!!!!!
02-19-2014, 11:31 PM
Thread 180945

Supadef
02-19-2014, 11:40 PM
Regardless if this is a "placeholder" version or not, many still appreciate this so thank you.

Headface
02-20-2014, 12:31 AM
What's an in-line rip?

!!!!!
02-20-2014, 12:37 AM
What's an in-line rip?

Recorded from the game via cables to the television and recorded from computer or compact recorder or DVR.

TheSkeletonMan939
02-20-2014, 01:04 AM
I'm still not entirely sure what the problems are with ripping Wii U discs. I've read that the files can't be extracted on their own, and that line-in is the only way to do it. That seems a little off to me, though, because where the hell would the music be coming from if they aren't their own files? I'd guess the filetypes are still the same from Wii discs, but maybe the encryption is better. I'm not a super-genius on this subject, but that's my two cents.

Thanks!

Starfleet
02-20-2014, 01:44 AM
Looking forward to a complete soundtrack !

dissident93
02-20-2014, 02:21 AM
I'm still not entirely sure what the problems are with ripping Wii U discs. I've read that the files can't be extracted on their own, and that line-in is the only way to do it. That seems a little off to me, though, because where the hell would the music be coming from if they aren't their own files? I'd guess the filetypes are still the same from Wii discs, but maybe the encryption is better. I'm not a super-genius on this subject, but that's my two cents.

Thanks!
the problem is that as of today, nobody has figured out a way to decrypt the anti-piracy measures nintendo has put on the wii-u discs. it might be a while too, since the 3DS is just now beginning to have it's roms decrypted.

SuperCatMeow
02-20-2014, 02:54 AM
Much appreciated

VGManiac456
02-20-2014, 03:00 AM
Thanks for this placeholder version of the soundtrack. Been looking forward to the game for quite some time now, and hearing the game's OST...well, it's kept me pumped for the game even more.

dekamaster2
02-20-2014, 09:47 AM
Thanks a lot!

Victor007
02-20-2014, 11:20 AM
Thanks!!!!!!!!
You master!!!

Lefance
02-20-2014, 01:19 PM
Thank you so much. I have Wii U (it's a useless console, I have to admit... it has EarthBound though) and finally something play-worthy has appeared for it. DKC series is just awesome. Sadly I won't be getting my pre-ordered copy this week, looks like it.

Anyways, Rodent Ruckus (Rocket Barrel Ride Returns) must be one of the greatest tunes known to mankind. It's so damn groovy! Mangrove Grove (Underwater) is beautiful... heck, this whole OST is divine... Thank you Wise and Yamamoto (who was also involved with composing these), you truly are heroes of VGM. If the complete OST ever comes out, I will buy it. Twice.

Terranigma73
02-20-2014, 01:25 PM
Forgot the password thingy, but now billionuploads doesnt give me a link, just a auto d/l of a shady exe which i aint gonna be opening.

waru
02-20-2014, 03:41 PM
Same for me...

aces4839
02-20-2014, 04:44 PM
Thank you so much. I have Wii U (it's a useless console, I have to admit... it has EarthBound though) and finally something play-worthy has appeared for it. DKC series is just awesome. Sadly I won't be getting my pre-ordered copy this week, looks like it.

Anyways, Rodent Ruckus (Rocket Barrel Ride Returns) must be one of the greatest tunes known to mankind. It's so damn groovy! Mangrove Grove (Underwater) is beautiful... heck, this whole OST is divine... Thank you Wise and Yamamoto (who was also involved with composing these), you truly are heroes of VGM. If the complete OST ever comes out, I will buy it. Twice.

Did u play Super Mario 3D World? if you haven't, get to the store and buy a copy already. It's one of the greatest games out there, period.

on topic, i'll wait for more of a complete rip. thx though, !!!!!.

Hellfire_DJ
02-20-2014, 05:52 PM
Thanks for this! Personally, I love the synth they use in Aquatic Ambience, it's a nice throwback to the SNES original.

Lefance
02-20-2014, 07:27 PM
I have Super Mario 3D World, I don't understand what's so excellent in that game though... Played a few worlds after I forgot the whole game.

Meanwhile, my copy of DKCTF was sent out today but not sure if I will be getting it tomorrow...

!!!!!
02-20-2014, 08:31 PM
the problem is that as of today, nobody has figured out a way to decrypt the anti-piracy measures nintendo has put on the wii-u discs. it might be a while too, since the 3DS is just now beginning to have it's roms decrypted.

Until the a way to find the encryption keys for Wii U images is found and Wii U Images are commonly dumped and released, I won't be able to rip them. And 3DS games I think are just having their memory dumped on the system.


Thank you so much. I have Wii U (it's a useless console, I have to admit... it has EarthBound though) and finally something play-worthy has appeared for it. DKC series is just awesome. Sadly I won't be getting my pre-ordered copy this week, looks like it.

My computer can play Earthbound lol


Anyways, Rodent Ruckus (Rocket Barrel Ride Returns) must be one of the greatest tunes known to mankind. It's so damn groovy! Mangrove Grove (Underwater) is beautiful... heck, this whole OST is divine... Thank you Wise and Yamamoto (who was also involved with composing these), you truly are heroes of VGM. If the complete OST ever comes out, I will buy it. Twice.

Oh god, I hate the Rocket Barrel Themes, they remind me of the insta-deaths in Returns but Rodent Ruckus is the best version of it. The best songs on this OST are easily Grassland Groove and Twilight Terror (Stickerbrush Symphony) but I have yet to listen to every track entirely. When they say Yamamoto is partly involved with composing, they're talking about the Rocket Barrel songs which I doubt he did. DKCR had multiple composers other then Yamamoto and I'm pretty sure whatever he did didn't sound so jolly (he did the lava stage songs).


I have Super Mario 3D World, I don't understand what's so excellent in that game though... Played a few worlds after I forgot the whole game.

It's the brand. Fans of said brand often like to play salesman.


Forgot the password thingy, but now billionuploads doesnt give me a link, just a auto d/l of a shady exe which i aint gonna be opening.


Same for me...

Always uncheck before downloading. It says in the instructions.


Thanks for this! Personally, I love the synth they use in Aquatic Ambience, it's a nice throwback to the SNES original.

The original synths didn't sound nearly as annoying. Now here's a throwback: Aquatic Ambience v3.mp3 (https://app.box.com/s/p21sc4mnvorkfyaig2f9)

OrangeC
02-20-2014, 08:54 PM
I wish fear factory could of been more refined as it is easily one of my favorite tracks in the series.

arthurex
02-20-2014, 09:08 PM
Thank you sir!!!

Terranigma73
02-20-2014, 09:15 PM
NVM

Thanks for the release.

Axle the Beast
02-20-2014, 10:31 PM
It's the brand. Fans of said brand often like to play salesman.
Aggregate scores:
GameRankings - 93.44%
Metacritic - 93/100

Review scores:
Destructoid - 10/10
Edge - 9/10
Eurogamer - 10/10
Famitsu - 38/40
Game Informer - 9.25/10
GamesRadar - 4.55 stars
GameSpot - 9/10
IGN - 9.6/10
Joystiq - 5/5 stars
Nintendo World Report - 10/10

It is also already the 3rd best-selling Wii U game.

I think there's a little bit more going on than Mario fans plugging Mario. ;)

Anyway thanks a bunch for the rip. Don't understand why you hate Returns and Tropical Freeze though. =P

T-Mann036
02-21-2014, 01:55 AM
I need a mirrored link because I can't access the link since I've gotten a hit by a Trojan virus.

MarvelB
02-21-2014, 01:59 AM
Just wanted to echo the others in saying thanks to all parties involved for this rip, be it "placeholder" or not. ;)

HyaHyaT
02-21-2014, 02:07 AM
I'm so giddy.

RenkliArif
02-21-2014, 03:06 AM
Thanks for the upload!

King K. Rool
02-21-2014, 10:05 AM
I can not download it. The only thing I get is this sentence here: "The securitycheck was wrong!"

!!!!!
02-21-2014, 10:03 PM
I wish fear factory could of been more refined as it is easily one of my favorite tracks in the series.

Yeah the Fear Factory remix is extraordinarily underwhelming. Dave Wise was rocking it up until the last world.


Aggregate scores:
GameRankings - 93.44%
Metacritic - 93/100

Review scores:
Destructoid - 10/10
Edge - 9/10
Eurogamer - 10/10
Famitsu - 38/40
Game Informer - 9.25/10
GamesRadar - 4.55 stars
GameSpot - 9/10
IGN - 9.6/10
Joystiq - 5/5 stars
Nintendo World Report - 10/10

I personally don't much care for arbitrary review numbers, especially for Nintendo's titles. They and other big games (Halo, Call of Duty last gen) seem to have an "edge" over most other games when being reviewed. I mean NSMBU is the fourth in a series of uninspired rehashing of nostalgia lands high reviews all around close to some of the greatest games if all time or to be fair the great games of this gen. I don't hate Super Mario 3D World, it looks like a "solid" platformer to play cashing in on the Japanese "cat fad" late. Nothing groundbreaking or incredible, Galaxy without the gravity gimmick, blocks instead of spheres, still follows a SMB stage flow that seems to be common in all of Nintendo's platformers now. nothing that screams "GREATEST F***ING PLATFORMER EVAH!" which is what those 10s and 5/5 give false impressions of.


It is also already the 3rd best-selling Wii U game.

3rd best game on a system that's not selling well and that only sells Nintendo's games at the most... (3rd party's flop) I'm surprised it's not 1st for being part of one of the most known franchises on the planet.


I think there's a little bit more going on than Mario fans plugging Mario. ;)

Yeah there is. When you purchase a system that you will most likely only/majorly play Nintendo games on, you're damn sure gonna buy that next 3D Mario game. ;D


Anyway thanks a bunch for the rip. Don't understand why you hate Returns and Tropical Freeze though. =P

I'm gonna try and condense this as much as possible.

-DKC Returns was a charmless attempt (generic atmosphereless, cellshaded artstyle and a "wooden" cast of characters) to bring back DKC while having a very cheap difficulty curve (insta-death minecarts and Rocket Barrels that give carpal tunnel vs. slow, floaty platforming).

-It's the NSMB of DKC except the controls aren't nearly as smooth as the original game series with many things taken out. (DK handling like a brick, lack of character switching, lack of balanced characters, death from water, lack of animal buddies aside from Rambi, stages moving at a scripted pace, and overall bad game design decisions)

-Donkey Kong himself has regressed from the cool "yeah!" gorilla to the goofy, dumb, personality-less ape, Cranky lacks his old man "back in my day" identity now sounding like he has Alzheimers and being toned down for the kiddy demographic, and I'm sure I saw a video of Funky Kong in TF sounding a bit like Jar Jar Binks.

-Music which is what most people know DKC for has the absolute worst soundtrack in the entire series and not only compared to the old games but the music itself (not including the remixes) is mediocre.

-Overall it always felt that the game was forcing me to play a specific way rather then me actually playing the game my own pace.

I could go on and on but that would cross into tl;dr territory.

UPDATE: Also, uploaded version 2 which fixes track names.

aces4839
02-22-2014, 04:36 AM
I can not download it. The only thing I get is this sentence here: "The securitycheck was wrong!"

u also have to input the password, which is !!!!! before u can download it.

juni
02-22-2014, 10:11 PM
Someone tell me which one link is best version to download??

Ryuji
02-22-2014, 11:03 PM
Thanks a bunch!

Behonkiss
02-23-2014, 01:31 AM
Any chance you can re-upload this to a more trustworthy site?

T-Mann036
02-23-2014, 03:46 AM
Mirror Link--


https://mega.co.nz/#!UQZjjKZK!P4-i9M_qkVNW6XMgPKIfoiJxPpUYWa1HaAQKhfFy1eA

Password: iwata

The Ultimate Koopa
02-23-2014, 06:16 AM
Any chance you can re-upload this to a more trustworthy site?

Let me guess... Billionuploads is under maintenance?

I tried the "MEGA" link posted above, and it got to 3%, and then Chrome did that thing where the page goes purple or something (in older versions, it'd say "He's dead, Jim" or something).

It looks like it might finish. It's at 68% at the time of posting this.

The Ultimate Koopa
02-24-2014, 12:18 AM
I have a question about at least one track. Shipwreck Shore.

This is my personal opinion, but it should be considered "illegal" to fade-out any music before at least one full loop.
All looped music should have a length of either 1 loop, or 2 loops, with a 10-second fade-out after the loop. Shipwreck Shore fades out FAR too early, and there's a good few seconds before the loop-point. Why is it faded out so early?

vje11
02-24-2014, 05:29 PM
Thanks

Coonfoot
02-25-2014, 03:39 AM
Not sure I want a rip made by a guy who actually hates these games... but it's the only rip I can find, so I'm downloading it anyway. Just keep your annoying minority opinions to yourself when releasing rips from now on, okay? I don't want to get on to someone for thinking differently, but... geez, you sound like an idiot when you're ranting about these games. I just can't not say something.

Lebon14
02-25-2014, 04:30 AM
Even if it's inline, dude... Thanks a bunch! Oh and thanks to T-Mann036 for mirroring on MEGA.

Oh and, looking forward to FLAC version of course.

!!!!!
02-25-2014, 05:12 AM
Not sure I want a rip made by a guy who actually hates these games... but it's the only rip I can find, so I'm downloading it anyway. Just keep your annoying minority opinions to yourself when releasing rips from now on, okay? I don't want to get on to someone for thinking differently, but... geez, you sound like an idiot when you're ranting about these games. I just can't not say something.

Minority opinions? Thinking "differently"? Grow the hell up!

Elok Quintly
02-25-2014, 06:05 AM
I happen to agree with Nexus, and his opinions are actually shared by many. While the games may be decent platformers, they are not real continuations of DKC, and make no real effort to be due to Nintendo's Japanese hubris.

The Ultimate Koopa
02-25-2014, 07:12 PM
As I said before, why does Shipwreck Shore fade out so early? Did you record this from the soundtest? If so, did they make it fade out early? If not... like I said, why does it fade out early? I prefer it when you get to hear at least the entire song once (and I believe 2 loops is preferred, with 5-10 seconds fade-out, for most video game music, in general, unless one loop is already really long, like 3+ minutes).

Coonfoot
02-25-2014, 10:28 PM
Minority opinions? Thinking "differently"? Grow the hell up!

You're telling me to grow up? Do you even listen to yourself? When you gave your reasons for hating this game a few posts ago, you just sounded like a picky nostalgia whore with no eye for cool game design and no platforming skills. I know that sounds rude, but I'm just calling it like I see it.


I happen to agree with Nexus, and his opinions are actually shared by many. While the games may be decent platformers, they are not real continuations of DKC, and make no real effort to be due to Nintendo's Japanese hubris.

So what if they aren't real continuations? Why would that automatically make them bad? Aren't they good on their own? Retro is obviously doing their own thing with the franchise and they're damn good at it. And where are these "many" who share Nexus' opinion? These games have a ton of fans and haters are few and far between as far as I've seen.

!!!!!
02-25-2014, 11:25 PM
You're telling me to grow up? Do you even listen to yourself? When you gave your reasons for hating this game a few posts ago, you just sounded like a picky nostalgia whore with no eye for cool game design and no platforming skills. I know that sounds rude, but I'm just calling it like I see it.

You know what's funny? The whole nostalgia thing? If Retro made DK Returns into a new series that was completely different from old DKC but respected older audiences as well as kids and had only expanded on the tight controls established in the original games or hell brought even tighter controls, I wouldn't have a problem. If you think blowing flowers in a platformer and insta-death kills (contrasting to 2 hearts for each Kong when the original played it fair; you get hit as a Kong whenever and if you have the other it isn't game over) in a game that is supposed to appeal to real young audiences are elements of good game design then we have radically different views on what good game design is. You say I have no platforming skills but the regular platforming is easy, slow, and boring too. I 100%'d DKCR aside from Reverse Mode or whatever it's called. Its the artificial difficulty that kills not lack of skill.

I believe the real nostalgia whores are the ones stuck in the past, believing Nintendo and co. can do no or extremely little wrong and anyone who says otherwise is branded a goddamn hater, whore, or a nitpicker.


So what if they aren't real continuations? Why would that automatically make them bad? Aren't they good on their own? Retro is obviously doing their own thing with the franchise and they're damn good at it. And where are these "many" who share Nexus' opinion? These games have a ton of fans and haters are few and far between as far as I've seen.

Why does everyone call me Nexus? It's !!!!!. I know Elok can probably explain himself but i'll just add my thoughts.

They don't have to be continuations to be good or not be to be bad. However this new DKC is a money milk off of nostalgia with a very few new twists (I'll even name a good one: 2 player co-op live) here or there to place between big Mario games and Zelda games. It's the NSMB equivalent of DKC with the charm and plenty of gameplay elements taken out of it. If you like Retro's DKC games that's perfectly fine but you have to realize that not everyone likes a kiddy-fied DK and co. while poorly reusing elements from the older games or just doesn't like the game for whatever other reason.

Reason you may not see many people talking against it is because I've seen time and time again the bashing they receive for not liking the game, not "accepting change", and pretty much all of the time the arguments are not civil: like DKCR or GTFO hater! This is not only exclusive to DKCR but to many other games and series. And its absolutely discouraging and just turns people off from even wanting to have the conversation because of that BS.

Though I encourage anyone to say their piece whether good or bad without the massive circlejerking and meaningless trash talk.

VGManiac456
02-26-2014, 12:54 AM
As a Nintendo fan that has played the original DKC trilogy (though it's been awhile since I've played one of them), I can safely state Tropical Freeze is an improvement of what Returns did wrong. The soundtrack is much better (though I'm aware !!!!! isn't fond of it; that's his own opinion and it's alright if he thinks that), the Time Attack actually has purpose (leaderboards), the Snowmads have personality and don't blend in with other enemies as much as Tikis did in Returns, and the gamepad controls are (to me) way better than what Returns had to offer. And mind you, I liked Returns, but I thought it did need a bit of work to be better.

However, !!!!! makes a solid point: fans of any game franchise will immediately bash anybody that tries to diss their favorite title. People need to realize that not everybody likes the same thing. If somebody likes a particular thing you're not fond of, then that shouldn't be a problem. Just admit that you're not fond of something without reacting so rashfully. I've learned this very lesson the hard way and regret about it to this very day. So, !!!!! and others doesn't have to like the modern DKC games if they really don't like them, and those that DO like them should still enjoy them without having somebody's negative comments negate their fun.

This is how I view things in general. I felt the need to comment about it, and as such, there you go. Hopefully, I said nothing wrong to stir up more of an argument.

!!!!!
02-26-2014, 01:39 AM
The soundtrack is much better (though I'm aware !!!!! isn't fond of it; that's his own opinion and it's alright if he thinks that)

I do like a bit of Tropical Freeze's music though up until the last 2 worlds. Best remix of Stickerbrush Symphony I've heard is in the credits.

Coonfoot
02-26-2014, 03:02 AM
You know what's funny? The whole nostalgia thing? If Retro made DK Returns into a new series that was completely different from old DKC but respected older audiences as well as kids and had only expanded on the tight controls established in the original games or hell brought even tighter controls, I wouldn't have a problem. If you think blowing flowers in a platformer and insta-death kills (contrasting to 2 hearts for each Kong when the original played it fair; you get hit as a Kong whenever and if you have the other it isn't game over) in a game that is supposed to appeal to real young audiences are elements of good game design then we have radically different views on what good game design is. You say I have no platforming skills but the regular platforming is easy, slow, and boring too. I 100%'d DKCR aside from Reverse Mode or whatever it's called. Its the artificial difficulty that kills not lack of skill.

I believe the real nostalgia whores are the ones stuck in the past, believing Nintendo and co. can do no or extremely little wrong and anyone who says otherwise is branded a goddamn hater, whore, or a nitpicker.

Why does everyone call me Nexus? It's !!!!!. I know Elok can probably explain himself but i'll just add my thoughts.

They don't have to be continuations to be good or not be to be bad. However this new DKC is a money milk off of nostalgia with a very few new twists (I'll even name a good one: 2 player co-op live) here or there to place between big Mario games and Zelda games. It's the NSMB equivalent of DKC with the charm and plenty of gameplay elements taken out of it. If you like Retro's DKC games that's perfectly fine but you have to realize that not everyone likes a kiddy-fied DK and co. while poorly reusing elements from the older games or just doesn't like the game for whatever other reason.

Reason you may not see many people talking against it is because I've seen time and time again the bashing they receive for not liking the game, not "accepting change", and pretty much all of the time the arguments are not civil: like DKCR or GTFO hater! This is not only exclusive to DKCR but to many other games and series. And its absolutely discouraging and just turns people off from even wanting to have the conversation because of that BS.

Though I encourage anyone to say their piece whether good or bad without the massive circlejerking and meaningless trash talk.

Well, in TF, they got rid of the blowing mechanic and the mine carts and rocket barrels are much more forgiving. And what do you mean it's easy? I've died so many times trying to get everything in every level, even using extra items. Plus, I have no problem with the controls at all. You must be playing it wrong. Speaking of wrong, when did I ever say Nintendo can do no wrong? Of course they can! If anything, I'm just sick of people shitting on them these days. However, I'll side with people badmouthing them if it's for a good reason. This, for example, ISN'T a good reason. How do you know for sure that these games are just made for the sake of money? They could just make these games because they simply want to. Anyone could just as easily say the old games were just a cash cow too, at least the ones after the very first DKC. I can't speak for lack of gameplay elements, since there are parts of the original trilogy that are missing in both Returns and TF, but it's still got charm. Maybe not the same charm as the originals, but a different kind of charm. And no new twists? It's got plenty of those! At least, TF does. Imagine my surprise when I started riding in a boat in a mine cart level or started rolling down a hill in a giant snowball.

For someone saying it's perfectly fine to like these games and not wanting trash talk, you're kind of an ass about it. I'd be fine with you voicing your opinion if you were a little nicer, but you're kind of not. You're really making a lot of assumptions that may or may not be true, such as the "money milk" thing or people not saying anything against it just to avoid a fight. Did you even consider that there are just a lot more fans than there are haters?


As a Nintendo fan that has played the original DKC trilogy (though it's been awhile since I've played one of them), I can safely state Tropical Freeze is an improvement of what Returns did wrong. The soundtrack is much better (though I'm aware !!!!! isn't fond of it; that's his own opinion and it's alright if he thinks that), the Time Attack actually has purpose (leaderboards), the Snowmads have personality and don't blend in with other enemies as much as Tikis did in Returns, and the gamepad controls are (to me) way better than what Returns had to offer. And mind you, I liked Returns, but I thought it did need a bit of work to be better.

However, !!!!! makes a solid point: fans of any game franchise will immediately bash anybody that tries to diss their favorite title. People need to realize that not everybody likes the same thing. If somebody likes a particular thing you're not fond of, then that shouldn't be a problem. Just admit that you're not fond of something without reacting so rashfully. I've learned this very lesson the hard way and regret about it to this very day. So, !!!!! and others doesn't have to like the modern DKC games if they really don't like them, and those that DO like them should still enjoy them without having somebody's negative comments negate their fun.

This is how I view things in general. I felt the need to comment about it, and as such, there you go. Hopefully, I said nothing wrong to stir up more of an argument.

I am so with everything said here, both about the games and voicing your opinion. The only thing I have to add is that it's how you express your opinion that matters. If your a jerk about it, then you should probably keep quiet. That's what I assumed !!!!! was doing here, but I might have been mistaken. The truth is, I never learned the difference between being an opinionated jerk and simply speaking your mind. I've kind of had a rough life when it comes to that. I've hung around with people at a younger age who constantly mocked me because of what I liked and it really messed up my perception on the rights and wrongs of stating your opinion. I tend to raise defenses or blow up at anyone who acts even remotely rude or like those people from my past, but it usually leads to more trouble, like here. I just wish I learned my lesson after all the times it happened. It's a deep-rooted problem I have and I admit that I might need professional help dealing with it.

Axle the Beast
02-26-2014, 03:04 AM
Honestly you both need to kind of just suck it up and accept -- or politely respond to -- the other's opinion without insults or condescension or this conversation is going to keep degrading into un-backed assertions from both sides...

Anyway big post incoming. xP



However, !!!!! makes a solid point: fans of any game franchise will immediately bash anybody that tries to diss their favorite title. People need to realize that not everybody likes the same thing. If somebody likes a particular thing you're not fond of, then that shouldn't be a problem. Just admit that you're not fond of something without reacting so rashfully. I've learned this very lesson the hard way and regret about it to this very day. So, !!!!! and others doesn't have to like the modern DKC games if they really don't like them, and those that DO like them should still enjoy them without having somebody's negative comments negate their fun.
Two things: Some fans behave that poorly; plenty of people discuss games normally without bashing or dissing involved, including while disagreeing. In this case what compelled me to respond to !!!!! was he basically said outright that the only reason that Aces recommended Super Mario 3D World was because he was a fanboy who was plugging his favorite series, not because of any potential merit the game might have, and I didn't think that was a fair thing to say. Second thing is... of course accept and respect others' opinions, but that doesn't mean you can't discuss or challenge them as long as you do so appropriately. =P



I personally don't much care for arbitrary review numbers, especially for Nintendo's titles. They and other big games (Halo, Call of Duty last gen) seem to have an "edge" over most other games when being reviewed. I mean NSMBU is the fourth in a series of uninspired rehashing of nostalgia lands high reviews all around close to some of the greatest games if all time or to be fair the great games of this gen. I don't hate Super Mario 3D World, it looks like a "solid" platformer to play cashing in on the Japanese "cat fad" late. Nothing groundbreaking or incredible, Galaxy without the gravity gimmick, blocks instead of spheres, still follows a SMB stage flow that seems to be common in all of Nintendo's platformers now. nothing that screams "GREATEST F***ING PLATFORMER EVAH!" which is what those 10s and 5/5 give false impressions of.

3rd best game on a system that's not selling well and that only sells Nintendo's games at the most... (3rd party's flop) I'm surprised it's not 1st for being part of one of the most known franchises on the planet.

Yeah there is. When you purchase a system that you will most likely only/majorly play Nintendo games on, you're damn sure gonna buy that next 3D Mario game. ;D
Review numbers are not arbitrary; they summarize the reviewer's impression of the game. If you feel the review scores for Super Mario 3D World -- or any game -- don't tell you enough, you're fully capable of reading those reviews and learning more about why they thought so highly of them. Reviewers' opinions about why a game is good are no more or less valid than anyone else's, save for perhaps their tendency to review from as unbiased a perspective as possible. Either way all the reviewers thought highly of the game and so did someone in this thread, so I don't see how you can just write those off by calling them "arbitrary scores" or implying the fan is only recommending the game because he's a fan. Your argument about major series is weak, as well, considering how poorly other big game series -- like Sonic the Hedgehog -- consistently perform with reviews.

Super Mario 3D World sold nearly 2 million copies thus far which is a respectable number of sales even on an extremely well-selling console like the Wii, DS, PS2, or PS3, and the fact that it managed those numbers on such an ill-performing console is at least somewhat notable. You can talk all you want about major Mario games getting guaranteed sales, but plenty of Mario games (on much more successful systems) have performed close to the same. Again, you shouldn't go around ignoring the numbers just because you feel they're guaranteed; Sonic again being the ideal example proved that isn't really the case. Even well-known series that perform poorly lose their sales, so if a game is still performing decently even on a struggling system, then that's to its credit.



I happen to agree with Nexus, and his opinions are actually shared by many. While the games may be decent platformers, they are not real continuations of DKC, and make no real effort to be due to Nintendo's Japanese hubris.
I've not actually heard them from many, so I doubt that's accurate (not that it really matters how popular an opinion is for it to be valid or correct, just addressing the point). I'm curious about this vague assertion that they aren't "true continuations of DKC" though... can you elaborate? I'm a long-time fan of Donkey Kong Country -- DKC and DKC2 were some of the few games I played on the SNES as a kid and the nostalgia is so powerful for me that I cried a little during the reveal of Returns -- and I feel it captures any "essence" of DKC that matters just fine. Returns and Tropical Freeze are a bit more cartoony than 1 or 2, but they're not as bad as 3 and you don't seem to be criticizing that, so I don't see what's wrong with the art. The level design is still very horizontally-focused for a lot of stages like in the old games, as well. Only thing I can think of is lackluster music, which David Wise fixed with Tropical Freeze so I'm just lost as to what they did wrong in your eyes.

It's worth noting that there is no "Japanese" hubris (if there's any at all); Retro Studios is in Texas. So Returns and Tropical Freeze are American games. Rare was British, incidentally, so none of the Donkey Kong Country games have ever been Japanese. ;)



I'm gonna try and condense this as much as possible.

-DKC Returns was a charmless attempt (generic atmosphereless, cellshaded artstyle and a "wooden" cast of characters) to bring back DKC while having a very cheap difficulty curve (insta-death minecarts and Rocket Barrels that give carpal tunnel vs. slow, floaty platforming).

-It's the NSMB of DKC except the controls aren't nearly as smooth as the original game series with many things taken out. (DK handling like a brick, lack of character switching, lack of balanced characters, death from water, lack of animal buddies aside from Rambi, stages moving at a scripted pace, and overall bad game design decisions)

-Donkey Kong himself has regressed from the cool "yeah!" gorilla to the goofy, dumb, personality-less ape, Cranky lacks his old man "back in my day" identity now sounding like he has Alzheimers and being toned down for the kiddy demographic, and I'm sure I saw a video of Funky Kong in TF sounding a bit like Jar Jar Binks.

-Music which is what most people know DKC for has the absolute worst soundtrack in the entire series and not only compared to the old games but the music itself (not including the remixes) is mediocre.

-Overall it always felt that the game was forcing me to play a specific way rather then me actually playing the game my own pace.

I could go on and on but that would cross into tl;dr territory.
I don't really see how Returns lacked charm. Its charm was maybe limited in that -- as per its name -- it was a throwback more than anything else; everything about it was built to evoke the first Donkey Kong Country game. But it had cool level design, and several moments of atmosphere did intrigue me (silhouette levels especially; it needed more) and I loved the Tikis as villains and I loved the story as to why they were stealing the bananas. I also don't understand your gameplay criticisms; there were floaty platforming sections AND minecart sections in BOTH GAMES. You're comparing one aspect, which is in both games, to another aspect, which is in both games, and trying to use this as a criticism and I just don't see what you're getting at. There was instant-death if you fell in the old minecarts, but there is much more of that in the new ones, sure, and I can agree they can be frustrating at times, but comparatively the rest of the game is way more forgiving of mistakes since you can have up to 6 or even 10 hits you can absorb before dying. So you're only addressing one slight change to one portion of the game.

Also, it's not cel-shaded. That's not a proper use of the term. Cel-shading (http://en.wikipedia.org/wiki/Cel-shading) is a very specific shading technique and does not encompass all bright coloring or cartoony artstyles (both of which Returns has in common with the old games, for the record), and was not used in any way shape or form in either Returns or Tropical Freeze.

I found the controls and game design tight as well. The lack of animal buddies was perhaps a bit disappointing, but the level design is hugely varied to compensate and you have just as many if not more unique ways of approaching the levels. The level design is phenomenal in that way; there's far more variety than in any previous game in the series, and I don't understand at all what you mean by "a scripted pace" for the levels.

I also don't see how Donkey Kong has regressed. Okay so... there's no opening sequence where he's listening to a boombox... and...? Donkey didn't have any personality in the old games. They did a few basically sketch comedy scenes in the intro and that was it; the rest of the game showed no dialogue or personality of any sort from Donkey. In the new game, you still see Donkey with his boombox if you go in the house, and he has plenty of cool moments like how he pounds the crap out of the bosses at the end of every boss fight. I suppose they could do more to capture the "cool monkey" vibe, but that was barely done in the old games, and if Retro's games did them any more then they'd be doing it far more than the old games did. As for how he sounds... I mean he sounds like a monkey. As for the music, no disagreement from me there, but it looks like that was fixed for the most part in Tropical Freeze.



You know what's funny? The whole nostalgia thing? If Retro made DK Returns into a new series that was completely different from old DKC but respected older audiences as well as kids and had only expanded on the tight controls established in the original games or hell brought even tighter controls, I wouldn't have a problem. If you think blowing flowers in a platformer and insta-death kills (contrasting to 2 hearts for each Kong when the original played it fair; you get hit as a Kong whenever and if you have the other it isn't game over) in a game that is supposed to appeal to real young audiences are elements of good game design then we have radically different views on what good game design is. You say I have no platforming skills but the regular platforming is easy, slow, and boring too. I 100%'d DKCR aside from Reverse Mode or whatever it's called. Its the artificial difficulty that kills not lack of skill.

They don't have to be continuations to be good or not be to be bad. However this new DKC is a money milk off of nostalgia with a very few new twists (I'll even name a good one: 2 player co-op live) here or there to place between big Mario games and Zelda games. It's the NSMB equivalent of DKC with the charm and plenty of gameplay elements taken out of it. If you like Retro's DKC games that's perfectly fine but you have to realize that not everyone likes a kiddy-fied DK and co. while poorly reusing elements from the older games or just doesn't like the game for whatever other reason.
I... don't see how the idea of Retro making a completely different game than Donkey Kong Country relates in any way to DKC nostalgia. As I've said above, I also never had any issue with the controls; game worked plenty smoothly for me. I also died plenty of times too -- due to my own mistakes -- in plenty of sections even before I was on Mirror Mode. I don't understand how you can assert that one-hit = death is automatically an unfair death. No one else I've ever talked to has worked with that reasoning unless the game consisted of things you flat-out can't avoid, none of which is true of Returns and (I assume; haven't played it yet) Tropical Freeze. Every hit is avoidable. You can always see things coming if you're cautious. They're the definition of fair challenges; you have the tools to get through them just fine, and if you fail then it's your fault. How many hits it takes to kill you is just a matter of difficulty, not fairness.

Did it even need to have many twists to be valid? Why does a game have to be different to have good gameplay and be well-made? Donkey Kong Country 2 didn't add much to the original game; mostly it was just new levels. The same is true of Donkey Kong Country 3. Why does Returns need to switch up the formula? And I would say what it has on Mario and Zelda games is pure level-design talent; it's got some of the funnest and most-rewarding levels I've ever played in any platformer. Returns is my favorite Donkey Kong Country game and my favorite Wii game (above my favorite Zelda title and second-favorite Mario title on the same console; Skyward Sword and Galaxy respectively). Galaxy has awesome level design, so it's the closest to Returns, and maybe it's mostly my love of side-scrollers that makes me prefer Returns, but Returns has so many more moments that are pure and fun platforming.



I believe the real nostalgia whores are the ones stuck in the past, believing Nintendo and co. can do no or extremely little wrong and anyone who says otherwise is branded a goddamn hater, whore, or a nitpicker.

Though I encourage anyone to say their piece whether good or bad without the massive circlejerking and meaningless trash talk.
I mean you were the first one to start disregarding someone else's opinion -- though it was about Super Mario 3D World, not Donkey Kong -- earlier in the thread. You didn't insult exactly, but you did write off someone's opinion without even getting into the hows and whys of what they (or you) thought about the game. That's the entire reason I started discussing in the first place. You did it here too with the "nostalgia whores" comment, when you don't know anyone else in this thread's motivation for liking Returns. Let's keep to the games and actual reasons, not assumptions and disregarding.

!!!!!
02-26-2014, 05:50 AM
Well, in TF, they got rid of the blowing mechanic and the mine carts and rocket barrels are much more forgiving. And what do you mean it's easy? I've died so many times trying to get everything in every level, even using extra items. Plus, I have no problem with the controls at all. You must be playing it wrong.

I haven't played TF and those were my sentiments with the original DKCR. How does playing and getting 100% mean I've been playing it wrong exactly? I'm not mentally ill, I know how to play a platformer. You have to take it slow and then you won't die as much. Never bought an item from Cranky's either.


Speaking of wrong, when did I ever say Nintendo can do no wrong? Of course they can!

Never said "you" did.


I believe the real nostalgia whores are the ones stuck in the past, believing Nintendo and co. can do no or extremely little wrong and anyone who says otherwise is branded a goddamn hater, whore, or a nitpicker.


If anything, I'm just sick of people shitting on them these days. However, I'll side with people badmouthing them if it's for a good reason.

I thought they were minority opinions? What if they're getting "shit" on for good reasons? Badmouthing them is just dumb.


This, for example, ISN'T a good reason. How do you know for sure that these games are just made for the sake of money? They could just make these games because they simply want to. Anyone could just as easily say the old games were just a cash cow too, at least the ones after the very first DKC. I can't speak for lack of gameplay elements, since there are parts of the original trilogy that are missing in both Returns and TF, but it's still got charm. Maybe not the same charm as the originals, but a different kind of charm. And no new twists? It's got plenty of those! At least, TF does. Imagine my surprise when I started riding in a boat in a mine cart level or started rolling down a hill in a giant snowball.

Original DKC was made with new ideas in mind. To introduce 3d graphics on a system not expected to handle that as well as to make a solid platformer straying from the clones Mario & Sonic. With DKC Returns many of the same things return artistically. Obviously there are changes like how the game's actually 3d but the core is the same as DKC1. You've got your Jungle, Caves, Ruins, Forests, Factories, etc just like before. They reuse music, world tropes to a tee with a few gimmicks to spruce things up. Like I said I've haven't played TF but I've seen much of it and it looks like DKCR 1.5. Also if it is not a way to make money why call it Donkey Kong Country at all? Why not something else. Because the name is known for being a successful series and is bankable and Nintendo didnt want to take any risks. Add to that many recycled ideas and how can you say that this was just Retro's pure love?

Obviously this is opinion. It's like when people say Call of Duty or Assassin's Creed coming out every year is a milk. Can you prove that really? Because the time span is so short? Someone else can argue "Well they want to deliver as many fast paced shooters to bring out fun every year". There are never facts about it unless they blatantly say it which of course will never happen. I use my own intuition and you can disagree and argue that but that is how it is. Take what you will.


For someone saying it's perfectly fine to like these games and not wanting trash talk, you're kind of an ass about it. I'd be fine with you voicing your opinion if you were a little nicer, but you're kind of not. You're really making a lot of assumptions that may or may not be true, such as the "money milk" thing or people not saying anything against it just to avoid a fight. Did you even consider that there are just a lot more fans than there are haters?

Funny you call me an ass after you were the one who called me an idiot first. I guess being nicer means not saying anything.

Also what does it matter if there are more fans than haters? Can you prove this? Maybe a lot of "haters" are dormant and don't want to take the crap giving to them by some fans which even VGManiac confessed to being in that situation for other things. Even if there are more fans, what makes their opinion the right one?


I am so with everything said here, both about the games and voicing your opinion. The only thing I have to add is that it's how you express your opinion that matters. If your a jerk about it, then you should probably keep quiet. That's what I assumed !!!!! was doing here, but I might have been mistaken. The truth is, I never learned the difference between being an opinionated jerk and simply speaking your mind. I've kind of had a rough life when it comes to that. I've hung around with people at a younger age who constantly mocked me because of what I liked and it really messed up my perception on the rights and wrongs of stating your opinion. I tend to raise defenses or blow up at anyone who acts even remotely rude or like those people from my past, but it usually leads to more trouble, like here. I just wish I learned my lesson after all the times it happened. It's a deep-rooted problem I have and I admit that I might need professional help dealing with it.

Excuse me if you're sensitive to this but you need to understand that there is no such thing as an opinionated jerk. Because I openly state my dislike for new DKC easily doesn't make me a jerk. Sorry if you have had a rough life but you gotta learn to control your anger. I'll get annoyed but even I have to learn and deal with it. Like now I have to take time and reply to all this :p


Two things: Some fans behave that poorly; plenty of people discuss games normally without bashing or dissing involved, including while disagreeing. In this case what compelled me to respond to !!!!! was he basically said outright that the only reason that Aces recommended Super Mario 3D World was because he was a fanboy who was plugging his favorite series, not because of any potential merit the game might have, and I didn't think that was a fair thing to say. Second thing is... of course accept and respect others' opinions, but that doesn't mean you can't discuss or challenge them as long as you do so appropriately. =P

1. Yes fans behave poorly.

2. I joked about aces being a salesman for Mario 3D World because I've seen the "salesman" approach a lot and I personally don't like it. If I offended him, I apologize.

3. Agree wholeheartedly on the Second thing but "appropriately" should be defined as no personal insults.


Review numbers are not arbitrary; they summarize the reviewer's impression of the game. If you feel the review scores for Super Mario 3D World -- or any game -- don't tell you enough, you're fully capable of reading those reviews and learning more about why they thought so highly of them. Reviewers' opinions about why a game is good are no more or less valid than anyone else's, save for perhaps their tendency to review from as unbiased a perspective as possible. Either way all the reviewers thought highly of the game and so did someone in this thread, so I don't see how you can just write those off by calling them "arbitrary scores" or implying the fan is only recommending the game because he's a fan. Your argument about major series is weak, as well, considering how poorly other big game series -- like Sonic the Hedgehog -- consistently perform with reviews.

Review numbers are arbitrary. Can the number tell you about the small details that may hinder the game or little details that make that reviewer giddy? No because it is a marketing tool. It's easier to slap a good or decent number on it to give people a false impression then it is to write with your hearts content and give a detailed opinion. Reviewers opinions are just like anyone else's but they exist because people follow them whether you like it or now. Like when you hear someone say "Oh, this game got a low score here but a good score here, I believe the good score more, the other has no credibility".

The argument with Sonic is that the fanbase has been vastly divided with each entry being a completely different game a lot of the time. Mario has stayed mostly consistent with his main games and otherwise has a more collective fanbase.


Super Mario 3D World sold nearly 2 million copies thus far which is a respectable number of sales even on an extremely well-selling console like the Wii, DS, PS2, or PS3, and the fact that it managed those numbers on such an ill-performing console is at least somewhat notable. You can talk all you want about major Mario games getting guaranteed sales, but plenty of Mario games (on much more successful systems) have performed close to the same. Again, you shouldn't go around ignoring the numbers just because you feel they're guaranteed; Sonic again being the ideal example proved that isn't really the case. Even well-known series that perform poorly lose their sales, so if a game is still performing decently even on a struggling system, then that's to its credit.

It is notable however it doesn't make it a success and like I said that is because of the collective popularity of Mario in contrast to Sonic.


I've not actually heard them from many, so I doubt that's accurate (not that it really matters how popular an opinion is for it to be valid or correct, just addressing the point). I'm curious about this vague assertion that they aren't "true continuations of DKC" though... can you elaborate? I'm a long-time fan of Donkey Kong Country -- DKC and DKC2 were some of the few games I played on the SNES as a kid and the nostalgia is so powerful for me that I cried a little during the reveal of Returns -- and I feel it captures any "essence" of DKC that matters just fine. Returns and Tropical Freeze are a bit more cartoony than 1 or 2, but they're not as bad as 3 and you don't seem to be criticizing that, so I don't see what's wrong with the art. The level design is still very horizontally-focused for a lot of stages like in the old games, as well. Only thing I can think of is lackluster music, which David Wise fixed with Tropical Freeze so I'm just lost as to what they did wrong in your eyes.

I'm not the one said they are not "true continuations", they are in fact a completely different series of DKC made by a different developer. I personally find the new series lacking and because they called it DKC they will be compared to the originals. I guarantee if the games were called "Donkey Kong's Adventure", the complaints wouldn't nearly be as much. From 1-3 the artstyle was not cartoon but more realistic and atmospheric and DKC3 was never part of the argument though I will say its the weakest of the original trilogy or maybe a little better then 1 gameplay wise.


It's worth noting that there is no "Japanese" hubris (if there's any at all); Retro Studios is in Texas. So Returns and Tropical Freeze are American games. Rare was British, incidentally, so none of the Donkey Kong Country games have ever been Japanese. ;)

I'm pretty sure Nintendo as publisher says what goes in the game and they are known for being strict. Rare was an exception in the 90s when there was more freedom which in return better games were made like Goldeneye, Banjo, and the like. However like when Animal Planet became Star Fox Adventures and that "other game" (don't remember the name) became Kirby's Epic Yarn, it's clear that at the end of the day Nintendo chooses what goes. Either that or Retro is just not cut out for platformers.


I don't really see how Returns lacked charm. Its charm was maybe limited in that -- as per its name -- it was a throwback more than anything else; everything about it was built to evoke the first Donkey Kong Country game. But it had cool level design, and several moments of atmosphere did intrigue me (silhouette levels especially; it needed more) and I loved the Tikis as villains and I loved the story as to why they were stealing the bananas. I also don't understand your gameplay criticisms; there were floaty platforming sections AND minecart sections in BOTH GAMES. You're comparing one aspect, which is in both games, to another aspect, which is in both games, and trying to use this as a criticism and I just don't see what you're getting at. There was instant-death if you fell in the old minecarts, but there is much more of that in the new ones, sure, and I can agree they can be frustrating at times, but comparatively the rest of the game is way more forgiving of mistakes since you can have up to 6 or even 10 hits you can absorb before dying. So you're only addressing one slight change to one portion of the game.

It was the toddler-ifed version of DKC. DKC now with a Nintendo corporate edge. Make everything as politically correct and inoffensive as possible to market to everyone without artistically risk taking. I don't see charm in a really dumb and not cool DK and a personality-less Cranky. I thought some of the silhouette levels was a good idea. But story the exact same as the original game in the DKC series except now instead of evil, dangerous looking crocs you have silly wooden tikis. The Snowmads are a step up from the original but they still seem nowhere as threatening as the Kremlings did.

In DKCR, the platforming is always floaty and slow. In the old games I can easily run through stages because skill & good controls should make a difference. I hear people claim the old games are difficult and that's what the new game supposely brings back. Then why am I skilled at a difficult platformer but dieing plenty in another that carries many of the basic traits? Because Retro failed to utilize them well. With mine-carts i'm not talking about pit deaths of course there are pit deaths. It's the touch anything and die that is cheap and should be noted as a major flaw. It becomes less of a game and more of a remember this scripted event that will most likely kill you happens here. Not my idea of fun.


Also, it's not cel-shaded. That's not a proper use of the term. Cel-shading (http://en.wikipedia.org/wiki/Cel-shading) is a very specific shading technique and does not encompass all bright coloring or cartoony artstyles (both of which Returns has in common with the old games, for the record), and was not used in any way shape or form in either Returns or Tropical Freeze.

I'm not going to argue about it being cellshaded or not, that's not important though the new colorful artstyle differs much from the original's gritter, atmospheric look. It's not really a plus or a minus for me altogether but a little more creativity from "generic Dreamworks style" would have gone a long way.


I found the controls and game design tight as well. The lack of animal buddies was perhaps a bit disappointing, but the level design is hugely varied to compensate and you have just as many if not more unique ways of approaching the levels. The level design is phenomenal in that way; there's far more variety than in any previous game in the series, and I don't understand at all what you mean by "a scripted pace" for the levels.

Well I'm amazed you have found the controls tight. I haven't at all. Maybe have an honest comparison with the originals. Not like I can describe it.

The level designs are built around gimmicks and that's fine if the core gameplay works but the core gameplay is massively flawed. Scripted pacing is for example in the Cliffs I believe you have to constantly wait for platforms to appear before you cross a chasm rather then have an alternate way a skilled player without cheating can get through faster. You have to constantly wait, risk taking without Diddy equaling death. It really ruins the pacing.


I also don't see how Donkey Kong has regressed. Okay so... there's no opening sequence where he's listening to a boombox... and...? Donkey didn't have any personality in the old games. They did a few basically sketch comedy scenes in the intro and that was it; the rest of the game showed no dialogue or personality of any sort from Donkey. In the new game, you still see Donkey with his boombox if you go in the house, and he has plenty of cool moments like how he pounds the crap out of the bosses at the end of every boss fight. I suppose they could do more to capture the "cool monkey" vibe, but that was barely done in the old games, and if Retro's games did them any more then they'd be doing it far more than the old games did. As for how he sounds... I mean he sounds like a monkey. As for the music, no disagreement from me there, but it looks like that was fixed for the most part in Tropical Freeze.

It's like old Sonic, personality came from his little movements, taunts, and poses but it really shows in DK64. In new DKC, DK is a dumb ape, nothing for me to care about at all. Whatever coolness he had before is now gone. I don't care how many tikis and walruses he punches, he's still a dumb ape and its not like Apes aren't wild and dangerous.


I... don't see how the idea of Retro making a completely different game than Donkey Kong Country relates in any way to DKC nostalgia. As I've said above, I also never had any issue with the controls; game worked plenty smoothly for me. I also died plenty of times too -- due to my own mistakes -- in plenty of sections even before I was on Mirror Mode. I don't understand how you can assert that one-hit = death is automatically an unfair death. No one else I've ever talked to has worked with that reasoning unless the game consisted of things you flat-out can't avoid, none of which is true of Returns and (I assume; haven't played it yet) Tropical Freeze. Every hit is avoidable. You can always see things coming if you're cautious. They're the definition of fair challenges; you have the tools to get through them just fine, and if you fail then it's your fault. How many hits it takes to kill you is just a matter of difficulty, not fairness.

Your opinion. Good for you if you can tolerate that and i'm not being condescending about that either. I can assert one-hit kill = death is unfair with this game easily. The game tells you as DK you can survive 2 hits alone, 4 hits with Diddy however certain gimmicky stages like Rocket Barrels and Mine Carts unfairly change the rules of the game to 1 hit death regardless Diddy or not. If you don't see that as unfair then I don't know what else to say. I guess we just see too vastly different or text is just not a good enough way for this argument to work.


Did it even need to have many twists to be valid? Why does a game have to be different to have good gameplay and be well-made? Donkey Kong Country 2 didn't add much to the original game; mostly it was just new levels. The same is true of Donkey Kong Country 3. Why does Returns need to switch up the formula? And I would say what it has on Mario and Zelda games is pure level-design talent; it's got some of the funnest and most-rewarding levels I've ever played in any platformer. Returns is my favorite Donkey Kong Country game and my favorite Wii game (above my favorite Zelda title and second-favorite Mario title on the same console; Skyward Sword and Galaxy respectively). Galaxy has awesome level design, so it's the closest to Returns, and maybe it's mostly my love of side-scrollers that makes me prefer Returns, but Returns has so many more moments that are pure and fun platforming.

It's not that it needs many twists or needs to be different to have good gameplay. It needs good gameplay to have good gameplay and needs to be well-made to be well-made. Personally to me it lacks that and it has the curse of forcing itself to be compared to an older series which I find it to unfortunately be inferior to. I find Rayman Origins and Legends a far more satisfying a playable experience and those are claimed to be difficult games but the smooth gameplay makes skilled players earn the victory unlike Returns where you have to know what the developers have decided how you play which may or may not work.


I mean you were the first one to start disregarding someone else's opinion -- though it was about Super Mario 3D World, not Donkey Kong -- earlier in the thread. You didn't insult exactly, but you did write off someone's opinion without even getting into the hows and whys of what they (or you) thought about the game. That's the entire reason I started discussing in the first place. You did it here too with the "nostalgia whores" comment, when you don't know anyone else in this thread's motivation for liking Returns. Let's keep to the games and actual reasons, not assumptions and disregarding.

Like I said far above. The opinion could have stated fully and I would have respected it, said my piece about it or whatever. Whether I agree about it is totally different. I'm not the one who cried nostalgia whores in the first place either. Stop being a hypocrite and making assumptions about me calling those who like DK "nostalgia whores"? Where's your defense about Coonfoot calling me a nostalgia whore? I clearly stated that I believe those who are "nostalgia whores" (from what Coonfoot said) are ones that blindly follow and don't question because of nostalgia.

Fuck me for this post... *out of breath* I'm running out of steam here. Post condensing may be a good idea to repliers. These tl:dr posts are a massive pain in the ass to get through.

ProfessorLukeLayton
02-26-2014, 06:50 AM
I found Donkey Kong Country Returns to be a good game but obviously it can't hold a candle to the original Trilogy.
Original DKC laid the foundation but DKC2 perfected it in every aspect.
Donkey Kong Country 2 is still the epitome of a perfect platformer (Yoshi's Island is a up there too).
Everything about it is still fantastic, magical if you will...consistency in art design, variety, challenge, length, not to mention it has one of the best soundtracks ever created.
DKC3 never quite managed to capture the mixture of what made DKC2 so special but it was a still a stellar sequel at a time where world moved on from Super Nintendo to N64.
DKC Returns lacked in originality, I mean Retro did an awful job designing the equivalent of Kremlings, it was a huge disappointment.
Bosses were not fun at all and didn't seem a like a "big deal" design wise (for one of the bosses you had three stacked crabs on top of each other, really?).
They didn't bring animal buddies back besides Rambi, they didn't come up with new ones either.
Music was not all that memorable, I found it lacking in originality.
Overall it was a good game but disappointing in many regards.
Now this brings us to Tropical Freeze which is a nice step up from the Returns in all aspects (music, levels, enemies).
Obviously Soundtrack deserves a special praise because it's a return to form for the series, remixes are very well done and you'll find quite a bit of instant classics in there.
Not all of the tracks are magnificent but significant portion of the soundtrack is.
Nintendo should seriously hire David Wise full time to score their biggest franchises (from Mario to Zelda).
TF turned out to be a worthy follow up sequel and it comes highly recommended to Donkey Kong fans that got soured a bit by the DKC Returns.

Coonfoot
02-26-2014, 08:34 PM
Y'know what? I'm not even gonna bother arguing with you anymore. Neither of us are going to be budging anytime soon. Let's just agree to disagree and put this argument behind us. I want to listen to this game's music in peace without being reminded of the trouble I had with the guy who ripped it.

BTW, I really have tried controlling my anger in these situations. It's just impossible for me. I care about what other people think way too much. It's just a part of Asperger's, which I have.

TheSkeletonMan939
02-26-2014, 09:32 PM
Nintendo should seriously hire David Wise full time to score their biggest franchises (from Mario to Zelda).


Nah, I like Koji Kondo's Zelda work. It's better to have a variety of composers than run the risk of having everything sound the same (not that I'm saying David Wise's work is like that).

Elok Quintly
02-28-2014, 11:58 AM
I've not actually heard them from many, so I doubt that's accurate (not that it really matters how popular an opinion is for it to be valid or correct, just addressing the point). I'm curious about this vague assertion that they aren't "true continuations of DKC" though... can you elaborate? I'm a long-time fan of Donkey Kong Country -- DKC and DKC2 were some of the few games I played on the SNES as a kid and the nostalgia is so powerful for me that I cried a little during the reveal of Returns -- and I feel it captures any "essence" of DKC that matters just fine. Returns and Tropical Freeze are a bit more cartoony than 1 or 2, but they're not as bad as 3 and you don't seem to be criticizing that, so I don't see what's wrong with the art. The level design is still very horizontally-focused for a lot of stages like in the old games, as well. Only thing I can think of is lackluster music, which David Wise fixed with Tropical Freeze so I'm just lost as to what they did wrong in your eyes.

It's worth noting that there is no "Japanese" hubris (if there's any at all); Retro Studios is in Texas. So Returns and Tropical Freeze are American games. Rare was British, incidentally, so none of the Donkey Kong Country games have ever been Japanese.

The level design hews closer to Mario than DKC, and the art style is entirely divergent. The original was arguably possessed of a more imaginative design than this vapid Ice Age/Madagascar aesthetic.

And yes, Retro's marching orders were received directly from liaisons representing Nintendo of Japan. The art style was suggested by them, the musical direction was suggested by them, the omission of the Kremlings was mandated by them, and it was well-documented that Nintendo desired to distance itself as much as possible from Rare's pioneering.

Have you read the developer interviews for Jungle Beat? Their blatant disrespect for Rare's work is immensely insulting, and derivative of that "Japanese hubris." They didn't personally design it, so it's automatically inferior to them.

Maverick Hunter Zero
02-28-2014, 06:41 PM
Placeholder or not, thanks for this upload!

Spooky Electric
02-28-2014, 06:51 PM
Mirror Link--


https://mega.co.nz/#!UQZjjKZK!P4-i9M_qkVNW6XMgPKIfoiJxPpUYWa1HaAQKhfFy1eA

Password: iwata

Thanks, T-Mann036.

Coonfoot
02-28-2014, 11:05 PM
The level design hews closer to Mario than DKC, and the art style is entirely divergent. The original was arguably possessed of a more imaginative design than this vapid Ice Age/Madagascar aesthetic.

And yes, Retro's marching orders were received directly from liaisons representing Nintendo of Japan. The art style was suggested by them, the musical direction was suggested by them, the omission of the Kremlings was mandated by them, and it was well-documented that Nintendo desired to distance itself as much as possible from Rare's pioneering.

Have you read the developer interviews for Jungle Beat? Their blatant disrespect for Rare's work is immensely insulting, and derivative of that "Japanese hubris." They didn't personally design it, so it's automatically inferior to them.

Implying that Ice Age and Madagascar don't look good... Plus, Mario and Donkey Kong are part of the same universe anyway, so of course there'd be some similarities in designs.

If Nintendo doesn't want anything to do with the Kremlings, then why were they used in many other games after Rare's departure? Not just sports games like Mario Strikers or Super Sluggers, but in Jungle Climber and Barrel Blast, among others. I will admit that it's weird of them to not want Kremlings in the new DKC games, but they aren't entirely opposed to using them, from the looks of it. Besides, there's nothing wrong with experimenting with new villains.

As for the Jungle Beat interviews, that was over a decade ago. They might have smartened up since then. I do know they don't hate what Rare did. Otherwise, they wouldn't have revived DKC in the first place. Granted, the new games aren't exactly like the old ones, but they do have a few elements that originated from them. Plus, there have been rumors that Nintendo is interested in a new Donkey Kong 64 style game. They don't see Rare's work as "inferior." They're actually inspired by it.

Elok Quintly
03-01-2014, 12:33 AM
If by inspired you mean they believe they're doing a better job, then I suppose you're right. And I never mentioned "hate," I said they think it beneath them.

Coonfoot
03-01-2014, 01:12 AM
If by inspired you mean they believe they're doing a better job, then I suppose you're right. And I never mentioned "hate," I said they think it beneath them.

I really don't get that impression from them. I just see them as putting their own spin on the franchise and nothing more. It doesn't mean they're deliberately trying to outshine Rare or the original games.

30treei8
03-01-2014, 04:37 AM
Wow, this thread sure did blow up unnecessarily.

Thanks for the stellar rip, !!!!!. It's been my primary listening material for the past week or so and it shows that David Wise has still got it.

atomicblue
03-01-2014, 12:43 PM
The last page of this thread is depressing.

If you're that annoyed by someone else's view or by the popularity of something, playing the games or listening to the soundtracks you like is often the best antidote.

I am grateful for your sharing of this soundtrack, !!!!!. And, personally, I absolutely adore all five DKC titles and their soundtracks (and Jungle Beat, too, while we're on the topic of 2D Donkey Kong titles) and I plan on adding this soundtrack into my regular rotation with the others.

boa2005
03-01-2014, 02:03 PM
wow, thank you

radliff
03-02-2014, 09:49 AM
thank you, spooky. especially since the original seems down right now (?)

IllusionaryNeon
03-02-2014, 09:14 PM
Mirror Link--


https://mega.co.nz/#!UQZjjKZK!P4-i9M_qkVNW6XMgPKIfoiJxPpUYWa1HaAQKhfFy1eA

Password: iwata

Hey there, thanks. Finally gonna be able to play these tracks on Radio Nintendo.
I can't stand using Billionuploads. It's not trustworthy at all. I appreciate the work !!!!! does, but I can't download from a site I can't trust. *Shiivers*

T-Mann036
03-02-2014, 10:02 PM
Hey there, thanks. Finally gonna be able to play these tracks on Radio Nintendo.
I can't stand using Billionuploads. It's not trustworthy at all. I appreciate the work !!!!! does, but I can't download from a site I can't trust. *Shiivers*


You're welcome. And a very special thanks to !!!!! for sharing this one of a kind soundtrack. David Wise is truly a musical genius.

Elok Quintly
03-03-2014, 11:00 AM
"Own spin?" By homogenizing Donkey Kong and stripping him of everything that made him distinct, they're putting their own "spin" on it?

Dai Tian
03-03-2014, 01:15 PM
While that's arguable, Retro if nothing else gives Donkey Kong more respect. Rare not only gave him the Princess Peach treatment in what many see as the best game of the series, they shoved him into being unplayable for 2 of the games in the original trilogy. In a series that's named after him. To make things worse in the one game that he is playable in, he's inferior in almost every way to Diddy. Whereas in Retro's games Donkey has been front and center, and is always in your party regardless of the partner Kong. I would argue their own spin is Donkey Kong actually being part of the series instead of missing for most of it.

That said, why no more animal buddies? Squitter and Enguarde need to make a comeback.

Donkey arguing aside, thanks for the upload dood. Keep the uploads coming, haha.

McGlynn
03-03-2014, 06:51 PM
Hmmmmm....there's an interview with David Wise on the Scarlet Moon Productions Blog. Does this mean they're releasing a CD (+digital release) of the DKC Tropical Freeze soundtrack?

Interview: Donkey Kong Country: Tropical Freeze with David Wise | Scarlet Moon Productions / Blog (http://www.scarletmoonproductions.com/blog/interview-donkey-kong-country-tropical-freeze-with-david-wise/#more-98)

There are hints that Scarlet Moon are releasing something really exciting soon, I'm REALLY hoping it's Tropical Freeze, but I'm kinda hesitant to believe this because of Nintendo's stance on releasing their music by other means then via their own Club Ninteno releases. Still.....who knows, maybe this'll be the exception to the rule?? (because there's a freelance composer involved??)

JimMoriarty
03-03-2014, 10:10 PM
I'm currently recording some cues directly from the game (line) - but where the heck do I've the chance to record the full Irate Eight - Chase sequence. I've to be that fast through this level then the music hasn't finished a complete loop :D Will it be in the extras menu after the finish of the whole world?

McGlynn
03-03-2014, 10:26 PM
I'm currently recording some cues directly from the game (line) - but where the heck do I've the chance to record the full Irate Eight - Chase sequence. I've to be that fast through this level then the music hasn't finished a complete loop :D Will it be in the extras menu after the finish of the whole world?

There's a sound test, right? Which you unlock when you collect everything.

JimMoriarty
03-03-2014, 10:37 PM
There's a sound test, right? Which you unlock when you collect everything.

But after a world is done there are only four cues from several levels? :)

dakirbymaster
03-04-2014, 01:34 PM
I'd like to quickly point out that Zip-Line Shrine is more of an arrangement of Jungle Jitter from DKC3 GBA as opposed to DK Island Swing.

Just sayin'.

bobadabuilder
03-06-2014, 06:48 AM
It's better to have a variety of composers than run the risk of having everything sound the same (not that I'm saying David Wise's work is like that).

it's true though

Starman DX
03-08-2014, 04:57 AM
David Wise makes some of the most sublime music I have ever heard. When I heard he was coming back for Tropical Freeze, my intent went from fleeting interest to must buy. Your opinions will not sway mine, but I totally see where you're coming from when you say "it's the NSMB of DKC". But all in all, thanks for the rip! Just have to wait eagerly and patiently for a complete one now!

brabel
03-13-2014, 07:14 AM
does anyone have funky's fly n buy music one of my favorite tunes?

amld1
03-13-2014, 12:10 PM
Any more complete/better sounding rip pop up?

The Ultimate Koopa
03-15-2014, 12:31 AM
I'm currently recording some cues directly from the game (line) - but where the heck do I've the chance to record the full Irate Eight - Chase sequence. I've to be that fast through this level then the music hasn't finished a complete loop :D Will it be in the extras menu after the finish of the whole world?

As long as you have as many tracks as you can record, AND all of them loop at least once, that's fine.

If anyone's familiar with BrawlBRSTMs3, or BRSTMs and stuff, you'll know why that is. If anyone is expecting BrawlBRSTMs3 to upload Shipwreck Shore, for example, it's impossible, because there is literally NO version of that track online that goes through a complete loop (which by my estimate, is probably 3:20 or so).

Well I recorded Shipwreck Shore from the "sound test" i.e. "Extras" menu, as well as three other songs (one of which wasn't even in !!!!!'s rip, as far as I know), which were Mangrove Cove, Mangrove Cove Underwater, and Mangrove Swing. (Also, since Mangrove Cove and Shipwreck Shore are exactly the same, for most of the time, I wonder if it's possible to make some kind of long medley of both of them or something :P). The point is, I have all four of those themes, looped twice. But, I've only got those 4 available currently. Simply because I can't complete Windmill Hills because I'm bad at the game.

Angela Liu
03-21-2014, 04:24 AM
Hey yo! First, kudos to those responsible for this placeholder version of the soundtrack! It's a great listen, though I was saddened that several of the non-stage songs (such as the Bonus Room BGM and various stage clear themes) haven't been made available. Since picking up the game this week, I'm throwing in my admittedly small contribution to this thread by recording said tracks.

I'm only one world in, but here's what I've done so far. Two notes: 1) "Opening Movie" has the sound effects intact, as there's no way to adjust the volume until you're in the game proper. 2) For "Stage Clear," I opted to keep the little bit of world map theme 'Simian Segue Returns Again' in, since it overlaps too much into the Stage Clear melody for me to cleanly edit it out. Apologies!

Tracklist:


-Bonus Room
-Bonus Room Clear
-Bonus Room Fail
-End of Stage
-End of Stage (Short Ver.)
-End of Turn
-Funky's Fly 'n' Buy
-Game Over
-K-Level Clear
-Opening Movie
-Stage Clear
-World Clear


320kbps MP3
http://www.sendspace.com/file/e72atj

dekamaster2
03-21-2014, 09:32 AM
Thanks a lot!

OrangeC
03-21-2014, 12:04 PM
Can you record the idle mine cart level themes. Like the track that plays before sawmill thrill.

Superjustinbros
03-22-2014, 04:55 AM
Any way a low-quality version of this soundtrack with each song averaging at 2-3 MB each? I don't care how good/loud the quality is, as long as it's something I can hear that sounds clear enough to be the original game audio.

Also, any way the lesser chimes (like the death and Stage Clear jingles could be ripped, like with the sounds and voices muted?

brabel
03-22-2014, 07:47 AM
thanks very much for the contribution loving funky's fly n buy :-D

DKCTF
03-24-2014, 10:19 PM
Thanks for the placeholder version. If someone wants to do a complete rip of the OST, this should be the full tracklist:





01 Wii U Menu Start Up
02 Donkey Kong Country Tropical Freeze
03 prolgue
04 Mangrove Cove
05 Mangrove Cove - Underwater
06 End of stage
07 Loading Screen
08 Stage Clear
09 World Map (Simian Segue Returns Again)
10 Shipwreck Shore
11 Bonus room
12 Bonus Room Clear
13 Bonus Room Fail
14 Funky's Fly 'n' Buy
15 Canopy Chaos
16 Donkey Kong Country Theme
17 Zip Line Shrine (Jungle Jitter Returns)
18 Trunk Twister
19 Busted Bayou
20 Secret Temple 1 (DK Island Swing Returns)
21 K Level Clear
22 Got a Mysterious Relicue
23 Boss 1 Intro
24 Big Top Bop (Boss Battle 1 - Pompy, the Presumptuous)
25 World Clear
26 Windmill Hills
27 Mountain Mania
28 Horn Top Hop
29 Sawmill Thrill
30 Sawmill Thrill (Mine Cart)
31 Sawmill Thrill (Checkpoint)
32 Alpine Incline (Ground)
33 Alpine Incline (Mountain)
34 Wing Ding
35 Crumble Cavern (Cave Dweller Concert Returns)
36 Rodent Ruckus (Rocket Barrel Ride Returns)
37 Secret Temple 2 (DK Island Swing Returns )
38 Boss 2 Intro
39 Mountaintop Tussle (Boss Battle 2 - Skowl, the Startling)
40 Grassland Groove
41 Baobab Bonanza
42 Frantic Fields
43 Scorch 'n' Torch
44 Twilight Terror (Stickerbrush Symphony Returns)
45 Twilight Terror - Rocket Barrel (Rocket Barrel Ride Returns)
46 Cannon Canyon
47 Boss 3 intro
48 Triple Trouble (Boss Battle 3 - Ba-boom, the Boisterous)
49 Deep Keep
50 Amiss Abyss
51 Current Capers (Aquatic Ambience Returns)
52 High Tide Ride
53 Irate Eight
54 Irate Eight - Underwater Aquatic Ambience & Lockjaw's Saga Returns)
55 Irate Eight - Tension (Lockjaw's Saga Returns)
56 Irate Eight - Chase (Lockjaw's Saga Returns)
57 Boss 4 Intro
58 Fugu Face-Off (Boss 4)
59 Harvest Hazards
60 Reckless Ride (Rocket Barrel Ride Returns)
61 Fruit Factory
62 Harvest Hazards - Underwater
63 Jam Jam Smash
64 Jelly Jamboree
65 Frosty Fruits (In a Snow-Bound Land Returns)
66 Boss 5 Intro
67 Punch Bowl (Boss Battle 5 - Bashmaster, the Unbreakable)
68 Homecoming Hijinx
69 Seashore War
70 Aquaduct Assault
71 Blurry Flurry (Rocket Barrel Ride Returns)
72 Forest Folly
73 Frozen Frenzy (Fear Factory Returns)
74 Dynamite Dash
75 Boss 6 Intro
76 Volcano Dome (Final Boss - Lord Fredrick, the Snowmad King)
77 Epilogue
78 Staff Roll
79 Got all Seven Mysterious relic
80 Secret Seclusion
81 Lose life
82 Game Over

TheSkeletonMan939
03-24-2014, 10:41 PM
Wait, there's an official soundtrack for this? Or are you just copy and pasting someone else's supposedlu complete tracklist?

DKCTF
03-24-2014, 10:52 PM
Wait, there's an official soundtrack for this? Or are you just copy and pasting someone else's supposedlu complete tracklist?
Nope, it's not official. I've completed game at 200%, and i made this list myself. unfortunately, i don't have any tools to record music, so i just made the tracklist.

JimMoriarty
03-25-2014, 08:40 AM
Thanks for the placeholder version. If someone wants to do a complete rip of the OST, this should be the full tracklist:





01 Wii U Menu Start Up
02 Donkey Kong Country Tropical Freeze
03 prolgue
04 Mangrove Cove
05 Mangrove Cove - Underwater
06 End of stage
07 Loading Screen
08 Stage Clear
09 World Map (Simian Segue Returns Again)
10 Shipwreck Shore
11 Bonus room
12 Bonus Room Clear
13 Bonus Room Fail
14 Funky's Fly 'n' Buy
15 Canopy Chaos
16 Donkey Kong Country Theme
17 Zip Line Shrine (Jungle Jitter Returns)
18 Trunk Twister
19 Busted Bayou
20 Secret Temple 1 (DK Island Swing Returns)
21 K Level Clear
22 Got a Mysterious Relicue
23 Boss 1 Intro
24 Big Top Bop (Boss Battle 1 - Pompy, the Presumptuous)
25 World Clear
26 Windmill Hills
27 Mountain Mania
28 Horn Top Hop
29 Sawmill Thrill
30 Sawmill Thrill (Mine Cart)
31 Sawmill Thrill (Checkpoint)
32 Alpine Incline (Ground)
33 Alpine Incline (Mountain)
34 Wing Ding
35 Crumble Cavern (Cave Dweller Concert Returns)
36 Rodent Ruckus (Rocket Barrel Ride Returns)
37 Secret Temple 2 (DK Island Swing Returns )
38 Boss 2 Intro
39 Mountaintop Tussle (Boss Battle 2 - Skowl, the Startling)
40 Grassland Groove
41 Baobab Bonanza
42 Frantic Fields
43 Scorch 'n' Torch
44 Twilight Terror (Stickerbrush Symphony Returns)
45 Twilight Terror - Rocket Barrel (Rocket Barrel Ride Returns)
46 Cannon Canyon
47 Boss 3 intro
48 Triple Trouble (Boss Battle 3 - Ba-boom, the Boisterous)
49 Deep Keep
50 Amiss Abyss
51 Current Capers (Aquatic Ambience Returns)
52 High Tide Ride
53 Irate Eight
54 Irate Eight - Underwater Aquatic Ambience & Lockjaw's Saga Returns)
55 Irate Eight - Tension (Lockjaw's Saga Returns)
56 Irate Eight - Chase (Lockjaw's Saga Returns)
57 Boss 4 Intro
58 Fugu Face-Off (Boss 4)
59 Harvest Hazards
60 Reckless Ride (Rocket Barrel Ride Returns)
61 Fruit Factory
62 Harvest Hazards - Underwater
63 Jam Jam Smash
64 Jelly Jamboree
65 Frosty Fruits (In a Snow-Bound Land Returns)
66 Boss 5 Intro
67 Punch Bowl (Boss Battle 5 - Bashmaster, the Unbreakable)
68 Homecoming Hijinx
69 Seashore War
70 Aquaduct Assault
71 Blurry Flurry (Rocket Barrel Ride Returns)
72 Forest Folly
73 Frozen Frenzy (Fear Factory Returns)
74 Dynamite Dash
75 Boss 6 Intro
76 Volcano Dome (Final Boss - Lord Fredrick, the Snowmad King)
77 Epilogue
78 Staff Roll
79 Got all Seven Mysterious relic
80 Secret Seclusion
81 Lose life
82 Game Over



Thank you for this list. From time to time I record some tracks, now I've about 6 or 7 tracks :)

But the following tracks could be difficult to split, because they're like HIGH TIDE RIDE one suite:

29 Sawmill Thrill
30 Sawmill Thrill (Mine Cart)
31 Sawmill Thrill (Checkpoint)

brabel
03-26-2014, 03:34 PM
oh yeah and also shipwreck shore and trunk twister have an underwater theme too

JimMoriarty
03-26-2014, 07:28 PM
And there are the Rambi levels where the music contains more percussion. So there are at least two versions for each Rambi level. BTW which one are the "Rambi" levels?;)

DKCTF
03-26-2014, 09:21 PM
ok, I added these track:

10 Loading File
12 Shipwreck Shore - Underwater
20 Trunk Twister - Underwater
31 Mountain Mania (Rambi)
47 Frantic Fields (Rambi)

and changed the names of these:

07 Loading Screen ----- 07 Loading Screen (Jungle Groove Returns)
85 Secret Seclusion -------- 85 Secret Seclusion (Donkey Kong Jr. Returns)

Now it should be complete



01 Wii U Menu Start Up
02 Donkey Kong Country Tropical Freeze
03 Prolgue
04 Mangrove Cove
05 Mangrove Cove - Underwater
06 End of stage
07 Loading Screen (Jungle Groove Returns)
08 Stage Clear
09 World Map (Simian Segue Returns)
10 Loading File
11 Shipwreck Shore
12 Shipwreck Shore - Underwater
13 Bonus room
14 Bonus Room Clear
15 Bonus Room Fail
16 Funky's Fly 'n' Buy
17 Canopy Chaos
18 Donkey Kong Country Theme
19 Trunk Twister
20 Trunk Twister - Underwater
21 Zip Line Shrine (Jungle Jitter Returns)
22 Busted Bayou
23 Secret Temple 1 (DK Island Swing Returns)
24 K Level Clear
25 Got a Mysterious Relicue
26 Boss 1 Intro
27 Big Top Bop (Boss Battle 1 - Pompy, the Presumptuous)
28 World Clear
29 Windmill Hills
30 Mountain Mania
31 Mountain Mania - Rambi
32 Horn Top Hop
33 Sawmill Thrill
34 Sawmill Thrill (Mine Cart)
35 Sawmill Thrill (Checkpoint)
36 Alpine Incline (Ground)
37 Alpine Incline (Mountain)
38 Wing Ding
39 Crumble Cavern (Cave Dweller Concert Returns)
40 Rodent Ruckus (Rocket Barrel Ride Returns)
41 Secret Temple 2 (DK Island Swing Returns )
42 Boss 2 Intro
43 Mountaintop Tussle (Boss Battle 2 - Skowl, the Startling)
44 Grassland Groove
45 Baobab Bonanza
46 Frantic Fields
47 Frantic Fields - Rambi
48 Scorch 'n' Torch
49 Twilight Terror (Stickerbrush Symphony Returns)
50 Twilight Terror - Rocket Barrel (Rocket Barrel Ride Returns)
51 Cannon Canyon
52 Boss 3 intro
53 Triple Trouble (Boss Battle 3 - Ba-boom, the Boisterous)
54 Deep Keep
55 Amiss Abyss
56 Current Capers (Aquatic Ambience Returns)
57 High Tide Ride
58 Irate Eight
59 Irate Eight - Underwater (Aquatic Ambience & Lockjaw's Saga Returns)
60 Irate Eight - Tension (Lockjaw's Saga Returns)
61 Irate Eight - Chase (Lockjaw's Saga Returns)
62 Boss 4 Intro
63 Fugu Face-Off (Boss 4)
64 Harvest Hazards
65 Reckless Ride (Rocket Barrel Ride Returns)
66 Fruit Factory
67 Harvest Hazards - Underwater
68 Jam Jam Smash
69 Jelly Jamboree
70 Frosty Fruits (In a Snow-Bound Land Returns)
71 Boss 5 Intro
72 Punch Bowl (Boss Battle 5 - Bashmaster, the Unbreakable)
73 Homecoming Hijinx
74 Seashore War
75 Aquaduct Assault
76 Blurry Flurry (Rocket Barrel Ride Returns)
77 Forest Folly
78 Frozen Frenzy (Fear Factory Returns)
79 Dynamite Dash
80 Boss 6 Intro
81 Volcano Dome (Final Boss - Lord Fredrick, the Snowmad King)
82 Epilogue
83 Staff Roll
84 Got all Seven Mysterious relic
85 Secret Seclusion (Donkey Kong Jr. Returns)
86 Lose life
87 Game Over

firefue
03-30-2014, 07:02 PM
Hey guys:

First, I wanna thank U everyone invovled in the awesome ripping work

Second, I'm bit lost, can U tell me whats' the most complete version now and give me a link for it?


PS: Will we see a rip with better MP3 quality or even flac? :)

OrangeC
03-31-2014, 01:54 AM
I would like to see a complete version with all the variations.

randomusr7209
04-01-2014, 11:53 AM
deleted

!!!!!
04-02-2014, 04:37 AM
Updated OSV with:
-tracks ripped by Angela Liu
-Wii U Channel Menu & Shipwreck Shore - Underwater ripped by Piplupwater
-Miscellaneous track title and tag edits

Woahlw
04-03-2014, 10:19 AM
Thanks for the contributions!

TheSkeletonMan939
04-03-2014, 11:33 AM
Thanks for the update! I really enjoy this soundtrack.

XvlocovX
04-04-2014, 07:55 AM
Don�t know what kinda ears you have for ear raping, but thanks for the download.

The Ultimate Koopa
04-04-2014, 07:15 PM
Encryption probably

piplupwater
04-05-2014, 06:01 AM
Wow i haven't kept up with this thread in awhile. Not sure if anything else needs to be ripped but if it does let me know.
All in all keep it up.

atomicblue
04-06-2014, 09:18 PM
I don't know if this is helpful, but I found this interview with David Wise, and the article seems to suggest he made roughly 100 tunes for the game.

Synth, big band jazz and the remaking of Donkey Kong Country's amazing sound | Polygon (http://www.polygon.com/2014/3/5/5456852/donkey-kong-country-tropical-freeze-music)

That *might* mean there are a few we've missed... maybe?

ultra_jsdf
04-08-2014, 05:48 PM
Love the Donkey Kong Country remixed tunes such as Aquatic Ambiance etc. Thanks again!

OrangeC
04-08-2014, 06:46 PM
How about the sawmille thrill idle theme.

Angela Liu
04-12-2014, 02:27 PM
A new link uploaded with newly recorded tracks, here (http://forums.ffshrine.org/f72/donkey-kong-country-tropical-freeze-~-osv-168715/5.html#post2642010).

gaf123
04-12-2014, 03:00 PM
yeeeesh! Tack!

DKCTF
04-12-2014, 04:37 PM
First, Thanks for the Tracks, second, there is a checkpoint song in "Sawmill Thrill". Not at the FIRST checkpoint, that is as you say the same of the beginning, but at the SECOND checkpoint. Exactly here:



You have to die after passing it, and then stand still here withouth jumping on the minecart.

TheSkeletonMan939
04-12-2014, 04:41 PM
First, Thanks for the Tracks, second, there is a checkpoint song in "Sawmill Thrill". Not at the FIRST checkpoint, that is as you say the same of the beginning, but at the SECOND checkpoint. Exactly here:



You have to die after passing it, and then stand still here withouth jumping on the minecart.

If I'm not mistaken, a little bit of it plays in !!!!!'s second version of "Sawmill Thrill". Not a whole lot, but I'm pretty sure it's there somewhere.

RetroRusty
04-12-2014, 05:44 PM
Has anyone had any problems downloading this? I can't get any of the links to work.

DKCTF
04-12-2014, 06:42 PM
If I'm not mistaken, a little bit of it plays in !!!!!'s second version of "Sawmill Thrill". Not a whole lot, but I'm pretty sure it's there somewhere.
No. That's just the ending of Sawmill Thrill. The checkpoint track is different.

brabel
04-12-2014, 09:29 PM
is it me everyone? because i dont think that kenji yamamoto did not do anything for this soundtrack just david wise

---------- Post added at 04:29 PM ---------- Previous post was at 04:12 PM ----------

oh and also thank you all for making all these contributions for us I appreciate it :-D Is it possible to get the horn top hop - Big Horn Section as well it reminds me of Ocean Force Point Temple!

Angela Liu
04-12-2014, 10:08 PM
Yup, DKCTF is absolutely correct: there is another checkpoint track featured in "Sawmill Thrill." I went ahead and recorded it, along with a few new additions. Lemme start over with a new download link. (Apologies to the folks who already downloaded the one I uploaded earlier today!)

---

So I'm rounding out the thread with a few more recordings.

1) There are indeed 4 different variations featured in "Sawmill Thrill." The placeholder version already features the Mine Cart and Checkpoint 3 (a.k.a. the end goal barrel) variations. I went ahead and recorded Checkpoints 1 and 2, and included a looped version of Checkpoint 3 as well.
2) There's also a Checkpoint variation in "Trunk Twister", though I don't think DKCTF's handy listing had it featured. (**Added a proper fadeout to the track, something I neglected to do earlier today.)
3) I've taken the liberty of including two renditions of "Frantic Fields" and "Mountain Mania" each. The 'Rambi Only' version is exactly that: the percussion-heavy variation that plays when you're riding the rambunctious rhino. The 'Full Version' has me editing and splicing both regular and Rambi variations into one cohesive track that blends into one another. (Note, however, that the placeholder version already appears to feature both variations in each of their two respective tracks.)
4) I recorded the Ending Movie and all six of the Boss Intros. However, since they're tied to the sound effects portion of the game, the in-game sounds had to stay.
5) For that one board member who seemed particularly obsessed with it, I threw in a fully looped take of "Shipwreck Shore." =]

Tracklist:


-Boss Intro 1
-Boss Intro 2
-Boss Intro 3
-Boss Intro 4
-Boss Intro 5
-Boss Intro 6
-Ending Movie
-Frantic Fields - Full Version
-Frantic Fields - Rambi Only
-Mountain Mania - Full Version
-Mountain Mania - Rambi Only
-Sawmill Thrill - Checkpoint 1
-Sawmill Thrill - Checkpoint 2
-Sawmill Thrill - Checkpoint 3 (End)
-Shipwreck Shore
-Trunk Twister - Checkpoint
-Trunk Twister - Underwater


320kbps MP3, 90MB
http://www.sendspace.com/file/tmb5sk

OrangeC
04-12-2014, 10:15 PM
Is high tied ride seperated into variations or is that just a sequenced track?

Angela Liu
04-12-2014, 11:58 PM
is it me everyone? because i dont think that kenji yamamoto did not do anything for this soundtrack just david wise

While they're not explicitly credited in the game, I believe I read somewhere that both Yamamoto and Petersen had a hand in the game's compositions. (I'd venture a guess that Yamamoto was at least responsible for a few of the Rocket Barrel Ride remixes.) Better safe than sorry; that's why I tagged all three composers. =]


oh and also thank you all for making all these contributions for us I appreciate it :-D Is it possible to get the horn top hop - Big Horn Section as well it reminds me of Ocean Force Point Temple!

I'm trying to work out the logistics for this one. I want to also somehow include the enemy's horn instruments and chime sections when you're on the floating leaves throughout the rest of the stage. Both are tied directly to the sound effects, regrettably.

TheSkeletonMan939
04-13-2014, 12:06 AM
Thanks, for the extra tracks, Angela!

DKCTF
04-13-2014, 12:28 AM
Thank You for all, Angela. Now the only missing music are:

7 Loading screen (Jungle Groove Returns)
10 Loading file
18 Donkey Kong Country Theme (the classic donkey kong country theme)
26 Got a Mysterious Relicue (that music that you hear after beating a k-level on the map)
34 horn top hop - giant horn
86 Got all Seven Mysterious relic (that video that you see after the staff Roll)

RetroRusty
04-14-2014, 05:29 PM
@DKCTF Can we please have an updated track list that has all the most recent tracks that Angela has uploaded?

dissident93
04-14-2014, 06:20 PM
While they're not explicitly credited in the game, I believe I read somewhere that both Yamamoto and Petersen had a hand in the game's compositions. (I'd venture a guess that Yamamoto was at least responsible for a few of the Rocket Barrel Ride remixes.) Better safe than sorry; that's why I tagged all three composers. =]
David Wise did all the music in the game, according to him. it's always possible Yamamoto contributed one track or something though.

Angela Liu
04-20-2014, 12:57 AM
One last round of recordings -- at least, I'm assuming this will be the last. =]

I managed to unearth a few new songs that DKCTF's listing didn't catch, including two in "Alpine Incline", and the percussive-only opening sequence of "Mangrove Cove." (Just before DK busts himself out of the airplane.) As mentioned before, Horn Top Hop's "Giant Horn" section is dependent on the sound effects being turned on, so you're gonna get that accompanying wind sound. Ditto goes for the "File Load BGM." About the only song I wasn't able to nail was the Loading Screen theme between stages; I just couldn't get an adequate-sounding loop to work with before the stages begin proper.

Tracklist:


-All 7 Mysterious Relics Found End Movie
-Alpine Incline - Hot Air Balloon Lift-off 1
-Alpine Incline - Hot Air Balloon Lift-off 2
-Donkey Kong Country Theme
-File Load BGM
-Horn Top Hop - Giant Horn
-Mangrove Cove - Intro
-Mysterious Relic Found


320kbps MP3, 18MB
http://www.sendspace.com/file/zdc27w

C-Sword
04-20-2014, 04:03 AM
Thanks

kronkite4430
04-20-2014, 04:58 AM
Thank you.

DKCTF
04-20-2014, 01:34 PM
Ok, this is the complete tracklist, with a total of 93 tracks:


01 Wii U Menu Start Up
02 Donkey Kong Country Tropical Freeze
03 Prolgue
04 Mangrove Cove - Intro
05 Mangrove Cove
06 Mangrove Cove - Underwater
07 End of stage
08 Loading Screen (Jungle Groove Returns)
09 Stage Clear
10 World Map (Simian Segue Returns)
11 Loading File
12 Shipwreck Shore
13 Shipwreck Shore - Underwater
14 Bonus room
15 Bonus Room Clear
16 Bonus Room Fail
17 Funky's Fly 'n' Buy
18 Canopy Chaos
19 Donkey Kong Country Theme
20 Trunk Twister
21 Trunk Twister - Mine Cart
22 Trunk Twister - Underwater
23 Zip Line Shrine (Jungle Jitter Returns)
24 Busted Bayou
25 Secret Temple 1 (DK Island Swing Returns)
26 K Level Clear
27 Got a Mysterious Relicue
28 Boss 1 Intro
29 Big Top Bop (Boss Battle 1 - Pompy, the Presumptuous)
30 World Clear
31 Windmill Hills
32 Mountain Mania
33 Mountain Mania - Rambi
34 Horn Top Hop
35 Horn Top Hop - Leaf
36 Horn Top Hop - Giant horn
37 Sawmill Thrill - Intro, first Checkpoint
38 Sawmill Thrill - Mine Cart
39 Sawmill Thrill - Checkpoint
40 Alpine Incline - Ground
41 Alpine Incline - Hot Air Balloon Lift-off 1
42 Alpine Incline - Hot Air Balloon Lift-off 1
43 Alpine Incline - Mountain
44 Wing Ding
45 Crumble Cavern (Cave Dweller Concert Returns)
46 Rodent Ruckus (Rocket Barrel Ride Returns)
47 Secret Temple 2 (DK Island Swing Returns )
48 Boss 2 Intro
49 Mountaintop Tussle (Boss Battle 2 - Skowl, the Startling)
50 Grassland Groove
51 Baobab Bonanza
52 Frantic Fields
53 Frantic Fields - Rambi
54 Scorch 'n' Torch
55 Twilight Terror (Stickerbrush Symphony Returns)
56 Twilight Terror - Rocket Barrel (Rocket Barrel Ride Returns)
57 Cannon Canyon
58 Boss 3 intro
59 Triple Trouble (Boss Battle 3 - Ba-boom, the Boisterous)
60 Deep Keep
61 Amiss Abyss
62 Current Capers (Aquatic Ambience Returns)
63 High Tide Ride
64 Irate Eight
65 Irate Eight - Underwater (Aquatic Ambience & Lockjaw's Saga Returns)
66 Irate Eight - Tension (Lockjaw's Saga Returns)
67 Irate Eight - Chase (Lockjaw's Saga Returns)
68 Boss 4 Intro
69 Fugu Face-Off (Boss 4 - Fugu, the Frightening)
70 Harvest Hazards
71 Reckless Ride (Rocket Barrel Ride Returns)
72 Fruit Factory
73 Harvest Hazards - Underwater
74 Jam Jam Smash
75 Jelly Jamboree
76 Frosty Fruits (In a Snow-Bound Land Returns)
77 Boss 5 Intro
78 Punch Bowl (Boss Battle 5 - Bashmaster, the Unbreakable)
79 Homecoming Hijinx
80 Seashore War
81 Aquaduct Assault
82 Blurry Flurry (Rocket Barrel Ride Returns)
83 Forest Folly
84 Frozen Frenzy (Fear Factory Returns)
85 Dynamite Dash
86 Boss 6 Intro
87 Volcano Dome (Final Boss - Lord Fredrick, the Snowmad King)
88 Epilogue
89 Staff Roll
90 Got all Seven Mysterious relic
91 Secret Seclusion (Donkey Kong Jr. Returns)
92 Lose life
93 Game Over



I didn't include Sawmill Thrill - Checkpoint 3 because it's not a separate track, it's just the final part of Sawmill Thrill - Mine Cart
the only 2 tracks missed now are:

07 loading screen
34 Horn Top Hop - Leaf

OrangeC
04-20-2014, 02:14 PM
Can anyone check High tide ride, if some segments are not sequenced?

Skeletonsinmycloset
04-21-2014, 03:21 AM
Thank you! Alot!

VGManiac456
04-21-2014, 04:58 AM
Can anyone check High tide ride, if some segments are not sequenced?

I've died once before on High Tide Ride, and just that one time was all I needed to know that the song was just a full length music track that was synchronized with the level. So, anytime you died, it'd just cut to a part of the song to maintain that synchronization, which the cut was somewhat noticeable with my ears.

Macanudo
04-22-2014, 02:47 AM
Thanks!

Angela Liu
04-23-2014, 07:20 PM
.

OrangeC
04-23-2014, 08:23 PM
that was amiss abyss.

Also Irate Eight - Tension has a segment that has the choir much more reverberated and acoustic.

Harkyn
04-23-2014, 09:11 PM
Is the main thread updated with the most recent soundtrack? If not, could someone upload the most recent version? You've all done a phenomenal job on this and I'm excited to hear this album!

Angela Liu
04-24-2014, 05:08 AM
that was amiss abyss.

Ahh, so it is. The theme is featured in both stages, then. Duly noted.

DKCTF
05-05-2014, 10:54 PM
I'm prepearing a Pack with all the 93 tracks, all tagged and compiled, but there are still 3 missing tracks:

08 Loading Screen (Jungle Groove Returns)
34 Horn Top Hop
35 Horn Top Hop - Leaf

Angela Liu
05-05-2014, 11:27 PM
I may be mistaken, but upon closer scrutiny, I do believe the placeholder version of "Horn Top Hop" already has the 'leaf' variation integrated in its track.

For those who are planning on re-compiling the soundtrack, may I ask that you keep my encodes the same in terms of bitrate? I realize there would be a discrepancy between the placeholder's VBR-encoded tracks and my own 320kbps, but should we really knock back the quality by re-encoding just for the sake of conformity?

DKCTF
05-05-2014, 11:44 PM
I know it, but I wanted to have both versions separated.
And of course that i will keep the same bitrate.

magician369
05-05-2014, 11:55 PM
thanks

lionheart0
05-06-2014, 12:08 AM
I'm prepearing a Pack with all the 93 tracks, all tagged and compiled, but there are still 3 missing tracks:

08 Loading Screen (Jungle Groove Returns)
34 Horn Top Hop
35 Horn Top Hop - Leaf

Oh man, can't wait!

OrangeC
05-06-2014, 03:24 AM
I will also be doing a re-recording through the hdmi, now that i have a wii U.

!!!!!
05-06-2014, 05:25 AM
Updated:
-Added tracks post 2.0 ripped by Angela Liu
-Created Horn Top Bop - Leaf from the original merged song
-Merged Mangrove Cove intro with Mangrove Cove

binichico
05-07-2014, 12:32 AM
Updated:
-Added tracks post 2.0 ripped by Angela Liu
-Created Horn Top Bop - Leaf from the original merged song
-Merged Mangrove Cove intro with Mangrove Cove
Thanks a lot, chief!

fox731
05-07-2014, 05:59 AM
IS ANY POSSIBLE UPLOAD FLAC VERSION?
thanks!!!

Imgema
05-07-2014, 04:32 PM
So, any word for an official OST?

I mean, if one OST deserves to be released is this one...

TheSkeletonMan939
05-07-2014, 08:41 PM
IS ANY POSSIBLE UPLOAD FLAC VERSION?
thanks!!!

There's no real point in a FLAC version until an OST is released or Wii U games become rippable (which could take years).

Lebon14
05-10-2014, 01:50 AM
I'd kill for a FLAC of this even if it's inline.

dissident93
05-10-2014, 03:54 AM
So, any word for an official OST?

I mean, if one OST deserves to be released is this one...
it's Nintendo, and isn't Pokemon or Mario, so the answer is no :(

although if Wise owns the rights to his music, he could put it on Bandcamp like he did with Tengami

musicle
05-11-2014, 12:45 AM
Thanks a lot!!, and placeholder or not it's sooo welcome! Thank you !!!!! and guys who made it possible.

PD. What does it mean? "Added tracks post 2.0 ripped by Angela Liu." ?? I'm confused.
Do you mean you are giving credit to Angela Liu, or uploading new tracks?, bc !!!!!'s post was on 05/05 and this thread's last modification was on 04/01 (older than !!!!!'s post ). So... I feel this thread is not up-to-date?

Updated:
-Added tracks post 2.0 ripped by Angela Liu
-Created Horn Top Bop - Leaf from the original merged song
-Merged Mangrove Cove intro with Mangrove Cove

binichico
05-11-2014, 07:34 AM
it's Nintendo, and isn't Pokemon or Mario, so the answer is no :(

although if Wise owns the rights to his music, he could put it on Bandcamp like he did with Tengami

The first DKCR had an official soundtrack. I think it was just Japan though.

brabel
05-16-2014, 04:54 PM
yeah what does 2.0 mean

DKCTF
06-02-2014, 12:20 PM
First: i've found another missing music: in the first level, at the start, if you go in the broken airplane and hit the ground the beginning of the donkey kong country return's main theme will play.
Second: i found a way to record the loading screen theme. when you finish the first level (after starting a new file), the loading screen will last longer than usual, giving you the opportunity to create a loop point.
Third: the "trunk twister - mine cart" song from the sound test is missing a part. Could someone record it in game from the level withouth the SFX?

TheSkeletonMan939
06-02-2014, 11:10 PM
First: i've found another missing music: in the first level, at the start, if you go in the broken airplane and hit the ground the beginning of the donkey kong country return's main theme will play.


I hardly think that's worth adding.

raumikel23
06-12-2014, 09:39 PM
Thank you very much! :)

donkeykong64
07-23-2014, 07:04 AM
Just downloaded the soundtrack. Thank you very much for your time and efforts getting this to us all! So many people will appreciate it. :) Your evergrowing catalogue looks to have some fantastic stuff too! :D

K-leb25
10-16-2014, 11:20 AM
If you go over to !!!!!'s Nexus of Music Thread 2.0 (An Updated Thread), you'll find that a fully complete, high quality archive of the music has been uploaded by crediar. There's a bunch of links that people have posted in the thread.