Progressive music – Akuji the Heartless and Transformers



No Deposit

No Deposit

No Deposit Bonus Casino South Africa: How the Offers Really Work A no deposit bonus casino in South Africa is ...
Free Spins

Free Spins

Free Spins Casino Bonuses South Africa: Types, Terms and How to Claim Them Free spins bonuses credit a set number ...
Mobile

Mobile

South African Mobile Casinos: Access, Apps and What Works on a Phone South African mobile casinos are offshore casino sites ...
Pay by Phone

Pay by Phone

Pay by Phone Bill Casinos South Africa: Why the Method Does Not Work and What to Use Instead Pay by ...
OTT Voucher

OTT Voucher

OTT Voucher Online Casino South Africa: How Deposits Work An OTT Voucher online casino in South Africa is an offshore ...
Rand

Rand

South African Online Casinos Accepting Rand: What ZAR Pricing Really Means South African online casinos accepting Rand are offshore sites ...
Instant EFT

Instant EFT

Instant EFT Casino South Africa: How Deposits and Withdrawals Work Instant EFT is a real-time bank payment used at casino ...
High Roller

High Roller

High Roller Casinos in South Africa: VIP Shortlist, Limits and Safety Guide High roller casinos in South Africa are offshore, ...
New

New

New Online Casinos South Africa: How to Check a New Site Before You Play New online casinos in South Africa ...
Bonuses SA

Bonuses SA

Online Casino Bonuses in South Africa: How to Read the Terms Before You Claim Online casino bonuses in South Africa ...
Ranged Weapon
11-27-2007, 10:08 AM
Akuji the Heartless (PS1) and Transformers (PS2) These games had some great tunes that mutated as you played and scaled the tension up and down depending on the in-game action.

Not many games have done this so successfully, but i’m guessing there must be others out there that i’ve not heard

Does anyone know of any more, and has anyone ever had any luck ripping or mixing this kind of music?


cRookie_Monster
11-29-2007, 07:47 PM
Akuji the Heartless (PS1) and Transformers (PS2) These games had some great tunes that mutated as you played and scaled the tension up and down depending on the in-game action.

Not many games have done this so successfully, but i’m guessing there must be others out there that i’ve not heard

Does anyone know of any more, and has anyone ever had any luck ripping or mixing this kind of music?

I loved that Transformers game score. You can actually unlock a player in the game that lets you play each of the different action levels.

My favorite was the boss music for ahhh hell….memory failing….the helicopter dude.

Anyway, there’s lots of other games that do that.

Some examples that used DirectMusic(a tech I used to work with) to acheive this:

No One Lives Forever games
Sanity
Tron 2.0
Empires Dawn of the Modern World
Empire Earth
Die Hard Nakotomi Plaza
Kiss Psycho Circus
Drakkon
Gothic
Unreal 2
– WormsBlast
– Prisoner of War
– No One Lives Forever
– Asheron’s Call 2
Hitman
Dogs of War


Ranged Weapon
11-30-2007, 08:39 AM
Might have been Star Scream. Was that the fight in the jungle that started on top of the pyramid? cool fight, cool tunes 🙂

Thanks for the list, i’ve not played any of those games yet.

I’ve have played quite a few games that just fade between exploring music and battle music but only a few that have lots of stages inbetween. A classic example is Akuji where extra intruments get added to the mix as you solve puzzles and get further into the levels, or in Transformers where you zoom in with the sniper rifle and the music gets just a little bit more dangerous.

I feel it really adds to the whole gaming experience.


Scroll to Top