TOMANDANDY’s [BULLETSTORM DEMO RIP] [8.2M/19.1MB]



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TOMANDANDY
02-04-2011, 03:04 AM
Notes: This is the Bulletstorm Demo Rip.
Contains the Main Theme and Two Action filled Tracks! 🙂
The Action Theme’s may sound femiliar but they are not the same.
Enjoy!


Game: Bulletstorm
Platform: Xbox360
Tools: In-Line/Sony ACID. [320kbps]

TRACKLIST:

DOWNLOAD: [Megaupload]

http://www.megaupload.com/?d=ZNE57YKO


Voyager2k
02-04-2011, 11:37 AM
How did you get the main theme ? I managed to rip everything else but couldn’t figure out what was diffrent about the main theme. Figured it wasn’t XMA for whatever reason but nothing I tried worked. Btw, looks like you missed some tracks. There are 4 battle tracks (no choir variants), an ambient music track and the main theme / menu theme.

TOMANDANDY
02-04-2011, 02:22 PM
How did you get the main theme ? I managed to rip everything else but couldn’t figure out what was diffrent about the main theme. Figured it wasn’t XMA for whatever reason but nothing I tried worked. Btw, looks like you missed some tracks. There are 4 battle tracks (no choir variants), an ambient music track and the main theme / menu theme.

The main theme was playing on the Demo’s Menu.
I just kept waiting for the music to end while i ripped it. Fairly easy.
And yeah maybe, there are a small ambiance drop-ins in the action themes, i guess i was going a bit to fast.

Oh well.


OrangeC
02-04-2011, 02:39 PM
Why don’t you try software ripping? 🙂

TOMANDANDY
02-04-2011, 02:43 PM
Why don’t you try software ripping? 🙂

I guess i haven’t come around to try it yet, but will do soon!
Any tips?


Voyager2k
02-04-2011, 02:51 PM
The main theme was playing on the Demo’s Menu.
I just kept waiting for the music to end while i ripped it. Fairly easy.

Oh, I see. I thought you actually ripped the soundnodewave files out of the demo package and converted the XMA files. But you just recorded them with some dxaudio recording tool. No wonder you didn’t catch the "missing" tunes that way 🙂 Ah well, one of these days I’ll figure out what format the main theme is in.

Hope there will be a real OST when the game ships.

I guess i haven’t come around to try it yet, but will do soon!
Any tips?

Start looking into unreal engine file formats and keep going until you eventually end up on a handfull of sites that have devs and tools who do nothing but rip apart gamedata for "inspection". It’s an interesting journey and you’ll have to take it to understand what half the tools do or won’t do and why they fail sometimes. There is (unfortunately) no 1click general purpose gameaudio-ripper 🙁


TOMANDANDY
02-04-2011, 02:56 PM
Oh, I see. I thought you actually ripped the soundnodewave files out of the demo package and converted the XMA files. But you just recorded them with some dxaudio recording tool. No wonder you didn’t catch the "missing" tunes that way 🙂 Ah well, one of these days I’ll figure out what format the main theme is in.

Hope there will be a real OST when the game ships.

There will be a release of the Soundtrack, it’s confirmed by "People Can Fly" One of the Company’s that was involved in the production 😀
but yeah.


superdragongod
02-04-2011, 05:48 PM
I’m not all that up-to-date in the gaming world myself, and I will have to check out what this "Bulletstorm" is (I usually don’t, rather can’t, listen to a soundtrack without having played the game or watched the movie). But knowing you and your incredible work, I will have to give your rip a download and listen. Thanks TOMANDANDY, you are the best!

OrangeC
02-04-2011, 06:47 PM
There will be a release of the Soundtrack, it’s confirmed by "People Can Fly" One of the Company’s that was involved in the production 😀
but yeah.

http://www.gildor.org/down/14/umodel/extract.zip

Use this for unreal engine xxx files.

then your gonna need to learn hex to convert xbox360’s XMA codec, i would try hex workshop.

After that you need to research on adding XMA headers for towav to convert.

http://aluigi.altervista.org/papers/quickbms.zip

Once xentax forums goes backup again i will post the bms script to add xma headers.

anyway here is towav which to decode XMA files with the proper header.

CTPAX-X – Files archive (http://www.ctpax-x.ru/index.php?goto=files&show=24&lang=en)


TOMANDANDY
02-04-2011, 07:18 PM
[QUOTE=O.J Simdicks;1624753]

Ok thank you for proving me a complete noob lol 🙂
But i will look into it, thanks for the links.


frafak
02-04-2011, 07:29 PM
Excellent !
Great score composed by Krzysztof Wierzynkiewicz & Michał Cielecki.
Thank you !!!

Voyager2k
02-05-2011, 12:19 PM
@o.j.simdicks

Those work for all the soundfiles in the demo EXCEPT for the main theme which is why I asked in the first place 🙂 That beeing said, you don’t really need to worry about adding xma headers manually unless it’s xma2 or something non-standard. There’s a bms script for that (I believe it was called soundnodewave to xma or something).


TOMANDANDY
02-05-2011, 02:31 PM
Excellent !
Great score composed by Krzysztof Wierzynkiewicz & Michał Cielecki.
Thank you !!!

Really? Kryzstof was in on it?
As in Kryzstof, The Shining Kryzstof?

Didn’t know he did games.


frafak
02-06-2011, 04:26 AM
Really? Kryzstof was in on it?

found it here Bulletstorm – Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Bulletstorm)


TOMANDANDY
02-06-2011, 04:35 AM
found it here Bulletstorm – Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Bulletstorm)

Wow.. Thank you for the info 😀


positron2x
02-07-2011, 09:09 AM
Thanks! 🙂

twinkle-twinkle
02-07-2011, 09:07 PM
Awesomeness!

frafak
02-21-2011, 05:22 AM
Can’t wait to play this game in a few days ! So fun !!!

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