Doublehex
12-11-2011, 08:44 PM
So, I was going through slippyToad's cyclopian rip (Thread 101401) of Skyward Sword and a curious thought went through my head: so many files! The nearly 11 hours are divided into 369 .mp3's. It's hard to distinguish one file from the next. All of the letters merge together, making it hard to casually select a cue.
However, it is complete. Every theme, every motif, and every variation of them are all here. If you heard it in the game, you can find it here. It is, by every definition of the word, the complete soundtrack of the game.
Let's compare it to the other camp of gameripping, the "listening experience" that I subscribe to. We don't put every single variation, and we certainly don't put in every single stinger. We consolidate the .mp3s to as low as possible. We don't have every single variation - we usually just do the "full" theme and chuck out the rest. It may not be complete, regardless of the actual length, but it is certainly a good deal more listenable.
The way I deal with this is that I pretty much merge all of the variations into a single track. That way, you have all of the music, but the actual number of files are consolidated. However, that does bring up the problem of if someone just wants to listen variation C, he won't have that option unless he loads up an audio editing program and risk reducing the quality of sound by saving an .mp3 as an .mp3.
Before I open this up to discussion, let me say one thing: neither approach is wrong. They are simply just different philosophies on the same thing: bringing game music to the greater public. Both sides have their advantages and disadvantages, and even following the middle road as I do has it's quirks.
So, gentlemen and fair ladies of FFShrine: what is your take on this? If you had a choice in the matter, which side would you prefer?
However, it is complete. Every theme, every motif, and every variation of them are all here. If you heard it in the game, you can find it here. It is, by every definition of the word, the complete soundtrack of the game.
Let's compare it to the other camp of gameripping, the "listening experience" that I subscribe to. We don't put every single variation, and we certainly don't put in every single stinger. We consolidate the .mp3s to as low as possible. We don't have every single variation - we usually just do the "full" theme and chuck out the rest. It may not be complete, regardless of the actual length, but it is certainly a good deal more listenable.
The way I deal with this is that I pretty much merge all of the variations into a single track. That way, you have all of the music, but the actual number of files are consolidated. However, that does bring up the problem of if someone just wants to listen variation C, he won't have that option unless he loads up an audio editing program and risk reducing the quality of sound by saving an .mp3 as an .mp3.
Before I open this up to discussion, let me say one thing: neither approach is wrong. They are simply just different philosophies on the same thing: bringing game music to the greater public. Both sides have their advantages and disadvantages, and even following the middle road as I do has it's quirks.
So, gentlemen and fair ladies of FFShrine: what is your take on this? If you had a choice in the matter, which side would you prefer?