio. It's a noobs tool and it has a lot of limitations. It's not cool to use and it's not cool to mention it. What can it do? OH YEAH! Decode PS ADPCM and SOME PCM. Does it support thousands of other formats like vgmstream does? NO. Does it support looping? NO. Are the number of loops, seconds of fading, fade delay and what not supported like vgmstream? NO. Does it suck unlike vgmstream? YES. I think we know what the winner is. XVAG doesn't contain just PS ADPCM, it can contain MPEG since it's just a container file. I added the initial support for XVAG to vgmstream with others adding looping ability and MP3 XVAG support later. Whatever you say, It's NOT lossless. Nothing is lossless unless it contains PCM but, even then PCM can be lossy as well if you encode it @ 32khz or lower. I'm not trying to pick a fight. I'm stating the obvious and preventing dependence on an outdated, useless tool. Carry on with this thread as you were.

Kataah Ma Suuk
09-23-2010, 01:45 PM
Seeing as you seem to have forgotten my argument:

You're a dick about getting thanks, because you put *so* much work into *your* rips which are based off of others' work, namely the composers, in addition to the coders and crackers who reverse engineer the audio formats, VFS', and encryption methods, without their work, you wouldn't have jack-shit, you've even admitted that you don't know what you're doing as you're not a coder/cracker/hacker.
You think you're a real big shit here, as you know how to use other peoples tools' to transcode native audio formats to more consumer conventional audio formats, which is a joke, seeing as pretty much anyone on this forum could pick up on ripping games in a very short amount of time, and funnily enough, you're chickenshit everywhere else because of this lack of knowledge and skills.
You're a hypocritical leech of information, yet you think it's wrong if anyone ever leeches anything from you.
You act as if you know what you are talking about regarding quantization, lossiness, variants of audio compression schemes, infallible even, when in fact you know very little.
You try and get Megaupload points from your uploads, trying to profit from sharing. (not even factoring in that you're trying to profit from the respective composers/coders/crackers/hackers original work - but I doubt you'll see what's wrong in that as you couldn't figure it out last time.
You're a run of the mill cocky asshole that thinks they're gods gift to the world.
Learn the art of modesty, it will do you well.
Keep arguing back, and I will continue in suit, until my claims are no longer accurate.

What is my gain though? Revealing you for who you actually are, way too many people are on your nuts unjustly.

If you think that using tools that were made for the rips and getting help with rips, only to take full credit on ffshrine, isn't ripping anothers' work off, then what is, in your opinion?


Hello guys ;)
FDM64, its a little more complex than you think. It depends what you think a rip is - a simple extracted audio stream with some tools developed by some great coders and uploade to a filehoster/tracker OR, like i think, a unofficial score perfectly edited, means looped with fade in/out and a common audio codec. Maybe you think the editing part is simple and less time intensive but then you think wrong! - editing is one of the most time consuming job if you rip a game. If you get a few thousends variable segments of small clips with silent parts at the end of each then you will need weeks! Of course not all games have such a structure but for another example: The Saboteur with around 250 tracks - most of them loopable, all in a bigfile with more than 8000 files. You can be sure i have worked a few days on it, or go into gears of war 2. The UT3 Engine has thousands and thousands of files. What i want to say is that you cannot simple say that only the coders/crackers are needed for gameripping, of course they are but the ripper, like a audio director is also needed. If you are happy with streamed, unedited rips then its okay but i would never download such a rip because first i dont have the time to do my own rip with such unedited tracks and second i want a perfect soundtrack like a OST, without some special codecs, plugins or a other things, i want a score which i can directly listen in my favorite player without cuts and without any other work on it.

I have ripped hundreds of games and i know what iam talking about. I have cracked some audio system too, i was the first one on gamingforce/ffshrine who has extracted the ubisoft audio stream system and helped zench to add the 12 channel Splinter cell 4 ubi stream into his decoder way back. By the way who said that MFaudio is a buggy player? - i have ripped all my ps2 games with this decoder. Even all multichannel ps2 tracks which are not supported ;) you need only a hex editor and some batch codes. Its not important how old a decoder is, if you understand how the stream works and how you have to work with it. I dont say VGMStream is a bad decoder/player but look its funny - i have used this decoder around 2-3 times ;) i have simple not needed this decoder for all my gamerips.

@bxaimc
I dont need a player who support such features because i add fading, looping... to the tracks. Iam the audio editor and i dont trust such automatic fading/looping tools. Do you know "GUN" the game. Alpha23 has figure out, that the looping was ingame. Means the tracks are looped up to 6 times. Can your tool cut these looped tracks down to one or two loops on-the-fly automatically? I dont think so. Sometimes you have to delay the fading for some tracks but not for all, it depends on the track and it depends on YOU. You need a good distance to the music - even if you love a track. Its wrong to loop such tracks endless, thats the feeling for music who a good ripper should have and thats exactly the difference, i listen to a track and think about how i can edit this track to a perfect listenable track. I know my old rips (<2009) are very simple and not looped/edited the reason is that i have started ripping without knowledge - its some kind of evolution. You love VGM music but you dont know why - now i know it ;)

Why i need a tool which supports "thousands" of codecs if i need only one special. If XVAG is only a container and if a Ps3 game use only ps Adpcm then i dont need VGMStream. I would use vgmstream only if a codec is only supported by this decoder like wii games with their special dsp codecs.


@all
Well guys, i have still no time to do new rips and i dont know when i will have the time. My study and especially the learning is very very time intensive. On the other hand, i dont know if iam needed here. There are so many guys who rip vgmmusic now. I wish you all a nice day. bye bye

Solid-Ares
09-23-2010, 02:07 PM
(...)
That's true! Absolutely agree with you.
P.S. Would be nice if you rip some games in the future :D

I3arnaby
09-23-2010, 04:38 PM
@bxaimc We do apprectiate your work on these tools and we do give you credit for the tools and say thank you.

OrangeC
09-23-2010, 06:39 PM
Hello guys ;)
FDM64, its a little more complex than you think. It depends what you think a rip is - a simple extracted audio stream with some tools developed by some great coders and uploade to a filehoster/tracker OR, like i think, a unofficial score perfectly edited, means looped with fade in/out and a common audio codec. Maybe you think the editing part is simple and less time intensive but then you think wrong! - editing is one of the most time consuming job if you rip a game. If you get a few thousends variable segments of small clips with silent parts at the end of each then you will need weeks! Of course not all games have such a structure but for another example: The Saboteur with around 250 tracks - most of them loopable, all in a bigfile with more than 8000 files. You can be sure i have worked a few days on it, or go into gears of war 2. The UT3 Engine has thousands and thousands of files. What i want to say is that you cannot simple say that only the coders/crackers are needed for gameripping, of course they are but the ripper, like a audio director is also needed. If you are happy with streamed, unedited rips then its okay but i would never download such a rip because first i dont have the time to do my own rip with such unedited tracks and second i want a perfect soundtrack like a OST, without some special codecs, plugins or a other things, i want a score which i can directly listen in my favorite player without cuts and without any other work on it.

I have ripped hundreds of games and i know what iam talking about. I have cracked some audio system too, i was the first one on gamingforce/ffshrine who has extracted the ubisoft audio stream system and helped zench to add the 12 channel Splinter cell 4 ubi stream into his decoder way back. By the way who said that MFaudio is a buggy player? - i have ripped all my ps2 games with this decoder. Even all multichannel ps2 tracks which are not supported ;) you need only a hex editor and some batch codes. Its not important how old a decoder is, if you understand how the stream works and how you have to work with it. I dont say VGMStream is a bad decoder/player but look its funny - i have used this decoder around 2-3 times ;) i have simple not needed this decoder for all my gamerips.

@bxaimc
I dont need a player who support such features because i add fading, looping... to the tracks. Iam the audio editor and i dont trust such automatic fading/looping tools. Do you know "GUN" the game. Alpha23 has figure out, that the looping was ingame. Means the tracks are looped up to 6 times. Can your tool cut these looped tracks down to one or two loops on-the-fly automatically? I dont think so. Sometimes you have to delay the fading for some tracks but not for all, it depends on the track and it depends on YOU. You need a good distance to the music - even if you love a track. Its wrong to loop such tracks endless, thats the feeling for music who a good ripper should have and thats exactly the difference, i listen to a track and think about how i can edit this track to a perfect listenable track. I know my old rips (<2009) are very simple and not looped/edited the reason is that i have started ripping without knowledge - its some kind of evolution. You love VGM music but you dont know why - now i know it ;)

Why i need a tool which supports "thousands" of codecs if i need only one special. If XVAG is only a container and if a Ps3 game use only ps Adpcm then i dont need VGMStream. I would use vgmstream only if a codec is only supported by this decoder like wii games with their special dsp codecs.


@all
Well guys, i have still no time to do new rips and i dont know when i will have the time. My study and especially the learning is very very time intensive. On the other hand, i dont know if iam needed here. There are so many guys who rip vgmmusic now. I wish you all a nice day. bye bye

THIS 100% this!!

bxaimc
09-23-2010, 09:42 PM
@barnaby64
I never said you guys didn't at all but it happens. My Final Fantasy XIII (360) rip was spread all over the web without any credit to me for the rip nor the convert kit.

I3arnaby
09-23-2010, 09:45 PM
Yeah I hate it when that happens aswell but sometimes you gotta live with it mate.

Bladeforce
09-23-2010, 10:23 PM
Hey, I only posted the link to highlight that there are more rips there and they are done by the fantastic community there. I dont see why Orange cant distribute them here, I dont see any objections on that front otherwise i'm sure the tracker would be private. Any my personal thanks to the hcs guys (bxaimc, hcs, top notch blokes) as well to orange for making these available to others that wouldnt know about them :)

OrangeC
09-23-2010, 10:25 PM
hehe thanks bladestorm :)

-FDM64-
09-23-2010, 11:31 PM
Hello guys ;)
FDM64, its a little more complex than you think.
Yea, having to tag the files must be a real bitch compared to the RE.


It depends what you think a rip is - a simple extracted audio stream with some tools developed by some great coders and uploade to a filehoster/tracker OR, like i think, a unofficial score perfectly edited, means looped with fade in/out and a common audio codec.
Which can be done with just VGMstream (and at this point I doubt that anyone is arguing this, it's pretty clear OrangeC uses it for his rips). But if you want it "perfect" then why don't you just use internal meta that provides the loop points? The only other cases would be when you're working with raws that didn't have looping information, which I wasn't arguing, if you'd read the thread.
I don't see what you're trying to get at.


Maybe you think the editing part is simple and less time intensive but then you think wrong! - editing is one of the most time consuming job if you rip a game. If you get a few thousends variable segments of small clips with silent parts at the end of each then you will need weeks! Of course not all games have such a structure but for another example: The Saboteur with around 250 tracks - most of them loopable, all in a bigfile with more than 8000 files. You can be sure i have worked a few days on it, or go into gears of war 2. The UT3 Engine has thousands and thousands of files. What i want to say is that you cannot simple say that only the coders/crackers are needed for gameripping, of course they are but the ripper, like a audio director is also needed. If you are happy with streamed, unedited rips then its okay but i would never download such a rip because first i dont have the time to do my own rip with such unedited tracks and second i want a perfect soundtrack like a OST, without some special codecs, plugins or a other things, i want a score which i can directly listen in my favorite player without cuts and without any other work on it.
This is a pretty moot argument, as I never said that the coders are doing all the work, if anything I implied that they do a majority of the work, which they do. I don't see how you're going to say that the coders don't put at least as much as you guys.
Did you miss the point though? That OrangeC just wants *his* credit for *his* work and to get $$$ from megaupload from *his* work because it's all *his*? The whole point is that he's a hypocritical dumbass, and needs to be taken off his high horse.



I have ripped hundreds of games and i know what iam talking about.
Sure, but what you have cited are examples irrelevant to my point. The fact that you may or may not have ripped hundred games does not change the fact that OrangeC is a pompous hypocritical dick.


I have cracked some audio system too, i was the first one on gamingforce/ffshrine who has extracted the ubisoft audio stream system and helped zench to add the 12 channel Splinter cell 4 ubi stream into his decoder way back.
That's nice. But see above, perhaps read it a few times. It's irrelevant. Not to mention it used a well documented IMA ADPCM codec that intel developed nearly twenty years ago.


By the way who said that MFaudio is a buggy player? - i have ripped all my ps2 games with this decoder.
Said rips are apt to be quite shitty, I take it that's why you think that you need to re-edit the music and manually loop stuff than use internal loop information? Also, aren't you forgetting about the tons of games that it doesn't support? Or do you think just because it doesn't crash on given file it's a good rip?


Even all multichannel ps2 tracks which are not supported ;) you need only a hex editor and some batch codes.
Again you're neglecting to mention the games that don't work, but whatever


Its not important how old a decoder is, if you understand how the stream works and how you have to work with it. I dont say VGMStream is a bad decoder/player but look its funny - i have used this decoder around 2-3 times ;) i have simple not needed this decoder for all my gamerips.
If you understood how streams work you wouldn't be saying that.
Without the proper ripper/tool, there is NO way of getting it to play correctly. Ripping with the wrong tool (MFAudio, not compatible with a slew of games, not able to handle looping meta which you seem to be against, regardless of it being taken straight from the game, not even counting all the games it doesn't work with now) can make all the difference.



@bxaimc
I dont need a player who support such features because i add fading, looping... to the tracks. Iam the audio editor and i dont trust such automatic fading/looping tools. Do you know "GUN" the game. Alpha23 has figure out, that the looping was ingame. Means the tracks are looped up to 6 times. Can your tool cut these looped tracks down to one or two loops on-the-fly automatically?
Do you really think so highly of yourself to say that you could loop the files better then the composers and sound programmers?
Regardless, yes, VGMstream can, if I understand you correctly - you can set the amount of times for things to be looped as well as use GENH containers to use *your* loop points.


I dont think so. Sometimes you have to delay the fading for some tracks but not for all, it depends on the track and it depends on YOU.
So again, your arbitrary definition of what sounds good to you defines what the music was supposed to be? You make it harder on yourself by using the wrong tools, when you could simply use the *right* tool for the job and just use the information off the game.


You need a good distance to the music - even if you love a track. Its wrong to loop such tracks endless, thats the feeling for music who a good ripper should have and thats exactly the difference, i listen to a track and think about how i can edit this track to a perfect listenable track.
Again you're just against the information given off the disc. If it loops for 6 minutes or 60, it's *your* approach to the music, not the original composers and developers.


I know my old rips (<2009) are very simple and not looped/edited the reason is that i have started ripping without knowledge - its some kind of evolution. You love VGM music but you dont know why - now i know it ;)
Yes, first you learn about MFAudio, and then you learn to start using a hex editor and program your own unpackers and learn how MFAudio isn't a good tool at all.


Why i need a tool which supports "thousands" of codecs if i need only one special. If XVAG is only a container and if a Ps3 game use only ps Adpcm then i dont need VGMStream.
So you don't *need* VGMStream because you prefer to manually loop tracks, regardless of how the music actually plays on hardware (how you *think* it plays on hardware would be an accurate assertion). That's nice you want to loop the music your way instead of the developers way. But for those who use tools other than MFAudio, thinking it's a great program... well I'd *personally* want something to loop in the same way as it did in the game, and not my arbitrary re-looping of another's work.


I would use vgmstream only if a codec is only supported by this decoder like wii games with their special dsp codecs.
Then you're missing out. Well maybe you're not, relooping tracks could make for a great placebo.

OrangeC
09-23-2010, 11:40 PM
Can someone ban this guy or atleast give him a warning?

-FDM64-
09-23-2010, 11:46 PM
Can someone ban this guy or atleast give him a warning?

For what, exactly?

Goren
09-23-2010, 11:47 PM
-FDM64- Cool it, dude.

I already gave warning this will be the second.

-FDM64- If you must continue take it to PM.

alfrodo
09-24-2010, 12:03 AM
-FDM64- Cool it, dude.

I already gave warning this will be the second.

-FDM64- If you must continue take it to PM.

:-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-)

Sarah
09-24-2010, 02:13 AM
you're getting a 24 hour ban for continuing to shit this thread up after you were warned to take it to pm.

anyone else continuing it will be as well, including people that reply to flames. don't feed the trolls, thx !

kbai ~

Kataah Ma Suuk
09-24-2010, 02:57 AM
LOL funny guy


Yea, having to tag the files must be a real bitch compared to the RE.


?? Its not about tagging - read first the complete answer before you say such a nonsense




Which can be done with just VGMstream (and at this point I doubt that anyone is arguing this, it's pretty clear OrangeC uses it for his rips). But if you want it "perfect" then why don't you just use internal meta that provides the loop points? The only other cases would be when you're working with raws that didn't have looping information, which I wasn't arguing, if you'd read the thread.
I don't see what you're trying to get at.

Nop - you have no idea about ripping. Have you ever heared about dynamic music tracks? Maybe you dont understand this but VGM music is differ to Movie Soundtracks - its dynamic - there are not only simple tracks ;) Of course if you use looping information (if you have them) then you get the correct looping point but thats not the point. There are a lot of games which use such a dynamical stream system with action/silent whatever parts. In this case you decide how the track will be - not the composer or a simple tool.




This is a pretty moot argument, as I never said that the coders are doing all the work, if anything I implied that they do a majority of the work, which they do. I don't see how you're going to say that the coders don't put at least as much as you guys.
Did you miss the point though? That OrangeC just wants *his* credit for *his* work and to get $$$ from megaupload from *his* work because it's all *his*? The whole point is that he's a hypocritical dumbass, and needs to be taken off his high horse.


Yeah you dont said that and i dont said that rippers do more work than coders ;)




That's nice. But see above, perhaps read it a few times. It's irrelevant. Not to mention it used a well documented IMA ADPCM codec that intel developed nearly twenty years ago.



Yeah a well documented IMA ADPCM but noone has cracked the stream system with that codec
for years. What i want to explain with that is, that i know both sides and therefore i dont want that someone think that rippers do only "some" work and the coders are the real gods. Thats simple wrong! Rippers have still enough to do with some unpacked games. If you dont think so, try to rip Spiderman Web of Shadows. Hey its not encrypted, you dont need a coder or a hex editor, you have only a few thousends extremely variable segments. By the way there is a clicking if you combine some segments ;) even ingame if you play the game. Maybe a bug who knows - Who is now the better audio editor ;)




Said rips are apt to be quite shitty, I take it that's why you think that you need to re-edit the music and manually loop stuff than use internal loop information? Also, aren't you forgetting about the tons of games that it doesn't support? Or do you think just because it doesn't crash on given file it's a good rip?

wow internal looping information - man thats hard. Looping is soooo damn hard - maybe for someone who is deaf. Hmm why i need another decoder when the stream is ps adpcm? I dont see why i should use vgmstream for such tracks.




Again you're neglecting to mention the games that don't work, but whatever


? i use MFaudio for PS adpcm tracks! surprise they work fine ;)




If you understood how streams work you wouldn't be saying that.
Without the proper ripper/tool, there is NO way of getting it to play correctly. Ripping with the wrong tool (MFAudio, not compatible with a slew of games, not able to handle looping meta which you seem to be against, regardless of it being taken straight from the game, not even counting all the games it doesn't work with now) can make all the difference.


Lol - FDM64. MFaudio works with PS adpcm. If a game has a very special codec like wii games then i think i would use vgmstream :) Yeah i know how a stream works, therefore i use MFaudio and iam not against looping meta - its okay but not really important for my rips and i have done some nice ps2 gamerips without looping meta. Surprise its possible.



Do you really think so highly of yourself to say that you could loop the files better then the composers and sound programmers?
Regardless, yes, VGMstream can, if I understand you correctly - you can set the amount of times for things to be looped as well as use GENH containers to use *your* loop points.


Not better, differ - like i said its not a movie soundtrack - there is often dynamical music and the other tracks, more simpler tracks, with easy begining/looping/ending parts should be like "the composer himself worked on these tracks". Thats not hard, man you dont need for such tracks looping meta data - simple add these tracks together and if you want to use for such tracks vgmstream then do it.

No it cant - these tracks are "stored" looped - like i said up to 6 times if you analyse the track with a audio editor. Can VGMstream cut these loops out of the file without quality loss? i dont think so - it was the x360 version and the codec was xma - ask alpha23



So again, your arbitrary definition of what sounds good to you defines what the music was supposed to be? You make it harder on yourself by using the wrong tools, when you could simply use the *right* tool for the job and just use the information off the game.


Another example because it looks like you think all games use such a simple stream system. Warhammer 40000: Dawn of War II. This game has two tracks for each fraction. Both tracks have the same length but one is more a battle track the other more an ambient track, both tracks have the same rhythm. If you fight in the game then the ambient track will be quieter and the battle track louder. Means the fading is variable. But yeah i know vgmstream can handle these tracks automatically on-the-fly. Maybe if i use my mouse then the battle track starts, right?. Its black and white thinking - there are more games that you think which use a more complex stream system and not only simple fading/looping with three track segments.




Again you're just against the information given off the disc. If it loops for 6 minutes or 60, it's *your* approach to the music, not the original composers and developers.


wrong - its a game and it loops how long you are in an area ingame. There is not in every game a original composer and developer track with ending segments. Like i said its not a movie soundtrack. Same like above, black and white thinking - games have differ stream systems and iam not against the looping information. I havent need it before and i have done some rips without these information.

Another example why you should not trust tools at all costs. I am sure you know the old EA Layer codec (not the headerless version). The last two Harry Potter games - have you ever recognised a background layer - some kind of a buzzing sound if you decode this stream with the the great sox converter? But iam sure your vgmstream player has a filter to get this layer out of the track on-the-fly of course.
And whats with Scores which are mixed with a background layer like the Lego Games? I have edited some tracks to reduce this layer and to get "more" music out of the track and not only nature ambient... its remastering, can i do that with vgmstream too?




Yes, first you learn about MFAudio, and then you learn to start using a hex editor and program your own unpackers and learn how MFAudio isn't a good tool at all.


For my files its okay, dont need another tool.




So you don't *need* VGMStream because you prefer to manually loop tracks, regardless of how the music actually plays on hardware (how you *think* it plays on hardware would be an accurate assertion). That's nice you want to loop the music your way instead of the developers way. But for those who use tools other than MFAudio, thinking it's a great program... well I'd *personally* want something to loop in the same way as it did in the game, and not my arbitrary re-looping of another's work.



hmm like dynamical music? - do you really think my looping is totally differ to the ingame looping?. I have enough experience to know how games are looped. You will find a structure when you rip games. By the way vgmstream is a really great tool. Maybe iam old-school FDM64. However that my opinion about that.



Conclusion: you have no idea about ripping - if yes then you should know that games have different stream systems. And many of them are more special than you think. Whats with a track with 3-4 ending parts? Yeah right you are the composer in this case because YOU decide which ending part you add to this track. I am not against vgmstream or any other tools - i simple dont need it for my work. Same with looping information i need only the music segments and my fucking brain. You can use your vgmstream and any other ripper too, i have not a problem with that. I would never answer to this thread because of "way of ripping, tools, whatever". I have answer to this thead because its not true that coders are the only gods here. Rippers have enough to do with many games which are really hard to rip, even without bigfiles and compressions. What you think about orangec, thats your problem, i dont comment that.

@Sarah
Sorry Sarah - was in the middle of writting.

back to topic ;)

Alpha23
09-24-2010, 03:10 AM
I'm glad I only release streamed rips - all those things don't bother my anymore. ;)

OrangeC
09-24-2010, 04:40 AM
Thanks for all your inputs. :D

lets just get this thread back to gamerips! :D

thx sarah

-FDM64-
09-25-2010, 09:11 AM
I'd tear your almost English argument apart, again, but seeing as Sarah has spoken on the subject I will not continue to argue any further, barring a few parting words.
It would suffice to say, your conclusions are misguided, ignorant, and close minded; consequently wrong.

FIREPROOFSKIN
09-25-2010, 11:25 AM
I will not continue to argue

Great!!! so dont continue, and Stop annoying us with your egocentricity.

Kataah Ma Suuk
09-25-2010, 12:37 PM
I'd tear your almost English argument apart, again.
It would suffice to say, your conclusions are misguided, ignorant, and close minded; consequently wrong.

Fine, i think the same about you. Well lets write then a pm ;)

Solid-Ares
09-25-2010, 02:48 PM
offtopic:



LOL :D

Arigeitsu159
09-25-2010, 07:51 PM

Valenthros
09-25-2010, 09:03 PM
OrangeC, thank you for the Uncharted 2 rip, however megaupload link for the first part is down. Could you reupload it please?

FunnyML
09-30-2010, 01:44 AM
Uncharted: Drakes Fortune

Composer Greg Edmonson
Tracks 356




Currently Uploading

My upload speed is even worse Orangie ~ 40-50kbps

How's it going?

Arigeitsu159
09-30-2010, 03:06 AM
How's it going?

Was wondering the same thing myself...

OrangeC
09-30-2010, 03:10 AM
I don't know if barnaby wants to waste his already low upload bandwith for such a huges core if fdm64 is gonna take it down again but he has been banned for 14 days, the next ban will be permanent, so hopefully we cans tart uploading stuff again.

I3arnaby
09-30-2010, 07:19 AM
Not been working on it much as I have been combining Alphas Halo 2 segments but once that is done I should finish it and up it.

Solid-Ares
09-30-2010, 08:04 AM
sounds VERY promising =)

Victor007
09-30-2010, 10:00 AM
Jojoooo, Uncharted cooming soon!!!!!!

Thanks!!!

cooljacker
10-03-2010, 08:26 AM
It certainly was time the ps3 gets "unlocked"... And I gotta ask something: is anyone working on Red Dead Redemption rip? I understand it contains 4+ GB file that breaks the FAT/FAT32 file system, but is it possible you could copy the files directly to a computer with recent PS3 FTP Server homebrew by blackb0x? And also I see Ninja Gaiden Sigma 2 is so far the smallest ps3 game that I know of, it's only 3.72 GB when you delete the unnecessary PS3UPDAT.PUP (with it it's just under 4 GB). Music is in file "bgm_stream.xws" (just around 150 MB, I forgot the exact size). So can anyone to the rip of that game, too?
OrangeC, I'm not requesting that you do the rip, don't flame me please :) I'm grateful for all the mega rips you have created over the years. And the Uncharted 2 rip is a monster, but I'm not downloading it right now, but I hope to dl it later, if MU doesn't delete the files (currently taking the God of War 3 game backup, jesus christ 40 gb).

RainOfBlossoms
10-03-2010, 02:40 PM
all uncharted 2 links are dead.

OrangeC
10-06-2010, 04:06 PM
Haze


Platform: Playstation 3
Tracks: 174
Composers: Christian Marcussen,Graeme Norgate,Cris Velasco,Sascha Dikicyan


Very great score, Enjoy guys, first headerless atrac3 game ripped :D


http://www.fileserve.com/file/pEgQeqy
http://www.fileserve.com/file/ubF5RGV
http://www.fileserve.com/file/3WsK8MV
http://www.fileserve.com/file/VCGyPQp
http://www.fileserve.com/file/yHPYc3k
http://www.fileserve.com/file/V5ZTX35
http://www.fileserve.com/file/TJXMPxS

Lilu
10-06-2010, 06:16 PM
@ OrangeC, thank you for upping and sharing this great soundtrack. but missing part6. there is a 7 but no 6 (renamed the 7 to 6. but does still not work :_(

edit: thank you :) worked fine

OrangeC
10-06-2010, 06:18 PM
added

alfrodo
10-06-2010, 11:09 PM
Awesome!!! Thanks Orange!!!!

juelz
10-13-2010, 06:24 AM
Hy guys!
Quick question:
Is it now possible to rip the cutscene music of Metal Gear 4 - Guns of the Patriots without any sfx?
Just a question, not a request.

hotman
10-16-2010, 08:04 PM
OrangeC and barnaby64, hi guys.

What about inFamous? Will it be ripped or no?

OrangeC
10-16-2010, 08:44 PM
having problems with the multichannel xvags on that one.

I3arnaby
10-16-2010, 08:46 PM
hey mate, like OrangeC said the multichannel xvag plays with skips.

hotman
10-16-2010, 09:10 PM
Understood. Well, wish You good luck!

FunnyML
10-17-2010, 04:15 PM
Music is in file "bgm_stream.xws" (just around 150 MB, I forgot the exact size). So can anyone to the rip of that game, too?

I don't think this is correct. RDR has tons of lossless multichannel-music cues, 150MB sounds ridiculous.

I3arnaby
10-17-2010, 10:49 PM
He was talking about Ninja gaiden

OrangeC
10-19-2010, 10:48 PM
S.O.C.O.M. - Confrontation


Platform: PS3
Tracks: 215
Composer: Justin Burnette

Nice score, mp3 sourced :(

Free File Hosting, Online Storage &amp File Upload with FileServe (http://www.fileserve.com/file/ZJ4zNJj)
Free File Hosting, Online Storage &amp File Upload with FileServe (http://www.fileserve.com/file/qh3z8qs)
Free File Hosting, Online Storage &amp File Upload with FileServe (http://www.fileserve.com/file/YNujNXx)

---------- Post added at 03:48 PM ---------- Previous post was at 03:46 PM ----------

M.A.G.


Platform: Playstation 3
Tracks:192
Composer:Cris Velasco,Sascha Dikicyan,Apocalyptica,Tree Adams


Very great score, contains many theme variations and more tracks then the osts.

Free File Hosting, Online Storage &amp File Upload with FileServe (http://www.fileserve.com/file/TwfBbmn)
Free File Hosting, Online Storage &amp File Upload with FileServe (http://www.fileserve.com/file/mPMWpA5)
Free File Hosting, Online Storage &amp File Upload with FileServe (http://www.fileserve.com/file/Qp8Mn5q)

Zorro.
10-20-2010, 10:18 PM
OrangeC and barnaby64, thanks a million for a helluva lot of dedicated work. Saying I was looking forward to finally getting my hands on an Uncharted rip would be the understatement of the year. I can't wait!

Zorro

Solid-Ares
11-01-2010, 10:49 PM
oh shit I've missed so many rips already! thank you guys!

frafak
11-02-2010, 01:38 AM
Hi guys.
Maybe i missed something but.... is the "Uncharted 1" rip project dead ?

I3arnaby
11-02-2010, 08:26 AM
Not dead, just on hold as it is Quadrant 4 of the year meaning loads of new game releases. I will continue Uncharted 1 when the release of games slows down.

phenomangel
11-05-2010, 07:26 PM
"it still feels better to have ogg than mp3"

for the sakes of itunes/ipods, i very strongly disagree. cant see why ppl dont use mp3s. at least theyre easier seeing as how so many people who upload music to sites use that format above anything else. mp3s are everywhere. just not for games unfortunately.

RainOfBlossoms
11-06-2010, 10:19 PM
uncharted 2 links are still dead.

OrangeC
11-06-2010, 10:23 PM
"it still feels better to have ogg than mp3"

for the sakes of itunes/ipods, i very strongly disagree. cant see why ppl dont use mp3s. at least theyre easier seeing as how so many people who upload music to sites use that format above anything else. mp3s are everywhere. just not for games unfortunately.

Ive argued this many times, mp3 is technically an outdated codec.

hotman
11-16-2010, 06:09 PM
OrangeC, hi.

What about Splinter Cell: Double Agent from PS3? Are you gonna rip it?

I'm curious are there new tracks or 5.1 channel sound?

juni
11-21-2010, 03:21 PM
i always needed reddead rip, ost missing tracks, i have reddead game on hd for jb, where to look for sound files n stuff?

Infernus Animositas
11-21-2010, 11:22 PM
i always needed reddead rip, ost missing tracks, i have reddead game on hd for jb, where to look for sound files n stuff?

Red Dead Redemption is currently unrippable at this time.

OrangeC
11-22-2010, 12:01 AM
i always needed reddead rip, ost missing tracks, i have reddead game on hd for jb, where to look for sound files n stuff?

Wow can you stop spamming my threads with the same crap? read

juni
11-22-2010, 11:40 AM
Wow can you stop spamming my threads with the same crap? read

My appologies orange, didnt have time to check ripping scene, came here after long time in hurry, pieis told me about uncrackable status....but i thought some solution by now

mlkiop
03-05-2011, 08:31 PM
could you upload The Saboteur in flac ?

warstar937
07-28-2013, 02:52 PM
WARHAWK
Music by: Christopher Lennertz and Timothy Wynn
Platform: PlayStation 3
Tracks: 29 Gamerip download please

softimage69
07-28-2013, 07:57 PM
Uncharted 2 - Among Thieves

Composer: Greg Edmonson
Tracks: 347

Anyone here in Shrineland able to re-up this gem? I have been trying to track this one down for a while now. Many thanks!

warstar937
07-28-2013, 09:16 PM
WARHAWK
Music by: Christopher Lennertz and Timothy Wynn
Platform: PlayStation 3
Tracks: 29 Gamerip download please

1986starwars
07-05-2016, 11:56 AM
re-up please WARHAWK
Music by: Christopher Lennertz and Timothy Wynn gamerip