Donkey Kong Land 2 Gameboy ost(mediafire)



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sigma62
07-20-2011, 11:47 AM
I uploading the ost from Donkey Kong Land 2 for Gameboy!Very good Rare & Nintendo’s musics!Good listening to you!=)

Tracks:
01 title
02 game over
03 select save
04 stage clear
05 course win
06 bonus stage
07 bonu stage lose
08 bonus stage win
09 map
10 lost world map
11 funky’s flights
12 Kollege Kong
13 klubba’s kiosk
14 pirate panic
15 mainbrace mayhem,gangplank galley,lockjaw’s locker,topsail trouble,lava lagoon,glimmer’s galleon,rattle battle & slime climb
16 hothead hop,kannon’s klaim,redhot ride,squawk’s shaft,windy well & fiery furnace
17 barrel bayou,krockhead klamber,mudhole marsh,ghostly grove & web woods
18 hornet hole,rambi rumble & parrot chute panic
19 target terror,rickety race,krazy koaster & gusty glade
20 bramble blast,bramble scramble,screech’s sprint,jungle jinx,klobber karnage & animal antics
21 arctic abyss,clapper’s cavern & black ice battle
22 dungeon danger,chain link chamber & toxic tower
23 screech’s sprint
24 boss
25 cast & staff roll

Link:donkey kong land 2 gb ost.zip (http://www.mediafire.com/?28v21jtsa7sw17m)

MY OSTS COLLECTION(direct links) (Thread 34462)


GreatWhite
07-20-2011, 05:01 PM
Good stuff!

Not sure if you made the rip, but would you happen to have the GBS file for this? The only ones i could find have missing tracks.


The Ultimate Koopa
07-20-2011, 05:59 PM
I have a full DKL2 soundtrack that contains the missing tracks.
Basically, I used the GBS rip for the ones that existed, and then recorded the tracks from the game (from a ROM), for the missing tracks… and yes, when I recorded the in-game tracks, I did not include sound effects, and I did loop them properly and add fade-outs, and stuff. I’ll upload this in a minute.

While you’re waiting, here’s the track list, as I tagged them (also, they’re FLACs — and they’re in stereo):

K. Rool Returns (0:37)
Steel Drum Rhumba (1:25)
Welcome to Crocodile Isle (1:09)
Snakey Chantey (1:40)
Bonus (0:57)
Bonus Win (0:03)
Bonus Lose (0:03)
Level Clear (0:02)
School House Harmony (2:35)
Lockjaw’s Saga (1:43)
Funky the Main Monkey (1:34)
Hot Head Bop (3:31)
Bayou Boogie (1:57)
Flight of the Zingers (2:37)
Disco Train (3:33)
Stickerbush Symphony (3:53)
Lost World Anthem (1:35)
In a Snow-Bound Land (2:37)
Krook’s March (3:39)
Stronghold Showdown (0:09)
Screech’s Sprint (0:56)
Crocodile Cacophony (1:54)
Donkey Kong Rescued (1:58)
Credits (0:58)
Life Lost (0:03)
Game Over (0:15)

Note that "Screech’s Sprint", used in the stage of the same name, when you race Screech, is actually based on "Run, Rambi! Run" from "Rambi Rumble" in Donkey Kong Country 2, when you’re being chased by the King Bee … thing.


sigma62
07-20-2011, 06:12 PM
Hmm I have forgotten the life lost!

The Ultimate Koopa
07-20-2011, 06:14 PM
That’s fine. We all make mistakes XD

sigma62
07-20-2011, 07:05 PM
That’s fine. We all make mistakes XD

Lol maybe I don’t like lost lives in the games!;)


GreatWhite
07-20-2011, 10:35 PM
I have a full DKL2 soundtrack that contains the missing tracks.
Basically, I used the GBS rip for the ones that existed, and then recorded the tracks from the game (from a ROM), for the missing tracks… and yes, when I recorded the in-game tracks, I did not include sound effects, and I did loop them properly and add fade-outs, and stuff. I’ll upload this in a minute.

[…]

Recording songs from a rom through an emulator gives much lower quality sound, unfortunately.
I was really hoping for a GBS file. Thank you, though.


The Ultimate Koopa
07-20-2011, 11:13 PM
Actually, quite the opposite. The emulator-recorded songs are much better than those of the GBS. Especially if you use VBA-M as the emulator.

GreatWhite
07-20-2011, 11:23 PM
It was pretty bad with the emulators i tried, anyway. I’ll check out VBA-M, though.

The Ultimate Koopa
07-21-2011, 01:09 AM
The VBA-M emulator emulates the sound of the Game Boy exactly, the GBS doesn’t. Therefore, not only is it better quality, it’s also 100% accurate 😛

KGN-004
07-21-2011, 01:32 AM
The VBA-M emulator emulates the sound of the Game Boy exactly, the GBS doesn’t. Therefore, not only is it better quality, it’s also 100% accurate 😛

Isn’t the .gbs just the ripped sound code, how can it be inaccurate (besides someone ripping the code improperly)? Don’t you mean that other players/plugins/emulators don’t emulate Game Boy sound code as accurately as VBA-M?


The Ultimate Koopa
07-21-2011, 01:39 AM
That’s exactly what I meant. There isn’t a 100% accurate GBS plug-in. The only ones that I’m aware of at all, are NEZPlug, NEZPlug++ and Meridian Advance…
You can use a tool called GBS2GB to convert a GBS to a GB ROM and play it in VBA-M, if you want to listen to songs on VBA-M without having to get to them in the game XD

Goombill R. Koopario
06-19-2013, 05:38 PM
Link’s dead. Could you fix that please?

reversalmushroom
01-05-2014, 10:50 PM
The link is dead.

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