Zeno Clash II (Gamerip)



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Zodiacmaster
05-23-2013, 02:16 PM

Download (https://safelinking.net/p/9cd8af8ecb)

A friend of mine requested it, so I gave the game a try, liked it and accepted to do a gamerip of it.

There exist an official soundtrack which it is available on Steam (also included in the special edition of the game), but it’s MP3-only. The official soundtrack has one-loop versions of the tracks, whereas I was able to find the loop point and create a two-loop version of some tracks, as is common practice in most other soundtracks.
Also, this gamerip includes the track that was added in patch 1.03 (Framerate Challenge).

I encourage you to give this game and its predecessor, Zeno Clash, a try and support the developer when you like the music. They’re one of the few mid-class indie developers (put it simply, between mobile game and blockbuster Call of Duty caliber), so they deserve all the support they can get!

Notes

Most of the tracks went ok, but there are some that gave me trouble. While I could find the loop point in all the tracks, there are a two that have a small, perhaps unnoticeable crack (The Jail, Heavy Trouble). Even with my trained ear and years of experience I couldn’t find a looppoint where it would be without a crack.
Some of you probably won’t even notice this, but the audiophiles among you probably will, so here’s your explanation for that.
EDIT: Thanks to DanteLectro, I was able to get these two tracks to work. The gamerip is now flawless!

I decided to leave some of the tracks as just one loop, as the game itself only loops them back-to-back as well without an intro or anything. Such tracks are “Night in Halstedom” ,“The Golem’s Mystery”, “Night in the Wild”, “The Throne Revisited”, “The Pause” and “Underground”.
If you can achieve the same result with just repeating the track in your media player, I didn’t see the point in creating a bigger filesize. So I just added a fade-out to those.


DoDoRay9000
05-23-2013, 03:07 PM
Thank you. I’ve been wanting to get Zeno Clash 2, but I’ve been needing to finish the first one as well.

Kyth
05-23-2013, 05:29 PM
Thanks for this.. 😉

shadow1
06-07-2013, 06:43 PM
hmm thx

DanteLectro
10-30-2013, 01:49 PM
The links are offline.

Zodiacmaster
01-09-2014, 04:19 PM
I’ve added a new link, and I also updated the gamerip itself with the new track that was added with patch 1.03 (the music that plays during the framerate challenge).
If you just want the new track, you can find it here (https://safelinking.net/p/b9994e4a5d).

DanteLectro
01-09-2014, 04:30 PM
Yay! Thanks.

DanteLectro
01-10-2014, 05:18 PM
The tracklist looks identical to the official soundtrack album (with the exception of the addendum: track 46).

Two track names/numbers needed correction 10 – The Jail is track 11, while 32 – Underground is track 31.

While I could find the loop point in all the tracks, there are a two that have a small, perhaps unnoticeable crack (The Jail, Heavy Trouble). Even with my trained ear and years of experience I couldn’t find a looppoint where it would be without a crack.
I found the cracks. My editor used to do this until I changed some settings. If you give me the original WAVs for those two I’ll gladly give it a try.

I decided to leave some of the tracks as just one loop, as the game itself only loops them back-to-back as well without an intro or anything. Such tracks are “Night in Halstedom” ,“The Golem’s Mystery”, “Night in the Wild”, “The Throne Revisited”, “The Pause” and “Underground”.
If you can achieve the same result with just repeating the track in your media player, I didn’t see the point in creating a bigger filesize. So I just added a fade-out to those.
The problem with the fade-out is then we really can’t loop-play them back-to-back.


laohu
12-24-2014, 12:32 AM
thanks

pabstbr
12-24-2014, 07:42 AM
Thanks! ACE Team has a fan in me! I like the unique tone they are willing to attempt in games. Everyone check out Abyss Odyssey if you haven’t already!

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