DubJ
08-25-2007, 11:14 PM
So, I'm almost done with disc three, I have to go to Lunatic Pandora, but before I go I want to level up more. I have also started to play Chocobo World. Now here's the thing.

Chicobo (and/or Cactuar) have found couple of items which I can use on the GF's. However, my GF's have learned everything that they could learn. I am now wondering which ablilities I should unlearn, and I would like your suggestions.

I have made a GF (can't remember which one) unlearn ability Absorb, which I find useless. Can anyone else suggest me which ones to unlearn?

Schwarzer
08-26-2007, 12:05 AM
There are abilities which don't stack with each other and are redundant. For example, after you learn Elem-Def-Jx2 or Stat-Defx2, you can delete the previous, e.g., Elem-Def-J. For that matter, if you get the x4 Js, you can delete the x2 Js.

However, things like GF HP and SumMag DO stack, but if you've already maxed out on HP, try deleting the lowest GF HP bonus. For example, if your GF already has 9999HP, try deleting GF HP +10%, and see if it still has 9999HP, and continue to delete GF HP boosts until the HP drops below 9999HP. Naturally, you'll want to reset back to when your GF has 9999HP after you've done your research, and just delete the bonuses you don't need.

There are some GFs that only become useful for Stat Junctions after you get more powerful GFs. Use those relatively weak GFs as your armor, e.g., teach them Junctions for your stats, and then take the GFs that you actually summon in battle, and outfit them with bonuses that'll maximize their HP and attack.

For example, I use Quezactol, Shiva, and Ifrit as "armor," I've taught them a bunch of Junctions, and deleted their SumMag and GF HP bonuses to make room for those, and I've given significant GF HP and SumMag bonuses to Eden, Doomtrain, and Bahamut.

Furthermore, Bahamut has an ability that allows you to refine items that teach skills to your GFs, so you're going to want to learn that ability if you haven't already, if you really want to play around with your GFs' stats. For that matter, you're going to want to get Bahamut (you DO know how to get Bahamut, right?) if you haven't already.

DubJ
08-26-2007, 12:11 PM
Hey, thanks for the reply!


There are abilities which don't stack with each other and are redundant. For example, after you learn Elem-Def-Jx2 or Stat-Defx2, you can delete the previous, e.g., Elem-Def-J. For that matter, if you get the x4 Js, you can delete the x2 Js.

See, I didn't know that. Thanks for pointing that out. At least now I'll know where to begin, ;).


However, things like GF HP and SumMag DO stack, but if you've already maxed out on HP, try deleting the lowest GF HP bonus. For example, if your GF already has 9999HP, try deleting GF HP +10%, and see if it still has 9999HP, and continue to delete GF HP boosts until the HP drops below 9999HP. Naturally, you'll want to reset back to when your GF has 9999HP after you've done your research, and just delete the bonuses you don't need.

Hmm, the thing is, I don't use GF's a lot, like almost never. Only in battle when I have to sacrifice one. But I guess you're right. I could at least give it a shot, see what happens.


There are some GFs that only become useful for Stat Junctions after you get more powerful GFs. Use those relatively weak GFs as your armor, e.g., teach them Junctions for your stats, and then take the GFs that you actually summon in battle, and outfit them with bonuses that'll maximize their HP and attack.

Like Tonberry?


For example, I use Quezactol, Shiva, and Ifrit as "armor," I've taught them a bunch of Junctions, and deleted their SumMag and GF HP bonuses to make room for those, and I've given significant GF HP and SumMag bonuses to Eden, Doomtrain, and Bahamut.

Furthermore, Bahamut has an ability that allows you to refine items that teach skills to your GFs, so you're going to want to learn that ability if you haven't already, if you really want to play around with your GFs' stats. For that matter, you're going to want to get Bahamut (you DO know how to get Bahamut, right?) if you haven't already.

What do I do with the MiniMog item? Make a GF learn that? And does it matter which GF?

An yeah, I have Bahamut. I have all GF's, :).

Schwarzer
08-26-2007, 08:38 PM
Hmm, the thing is, I don't use GF's a lot, like almost never. Only in battle when I have to sacrifice one. But I guess you're right. I could at least give it a shot, see what happens.
REALLY?! Back when I played FFVIII, that was the only way I got through boss fights! The game pretty much requires you to use your GFs!


Like Tonberry?
Err, you're going to want to keep Tonberry's SumMag and GF HP skills intact; he can actually be a pretty useful summon.

You're going to want to give a bunch of Junction abilities to the weakest GFs, like Quezacotl, Ifrit, and Shiva, the first three you get. After all, you're hardly going to be using them anymore if ever, if you have Bahamut, Eden, and Doomtrain. If anything, like you said, you're going to want to summon those weak GFs if only to have them absorb an enemy's sudden death attack.

As a sidenote, Cerberus is a pretty useful GF, if only for all of the support abilities that he provides, but all his summon does is cast "Triple" on all three of your characters, and if you don't use magic particularly often, that summon ability won't really help you.


What do I do with the MiniMog item? Make a GF learn that? And does it matter which GF?
Sorry, I'm not familiar with the "MiniMog" item; never came across it.

Depending on the nature of the ability, e.g., if it improves offense or HP, something a GF is going to need when it's summoned, and then after it attacks, give it to one of the GFs that you're going to use to attack.

Otherwise, if it's a support ability of another nature, give it to a GF that you're simply going to have equipped only to support the character that it's equipped to.

DubJ
08-27-2007, 11:11 AM
REALLY?! Back when I played FFVIII, that was the only way I got through boss fights! The game pretty much requires you to use your GFs!

Yeah, I used to do that the first time I played this game. I used GFs everywhere! I also didn't understand the Junction stuff, so I kept using GFs. Now I'm a more experienced player, and found out that Limit Breaks and the right junctions is the way to go, :).


Err, you're going to want to keep Tonberry's SumMag and GF HP skills intact; he can actually be a pretty useful summon.

Really? I summoned Tonberry yesterday, he only did about 5000 damage. I didn't boost him, though. Perhaps that's the reason...


You're going to want to give a bunch of Junction abilities to the weakest GFs, like Quezacotl, Ifrit, and Shiva, the first three you get. After all, you're hardly going to be using them anymore if ever, if you have Bahamut, Eden, and Doomtrain. If anything, like you said, you're going to want to summon those weak GFs if only to have them absorb an enemy's sudden death attack.

I actually thought the first three GFs you mentioned were strong ones, and that Cactuar/Tonberry/Siren (perhaps I'm forgetting to mention some) are the weak ones.


As a sidenote, Cerberus is a pretty useful GF, if only for all of the support abilities that he provides, but all his summon does is cast "Triple" on all three of your characters, and if you don't use magic particularly often, that summon ability won't really help you.

I forgot about Cerberus (his "weak" summon). He can't have the SumMag10% abilities, can he? You know what, I'll go check it out later.


Sorry, I'm not familiar with the "MiniMog" item; never came across it.

Depending on the nature of the ability, e.g., if it improves offense or HP, something a GF is going to need when it's summoned, and then after it attacks, give it to one of the GFs that you're going to use to attack.

Otherwise, if it's a support ability of another nature, give it to a GF that you're simply going to have equipped only to support the character that it's equipped to.

I actually don't know what it does. I'm gonna give it a go, see what the item does. I'll inform you about it if you want.

Again, thanks for your reply, :).

UltimaN
08-27-2007, 04:14 PM
MiniMog - summons Mog you saved in Chocobo World and it restores HP to all GF's. You can summon it only if you are playing Chocobo World, and if Mog is in this world with Boco (not in Chocobo World). If you don't use GF's, MiniMog is useless.

Cerberus can't learn SumMag +xx%, actually, he can learn it, but why would you do that when his attacks don't cause any damage at all?

When a GF has Ability x4, you can unlearn all Ability x3, and smaller.

If your GF's are at high levels, you might want to unlearn all SumMag + abilities except for Eden. Even without SumMag bonuses, GF's can do 9999 damage.

I would also unlearn weak stat bonuses like HP + 20 %, Str + 20 %...

DubJ
08-29-2007, 02:28 PM
MiniMog - summons Mog you saved in Chocobo World and it restores HP to all GF's. You can summon it only if you are playing Chocobo World, and if Mog is in this world with Boco (not in Chocobo World). If you don't use GF's, MiniMog is useless.

Guess you're right.


Cerberus can't learn SumMag +xx%, actually, he can learn it, but why would you do that when his attacks don't cause any damage at all?

Again, you're right.


When a GF has Ability x4, you can unlearn all Ability x3, and smaller.

This is a nice tip. Thank you.


If your GF's are at high levels, you might want to unlearn all SumMag + abilities except for Eden. Even without SumMag bonuses, GF's can do 9999 damage.

So, if my GF's are all level 100, I can unlearn all SumMag abilities?


I would also unlearn weak stat bonuses like HP + 20 %, Str + 20 %...

I will wait a while before doing this. But thanks for the tips, ;).

UltimaN
08-29-2007, 10:06 PM
The only GF's you might actually need in battle are Doomtrain (for status effects it cause), Cactuar (10 000 damage fixed!), Eden (damage over 9999) and maybe Diablos (cause damage equal to [Diablos Level] % of creatures maximum HP, which is again guaranteed 9 999 damage), but he's not effective against bosses. Someoine said that Tonberry is a very useful summon - I don't think it is. The only thing useful with him is Call Shop ability.

My strategy was to make first three weak GF's into "Command" GF's, by unlearning all skills except commands, and giving them commands I really use in battle. Commands I use are Magic, GF, Item, Draw, Recover, Revive, Treatment, Devour and Mad Rush. I found other commands rather useless.

Next three GF's would be "Junction GF's", they learn all Junctions.

Are you playing PC or PS version of the game? If you are playing PC version, there is an easy way to get bunch of useful items via Chocobo World... (including Ribbon for all your characters!)

DubJ
08-31-2007, 12:26 PM
The only GF's you might actually need in battle are Doomtrain (for status effects it cause), Cactuar (10 000 damage fixed!), Eden (damage over 9999) and maybe Diablos (cause damage equal to [Diablos Level] % of creatures maximum HP, which is again guaranteed 9 999 damage), but he's not effective against bosses. Someoine said that Tonberry is a very useful summon - I don't think it is. The only thing useful with him is Call Shop ability.

I also found Tonberry kind of useless, although he did 5000+ worth of damage, but that probably isn't enough (I didn't tap the square button).


My strategy was to make first three weak GF's into "Command" GF's, by unlearning all skills except commands, and giving them commands I really use in battle. Commands I use are Magic, GF, Item, Draw, Recover, Revive, Treatment, Devour and Mad Rush. I found other commands rather useless.

This is a nice strategy, but Mad Rush? Why would you use Mad Rush? I mean, it has the berserk status effect, unless you use it on Squall?


Next three GF's would be "Junction GF's", they learn all Junctions.

Are you playing PC or PS version of the game? If you are playing PC version, there is an easy way to get bunch of useful items via Chocobo World... (including Ribbon for all your characters!)

I'm playing the PC version. I did get Ribbon, but I don't know which GF should learn that ability, :(.

On a side note: the last time I played the game, the game wouldn't load. It had something to do with the Render using thing. I can only use Software Renderer at the moment, but I know for a fact that I had been using a diferent renderer from disc 1 to 2, well, 3 also for the most part. Do you know why the other renderer disappeared?

UltimaN
09-01-2007, 10:15 PM
Tonberry is useles, even if you Boost him (Btw, that is another ability I would unlearn, except for Eden). Even if he would do max damage he still attacks single opponent...

There is a reason I use Mad Rush: Since many monsters in the game have way more than 9 999 HP, I junction 100 Drain to everyone's StatusAtk-J and when battle begins I use Mad Rush (It's kind of auto-combat thing). Even if characters get attacked, they restore their HP because they have Drain attack. Sometimes it's less annoying than using Limits...

If all characters have Ribbon equipped, Treatment is not needed, not even any StatusDef-J, because Ribbon protects you from any bad status.

As for render problem, that depends on what computer you have (OS and graphics card). If you have XP and GF card, you will need ff8sqeanvpatch. It fixes various problems, as well as game crashes at certain points of the game. Hope that it will help you.

DubJ
09-01-2007, 11:26 PM
Do you happen to know when GFs do 9999 damage (at what level)? Because if I know that, I can unlearn all the other abilities.

So Drain is indeed good for something...

Chicobo only found one Riboon. He usually find crappy items, like ammo (I already got 100 for all). :(.

I have Windows XP Pro and a GF card, yes. But before it suddenly disappeared I didn't need a patch. Game crashes never happend. The only times it did was when I used ZD Soft Game Recorder to, obviously, record some of the in-game scenes.

UltimaN
09-01-2007, 11:50 PM
I wouldn't know when exactly GF's start to do 9999 damage because at that high levels, I don't use GF's at all.

As for easily getting bunch of rare items, first of all, make sure that chicobo is in The Chocobo world, then exit the game and play Chocobo World until you have at least few of A and B class items. When you do that, go to Final Fantasy VIII save game folder. There, you should have Slot1 and Slot2 folders, and a file named chocorpg. Copy the chocorpg to another location (wherever you want). Start the game, enter the Chocobo World option from save game menu and transfer Chicobo from Chocobo World to Final Fantasy world. You'll get bunch of items. Put Chicobo back to Chocobo World. Save and exit the game. Now replace chocorpg file in save game folder with the one you copied before. Then again, start the game, and repeat this process untill you get all you wanted. Items you get are chosen randomly, so there are high chances that you can get all possible items this way. This is the fastest way to get stat bonuses (StrUp, VitUp... including LuckUp!), that is to get all your characters stats to 255 even without junctioned magic. (I never actually did this because entire process gets annoying, but it's nice to know that you don't have to try to Devour monsters for an hour to get your stat up by only 1 point)

Try the patch, maybe it will help...

DubJ
09-02-2007, 10:55 AM
Alright. I'll search for the patch and I'll try it out.

I didn't know that trick. I'll try it out soon.

By the way, why does Chocobo World take up 99% of the CPU? That really sucks.

UltimaN
09-02-2007, 07:45 PM
That thing annoyed me as well. I planed to run Chocobo World, and to do something else (play some other game, listen to some music....), but no way, it consumes almost all computer resources. I can't get in my head how few moving black dots can cause this?!

DubJ
09-02-2007, 11:50 PM
Yeah, it's crazy, as if you have to play that game and do nothing else at all.

Speaking of which, I encountered a problem with Chocobo World. I found a couple of items, closed Chocobo World and then started Final Fantasy VIII. I loaded my save file, went to the save section, picked the Choco save data, moved Chicobo to the FF world. However, I think I forgot to transport Chicobo back to his own world. I saved the game, overwriting the previous data.

I then did the Chocobo World cheat thing, and now Chicobo won't return to his own world. I can't even make him go to his own world. The game tells me that he's already there, yet I can't move him.

(http://img468.imageshack.us/my.php?image=ff82007090300474692qv2.jpg)

What do I do now?

UltimaN
09-03-2007, 12:57 AM
I assume that you already tried to move him to the World, and then Home?

DubJ
09-03-2007, 11:50 AM
Yeah. :(

Tell me I didn't waste my time playing Chocobo World. Do you happen to have a level 100 Chicobo with the latest special? I'm desperate.

UltimaN
09-03-2007, 09:16 PM
I have two of them, but I don't know if chicobo is lv 100 or not. Try them out, maybe it will work.

http://www.sendspace.com/file/biqxm3

DubJ
09-04-2007, 04:17 PM
Thanks. I'll try it when I get home. :)

EDIT: "Sorry, the free service is at full capacity." Guess I'll download later.

discodan
09-19-2007, 12:51 AM
Unlearn the basics,
Magic
Draw
Item
Even Hp/Mag+10%

And Junction GF that has

Mierna
09-19-2007, 02:17 AM
NOT Item, and definitely NOT Magic. They're useful when you shouldn't use GFs.

The SumMags and GF HPs you should unlearn are for Eden. It's already at 9999 HP at Lvl. 100 and it breaks the damage limit. Cactuar doesn't need SumMags cause it does 10,000 damage at Lvl. 100.

When it comes to Abilityx4, you only need to teach it to two GFs. Bahamut has it, so teach Abilityx4 to two other characters' own GFs. That way your main party all can junction four abilities.

Auto-Haste and Auto-Protect are also helpful. Keep that in mind.

Olde
09-20-2007, 12:05 AM
When it comes to Abilityx4, you only need to teach it to two GFs. Bahamut has it, so teach Abilityx4 to two other characters' own GFs. That way your main party all can junction four abilities.

I believe Eden has Abilityx4 as well, so in that case, you only need to teach Abilityx4 to one other GF.

Also, another good idea is to use Amnesia Greens on GFs with the Expendx2 ability, and replace it with Expendx3.

Mierna
09-20-2007, 01:41 AM
Nope, Eden doesn't. ;-)

Olde
09-20-2007, 10:54 PM
Oh, that's right. I'd forgotten that I'd taught it to it.

DubJ
09-21-2007, 10:15 AM
NOT Item, and definitely NOT Magic. They're useful when you shouldn't use GFs.

The SumMags and GF HPs you should unlearn are for Eden. It's already at 9999 HP at Lvl. 100 and it breaks the damage limit. Cactuar doesn't need SumMags cause it does 10,000 damage at Lvl. 100.

When it comes to Abilityx4, you only need to teach it to two GFs. Bahamut has it, so teach Abilityx4 to two other characters' own GFs. That way your main party all can junction four abilities.

Auto-Haste and Auto-Protect are also helpful. Keep that in mind.

Thanks for the tip, however, I had to uninstall the game (my computer actually, because I couldn't play 3d games). I lost my save file in the process and now I have to start all over again. But I'll jeep these tips in mind. Again, thank you.