Sound Reaper
08-15-2007, 05:51 AM
LAST EDIT: This topic has served it's usefullness. If possible, I would like to have this topic locked now.

Thread 45653

Enjoy!

That_Stupid_Guy
08-15-2007, 06:29 AM
Um, I think just a headphone jack to headphone jack cable is needed if you're recording straight from the game. Just plug one end into the DS' headphone jack and the other into the line-in port on the comp.

Sound Reaper
08-15-2007, 06:44 AM
Um, I think just a headphone jack to headphone jack cable is needed if you're recording straight from the game. Just plug one end into the DS' headphone jack and the other into the line-in port on the comp.

If this is the case, I'll be buying a headphone jack before I get the game. I had a feeling it would involve the headphone port on the DS.

Thanks for your help.

That_Stupid_Guy
08-15-2007, 07:41 AM
No problem. That's the method that works for me.

J00 H4x
08-16-2007, 03:14 AM
Better yet find the rom you want to get the music from download VGMTrans.

VGMTrans allows you to extract the music from a NDS Rom. I recently just made a complete music rip of Diddy Kong Racing with this.

You will also need Audacity to rip them into MP3 format

Using this method you can get the best possible quality from NDS music

sorarikukairi
09-11-2007, 05:59 AM
I'm not sure this will help you but here is the home page:
http://segadirect.jp/Catalog/CustomPages/CustomDetail2.aspx?File=sonicrushad_nds.htm

Sound Reaper
09-13-2007, 10:41 PM
I'm not sure this will help you but here is the home page:
http://segadirect.jp/Catalog/CustomPages/CustomDetail2.aspx?File=sonicrushad_nds.htm

I always knew that they would make an official soundtrack, and it looks like they may have every single track. If that isn't a track listing for an official soundtrack, I will continue as planned.

Speaking of which, I would like for people to test my recording skills for DS games with a little recording I made myself.

http://www.sendspace.com/file/et6hh3

This is a combination of both Sonic & Blaze's Water Palace Stage from the previous Sonic Rush game. I really need feedback as soon as possible to make the gamerip as flawless as possible.

sorarikukairi
09-14-2007, 04:21 AM
Awesome you rock!

Sound Reaper
09-14-2007, 06:32 PM
Alright, I just finished "Ethno Circus (Sonic & Blaze Mix)"

http://www.sendspace.com/file/s61no9

Please let me know what you think.

(Again, this is only to test my DS recording skills. I would like as much feedback as possible before I actually get the game on Monday.)

EDIT: Wrapped in Black (Parts 1 & 2)

http://www.sendspace.com/file/arzcba

This will likely be my last one for Sonic Rush. Since I get SRA on Monday (hopefully), I will be concentrating on that. Here's to hoping that Gamecrazy (like EB Gamestop) gets the game on the first day.

Mogman
09-16-2007, 12:08 PM
Better yet find the rom you want to get the music from download VGMTrans.

VGMTrans allows you to extract the music from a NDS Rom. I recently just made a complete music rip of Diddy Kong Racing with this.

You will also need Audacity to rip them into MP3 format

Using this method you can get the best possible quality from NDS music
And here's how that turned out:
http://www.megaupload.com/?d=0DYDFC38

That_Stupid_Guy
09-16-2007, 05:31 PM
Nice job, SR! Sounds just like the OST. Which, ya'know, is very good.

Mogman
09-16-2007, 09:24 PM
Is there an available OST?

Sound Reaper
09-17-2007, 01:55 AM
Is there an available OST?

If you're asking about an original soundtrack to Sonic Rush, then yes. If you are asking about Sonic Rush Adventure, not quite yet. My variation of recording doesn't have an entire OST to offer either.

If you have a request by any chance, let me know (concerning the first Sonic Rush). Otherwise, I still plan to get SRA tommorrow if GS gets it on the first day.

That_Stupid_Guy
09-17-2007, 04:02 AM
Is there an available OST?

Yes. (http://www.vgmworld.com/catalog/index.php?table=cocoebiz_music&item_num=446)

Mogman
09-17-2007, 06:12 AM
If you are asking about Sonic Rush Adventure, not quite yet.
Unless you count my extraction.

Sound Reaper
09-17-2007, 02:48 PM
Unless you count my extraction.

I actually liked your extraction. It has given me a good idea of how I will aproach my gamerip.

I guess I'll just get MY copy of Rush Adventure on Day 2 (that's tommorrow since GS didn't get their shipment truck today.....at least where I live).

Mogman
09-17-2007, 05:52 PM
Though I think you should try to concentrate on the tracks that couldn't be extracted properly.

Sound Reaper
09-18-2007, 01:42 AM
Though I think you should try to concentrate on the tracks that couldn't be extracted properly.

I will be making the ENTIRE gamerip. I will not be leaving out ANY tracks for any given reason.

Aurakitsune
09-18-2007, 02:50 AM
Better yet find the rom you want to get the music from download VGMTrans.

VGMTrans allows you to extract the music from a NDS Rom. I recently just made a complete music rip of Diddy Kong Racing with this.

You will also need Audacity to rip them into MP3 format

Using this method you can get the best possible quality from NDS music

The thing is... Many games use instruments that are generated in realtime, rather than stored in the ROM, meaning their music doesn't play to full-quality in VGMTrans (Animal Crossing Wild World's "Bitten by a Tarantula/Scorpion" theme and Sonic Rush's PSG songs are great examples of this). Other games don't play properly in it at all (here, the original Sonic Rush is the best example, with only the Title Screen/Menus themes working). Still other games contain music that use different instrument sets at different times, but all of which play at once in VGMTrans (once again, AC: WW makes a good example here, with the Hourly music for sun, rain, and snow playing at the same time, making for an improper rip).

However, VGMTrans is useful for getting tracks that are usually overlooked for ripping (usually minor themes such as the TV show tunes in AC: WW).

Everything has its ups and downs, and VGMTrans is no exception.

Mogman
09-18-2007, 05:42 AM
Thus what we still need, are most of the cutscene tracks. Also, the credits track may have some problems earlier on that may require it to be ripped as well.

gaiden
09-19-2007, 01:41 AM
This is all well and good, but i thought this was the audio for sonic rush adventures, not sonic rush, theres already a downloadable soundtrack, including an original sound version, will someone please record the music when i comes out in the future or record the tracks found on the official Website

Original Groove Rush (http://www.soahcity.com/music/2005_sonic_rush/index.php)
Original Sound Version (http://www.megaupload.com/?d=2UZS0FUV)
Rush Adventures (http://www.sega.com/gamesite/sonicrushadv/)

codeman38
09-19-2007, 04:26 AM
The thing is... Many games use instruments that are generated in realtime, rather than stored in the ROM, meaning their music doesn't play to full-quality in VGMTrans (Animal Crossing Wild World's "Bitten by a Tarantula/Scorpion" theme and Sonic Rush's PSG songs are great examples of this).

There's definitely at least one track in Sonic Rush Adventure that has that issue, even in the 'good' rips. Listen to the themes for zone 5 in Mogman's rip, and compare them to the recording on the official site (http://www.sega.com/gamesite/sonicrushadv/) (it's the third track there)... there's a whole PSG bass line that came out as a barely audible, out-of-tune plinking in the rip in both acts.

Sound Reaper
09-19-2007, 01:27 PM
This is all well and good, but i thought this was the audio for sonic rush adventures, not sonic rush, theres already a downloadable soundtrack, including an original sound version, will someone please record the music when i comes out in the future or record the tracks found on the official Website

Original Groove Rush (http://www.soahcity.com/music/2005_sonic_rush/index.php)
Original Sound Version (http://www.megaupload.com/?d=2UZS0FUV)
Rush Adventures (http://www.sega.com/gamesite/sonicrushadv/)

I'm alreadey a step ahead of you. Since I get the actual game in like.....3 hours, I will already be working on it.

Hop804
09-19-2007, 03:06 PM
I want the Sonic Rush Adventure Music.

Sound Reaper
09-20-2007, 05:11 PM
First, the bad news.

In order to get all of the music available for the sound test, there are missions you have to complete which are equivalant to S Rank performance (or even SS if it existed in this game). You should know what THIS would mean.


...now for the GOOD news.

Since each and every single track has a loop point that is the same as the beginning of the trac, I can easily edit each track if I record in the middle.

To make a long explanation short: It's still on.

I'll have a few tracks ready tommorrow for sample purposes. The entire rip will be ready Monday. (I have a LOT going on Friday & Saturday)

Sound Reaper
09-23-2007, 04:55 PM
THREE DAYS LATER....I provide samples of my progress.

http://www.sendspace.com/file/0gttp0

Contains:
Machine Labyrinth Act 1
Haunted Ship Act 1
Windmill Village Mode 4

(Chosen at complete randomality....)

I've learned a thing or two when trying to perfect DS recording (at least for my own behalf).

This gamerip should be done by the end of the following week if I am fortunate with timing of other events.

Twiffles
09-25-2007, 10:42 PM
Just a note or something to help. I can send you my save of Sonic Rush Adventures. It's from the European version, but I have the sound test. PM if you want it. Good job on the current songs!! I love the music!! XD

Sound Reaper
09-26-2007, 02:49 AM
Just a note or something to help. I can send you my save of Sonic Rush Adventures. It's from the European version, but I have the sound test. PM if you want it. Good job on the current songs!! I love the music!! XD

PMed.


I think it's time to provide a second sample of my progress.

This contains the following:
Sky Babylon - Act 1
Boss
Boss - Whisker & Johnny
Boss - Big Swell

http://www.sendspace.com/file/2hl0jn

Enjoy!

Kotaro-kun
09-26-2007, 07:13 PM
SO CLOSE! T_T all i want is the final boss allegro version lol

Sound Reaper
09-27-2007, 01:36 AM
SO CLOSE! T_T all i want is the final boss allegro version lol

As it turns out, I need to do a volume check...particularly on said track.

Boss - Deep Core (Allegro) - I need to make sure I didn't make this too loud. The volume was particularly difficult to decide on.

http://www.sendspace.com/file/ylzw5x

TimeFire
09-27-2007, 02:17 AM
How can I say this without sounding too stupid...

BIG SWELL ROCKS!!!!!!

Okay...

So far, nice job!! Keep it up!

Kotaro-kun
09-27-2007, 08:46 AM
sweet thanks :3

TimeFire
09-27-2007, 05:19 PM
I just wanted to ask something... since I FREAKING LOVE Big Swell's music (it's so damn EPIC)... could you post a link to the Allegro version if you've gotten that?

Thanks!

Sound Reaper
09-27-2007, 05:40 PM
I just wanted to ask something... since I FREAKING LOVE Big Swell's music (it's so damn EPIC)... could you post a link to the Allegro version if you've gotten that?

Thanks!

I'll include it in my last sample set. For now, I really need to complete as many tracks as possible as the total track count is 78 (including Credits & Epilouge).

Sound Reaper
09-28-2007, 04:29 AM
If it weren't for the fact that this is the LAST sample set, I wouldn't be posting again so soon.

This set includes the following:
Blizzard Peaks - Invincible
Pirates Island - Act 1
Boss - Big Swell (Allegro)
Windmill Village Mode 5
Cutscene - Normal
End Credits

http://www.sendspace.com/file/mdf4n7

I have to push back the release of this gamerip to Monday unfortunately. To make a long story short: I greatly underestimated the amount of time it would take to record 78 tracks, which is ironic considering that my last gamerip (Gauntlet: Dark Legacy) was 72 tracks. I'll remember this next time.

EDIT: I think I'll let you guess what this is.
http://www.sendspace.com/file/8xjoot

It's not complete, but it shows that I've been working on it big time.

Mogman
10-02-2007, 08:14 AM
Where is the full release???

Sound Reaper
10-03-2007, 01:27 AM
Where is the full release???

Before worrying about that, please take the time to listen to this:
http://www.sendspace.com/file/008x9j

I regret NOT listening to the Epilogue track in advance.

You now have the option of having the 2 tracks (Cutscene - Deep Core Clear & Epilogue) merged, dropping the track count to 77 or leaving it as it is.

Mogman
10-03-2007, 04:09 AM
Probably should be merged, from the sound of them.

Sound Reaper
10-03-2007, 05:45 AM
Probably should be merged, from the sound of them.

Merged, finalized, awaiting upload. Once done, I will pay a visit to the Download Links Section.

spyinthesky
09-25-2012, 09:45 PM
Can somebody please upload the full Vela-Nova to mediafire or something?