Doublehex
06-08-2011, 08:50 PM
WRATH UNLEASHED

Running Time: 1"4'56
Originally ripped by Infernus Animositas; Converted from FLAC to VBR .mp3
http://www.megaupload.com/?d=APCSMTR7
About the Music:
Published in 2004, Wrath Unleashed suffered from a mess of problems. Taking into consideration of a barebones narrative, an unresponsive real time combat system, and a clunky turn based movement system, it is no surprise that Wrath Unleashed was ultimately forgotten by the community at large. Ultimately damned as �good but flawed�, it was swept under the table and the video game community went on to better pastures. This was the year that Doom 3, Half-Life 2, the �new� Ninja Gaiden and Halo 2 (amongst others) were released. �Good, but flawed� just couldn�t cut it that year.
The one aspect that could be praised, with some reservations, was the music. Bombastic to it�s very cure, and taking on a very slight Wagnerian touch for some of it, Jack Wall composed one of the most fun and easy to listen to scores ever. It as far as subtle as one would ever find, filled to the brink with loud chorus and fast rhythm.
The score was divided four ways, with each of the four factions (Light/Dark Order, Light/Dark Chaos) given its own distinctive musical voice. There are no themes here; minus that played on the Main Menu, but one can easily tell the difference between Dark Chaos� electric guitar interspersed with pounding drums and the coherent balance of horns and strings with Light Order.
The music is further developed into �Realm� (when the player is managing and deploying their armies), �Battle�, �Aftermath� (as in the victory or defeat screen), and �Cinematic� pieces.
Overall, this is a fun score, but one with no intelligent weight behind it. Then again, that isn�t what the game required. The game needed music that was loud, bombastic, and fun. And that is exactly what Jack Wall gave it.
About the Rip:
Credit must be given to Infernus Animositas over at the FF Shrine for his help here. He was the one that did the technical work of ripping the music files from the game. From his FLAC I decoded them to MP3 VBR �V0. However, the music files were low quality so 128~ KBPS is the best we can hope for. The quality usually goes up to 148. If you are looking for 320 KBPS, be disappointed. This is the best we can do: even the FLAC is unusually low, at roughly 700KBPS. Our source is just not high enough for amazing quality.

Running Time: 1"4'56
Originally ripped by Infernus Animositas; Converted from FLAC to VBR .mp3
http://www.megaupload.com/?d=APCSMTR7
About the Music:
Published in 2004, Wrath Unleashed suffered from a mess of problems. Taking into consideration of a barebones narrative, an unresponsive real time combat system, and a clunky turn based movement system, it is no surprise that Wrath Unleashed was ultimately forgotten by the community at large. Ultimately damned as �good but flawed�, it was swept under the table and the video game community went on to better pastures. This was the year that Doom 3, Half-Life 2, the �new� Ninja Gaiden and Halo 2 (amongst others) were released. �Good, but flawed� just couldn�t cut it that year.
The one aspect that could be praised, with some reservations, was the music. Bombastic to it�s very cure, and taking on a very slight Wagnerian touch for some of it, Jack Wall composed one of the most fun and easy to listen to scores ever. It as far as subtle as one would ever find, filled to the brink with loud chorus and fast rhythm.
The score was divided four ways, with each of the four factions (Light/Dark Order, Light/Dark Chaos) given its own distinctive musical voice. There are no themes here; minus that played on the Main Menu, but one can easily tell the difference between Dark Chaos� electric guitar interspersed with pounding drums and the coherent balance of horns and strings with Light Order.
The music is further developed into �Realm� (when the player is managing and deploying their armies), �Battle�, �Aftermath� (as in the victory or defeat screen), and �Cinematic� pieces.
Overall, this is a fun score, but one with no intelligent weight behind it. Then again, that isn�t what the game required. The game needed music that was loud, bombastic, and fun. And that is exactly what Jack Wall gave it.
About the Rip:
Credit must be given to Infernus Animositas over at the FF Shrine for his help here. He was the one that did the technical work of ripping the music files from the game. From his FLAC I decoded them to MP3 VBR �V0. However, the music files were low quality so 128~ KBPS is the best we can hope for. The quality usually goes up to 148. If you are looking for 320 KBPS, be disappointed. This is the best we can do: even the FLAC is unusually low, at roughly 700KBPS. Our source is just not high enough for amazing quality.