Magus
08-04-2007, 02:23 AM
http://youtube.com/watch?v=Fdt0UzkLAiM

lol

discuss

Neo Xzhan
08-04-2007, 02:41 AM
Well I've read about the how and what.

From what I understand, Paladins are now able to become Hero Classes (Death Knight). I bet this will leave all other players severely frustrated and pissed off, being left out.

This should have been the first expansion in my eyes, since Arthas was completely ignored during that one.

But, it adds NOTHING NEW to the game. More items, more dungeons, etc etc.

Magus
08-04-2007, 02:48 AM
We'll see. All classes will most likely get a Hero Class eventually seeing as how their site says "The FIRST available Hero Class".


I just love me some Arthas. Looks better than BC.

IdTheDemon
08-04-2007, 04:42 AM
From Mmo-champion.com

Hero Classes
Hero Classes won't be released all at once because of balancing issues. They're classic Warcraft 3 characters with an "epic feel" (something really different than the ordinary)

The hero class will be created on a new character slot once you completed the quest, you won't lose your original character.

Death Knight

* The current plan is to have the class available for all races.
* Designed to fullfill both tanking and DPS roles
* Can tank using 2H weapons or by Dual-Wielding, no need for shields.
* Rather than using rage, energy, or mana, Death Knights have a special "rune sword" displayed beneath their health bar, onto which the player can etch six different runes (choose between Frost, Blood, and Unholy).
* Rune resource system. Three rune schools: Blood runes, frost, and unholy runes. All DK spells and abilities will use these different runes in some combo. DKs carve these runes into their weapon-- done anytime outside of combat.
* Character portrait has six runes in place of the mana bar (and a special circle around the icon, probably for Hero class). These runes are consume as your spells use them-- they deactivate and then reactivate over time, so if you have two frost and four blood runes, you get that much to use as spells and abilities. We have plans for mechanics that allow you to change one resource type on the fly-- like Warlock's Life Tap (Health=mana).


Unholy Embrace
Instant Cast. 5 min cooldown.
Target is embraced by a silhouette of darkness for 6 seconds, corrupting any healing spells and effects cast upon or currently affecting the target to cause damage for 50% of their healing potential instead of restoring health. Any damage shields cast upon or currently affecting the target will also be instantly consumed, dealing 50% of their absorption potential in damage. Once afflicted with Unholy Embrace, the target cannot be afflicted with Unholy Embrace again for 1 minute.

Sobye
08-04-2007, 10:19 AM
Hero classes are going to be great, I think. Death Knight is looking awesome, anyway. They shouldn't kill Arthas off this early though. And I agree with what TotalBiscuit (http://wcradio.com/archives.php?selectShow=44&latest=1&autoplay=1) says; instead of just putting in Northrend they should try to do more work on the 'old Azeroth' as well. And level cap raised to 80... I'm still only level 42, so I've got some work ahead of me ^^,

lenneth
08-04-2007, 08:09 PM
Not a WoW player anymore, but Hero Classes should be neat. The new areas/quests/raid bosses are just more of the same. I would be interested in seeing destructable buildings and seige weapons though.

Sobye
08-04-2007, 10:06 PM
By the way, if you guys aren't following WoW Radio's coverage of Blizzcon, you really should. It's ace. Link in my signature.

iceberg325
08-07-2007, 09:33 PM
Im lookin foward to this. I havent played wow too much latley. I usally stop when I reach lvl cap.