kevin.r123456
01-05-2008, 12:46 AM
Hello,

How can I rip game trailers' audio without SFX?

Or how can i remove the SFX from audio files.

for example:

http://www.gametrailers.com/player/17944.html
http://www.gametrailers.com/player/26663.html

or an wma, flac, wav, mp3 file?
or an wmv, mov, mpg, avi, flv file?


thanks for help :-)

my thread: Thread 49437

kevin.r123456
01-13-2008, 09:30 PM
can anybody make a manual please.

thank you

JoJoJack
01-13-2008, 10:21 PM
Sometimes, the answer is quite simple, and you're wondering why you never thought of it yourself. You CAN'T remove these sound effects.

Unless you're able to reconstruct it from the SFX-less bits that are available throughout the trailer. I've been able to make karaoke versions of songs by using instrumental parts to cover the sung parts.

Any other way would be to totally reproduce the track by using that from the trailer as a reference - your choice!

JoJoJack
01-13-2008, 11:03 PM
... I'll have to get back on that one. I've been searching for software like that some time ago, but after days of googlin' I couldn't find a thing. So, I considered there wouldn't be something like it at all.

This topic however (* (Thread 40249)), in which you've been posting too, seems to have a clue. I guess you'll have to make use of different techniques, spend a whole lot of your time, and maybe get an acceptable result.

But it might just work, so I'll give it a try and post whence I've come across something useful.



Edit: I'd delete these two posts if I could, for they don't quite add anything. But well... Maybe I can still be of use later on ;)

Fishuse
01-19-2008, 02:53 AM
You won't find that software, because it doesn't exist. Your first post was spot on - you can't remove SFX from a song after it's mixed. It only requires a basic understanding of acoustics and sound waves to know that. This of course also applies to other specific sounds: removing vocals, removing specific instruments (eg for use in guitar hero clones), etc. It simply isn't possible. What you can do though, is:
1) Remove specific frequencies in the sound. You may be able to remove the frequencies that correspond to the track you want to remove, but you'll also be removing large portions of other tracks
2) Get a clip of the sound effect on its own, then subtract that from the song where it occurs. Much better outcome than the above technique, but still not 100%, you will still distort the remaining audio. And of course, doesn't work on things like vocals or specific instruments, unless you have a standalone clip of what you want to remove. For example, if you had a vocal song, plus an official karaoke/instrumental version, you could subtract the karaoke version from the vocal version, and be left with just the vocals (again, nowhere near a perfect result).
3) Obtain the original, pre-mixed recordings, which will have each instrument/effect/vocals in a separate track, allowing you to choose which ones to mute. Course, this has problems in that a) they generally aren't available to the public (except with open source songs), b) are expensive to obtain, pretty much unaffordable for an individual, or c) in the case of older songs, no longer exist.
4) Recompose, Rearrange and reproduce the work yourself, so you have your own set of audio tracks. Guitar Hero does this for most of its songs, that's why they're mostly covers rather than original recordings (which face the problems in #3).

kevin.r123456
01-24-2008, 09:52 PM
thanks for this message.