Doublehex
06-17-2011, 02:59 PM
DUKE NUKEM FOREVER: THE COMPLETE SOUNDTRACK

.MP4 @ 399 KBPS | 65 Tracks | Running Time: 2"18'57
http://www.megaupload.com/?d=1F9YPDRS
About the Music:
"So how was the game Duke? Was *it* any good?"
"After 12 fucking years it should be!"
Ain't that truth, although the truth of the matter it has been fifteen years since the last Duke Nukem game. It has been a long time, and it is somewhat surprising how the game's name could work so well with the development hell of development hells. As the sons of the director, George Rousard put it; "Duke Nukem *Taking* Forever".
Now that we have it in our hands - with flying pigs, a wailing fat lady and a frozen hell in the background - what do we say about Duke Nukem Forever?
It's alright. It's fun, but nothing else. This is a game with an almost mythical background amongst gaming lore. It had to be the perfect game, the next revolution. When game historians document the history of First-Person-Shooters, the game changers would be Doom, Half-Life, Halo and Duke Nukem Forever. It had to be. Anything less would have been a major disappointment, the greatest anticlimax since the opening of Al Capone's Vault. Unfortunately, that is exactly what has happened. Forever is a decent game, a nice throwback to the early 90's style of FPS, but clobbered with pacing issues and needless puzzles.
How about the music? Well, the same result. It has a fair balance of outright boring tracks and those that are fun to listen to. No one is going into Forever expecting any sort of intelligence with the music, but there is nothing but action themes. Each piece is louder than the last, and never do our ears get a chance to relax. The pieces that could closely resemble a character's theme is Duke's theme from Duke Nukem 3d, and that is a half dozen unimaginative rehashes.
The music and the game compliment each other perfectly: they are decent, not great, and fail to meet expectations.
About the rip:
OrangeC will probably have more to say here than myself, since I didn’t rip the music. Instead of using the PC game, which has .mp3s at 192 kbps, he used the PS3 version and encoded those files at .mp4 399kbps. I simply used what he provided and arranged and numbered them. My job was made easier by the fact that the files had names, unlike the random assortment of numbers and letters as is custom of most console games.

.MP4 @ 399 KBPS | 65 Tracks | Running Time: 2"18'57
http://www.megaupload.com/?d=1F9YPDRS
About the Music:
"So how was the game Duke? Was *it* any good?"
"After 12 fucking years it should be!"
Ain't that truth, although the truth of the matter it has been fifteen years since the last Duke Nukem game. It has been a long time, and it is somewhat surprising how the game's name could work so well with the development hell of development hells. As the sons of the director, George Rousard put it; "Duke Nukem *Taking* Forever".
Now that we have it in our hands - with flying pigs, a wailing fat lady and a frozen hell in the background - what do we say about Duke Nukem Forever?
It's alright. It's fun, but nothing else. This is a game with an almost mythical background amongst gaming lore. It had to be the perfect game, the next revolution. When game historians document the history of First-Person-Shooters, the game changers would be Doom, Half-Life, Halo and Duke Nukem Forever. It had to be. Anything less would have been a major disappointment, the greatest anticlimax since the opening of Al Capone's Vault. Unfortunately, that is exactly what has happened. Forever is a decent game, a nice throwback to the early 90's style of FPS, but clobbered with pacing issues and needless puzzles.
How about the music? Well, the same result. It has a fair balance of outright boring tracks and those that are fun to listen to. No one is going into Forever expecting any sort of intelligence with the music, but there is nothing but action themes. Each piece is louder than the last, and never do our ears get a chance to relax. The pieces that could closely resemble a character's theme is Duke's theme from Duke Nukem 3d, and that is a half dozen unimaginative rehashes.
The music and the game compliment each other perfectly: they are decent, not great, and fail to meet expectations.
About the rip:
OrangeC will probably have more to say here than myself, since I didn’t rip the music. Instead of using the PC game, which has .mp3s at 192 kbps, he used the PS3 version and encoded those files at .mp4 399kbps. I simply used what he provided and arranged and numbered them. My job was made easier by the fact that the files had names, unlike the random assortment of numbers and letters as is custom of most console games.