and_zero
02-05-2007, 09:39 PM
New Member, but I was wondering if anyone could help me out on this, figuring out which areas on the game's geography are and are not in Jagd. I don't believe this will contain any spoilers due to the fact that it's just place names, but they may come up in some explanations as we figure out where is and isn't and what-not.

Jagd
Golmore
Eruyt Village
The Yensa
Raithwall's Tomb
Mt. Bur-Omisace
Paramina Rift
Stilshine/Mariam
Feywood
Giruvegan
Pharos/Ridoranna
Nabradia/Nabudis

Not Jagd
Rabanastre
Garamsythe
Estersand
Westersand
Giza
Ozmone
Jahara
Henne Mines
Barheim
Nalbina Fortress
Bhjerba/Luhsu
Phon Coast
Tch. Uplands
Sochen
Archades
Balfonheim
Cerobi Steppe
Rossaria

Not Sure?
Mosophoran Highwaste
Zertainian Caverns? <--Spans from Ozmone to Jagd Yensa

Anywhere else I've forgotten?

If you could help me out in narrowing these down that'd be great, thanks~

forevercloud
02-06-2007, 12:11 AM
This doesn't affect the gameplay at all as far as I know.

Just for the sake of listing them though I believe all those you have listed in the Not Sure category are not jagd, I'm not positive but there's no mention in the game of them being jagd, as far as I can remember, so I'd assume they aren't.

Undead_Lives
02-06-2007, 12:24 AM
I'm pretty sure that Zertinian Caverns is NOT Jagd, the reason it's unaccesible is because it's underground.

Revaninja
02-06-2007, 01:30 AM
By the time you get back your airship you have a Jagd resisent Sky stone so it doesn't matter.

But We know Raithwall, Feywood, Giruvegan, and Pharos are Jagd. Also its a good bet that Nabidus Deadlands and Nercol are Jagd. Pretty much anywhere near an area that has thick swirling freaky mist like what you see in Feywood near Giruvegan can be considered Jagd since it is Thick Magic that causes it.

Highwaste and Phon are not jagd it was just a bad choice to use an airship remeber in Phon you see some Aircraft fly by the patrols were why they stayed grounded same for Salikawoods. Giza is not Jagd its too close to Rabanestre-Sp?- for it to be. Ozomone is not Jagd too close to Giza one of the Monster second entries says Mist can move with the wind and create new Jagd but the reverse is not true. In the rift you can see a WHOLE bunch of fallen Airships frozen into the ice so I assume the Rift is where the Jagd starts and not before hand like in Golmor to explain the craft. I also don't think the Mt-Bur-Omasice is as well you see floating islands in the distance while on the balacony pathway thing I assume are floating by Sky stones or Magicite again a Monster Entry tells you there are many more floating islands then Bhujerba its just the main one is all. The Strahl was damaged Nono will tell you if you talk to him after Leviathan is Sunk in fact its not till Pharos that he fixes it so its a little unclear whats Jagd or not but I don't think there is a Jagd resiseant Sky stone big enough for the Alexander which is the Biggest Airship archadia has beyond Sky fortress Bahamut. So that means the Alexander has to have a normal Sky stone and this a clear route not only for it but supplies for the Mt and its refugees. The path back to civalization is long and hard and it doesn't look like the Mt could sustain a large pop that is indicated to live there so they have to have an easy passage for supplies so this a clear path idea. And it wasn't mentioned because the Strahl was non-operational at the time so not an option to use nor could they wait for it with War looming and a possible way to stop it peacefully.

and_zero
02-06-2007, 02:02 AM
But We know Raithwall, Feywood, Giruvegan, and Pharos are Jagd. Also its a good bet that Nabidus Deadlands and Nercol are Jagd.

Highwaste and Phon are not jagd it was just a bad choice to use an airship remeber in Phon you see some Aircraft fly by the patrols were why they stayed grounded same for Salikawoods. Giza is not Jagd its too close to Rabanestre-Sp?- for it to be. Ozomone is not Jagd too close to Giza one of the Monster second entries says Mist can move with the wind and create new Jagd but the reverse is not true. In the rift you can see a WHOLE bunch of fallen Airships frozen into the ice so I assume the Rift is where the Jagd starts and not before hand like in Golmor to explain the craft. I also don't think the Mt-Bur-Omasice is as well you see floating islands in the distance while on the balacony pathway thing I assume are floating by Sky stones or Magicite again a Monster Entry tells you there are many more floating islands then Bhujerba its just the main one is all. The Strahl was damaged Nono will tell you if you talk to him after Leviathan is Sunk in fact its not till Pharos that he fixes it so its a little unclear whats Jagd or not but I don't think there is a Jagd resiseant Sky stone big enough for the Alexander which is the Biggest Airship archadia has beyond Sky fortress Bahamut. So that means the Alexander has to have a normal Sky stone and this a clear route not only for it but supplies for the Mt and its refugees. The path back to civalization is long and hard and it doesn't look like the Mt could sustain a large pop that is indicated to live there so they have to have an easy passage for supplies so this a clear path idea. And it wasn't mentioned because the Strahl was non-operational at the time so not an option to use nor could they wait for it with War looming and a possible way to stop it peacefully.

I figured Nabudis probably was, though I wasn't sure if anyone else knew or thought otherwise-- thanks, now that I have the same second opinion I'll just go with that.

And oh yes, I had forgotten about the Phon Coast. Thanks, I'll add that. And I also remember seeing a fallen airship in Ozmone; that's definitely not Jagd then. As far as the airship in Paramina, I can't say I recall that, but I was under the impression that at least Mt. Bur-Omisace was Jagd due to the number of refugees that would walk there on foot, and the fact that while civilized it was not reachable by any aerodrome (it didn't have one of its own). That said, I'm not sure why there wouldn't be a skystone capable of flight in Jagd large enough for the Alexander-- it was the Shiva and the Leviathan that came across the Yensa to Raithwall's tomb afterall, and while they aren't quite as large, they are most likely of relative comparison.

Thank you for helping me out!

forevercloud
02-06-2007, 02:48 AM
Wow I totally missed all those. I don't think I read it very well. Oops, my fault, Nabreus Deadlands definitely are, and the Necrohol would logically be.

Bhujerba on the other hand definitely is not due to the fact it is a floating city, most likely using the afforementioned crystals although I don't know that for a fact.

Westersand, Estersand, and Giza Plains I would say are not jagd due to the fact that they more or less connect to Rabanstre which we know is not, this would make it almost impossible to fly in or out of Rabanastre if all surrounding areas are jagd.

Revaninja
02-06-2007, 03:52 AM
The Bhujerba and all its sister islands are a Magicite mines where they get sky stones. Jagd Sky stones have Nethicite in them thats why they work only Giruvegan and Pharos have natural Nethicite all others are man made or Manufactered. Thats why the Undying hate Venat he gave humes the ability to create their own stones which before they had a lock on.

As for the Ozomoe plains those are buildings and look ancient not at all like modern Airship. They are very decrotive one of the things that ticked me off is how much is unexplained.

As for Alexander it dwarfs Leviathan by 3 to 1 respicativly you need a bigger sky stone or more of them to fly it then Leviathan and that probably requires more resources the burden Nethicite makers need to use for a home stationed ship needs the Alexander guards Archadia proper someone says I think in Old Archadia. As for the 8th fleet it could very well be that they were the only Nethicite sky stone equiped forces since most of their area of control the West section is Jagd. Plus from the way Larsa acted Nethicite is rare or hard to make thats why he was in Lhusu Mine in the first place to find Nethicite source.

But I know for a Fact there are floating Islands visible at the Mt and they are close enough you can see vegation on them I think their are 2 of them at least. So I have no idea about the Mt's Jagd status. Though I rememeber after the stilshrine seeing the Alexander scoot up in the Air when it came close to a mountain top which doesn't make much sense unless if they are having problems staying afloat you would set a course a little higher then the Mountain tops. Maybe you can Fly over Jagd area but you can't Land there after all they can fly close enough to see Pharos and its lighthouse but couldn't land on it which means the Bigger size of Alexander might be half and half in the Jagd area which would account for the push it needed to do since have its Stones are jagd. Just an Idea.

As for the Rift look close to the Hillocks and background you will see them Partial buried under Snow and Ice. They look Archadian design Patrol Craft from what I can tell. Maybe expermints making Jagd free Sky stones since it is the closest none border skirting Jagd area that we know of.

and_zero
02-06-2007, 08:46 PM
As for the Ozomoe plains those are buildings and look ancient not at all like modern Airship. They are very decrotive one of the things that ticked me off is how much is unexplained.

As for the Rift look close to the Hillocks and background you will see them Partial buried under Snow and Ice. They look Archadian design Patrol Craft from what I can tell. Maybe expermints making Jagd free Sky stones since it is the closest none border skirting Jagd area that we know of.

As far as I know, the remains in Ozmone are verified to be airship remains by one of the nomads in the Giza village during the dry.

And I'll check out the Paramina Rift, but I'd really like to see proof of something other than modern Archadian ships being able to fly there, simply because it's known that the Archadian Empire has the ability to fly in Jagd, though the details of which ships are unknown.

There are, as far as I remember, about 4 areas of Jagd-- Jagd Diforh, Jagd Naldoa, Jagd Ramooda, and Jagd Yensa. The question, I believe is whether or not Mt. Bur-Omisace and the Paramina Rift fall into Jagd Ramooda.

Revaninja
02-06-2007, 11:30 PM
I tell you the rift is Jagd at least I know for a fact that there are Airships there. What I thought were archadian in design aren't they look more like Dalmasca Airships like the fighter plane design we see in the intro. To see them go to the Zone right before the stilshrine they are sticking out of the ice. Though I didn't check out all of the Rift so the Archadian Airships could be there but at least those Dalmascan looking Airships are there.

As for the Ozomone Plain I checked both with the Garif and the Giza plains Nomads dry season not a one says those ruins in Ozomone are Airships. Maybe because I am at the end and have done nearly everything I will have to check when I start my new game. I also checked if those ruins were Airship they were Ifrit in size maybe bigger and they don't look like airships but rather buildings but I guess thats more a matter of opnion.

As for which Archadian Airships have the ability to go into Jagd we know so far and only for a definite the 8th Fleet. All others are in question but not all ships will have the ability to go over Jagd they have only recently discovered a way to travel Jagd. If they hadn't the empire would have pressed its advantage in suprise aganist the Other empire before it was discovered and countered.

Agent0042
02-06-2007, 11:52 PM
Sometimes it mentions in the Sage Knowledge, etc., in the Bestiary whether or not certain areas are in Jagd.

mary_sonnie
02-07-2007, 02:14 AM
What does "Jagd" mean?

Revaninja
02-07-2007, 02:45 AM
Jagd means basically the Airship can't fly there. You see Sky stones and Magicite are rocks that have asbored Magic they slowly wain in their strength until all their power is gone and they are as normal rocks. Size also has no effect on strength you can have a huge stone with little power and a pebble with huge amounts of power it doesn't matter. A monster entry will tell you all this.

As for Jagd areas my idea is that it basically overloads the stones. You see Jagd areas all contain Magic in huge degrees to the point it creates mist that funky mist near Giruvegan yeah that is a Jagd area. The stones when in areas like that absorb the magic but since their is so much magic it prevents the stone from expelling magic. Its like an intake value if you have something going one way you can't have something going the other at the same time it just doesn't work. So the stones stop providing lift and the Airship falls to its doom.

Nethicite corrects this by absorbing the magic in the air its like having 2 pipes one to go one way the other to go the oppisite. The only thing I think has to be done is attune the Nethicite to the sky stone so that it doesn't absorb its power. But once you do that you have a Jagd free sky stone. That is my idea anyway. The only thing game supporuted is the info on Magicite and the Sky stones power and loss of it. The effect Jagd has and Nethicite's dealing in it are my ideas.