Purrr
06-28-2009, 07:07 AM
I approached this title not knowing how I would feel returning to the creepy town of Silent Hill or whether or not my stay there would be an enjoyable one (and no, Alex Shepherd brandishing a very large steel pipe does nothing for me)... There are so many aspects of this game I want to touch on, especially the changes made to combat, and will try my best to do so.
What you witness at the beginning is Alex being wheeled into the infamous Alchemilla Hospital. You break free and are now on what seems like a wild goose chase to find your missing brother Joshua. Nothing surprising here, because as we all know; looking for a lost loved one is what seems to be the catalyst for these games.
After a bit Alex returns to his hometown Shepherd's Glen and it's here he realises that the place isn't quite in the same condition he remembered it to be. After some strange occurrences (trying to keep this spoiler-free) he winds up in the notorious dilapidated resort town that is Silent Hill.
Team Silent has handed over the responsibility to a US developer known as Double Helix. And yes there are subtle changes to the franchise, but trust me on this, they aren't bad changes.
When I played Origins on my PSP I did nothing but whine about how old and stale the series has become and I'm so glad that Homecoming adds a few minor alterations while still capturing the same Silent Hill feel that we know and love.
The first thing you will notice is movement is slightly different. You move forward and back with the left analogue stick and turn left or right with the right stick. Whilst taking a moment or two to get used to, this is far more responsive and intuitive and I am definitely an advocate for it. The camera does a good job at staying behind Alex for majority of the time.
Combat has also been tweaked as well. When using melee weapons your left trigger readies you in position to strike and you press A for swift attacks and X for harder (but slower) strikes. When using a gun, you ready with left trigger then aim with your right analogue stick and fire with the right trigger. You can also move Alex during this time. While it does sound complicated at first, it is actually a major improvement.
Another main change is the addition of the ability to dodge attacks. This gets absolutely necessary later in the game (as there is never a plethora of ammo) and can be performed with the B button. If you then combine the B button with a direction, Alex will perform a dodge roll in that direction.
The sound in this game is phenomenal. Akira Yamaoka is back and at it again and the music and sound effects are as disturbing and horrific as ever. Definitely a strong point for maintaining such a ghastly atmosphere.
Another nice feature is when you use weapons on an enemy you can actually see the damage it does to them. For example if you dodge and sneak an axe swing into it's skin from behind, the impact will leave a wound. Slash it a few times with your knife and you will see the result on your fiend's flesh. It's these little things that make you realise just how far gaming has come.
There are some really disturbing scenes. I remember walking into like a vault and seeing a topless man try to slash himself open with a blade only to be reprimanded by "something else" and having his wounds multiply and bleed profusely until he dies. This game has made me jump at sudden startling scares as well as made my skin crawl with some really sick and twisted moments.
Everything you could want in a Silent Hill game is here; grainy screen effect, bizarre and cold characters, desolate places to explore, creepy and exceptional monster design, and because this is the first installment on a next-generation console it looks absolutely remarkable.
If you do decide to venture into Silent Hill again, you won't be disappointed; even Pyramid Head is here!
I give this amazingly disturbing game 8 purrrs out of 10.
I am known to add stuff to my reviews from time to time so what you are reading may not be all that I intend to write.



What you witness at the beginning is Alex being wheeled into the infamous Alchemilla Hospital. You break free and are now on what seems like a wild goose chase to find your missing brother Joshua. Nothing surprising here, because as we all know; looking for a lost loved one is what seems to be the catalyst for these games.
After a bit Alex returns to his hometown Shepherd's Glen and it's here he realises that the place isn't quite in the same condition he remembered it to be. After some strange occurrences (trying to keep this spoiler-free) he winds up in the notorious dilapidated resort town that is Silent Hill.
Team Silent has handed over the responsibility to a US developer known as Double Helix. And yes there are subtle changes to the franchise, but trust me on this, they aren't bad changes.
When I played Origins on my PSP I did nothing but whine about how old and stale the series has become and I'm so glad that Homecoming adds a few minor alterations while still capturing the same Silent Hill feel that we know and love.
The first thing you will notice is movement is slightly different. You move forward and back with the left analogue stick and turn left or right with the right stick. Whilst taking a moment or two to get used to, this is far more responsive and intuitive and I am definitely an advocate for it. The camera does a good job at staying behind Alex for majority of the time.
Combat has also been tweaked as well. When using melee weapons your left trigger readies you in position to strike and you press A for swift attacks and X for harder (but slower) strikes. When using a gun, you ready with left trigger then aim with your right analogue stick and fire with the right trigger. You can also move Alex during this time. While it does sound complicated at first, it is actually a major improvement.
Another main change is the addition of the ability to dodge attacks. This gets absolutely necessary later in the game (as there is never a plethora of ammo) and can be performed with the B button. If you then combine the B button with a direction, Alex will perform a dodge roll in that direction.
The sound in this game is phenomenal. Akira Yamaoka is back and at it again and the music and sound effects are as disturbing and horrific as ever. Definitely a strong point for maintaining such a ghastly atmosphere.
Another nice feature is when you use weapons on an enemy you can actually see the damage it does to them. For example if you dodge and sneak an axe swing into it's skin from behind, the impact will leave a wound. Slash it a few times with your knife and you will see the result on your fiend's flesh. It's these little things that make you realise just how far gaming has come.
There are some really disturbing scenes. I remember walking into like a vault and seeing a topless man try to slash himself open with a blade only to be reprimanded by "something else" and having his wounds multiply and bleed profusely until he dies. This game has made me jump at sudden startling scares as well as made my skin crawl with some really sick and twisted moments.
Everything you could want in a Silent Hill game is here; grainy screen effect, bizarre and cold characters, desolate places to explore, creepy and exceptional monster design, and because this is the first installment on a next-generation console it looks absolutely remarkable.
If you do decide to venture into Silent Hill again, you won't be disappointed; even Pyramid Head is here!
I give this amazingly disturbing game 8 purrrs out of 10.
I am known to add stuff to my reviews from time to time so what you are reading may not be all that I intend to write.


