Red Arremer
07-07-2009, 07:53 PM
Zero2D - a reference to the "Zero-to-Death"-Combo, a term commonly used in the Smash Bros. series' community to describe a string of hits that lead from zero damage (respectively full health) to a KO through the side. It also references the graphic style of the project: 2D.
A good friend of mine called Buzz always has wanted to make his own PC game fighter. So, he feels that now is the time to begin seriously forming a design specification. I'm on his side, as well, so I'm advertising the project here, as well.
Here are the important facts surrounding this idea:
* Formerly known as "Project PHOENIX", the engine will now be called "Zero2D".
* Zero2D will be using the game concept of the Super Smash Bros. series, with KOs through ring-out, %-meters, and whatnot.
* Zero2D will be built in the spirit of MUGEN. It will operate as a generic engine and allow the community to add characters and stages freely.
* Zero2D will be written in C++ for optimal performance and guaranteed support for the big three (Windows, Macintosh, and GNU/Linux).
* Zero2D will be a 2D fighter using sprites. This is to ensure that anyone can contribute to the fighter/stage rosters.
* Zero2D will be open source. Programmers can contribute to the engine, while the rest of the community will help form characters and stages (no programming knowledge will be necessary).
* Zero2D will pave the way for a truly competitive smash fighter. By having absolute control over all aspects of the game, true balance can be attained! (Of course, people can also make insanely broken characters for their own leisure.)
* Zero2D will offer superior online play. LAN play will also be an option. (Screw you, Blizzard!)
* Zero2D will use an "official" roster of completely original characters and stages (in order to keep ourselves from copyright issues) - the community still can create their favourite characters from video games or anything else, though.
Now, as said, I am one of Buzz's partners and helpers in this project. I'm more or less holding the responsibility to recruit team members for mainly everything else but programmers. I'm also the lead designer for the characters and will write out their movesets in words, as well as the writer for the storyline.
We still need help, though! If you are open-minded about this, and want to help us out, here are the spots we are looking for as of now:
- Programmers (for C++, of course)
- Artists for character artwork as well as background/stage-artwork
- Spriters (really important!!)
- Composers for the game's music.
If you are willing to help us out realizing this project and are capable of one of these things, be sure to contact me.
A good friend of mine called Buzz always has wanted to make his own PC game fighter. So, he feels that now is the time to begin seriously forming a design specification. I'm on his side, as well, so I'm advertising the project here, as well.
Here are the important facts surrounding this idea:
* Formerly known as "Project PHOENIX", the engine will now be called "Zero2D".
* Zero2D will be using the game concept of the Super Smash Bros. series, with KOs through ring-out, %-meters, and whatnot.
* Zero2D will be built in the spirit of MUGEN. It will operate as a generic engine and allow the community to add characters and stages freely.
* Zero2D will be written in C++ for optimal performance and guaranteed support for the big three (Windows, Macintosh, and GNU/Linux).
* Zero2D will be a 2D fighter using sprites. This is to ensure that anyone can contribute to the fighter/stage rosters.
* Zero2D will be open source. Programmers can contribute to the engine, while the rest of the community will help form characters and stages (no programming knowledge will be necessary).
* Zero2D will pave the way for a truly competitive smash fighter. By having absolute control over all aspects of the game, true balance can be attained! (Of course, people can also make insanely broken characters for their own leisure.)
* Zero2D will offer superior online play. LAN play will also be an option. (Screw you, Blizzard!)
* Zero2D will use an "official" roster of completely original characters and stages (in order to keep ourselves from copyright issues) - the community still can create their favourite characters from video games or anything else, though.
Now, as said, I am one of Buzz's partners and helpers in this project. I'm more or less holding the responsibility to recruit team members for mainly everything else but programmers. I'm also the lead designer for the characters and will write out their movesets in words, as well as the writer for the storyline.
We still need help, though! If you are open-minded about this, and want to help us out, here are the spots we are looking for as of now:
- Programmers (for C++, of course)
- Artists for character artwork as well as background/stage-artwork
- Spriters (really important!!)
- Composers for the game's music.
If you are willing to help us out realizing this project and are capable of one of these things, be sure to contact me.