Raidenex
11-13-2006, 04:01 PM
OK, I know Prak has done something similar to this, but I mainly started this discussion because the term 'RPG' is whored around so much these days that it has become almost useless as a way to define any game.
For starters, we can look at the name itself; it is ambiguous, to say the least. 'Role-playing game.'
Literal definition: the gamer plays a role that is different from that which they are in real life.
Games this can be applied to: Nearly every single game on the fucking planet. Hell, even in Pong the character played the role of a white line.
So, the literal definition fails.
Classic definition: From the pen and paper role-playing games, ie, Dungeons and Dragons.
In pen and paper role playing games, the person actually 'becomes' the character they are playing; they receive experience points for a combination of things, which includes: navigating a grid based dungeon created by a dungeon master, fighting enemies based on character stats and dice rolls, and acting in character.
Key strengths: flexibility, character building, acting skills.
Games this can be applied to: Neverwinter Nights, which is really just a DnD toolkit. Games that build on the basic ruleset include games such as Ultima, Baldur's Gate, Knights of the Old Republic, and the Elder Scrolls.
Now, Final Fantasy fanboys aren't going to like this, but Dragon Quest and Final Fantasy started off as Japanese rip-offs of Ultima. This is a well documented fact. This is evident in the fact that earlier Final Fantasies are very light on story, and focus more on building your character up. However, the process was (overly) simplified for the Japanese audience; your character earned experience for defeating enemies, and stats were upgraded depending on what class you chose: you could not choose to upgrade skills manually.
This simplification lead to a divergence; in order to keep western audiences happy, western RPG makers created more and more elaborate worlds. To keep Japanese audiences happy, Japanese RPG makers created more and more elaborate plots.
Because of all the divergence, it is hard to nail down a single definition for a role-playing game. But I tend to use this general rule of thumb: If your character is assigned a number as a level, that can be advanced via the achievement of experience or skill points, that game is, for classification purposes, an RPG.
For starters, we can look at the name itself; it is ambiguous, to say the least. 'Role-playing game.'
Literal definition: the gamer plays a role that is different from that which they are in real life.
Games this can be applied to: Nearly every single game on the fucking planet. Hell, even in Pong the character played the role of a white line.
So, the literal definition fails.
Classic definition: From the pen and paper role-playing games, ie, Dungeons and Dragons.
In pen and paper role playing games, the person actually 'becomes' the character they are playing; they receive experience points for a combination of things, which includes: navigating a grid based dungeon created by a dungeon master, fighting enemies based on character stats and dice rolls, and acting in character.
Key strengths: flexibility, character building, acting skills.
Games this can be applied to: Neverwinter Nights, which is really just a DnD toolkit. Games that build on the basic ruleset include games such as Ultima, Baldur's Gate, Knights of the Old Republic, and the Elder Scrolls.
Now, Final Fantasy fanboys aren't going to like this, but Dragon Quest and Final Fantasy started off as Japanese rip-offs of Ultima. This is a well documented fact. This is evident in the fact that earlier Final Fantasies are very light on story, and focus more on building your character up. However, the process was (overly) simplified for the Japanese audience; your character earned experience for defeating enemies, and stats were upgraded depending on what class you chose: you could not choose to upgrade skills manually.
This simplification lead to a divergence; in order to keep western audiences happy, western RPG makers created more and more elaborate worlds. To keep Japanese audiences happy, Japanese RPG makers created more and more elaborate plots.
Because of all the divergence, it is hard to nail down a single definition for a role-playing game. But I tend to use this general rule of thumb: If your character is assigned a number as a level, that can be advanced via the achievement of experience or skill points, that game is, for classification purposes, an RPG.