Bahamut ZERO
04-28-2003, 09:40 AM
Okay, I was pondering this at 3am this morning as I was trying to get to sleep... Okay, so I think about weird stuff when I'm trying to sleep...
Which is your preferred battle system during the many battles that occur in RPGs? I'll list the ones I can think of off the top of my head...
(1) Turn based. Your party selects their movements before any of them act per turn. Think Suikoden or Breath of Fire III or IV.
(2) Active Turn Based. Final Fantasy-style. Your party moves in an order, but actions occur whilst you are choosing your move, putting more emphasis on speed.
(3) Map based. Final Fantasy Tactics / Shining Force. Your party can move around on a map, and so can the enemy. You move your characters into range of the enemy in order to attack. Tactics can thus be built, and your weaker characters protected to a lesser extent.
(4) First person slashy-slashy. For lack of a more accurate phrase to think of. Think Zelda, Alundra and Morrowind. YOU control the character, and their attacks and their moves.
I'm sure there are more, and feel free to suggest them. My personal favourite is the first one, as it gives you a chance to think about your moves before you perform them, and it's nice to watch the battle unfold without having to worry about making a move.
Which is your preferred battle system during the many battles that occur in RPGs? I'll list the ones I can think of off the top of my head...
(1) Turn based. Your party selects their movements before any of them act per turn. Think Suikoden or Breath of Fire III or IV.
(2) Active Turn Based. Final Fantasy-style. Your party moves in an order, but actions occur whilst you are choosing your move, putting more emphasis on speed.
(3) Map based. Final Fantasy Tactics / Shining Force. Your party can move around on a map, and so can the enemy. You move your characters into range of the enemy in order to attack. Tactics can thus be built, and your weaker characters protected to a lesser extent.
(4) First person slashy-slashy. For lack of a more accurate phrase to think of. Think Zelda, Alundra and Morrowind. YOU control the character, and their attacks and their moves.
I'm sure there are more, and feel free to suggest them. My personal favourite is the first one, as it gives you a chance to think about your moves before you perform them, and it's nice to watch the battle unfold without having to worry about making a move.