Bahamut ZERO
05-26-2002, 03:23 PM
Yay! I'm inventing new words on the spot.

**Spoilers for later parts of the game.**

The point I'm trying to get across is that, after you obtain the Falcon airship in the World of Ruin, things REALLY open up. You've got to piece your party back together, but there isn't a set plot order like there has been in every other RPG I've played. The game gives you a gentle push in the direction where you could go, but it leaves you open to go to any town and explore as you wish.

At first I was slightly lost in knowing exactly where I was meant to go, but then I started to enjoy flying around to new towns, looking around and stumbling onto new characters, and then the old characters. It was cool to be given that freedom, that non-linearity within a game, to be able to choose where you want to go rather than following the normal path.

Does anyone else agree that it could be this point (well, amongst others) which is the reason why Final Fantasy VI is so well respected as one of the better RPGs made?

OLEMASTER
05-26-2002, 08:51 PM
Yes, I believe it may be. Well, that and the fact that EVERYTHING about the Game is spot on: Score,Graphics,Gameplay,Plot & Story. Plus, as you mentioned in another Thread, THE GAME IS HUGE. another reason, I think, is because all of these elements combine to make a HIGHLY re-playable game. Other games are large, others have a fair degree of difficulty-as does this one-but, have you ever encountred one as COMPELLING as this? Me, and this is coming from one who DEVOTES 90% of his gaming time, which is already CONSIDERABLE, to RPG's, thinks it is THE BEST GAME OF ALL TIME, not that such tiltes REALLY mean much, but, hey, it's what I think. so, in Answer to your question-YES.

Jorderon
05-26-2002, 09:54 PM
Yeah, FFVI Definetly had the most open-endedness of them all.

In FF6 the entire second half is side-quests, and do-it-yourself kinda deal. Some hate this, I happen to love it.

Zemlock
05-28-2002, 04:16 AM
Sure is bro, I had the same feeling..