Bahamut ZERO
05-26-2002, 03:23 PM
Yay! I'm inventing new words on the spot.
**Spoilers for later parts of the game.**
The point I'm trying to get across is that, after you obtain the Falcon airship in the World of Ruin, things REALLY open up. You've got to piece your party back together, but there isn't a set plot order like there has been in every other RPG I've played. The game gives you a gentle push in the direction where you could go, but it leaves you open to go to any town and explore as you wish.
At first I was slightly lost in knowing exactly where I was meant to go, but then I started to enjoy flying around to new towns, looking around and stumbling onto new characters, and then the old characters. It was cool to be given that freedom, that non-linearity within a game, to be able to choose where you want to go rather than following the normal path.
Does anyone else agree that it could be this point (well, amongst others) which is the reason why Final Fantasy VI is so well respected as one of the better RPGs made?
**Spoilers for later parts of the game.**
The point I'm trying to get across is that, after you obtain the Falcon airship in the World of Ruin, things REALLY open up. You've got to piece your party back together, but there isn't a set plot order like there has been in every other RPG I've played. The game gives you a gentle push in the direction where you could go, but it leaves you open to go to any town and explore as you wish.
At first I was slightly lost in knowing exactly where I was meant to go, but then I started to enjoy flying around to new towns, looking around and stumbling onto new characters, and then the old characters. It was cool to be given that freedom, that non-linearity within a game, to be able to choose where you want to go rather than following the normal path.
Does anyone else agree that it could be this point (well, amongst others) which is the reason why Final Fantasy VI is so well respected as one of the better RPGs made?