F-Zero Super NES original hardware CST (digital FLAC)



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FirebrandX
04-16-2017, 04:31 AM
Did up another CST from my TOSLINK modded Super NES. Files are 100% pure digital and encoded in FLAC format.

So why am I doing these SNES soundtrack rips? Pros and cons below:

Pros:

1. Music is generated from an actual Super Nintendo console and not emulated. This is for nostalgia purists.
2. Music is ripped digitally via TOSLINK mod at 32Khz (native SNES sample rate). Tracks are CRISPY CLEAN as a result.
3. Can be played on any device that handles FLAC format.
4. All files are tagged with release data and game screenshot.

Cons:
1. FLAC files are considerably larger than SPC emulation files.

Download link:

https://filetrip.net/dl?9fYaAgz6MX

Enjoy!


dekamaster2
04-16-2017, 08:57 AM
Thanks a lot!

FFSF+
04-16-2017, 06:26 PM
cool

jairisongs
04-17-2017, 05:06 AM
Thanks.

MagnetMan34
04-17-2017, 02:12 PM
Nice! Thank you very much.

FirebrandX
04-18-2017, 05:31 AM
Just an update in that I discovered the setting of 32,000 Hz I saved these raw digital captures to is very slightly slower than my Super NES executes them. We’re talking about a half-second difference over a 3-minute track, but it was enough that my OCD picked up on it. I’ve edited the download link with the new tracks fixed to 32,055 Hz, which is the same rate as my Super NES. My apologies for the mistake, but I’m glad I was able to figure out what was wrong!

Cheers!


CrossFadeR
05-03-2017, 04:08 PM
Thanks!

Paper One
05-05-2017, 10:00 PM
Thanks a lot for this!

Btw, just one small thing I noticed (for the first time ever, which is odd since I listed to this games music lots of time since it first came out) while listening to this rip: There’s a click-sound near the start of Mute City. At first I thought it was the Game-rip’s fault (sorry) but I checked the spc-set and it’s there too. Oddly enough, when the track loops it’s gone the second time around. I figured, oh great, let’s edit the track and fix it with the material from the loop. And while doing that I discovered what’s going on there: apparently there’s an echo-effect that gets enabled a bit too late at the start of Mute City and that’s what causing the pop-sound. Once you noticed that the first two seconds or so are without that echo effect and than it’s on it’s hard to not notice it anymore, lol. xD


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