The Powers Of Merton



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Jarosik
11-16-2007, 02:10 PM
Sourced Our very own FFS! (http://www.ffshrine.org/ff8/ff8tips.php).

Beating Ultima and Omega Weapon.

Before you fight, make sure that Squall’s ‘Strength’ is at least +40% or +60% (Is that something more like ensure you’ve added those abilities to increase the overall statistic?). Use Aura first, then Haste, then Triple. Concentrate on getting Squall’s HP low and using his desperation attack to attack the weapon. Combined with Merton, Squall should deal 8000 to 9999 damage by himself! You should finish the weapon in 2 or 3 consecutive rounds. Why these spells? Aura makes it easier for desperate attacks to appear, even with average or high HP. Merton randers (?) the target’s ‘Defense’ power useless. Haste lets you attack more frequently so the weapon can’t get an attack off, and Triple lets you cast three spells in a row.

Ok, well done to whoever wrote this for making me laugh because it’s a little lousy now, let’s face it. Secondly why on earth is Meltdown called ‘Merton’ magic in the US version of the game? Has the incredible Paul Merton come to save the day from our sunny British Isles?

Moar liek Meltdown!


Lukey
11-16-2007, 02:44 PM
I like how you’re supposed to cast Triple after casting Aura and Haste on your team.

ThroneofOminous
11-16-2007, 03:05 PM
It isn’t actually called Merton in the US version of FFVIII; it’s definitely still called Meltdown. FFVI is the game where it was renamed to Merton.

Jarosik
11-16-2007, 04:03 PM
It isn’t actually called Merton in the US version of FFVIII; it’s definitely still called Meltdown. FFVI is the game where it was renamed to Merton.

In that case the article needs to be randered.


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