Major.Dump
01-20-2010, 05:09 AM
Bear McCreary, need I say more?

kidhero10000
01-22-2010, 05:36 AM
no sir

Major.Dump
01-25-2010, 04:45 AM
Bumping in hopes of someone getting on this. I have the pc version and can't figure out how to access the files, it's fmod stuff...

The Doctor
01-27-2010, 04:07 PM
According to Bear McCreary's blog, the score will be released on CD February 9th. If you go here (http://www.bearmccreary.com/blog/?p=3045), you can listen to a lot of sample clips.

I've only played the demo, but I will be buying the score. McCreary is fast becoming one of my favorite composers.

OrangeC
01-27-2010, 08:43 PM
Bumping in hopes of someone getting on this. I have the pc version and can't figure out how to access the files, it's fmod stuff...

try to use fsbii and fsb_mpeg on hcs tools page.

game uses multichannel mp3 in fsb banks.

Major.Dump
01-28-2010, 03:47 AM
try to use fsbii and fsb_mpeg on hcs tools page.

game uses multichannel mp3 in fsb banks.

Thanks for the info, but where can I grab these?

pietastesgood
01-28-2010, 04:37 AM
Ha, easier than it sounds. Anyone see the McCreary soundtrack interview? He said that he wanted to "not have the players listen to the same piece of music twice." In other words, the music is segmented, and not easy segments either - fades at the end of each segment, completely unlistenable if you just put them back to back in a media player. One'd be assembling those files for long after February 9th, I guarantee. The fact that it's multichannel simply complicates things further.

Anyhow my friend from school is working on assembling the stuff right now already. He should have it done a bit after the official's done. I'll keep you updated. Official should last you guys till then, considering it's 80 minutes long.

OrangeC
01-28-2010, 11:11 PM
hey great pie.

just remember to tell him to mix the multichannel files togeather to get the full sound.

kidhero10000
01-30-2010, 06:05 AM
the dark void rip will be available tomorrow

pietastesgood
01-30-2010, 06:33 AM
No, it won't.

:takethat: