I have played an hour and a half of Final Fantasy Tactics A2: Grimoire of the Rift so far. Here are my first impressions...
Graphics:
I haven't seen any full motion videos yet, so I can't comment on that part, but they should have had one or two already! The characters and the backgrounds are pretty good so far, although not necessarily breathtaking, we'll see how it goes in the future. I prefer the graphics of Final Fantasy Tactics: The War of the Lions and Final Fantasy XII: Revenant Wings a bit more than this so far. I haven't seen a ton of various attacks yet, so I can't comment too much about the special effects. But the Fire, Blizzard, and Thunder spells weren't as exciting as I want though, we'll see how the next spells look like. The menus are kinda good but nothing super exciting either.
Music/Sound:
The music is kinda good or good, but nothing too memorable from most of the songs I've heard so far, except for The Ozmone Plain song they used from Final Fantasy XII. Sound Effects I don't focus too much on, they are probably good enough though.
Controls:
The camera system in Final Fantasy Tactics: The War of the Lions is better. In Final Fantasy Tactics A2 you can't rotate the map, zoom in or out, or tilt the map. The rest of the controls seem good so far.
Battle System:
So far the battle system seems great, but I don't know a ton of information about it yet after the first 90 minutes. It looks to be great, but I'm not sure yet how it will compare to it's primary competitor, which is Final Fantasy Tactics: The War of the Lions. Also, I don't remember seeing a way to access a "turn order" listing in the battles.
Story:
So far the story is kinda good, but nothing really interesting. There needs to be more characters added and I usually prefer something more dramatic also. I'm 90 minutes into the game and the goals for the story aren't as concrete and laid out as I seem to prefer.
Characters:
So far we only have two characters introduced, main ones I mean. I want more information about these characters, I don't think we got enough yet. They seem good so far, but they aren't super special so far.
Length/Side quests:
I'm early in the game, but I'm told that the game has over 300 missions/errands you can run, which is great! I hope that they don't take forever and that they give you great rewards and are truly fun enough to be worth the effort. I also hope that there are other side quests to do also, and that the side quests aren't so long that it detracts from playing the game. I'm not sure what the length is but I hope that it's at least 30 hours.
That's my short first impression after playing the first 90 minutes of Final Fantasy Tactics A2: Grimoire of the Rift. In short, the game is pretty good so far, but nothing super special yet along the lines of Final Fantasy Tactics: The War of the Lions(10/10) and Final Fantasy XII: Revenant Wings(
9.5/10). My rating for the first 90 minutes of the game is a 8/10, which means that the final rating for the game probably will be around there as well. We'll see how it goes! Oh and this game is right about as good as Final Fantasy VII: Crisis Core. I'm playing that game right now and it's on track for a 8/10 rating. It's Square Enix's other big game in the first half of 2008. The main competitors to Final Fantasy Tactics A2: Grimoire of the Rift are: Disgaea 2, Jeanne D'Arc, Final Fantasy Tactics: The War of the Lions, Fire Emblem: Radiant Dawn, and Final Fantasy XII: Revenant Wings. The general consensus among the gaming community is probably going to be that this game isn't as good as Final Fantasy Tactics: The War of the Lions but that this game ranks right up there and competes with all the other top recent tactical rpg's I listed. I'm really excited about Final Fantasy Tactics A2: Grimoire of the Rift! I hope it turns out to be great! :)!!!