Fallout 4 – Far Harbour & Nuka World DLC Music (Lossless)



Saskatchewan

Saskatchewan

Best Online Casinos in Saskatchewan for 2026 Online casinos in Saskatchewan fall into two legal tiers, and the difference decides ...
Quebec

Quebec

Best Online Casinos in Quebec 2026: Compare Legal Options, Bonuses & Payments Online casinos in Quebec come down to two ...
Nunavut

Nunavut

Best Online Casinos in Nunavut 2026: Bonuses & Safe Real Money Play Online casinos in Nunavut all sit offshore. The ...
Prince Edward Island

Prince Edward Island

Online Casinos in PEI: How Prince Edward Island Players Choose a Safe Site in 2026 Online casinos in PEI are ...
Nova Scotia

Nova Scotia

Online Casinos in Nova Scotia 2026: What to Check Before You Join Online casinos in Nova Scotia split into two ...
Newfoundland and Labrador

Newfoundland and Labrador

Best Online Casinos in Newfoundland and Labrador 2026: Legal Play, Bonuses & Withdrawals Online casinos in Newfoundland and Labrador fall ...
New Brunswick

New Brunswick

Best Online Casinos in New Brunswick: Compare Legal Sites in 2026 Online casinos in New Brunswick split into two camps ...
Manitoba

Manitoba

Top Online Casinos in Manitoba: Legal Guide and Reviews 2026 Online casinos in Manitoba reach players through two separate channels, ...
British Columbia

British Columbia

Online Casinos in British Columbia: Legality and Trusted Options in 2026 Online casinos in British Columbia reach players through two ...
Alberta

Alberta

Online Casinos in Alberta 2026: Regulated Online Gambling Sites and Top Offshore Options Online casinos in Alberta now sit on ...
Abramelin
08-03-2018, 05:18 PM
These 19 tracks of music were acquired from a Streaming site (sorry but I have been unable to find the music from the basic game in lossless; 256kb AAC is the best I have encountered). This DLC music was a mixture of 16bit44KHz and 24bit48KHz files. Now this may anger some, but I decided to systematize the music and convert the 2448 tracks to 1644 flac. I dropped them into Audition, normalized the Peaks to -0.2 Dbfs, resampled using 100% quality + PrePost ringing, applied a U-Shaped Adaptive Dither, and save as 16 bit. Converting to 16 bit just means that the really quite parts of the waveform (below -96 Dbfs) are discarded; -96 Dbfs is very quiet and the ambient noise level of the 24 bit DLC tracks was around -75 Db anyway.

MEGA linq (https://mega.nz/#!rWxSjCJI!akgw3j273MdaAXWbgWmFdBNrpsTwaY-_RMZcDFjts0M) (290 MB)

One note: When resampling hi-definition files, always check the peaks first. Resampling can cuase small changes in the peak amplitude, particularly for music that has been limited. If a track has peaks at or very close to 0 Dbfs, you should reduce the amplitude before resampling to avoid clipping (for music with heavy limiting I recommend -1 Dbfs, for music with a natural dynamic range -0.2 is fine).


Zouk !
08-03-2018, 07:04 PM
Nice, will check that. Thanks !

Mincharro
08-04-2018, 11:11 AM
Thanks, Abramelin!!!! +1 added :).

northjersey
09-13-2018, 08:53 PM
Thank you!

blue9master
09-14-2018, 12:39 PM
Many Thanks.
😉 😉 😉

Scroll to Top