Van Finel
12-02-2006, 08:20 PM
Both are the two favorite FF's for the PS 2, but which do you think was better? Did you think it was a good idea for Enix to make such a large change in gamplay and story from X to XII. Discuss.

Mailbox
12-02-2006, 09:18 PM
Wow, for once a legitimate vs. thread. Congrats.

But as far as I'm concerned, FFX > FFXII, overall. Each game excels in the two departments you mentioned, IMO, 10 takes care of an amazing story and then 12 has great gameplay. (No random battles <3)

But I'm totally bored with XII, so bored that I started playing World of Warcraft again and that's pretty bad. X kept me playing and I loved it, despite the random battles but I didn't know any better anyway. Speaking of gameplay, Quickenings are neat as shit but how you get them and what you sacrifice is bullshit, give it the overdrive system and it'd be gr9.

I love the character cast in 12, each and every one of them, which is a first. Whereas in 10, I wanted to strangle Kimarhi and Wakka for utter stupidity. Either way, if you fused certain aspects of the games together it'd be amazing, because neither of them are perfect but still certainly playable. Unlike FF7.

Btw, I couldn't think of any good way to organize this post so it's a bit all over the place.

Van Finel
12-02-2006, 10:07 PM
Wow, for once a legitimate vs. thread. Congrats.

But as far as I'm concerned, FFX > FFXII, overall. Each game excels in the two departments you mentioned, IMO, 10 takes care of an amazing story and then 12 has great gameplay. (No random battles <3)

Agreed X had a better story, but in order to have a good story, you need to have good characters. XII, i believe far surpassed X in this area. I also believe XII had a great improvement in gameplay from the past FF's. Sometimes when i just wanted to get from point A to point B, I didn't want to be hassled with the screen randomly shattering, followed by a battle, followed by the heroes doing some sort of singature victory dance and then having the item screen popup. XII made the gameplay quickpaced and still fun.


But I'm totally bored with XII, so bored that I started playing World of Warcraft again and that's pretty bad. X kept me playing and I loved it, despite the random battles but I didn't know any better anyway. Speaking of gameplay, Quickenings are neat as shit but how you get them and what you sacrifice is bullshit, give it the overdrive system and it'd be gr9.

Quickenings looked cooler then some of the Espers final attacks, but the cost of it, i agree, was way to much. The only time I'd use them was as a finishing move on a boss and if I had enough mana left to use it on at the end of a boss battle, the boss was probably incredibly easy anyway.


I love the character cast in 12, each and every one of them, which is a first. Whereas in 10, I wanted to strangle Kimarhi and Wakka for utter stupidity. Either way, if you fused certain aspects of the games together it'd be amazing, because neither of them are perfect but still certainly playable. Unlike FF7.


This what i liked most about XII, all the characters were incredibly well made which enhanced the okay story to almost a movie-like expierence. To say Kimhari has any personality at all, even if it's something negative like stupidity, is a compliment to him.

XII>X IMO

Zulu
12-02-2006, 11:02 PM
I didn't really care for FFX, and I haven't played FXII, yet, so... = :(!

Alexandria12
12-04-2006, 08:38 PM
Though I'm not completely finished with FFXII (returned to the Port of Balfonheim and just got full control over the Strahl) I feel as if FFX had a better storyline simply because it engages you more. To me, playing FFXII feels like I'm watching a movie, whereas with FFX, I felt it lived up to the term of roleplaying. For instance, if you've ever watched Citizen Kane, it's a very difficult movie to claim any attachment to one particular character because the director showed multiple stories about Mr. Kane, but never Mr. Kane's actual view point. FFXII acts the same way because we are offered multiple characters view points, but with the lack of a true "main" character, you are never actually placed in the driver's seat. With FFX, Tidus was the main character. We could hear his thoughts and feelings throughout the entire game (duh, he was the narrator). In FFXII, the narrator is Marquis Ondore (the guy writing all the memoirs). His POV is decent, but makes me feel disconnected from the actual playable characters. This has been a difficult obstacle for me to overcome because I'm very attached to the first person roleplaying FF has always presented.

Sadly, the lack of any strong romance between characters leaves me with the feeling that it's lacking something...but maybe I'm just a sucker for romance. Don't worry though, I feel the lack of first person point of view is way more upsetting than the lack of romance.

FFXII and FFX both have strong points and weak spots when it comes to gameplay. In my opinion, this is how the even out:

FFX Sphere Grid > FFXII License Board
FFX Gil Attainment (from monsters) > FFXII Gil Attainment (selling loot)
FFX ATB system w/turns < FFXII ADB system
FFX Random Battles < FFXII Foes Viewable
FFX Overdrive w/active bar > FFXII Quickening w/MP use
FFX Overdrive capabilities < FFXII Quickening capabilities (meaning it's way cooler when you chain Quickenings together for bigger damage)
FFX Aeons > FFXII Espers (I think they're used more effectively on the battle field in FFX)


So they're basically even when it comes to that, but I REALLY love the new battle system in FFXII and I would highly reccommend they stick with it.

But since I've always concerned myself more with the story, I believe that FFX wins overall.

Prak
12-04-2006, 09:04 PM
What you're describing is not role-playing.

Alexandria12
12-05-2006, 02:05 AM
What you're describing is not role-playing.

What do you mean? FF games have always been RPGs. Are they not?

Van Finel
12-05-2006, 02:31 AM
Prak means the true definition of "RPG", not the loosly used meaning used among most gamers

Alexandria12
12-05-2006, 02:58 AM
Well, I suppose in that case FF is more of a strain of RPGs. You still have one character that you can develop in a certain way, though you don't get to create said character. Certain elements of the story appear only if you complete tasks in the correct order. I mean, the overall story is pretty much set in stone...it's just the path that you take to get there which may differ. You have the ability to chose who you converse with (side characters at least) and in some of the more interactive FF's, you could sway the course of events and character appearances (think FFVII).

Sure, it's not roleplaying in it's prime, but it's not like you're playing Duck Hunt either, haha.

I know there are plenty of other games which fit the description of roleplaying better. For instance Ragnarok Online...hell, even Grand Theft Auto allows you to change your characters appearance and generally just screw around with no real plotline. Even children's make-believe games (like playing house) is a better fit for RPG. But I think Final Fantasy does manage to preserve some RPG characteristics.

Instead of debating the true meaning of RPG, what do you disagree/agree with as far as FFX vs. FFXII?

Van Finel
12-05-2006, 03:26 AM
Instead of debating the true meaning of RPG, what do you disagree/agree with as far as FFX vs. FFXII?

Check the third post of this thread. feel free to comment.

Alexandria12
12-05-2006, 04:05 AM
This what i liked most about XII, all the characters were incredibly well made which enhanced the okay story to almost a movie-like expierence. To say Kimhari has any personality at all, even if it's something negative like stupidity, is a compliment to him.

I agree with everything else you said, except this part. Yes, I think the characters were well made in XII, but I also think they were well developed in X as well. While Kimhari did lack a sense humor...and most of a personality...it seems to be a trait of his race. What made him likeable to me was his dedication to protecting Yuna and his desire to prove that he is not weak to his fellow Ronso. Of course, this didn't make me use him battle...he was totally useless there.

I liked Wakka simply because I liked seeing his character development. His very beliefs were shaken and he still trudged forward, deciding to stay with the party. He very well could've done something foolish out of fear...like, I dunno, tried to offer himself as the final summoning (not that it could happen cause he and Yuna didn't have a strong enough tie to make it work, in my opinion). After all, fear of the unknown is what drives many people to put their faith in something extraordinary. But he decided to turn away from all the teachings he had so strongly preached and believed in, realized his mistakes and changed for the better. Personally, I think they did it in a good manner with enough time left to play to really make it believable.

I think the cast of X worked very well together. They all balanced each other out. The characters that needed to lighten up (like Lulu and Kimhari) were counteracted by the overly joyful characters (like Tidus and Rikku). In the end, they showed their strength as a team, mostly because of Auron's determination and lead-by-example ways, and were victorious.

As for FFXII, you rarely get to see the character's interaction. Or maybe the length of this game just drags it out more. Either way, it seems as if they're still not working as a team (and I'm 100 hours into it). Though I haven't finished it, I feel as if the only characters that talk to everyone are Vaan and Ashe. Penelo only talks with Vaan it seems. Basch only talks to Vaan and Ashe (and occassionaly Balthier). Balthier talks mainly to Fran, Vaan and Ashe. And Fran comes in to speak to the group only when they're confused about ancient writing, some unnatural force in nature, mist...anything that seems to be supernatural.

The character development seems to be mediocre. Ashe is introduced as an independent, take-no-crap-from-noone type of girl, but as the game goes on, she seems to become more and more confused. I definitely still like her, but she seems to be getting weaker. Basch is someone that seemed to have a really prominent role in the beginning, but now has taken a backseat. As a matter of fact, the only real character that I truly enjoy unraveling his story, is Balthier. His involvement with the Empire gets more and more interesting.

I know this will probably be trumped by the fact I haven't finished the game, but that's another slight pet peeve of mine...100 hours into the game...where are all the twists and turns!? And I'm just past the Ridorana Cataract, not like I'm hanging in the Lhusu Mines.

Synthia
12-05-2006, 05:58 AM
I'm very attached to the first person roleplaying FF has always presented.


Ever play FF6? No main character there. I mean, it's sort of Terra and then it's sort of Celes but really it's not either of them in the end. It's about epic conflict not about some kid who lost his memory (wow that describes FF7, 8, 9, AND 10 amazing!)

Actually I think that is one of the reasons I like 12 so much. It's back to the world changing events with really great characters, plural, not following some random guy around and finding out about his past that is so weird that you could never possibly have guessed it. That's not a plot twist, that's a Non-sequitor. I mean the things they come up with to EXPLAIN why these guys are even in the game is kind of ridiculous. I much prefer Vaan's motivation of wanting to help free his country to finding out the "truth" that Cloud is really Zach and he blocked his memory or whatever that was about.

I do like 10 though don't get me wrong. There was some great gameplay there (puzzle Shrines, overdrive system, character swapping all cool things), and the story WAS good. Just... /shrug. I like the epic conflict/war driven stories presented by 6 and 12 better.

Alexandria12
12-05-2006, 03:51 PM
It's about epic conflict not about some kid who lost his memory (wow that describes FF7, 8, 9, AND 10 amazing!)

Haha! That is true come to think of it. Though I think in X's case it's a little different cause Tidus wasn't really part of that world to begin with, therefore he had no memory to lose. It's like that Mel Gibson movie where he was frozen for 30 years and wakes up in the 1980's. How could he know what's going on 30 years later? How could Tidus know what's going on 1000 years later!?

But still, I see what you're saying, hehe.


Actually I think that is one of the reasons I like 12 so much. It's back to the world changing events with really great characters, plural, not following some random guy around and finding out about his past that is so weird that you could never possibly have guessed it. That's not a plot twist, that's a Non-sequitor. I mean the things they come up with to EXPLAIN why these guys are even in the game is kind of ridiculous. I much prefer Vaan's motivation of wanting to help free his country to finding out the "truth" that Cloud is really Zach and he blocked his memory or whatever that was about.

Ah, but as ridiculous as they may be, they do provide us gamers with some interesting topics to analyze, debate and generally tear to pieces. As for Vaan's motivation, it's all well and good, and many fantastic war movies are built on the premise of "Fight for your country and your loved ones". I suppose I like the stories where the truth is almost unfathomable, because then my over-analytical brain can go to work.

I see your point though, since some of these tales get to be a bit over the top. And it was rather disturbing that you were able to generally sum up 3 - 4 FF games in one of your opening sentences, lol. Disturbing for Square Enix that is...not you, haha. But just as "memory loss" gets to be repetitive, "revenge for your country" can as well. Either way you cut it, there'll always be similarities in the premises of a few FF games. Despite all that, I still love playing them!

Synthia
12-05-2006, 04:43 PM
Quickenings looked cooler then some of the Espers final attacks, but the cost of it, i agree, was way to much. The only time I'd use them was as a finishing move on a boss and if I had enough mana left to use it on at the end of a boss battle, the boss was probably incredibly easy anyway
XII>X IMO

If you use all 6 characters, quickenings aren't so bad in terms of the MP cost. I had 2 characters that didnt' use their MP for spells (didn't even know any), only for quickenings. This made doing quickenings frequently a pretty reasonable thing. Also, you can use Hi-ethers or elixers to fill up your MP and do it all over again.

Still, I think Overdrive was a better system. The mist charge system, though I get it, is really random and weird. Overdrives were fun and exciting because they required some skill to implement correctly (even if the "skill" required was just hitting a button combination really fast).

Van Finel
12-05-2006, 11:39 PM
If you use all 6 characters, quickenings aren't so bad in terms of the MP cost. I had 2 characters that didnt' use their MP for spells (didn't even know any), only for quickenings. This made doing quickenings frequently a pretty reasonable thing. Also, you can use Hi-ethers or elixers to fill up your MP and do it all over again.

Still, I think Overdrive was a better system. The mist charge system, though I get it, is really random and weird. Overdrives were fun and exciting because they required some skill to implement correctly (even if the "skill" required was just hitting a button combination really fast).

Using mana for Curaja, Protectaga, Shellaga, Refelectaga, etc. is way more benficial then using quickenings IMO

Synthia
12-06-2006, 02:28 AM
Using mana for Curaja, Protectaga, Shellaga, Refelectaga, etc. is way more benficial then using quickenings IMO

Ah, but you see, it's not as if the non-magic users are doing NOTHING. Instead of wasting time and turns casting cure spells, those tasks are left to others while my non magic users are dealing buttloads of damage with their badass weapons. It's all a matter of dishing out the most damage possible while still keeping the party alive. I feel it's more efficient to have some non-magic users that specialize in dealing weapon and quickening damage.

Van Finel
12-06-2006, 03:30 AM
I really don't understand why you even had "non-magic users" all you need is to buy the spell and spend between 35-75 JP pts and anyone can be a caster

Synthia
12-06-2006, 03:59 AM
I really don't understand why you even had "non-magic users" all you need is to buy the spell and spend between 35-75 JP pts and anyone can be a caster

You apparently totally missed what I said so I'll try again.

It's more efficient to have at least one character just dishing out the damage without having to stop to cast spells. Other people handle that. A nice added BONUS is that they can use their MP in Quickenings to finish things off.

Alvinz
12-15-2006, 08:19 AM
Final Fantasy X used bright colours. Final Fantasy XII has a theme to it's visuals.

I so wish Hitoshi decided not to lighten up the music a bit, it would of been so great to see final fantasy XII as a really, really dark game.

So far, I've only played 10s of FFXII, I only got it yesterday, SheeSh, so far FFX has a better villian.

Alexandria12
12-15-2006, 10:59 PM
Final Fantasy X used bright colours. Final Fantasy XII has a theme to it's visuals.

I so wish Hitoshi decided not to lighten up the music a bit, it would of been so great to see final fantasy XII as a really, really dark game.


Those were some things I picked out too. The actual color scheme and music of X were more appealing to me too. FFXII's music didn't define any of the places you went to. I don't think I'll ever remember FFXII's pieces like I remember FFX's.

Alvinz
12-16-2006, 02:05 PM
Of course you'll remember FFX. You know there were only really three songs? Suteki Na De, To Zanarkand with 1 billion arrangements and the Hymn of the Faith with 1 billion and one arrangements.

Magicite Dealer
12-20-2006, 03:00 AM
To Zanarkand with 1 billion arrangements

???

There are only 2 versions of Zanarkand i can think of. The normal song, and the reprise in the ending theme, a tradition in FFs.

In FFV there were like 5 or 6 variations on the main theme, and yet it hardly qualifies as a repetitive soundtrack. FFX music may be too light for you but repetitiveness is not a receivable argument. Yes, there are a dozen of versions of the Song of Prayer, but out of 90 tracks, I say that's fair.

Alvinz
12-22-2006, 11:33 AM
*coughHyperbolecough*

Magicite Dealer
12-22-2006, 08:37 PM
*coughIrrelevantcough*

飞扬人生
12-24-2006, 10:53 AM
*coughIrrelevantcough*

mean is ?

Judge Bergan
02-02-2007, 11:49 AM
FFXII > FFX:

I've just seen a lot more going for FFXII characterwise and storywise. When it all turned out to be seymour wanting to destroy the world and stuff..it got boring. FFXII, it had a different storyline. Something, I don't know - uniquish? It was not a run of the mill of the mill thing, and with there not being a distinct love story, that proved to be a welcome change as well. Sure, we all don't like politics, but, I think it's good to include that in the storyline.

I like the villains more in FFXII, because, well, because the main one, who isn't just one of those in your face villains who goes around killing people/destroying things. He was a great tactician, IMO, was very calm, knew how to get to where he wanted - he was just brought down by the lust for power and desire to be a Tyrant King.

Gameplay..can't focus on this too much, but after my distaste for the sphere grid and the easiness of the job changing system in X-2, XII's battle system looks more challenging. No more random battles = phew! Being able to see your enemies run around freely! Sounds pretty kick arse to me.

The only good sidequest thing going for X was Blitzball, and that was addictive - but I can't wait for the hunts in XII, and I have a feeling I am going to enjoy them a lot more then what appeared in X.

Characters - I see some people go on about the lack of communication/interaction with characters. They all welded together pretty much ok, from what I have seen. Maybe they didn't get all buddy buddy with each other like in past FF games, but does that really matter? Not really. They all work as a team, which is what matters, and come through for each other in the end.

XII's characters..I probably like more then X's. I did not care much for any of them..apart from Auron. I "like" the main cast in XII..I just don't ADORE them so to speak lol - they do rate higher then X's though.

I prefer the NPC's and Guest characters more then the main cast in XII.

iceberg325
02-23-2007, 12:14 AM
I have to say 12 is better than X. I give credit to X for having a story that was totally different than the other FF games. I just couldnt stomach the FFX battle system. I loved how you can swap characters out but the fighting was zzzzzzzzzzzzz. Flying monster, hmmmmm use wakka. A stronger monster.....hmmmm use auron. Elemental....hmmmm use LuLu. Didnt like it at all.

I liked the whole battle approach in FF12. No random battles makes the game a bit more fun. Problem with it is the quickenings. Makes the game way too easy. The espers are utlilized properly IMO. Great story and great characters.

Yui
02-23-2007, 12:49 AM
Personally, I prefer FFX more than FFXII.

I'm pretty impressed with SE doing FFXII with the Gambits and customize-your-character-any-way-you-want type and I'm also impressed by the great improvement of graphics, not only the FMV but the battle graphics as well. They were perfectly detailed. But, even though FFXII has all of it, I still love FFX more than FFXII probably because it was more fantasy-like to me. FFXII is like LOTR(the way the characters talk with the words "'tis" and some others) + Star Wars(dynamic space ship battle scenes) + Final Fantasy stuff(chocobo, Ivalice, FF items etc.). So basically, FFXII is like an interactive movie. FFX is downright linear RPG.

Prak
02-23-2007, 12:53 AM
FTR, linear + RPG = conundrum. Rigid linearity and pre-defined characters are defining characteristics of adventure games and are the exact opposite of RPG characteristics.

Shumagaki
03-31-2007, 03:03 PM
I agree with you completely Alexandria12 -- I think we feel much the same way about FFX vs FFXII. I finished playing FFXII a couple of weeks ago and started my first replay through FFX, so i'm in an excellent situation to compare the two games now. I was left feeling very disappointed with FFXII after playing it. After starting FFX again, it's really helped me put a finger on exactly what it is that I liked in that game, and what I have disliked in FFXII. I'm going to just rattle off some comparisons between the games:

-Voice acting. I had some sound troubles with FFXII, so this might be part of the reason, but I find the voice acting to be -much- better in FFX. Not only are the character voices much more smoothed out and easier on the ears than in FFXII, but they are also extremely well done and much better portrayed by the voice actors. (Ashe's actor was awful, IMO) Not to mention the quantity -- there seemed to be far more voice actors employed in FFX than in FFXII. In FFX, even minor characters were given voice actors, let alone secondary characters, while in FFXII very few besides the main characters were.

-Lip synching. It's terrible in FFXII, especially considering that there are so few cutscenes in the game. FFX is not flawless in this respect, but it is much much better. It's another poor showing of production quality for FFXII.

-Graphics. They are amazing in FFXII to be sure -- this is the game's finest point. Yet, after looking at FFX again, its graphics almost seem better in some respects. Colors are far more vibrant in FFX, while FFXII has somewhat of a washed out look (though i'm sure the graphics engine is at fault there.) It's probably not fair to say that FFX's areas were more detailed than FFXII's, since one is an open ended world and the other isn't, but they do seem to be.

-Soundtrack. Although I believe FFXII had more music pieces, FFX had higher quality overall in my opinion. One thing I didn't like were the songs which tended to run into each other instead of having a beat or melody to them. Still, I can't say the new composer for FFXII did a bad job -- he had some pretty big shoes to fill.

-CGI/cutscenes. Here's a biggy. After playing FFX for 2 hours from the beginning (yes, that's *2*), I felt as if i'd seen more cutscenes than in the entire 60 hours of playing FFXII. Why did SE slack off so much in this regard? Some might prefer it this way, but I personally feel the CGIs are one of the key things that makes the newer games great.

-Character development. This is my main complaint with FFXII. TONS of characters were developed in FFX. I actually feel as if I know more about the characters in FFX who made only one or two appearances (IE: Luzzu, Gatta, and even the merchant Oaka!) than I do of say, Penelo, after the entire 60 hours of FFXII gameplay is over. In FFXII, we barely saw any character development from the main characters let alone secondary characters. From the E3 trailers, it looked like FFXII had so much promise in this respect -- The trailers show "The boy who wants to be a sky pirate" (Vaan).. "The girl who wants peace" (Penelo).. etc. Yet, in all of the game, I believe the only time we saw Penelo want peace was when she tried to return a piece of bread Vaan stole in the first few minutes of the game. Penelo was one of the most underdeveloped characters in the entire game, and Vaan wasn't too far behind.

-Story. When I first played FFX, I was confused about the story through the first FMV and for maybe an hour afterwards before it slowly started to unravel with plot twists in the way that a good story does. In FFXII, the story didn't make complete sense to me until I had almost half of the game finished, thirty hours in. By then, the story had more or less been abandoned and we saw very little until the end of the game. The whole plot of FFXII showed more promise from the beginning than probably the entire game of FFX, but SE didn't capitalize on that -- they let it almost completely unravel after the first five hours of game play. It had so much potential, but it was wasted.

-Battle system. I was worried about this when I heard they were doing away with random encounters, and my fears came true. While the real time battle system was at first refreshing and an improvement over turn based, the way they designed it reduced it into being utterly boring very quickly. In FFX, I progressed through the story without having to do much "grinding" at all (a term from MMORPGs involving sitting in the same level and killing the same monsters for hours on end.) In FFX, although it got boring for a few minutes after having to wade through random encounters in a given area, it was no where near as horrible as in FFXII. In FFX, I might have to deal with 10 random encounters in an area before being able to progress. In FFXII, I soon found myself spending three to four hours in the same area, killing the same monsters, for no other purpose except that my characters needed to be higher level. If I were to estimate it, i'd say that I had to kill an average of 300 monsters in every area to progress in FFXII vs a mere 30 in FFX. It's a testimate that I endured it till the end of the game -- I suppose in the end the FFXII system is in fact better, they simply vastly overdid the need for "grinding" in the game. Worse, due to the design of the dungeons in FFXII, i'd often clear a dungeon to one end and then on the way back to the save point, i'd end up dying. I probably wasted 15 hours of gameplay simply from dying due to a lack of save point at the beginning before I learned to stay at the beginning until I "grinded" through a few hundred monsters in order to be high enough level for the dungeon. This was very poorly designed and extremely frustrating. One monster ended up being the same as another -- turn on the gambit system and hack and slash away for hours. I had my fair share of this when I used to play Everquest (an MMORPG) and never thought i'd see it rear its ugly head in a regular RPG.

Shumagaki
03-31-2007, 03:38 PM
A few more minor nuances and things I thought i'd throw in (I'll keep it short this time):

-Chests. In FFX, they're actually useful, containing a lot of gil, special items, useful potions, etc. In FFXII, they contain only the most menial items and are rarely worth the effort.

-Character interaction. In FFX, the character interaction is really great. Characters chide each other during battle, each has their own victory 'dance', victory voice over, voice over after recovering from knockout, etc. Plus, you can frequently talk to the individual characters throughout the game to hear what they think and their comments (in actual voice, not just dialogue). In FFXII none of this exists. Aside from grunts in battle and a word or two during quickenings, that's all we ever hear from the characters outside of the rare cutscenes. Even the victory dance in FFXII is bland, with most characters standing like statues while the camera pans around. Fran does put an arrow in her mouth, and Vaan takes a drink from his water skin, but overall they are pretty dull.

-Summons. They are spectacular in FFX and the aeons are pretty unique too, although there are a few added from older FFs. Each aeon has its own unique summon, attacks, spells, etc, and they are extremely useful in the game. In FFXII they are rarely ever useful and often a hindrance. All of the summons look the same, and nearly all of the espers look like a hodgepodge of monster parts. Few of their attacks are awe inspiring, and I found myself only summoning them once for their CGIs and nothing more.

That's about all I can think of which wouldn't consume more tons of space to contrast the two games at the moment. Overall, FFX seemed so much more carefully designed and polished than FFXII that it makes me wonder how SE could have possibly dropped the ball after 5 years of development time spent on FFXII. With their experience, FFXII should have and could have completely blown FFX away, but instead it feels like the two games should have swapped places in the series progression. Instead of building on the finer points of the series, it feels to me as if FFXII has taken a step back.

Ultimadream
03-31-2007, 04:19 PM
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paddybee
03-31-2007, 08:33 PM
I preferred FFX, but its still early days with FF12..........

Darktidus
03-31-2007, 08:50 PM
Final Fantasy X is better, BOTTOM LINE!!!

And we don't need to worry about X vs XII, we need to ask: Final Fantasy X or Final Fantasy VII.

Ultimadream
03-31-2007, 08:55 PM
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Paladin Cecil
04-04-2007, 04:53 PM
what kind of stupid ass fuckin thread is this, whoever thinks X is better than XII sucks ass.

Ceidwad
04-05-2007, 11:24 PM
what kind of stupid ass fuckin thread is this, whoever thinks X is better than XII sucks ass.

Try making an actual critique of FFX. I'm not getting involved in a versus debate til I've played FFXII at least twice (although the signs are not promising).

What I am pretty sure of though is that FFX is at least in the top three FF games and is by no means a bad game.

IDX
04-06-2007, 12:08 AM
I played both games.

I liked X better because I finished it whereas XII, I stopped after the first save point because I didn't like the battle system and it was pretty much boring. A waste of a DVD-R if you ask me...

Prezelman
04-06-2007, 12:46 AM
I dont have a long speach but I think that FFVII is gets a 100 out 10. That game was awesome.

Ultimadream
04-06-2007, 05:21 PM
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Judge Bergan
04-07-2007, 04:26 PM
I played both games.

I liked X better because I finished it whereas XII, I stopped after the first save point because I didn't like the battle system and it was pretty much boring. A waste of a DVD-R if you ask me...

You fail in that respect. Go play the game properly, then come back and make a proper judgement.

Paladin Cecil, grow up, and respect people's opinions please. Not pseudo modding here, just giving you some simple advice, from one member to another.

Gosh..FFX vs VII eh? IMAGINE THE FLAME WARS! FFVII FANS TAKE ON FFX FANS. GOGOGOGOGO.

Atalas
04-11-2007, 08:30 PM
My opinion:

FFX was a waste of time and money, linear story lame customisation, dumb characters, etc.
FFXII still average characters, but the story had many turnarounds, even if it was not the best Final Fantasy story yet. The character customization and the alert battle style scared me at first but it was good, and... different as allways

piers
05-27-2007, 01:31 PM
in my opinion as tester for french magazins, FFXII is so far better than FFX !
why ? coz FFXII is a real rpg not that kind of interactive game FFX is ! you know the term roleplay ? it is for FFXII not FFX !
you've got a real and totaly free customization system for each character even if their respective background is not as developped as in FFX (the only mistake in FFXII) and you can choose who you want to be your leader (don't have to stand with that hawaian teen slugg head !)
Only lulu and auron are good characters with real story in FFX, the other are rubbish ! different temper of course, and style too, but not enough to make good characters (rikku's the geek and exuberant one, khimari the fur ball and wakka the clown)
concerning the soundtrack, no way to compare the majestic and orchestral style of Hitoshi Sakimoto with the electronic style of Nobuo Uematsu
both are good for FF, but when we konw FFtactics, you rightaway know that it is better than any others
plus, the soundtrack goes with the ambiance, even if somes reproaches it its lack of adequation with environment
most of FFXII tracks are pretty good and epic, only people of the north pole from FFX can pretend to be a part of a fantasy or a fairy world
and please don't even mention suteki da ne ! its stinks !
kiss me good ye is no good either but don't have the pretention to be a love theme
if you want a real one then listen eyes on me from FF VIII !

FFX is boring, too old in its system (except the sphere system !)
overdrive system ? looks than FFVII's
chimaera ? useless, we had better with guardian force in FFVIII !
(it's true FFXII is not better on this last point to ! perhaps even worst !)
FFX graphic style is a way always the same than in FFVII or FFVIII
nomura is pretty good for FFVII (as we saw with FFVII compilation) but only knows that
he's only good at two things : FVII & FFVIII and Kingdom Hearts (even if sora looks like Sion in Bouncer)
FFXII has a real and personnal style thanks to akihiko yoshida and other designers
its style follows generation, creating some kind of evolution in FF serie which is far welcomed since the departure of Amano from the serie after FFIX (I forgot the XI)
moreover, the FFXII environment is in full 3D whereas FFX's not !
background have plenty of details and is more living than in FFX
you're free to go almost where you want to go in FFXII and don't have to follow the line of the scenario
if you want to spend hours exploring zones and get your characters earn experience, then go ahead you can !
FFXII story is not as present in the game than in FFX, right ! but gives players the opportunity to make it himself
FFXII is far closer in its approach of a MMORPG than of a RPG we usually play on console
and finally, I'll said FFXII is for those who truly like roleplay, FFX is the step Square Enix goes in since, in a marketing way
FFVII, FFVIII and FFIX are second generation of RPGs, still for purists
FFX and FFX-2 are third generation, for large audience
FFXII got some second generation good elements and represents fourth generation of RPGs, mixing it with mmorpgs good elements
so depending on which generation you're from, you'll like it or not
as a great fan of FFVIII, I think FFXII's so far better than FFX