Alexandero2
06-23-2019, 07:26 PM


[FLAC] Gran Turismo Sport (2017) OST --GAMERIP--

Format: FLAC
Source: PS4 Disc (Recorded via S/PDIF with a Creative X-Fi Card and Goldwave v6.26)
Artist: Various

Tracklist:

001 - [45 Dip] Lizzie's Balloon (4:57)
002 - [Charles Schillings] No Communication, No Love (3:56)
003 - [chunnel U] Blue Phoenix (3:47)
004 - [Doctor Rockit] Caf� de Flore (Charles Webster's Latin Lovers Mix) (7:24)
005 - [I:Cube] Adore (6:59)
006 - [Kay Nakayama] 2 My Heart (Happy Incept Day Mix) (7:16)
007 - [Kay Nakayama] Baby So Free (5:40)
008 - [Kay Nakayama] Body and Mind (5:37)
009 - [Kay Nakayama] Space (5:9)
010 - [Kay Nakayama] Summer Crystal (5:25)
011 - [Kay Nakayama] Sunshine (5:15)
012 - [Kay Nakayama] Supreme Moment (5:3)
013 - [Kay Nakayama] Together (5:47)
014 - [Kay Nakayama, Cathy Battistessa] Glasstress (5:0)
015 - [KEMMEI] majestic blue (4:7)
016 - [Kenji Kato] get ready (3:56)
017 - [Kenji Kato] lineage (3:30)
018 - [Lenny Ibizarre] All About the Girl (4:6)
019 - [Lenny Ibizarre] Dazzle Dream (4:44)
020 - [Lenny Ibizarre] Dreambird (4:56)
021 - [Lenny Ibizarre] Ethereal (5:5)
022 - [Lenny Ibizarre] Forbidden Fruit (7:43)
023 - [Lenny Ibizarre] Futurescape (2:0)
024 - [Lenny Ibizarre] Grace (2:32)
025 - [Lenny Ibizarre] Horizons (3:9)
026 - [Lenny Ibizarre] Melancholia (8:30)
027 - [Lenny Ibizarre] One World (3:58)
028 - [Lenny Ibizarre] Pink Flamingo (4:52)
029 - [Lenny Ibizarre] Psychonavigator (7:0)
030 - [Lenny Ibizarre] Retreat to the Forest (8:7)
031 - [Lenny Ibizarre] Sixtyfour Hippos (5:22)
032 - [Lenny Ibizarre] Sundry (4:11)
033 - [Lenny Ibizarre] The Aoen (4:7)
034 - [Lenny Ibizarre] The Eye of God (6:41)
035 - [Lenny Ibizarre] The Lizard Dream (6:38)
036 - [Lenny Ibizarre] The Local Floatery (5:20)
037 - [Lenny Ibizarre] Underwater World (5:46)
038 - [Lenny Ibizarre] Vision (6:12)
039 - [Lenny Ibizarre] What Can You Do (5:12)
040 - [Lenny Ibizarre] When the Ocean Smiles (5:51)
041 - [Mark Farina] Dream Machine (feat. Sean Hayes) (Downtempo Mix) (6:14)
042 - [Mirror System] Blue Ocean (8:2)
043 - [Mirror System] Chic Psychedelic (8:19)
044 - [Mirror System] Far Journeys (7:29)
045 - [Mirror System] Love Machine (4:10)
046 - [Mirror System] The Colour of Love (8:18)
047 - [Mirror System] Warn the West (7:49)
048 - [Mo' Horizons] Flyin' Away (8:40)
049 - [Mr. V] Jus' Dance (Sole Channel Mix) (7:53)
050 - [Naoki "naotyu-" Chiba] #99Player's (3:44)
051 - [Naoki "naotyu-" Chiba] Brickyard (4:42)
052 - [Naoki "naotyu-" Chiba] SpeedWorld (4:9)
053 - [Naoki "naotyu-" Chiba] The Pass (4:26)
054 - [Pink Martini] Sympathique (2:48)
055 - [RAM] Symphonic Movement (6:45)
056 - [S-Tone Inc.] Con Mi Sombra (5:6)
057 - [Slow Train Soul] In the Black of Night (4:38)
058 - [St�phane Pompougnac] Morenito (feat. Cl�mentine) (5:39)
059 - [Tyme.-Tatsuya Yamada] Night Floating (3:53)
060 - [Variety Lab] I Can't Help Thinking About You (3:30)
061 - [Variety Lab] London in the Rain (3:36)
062 - [Yasuhisa Inoue] Awaking (3:33)
063 - [Yasuhisa Inoue] Glass Substrate (3:36)
064 - [Yasuhisa Inoue] Process Control (3:35)
065 - [Yasuhisa Inoue] Repetitive Manufacturing (3:29)
066 - [A Tribe Called Quest] Dis Generation (3:35)
067 - [Ayato Shinozaki] TOMAHAWK (3:50)
068 - Iron Age (3:54)
069 - [Black Sun Empire & State of Mind] Kill That Noise (GT Sport Edit) (4:56)
070 - [Capa] Accelerate (6:18)
071 - [Childish Gambino] Riot (2:6)
072 - [Courtney Barnett] Pedestrian at Best (3:52)
073 - [Daaam!!!] Life on the Mothership (3:16)
074 - [Daaam!!!] Onset (Instr) (3:13)
075 - [daiki kasho] SOUL ON DISPLAY (3:48)
076 - [daiki kasho] AL1V3 (3:55)
077 - [daiki kasho] All My Life (4:23)
078 - [daiki kasho] Break Down (5:51)
079 - [daiki kasho] Day to Live (4:15)
080 - [daiki kasho] Good Days Bad Days (5:35)
081 - [daiki kasho] It's All About You (4:55)
082 - [daiki kasho] Looking for You (3:56)
083 - [daiki kasho] Place in This World (4:26)
084 - [daiki kasho] Shadows of Our Past (4:33)
085 - [daiki kasho] Soul Surfer (5:5)
086 - [daiki kasho] What to Believe (6:25)
087 - [daiki kasho] Wicked (4:26)
088 - [DANGER] 4h30 (4:32)
089 - [Deap Vally] Post Funk (3:50)
090 - [Delta Heavy] Arcadia (3:8)
091 - [Digitalism] Battlecry (4:20)
092 - [DZ Deathrays] Fixations (AL-P of MSTRKRFT Remix) (4:14)
093 - [Fred V & Grafix] Basilisk (4:53)
094 - [Future Islands] Beauty of the Road (4:11)
095 - [HEALTH] STONEFIST (Remix by Boys Noize feat. Empress Of) (4:26)
096 - [James Egbert] Jettison (Radio Edit) (3:21)
097 - [Juno Reactor] Alien (8:3)
098 - [Juno Reactor] Return of the Pistolero (8:3)
099 - [King Gizzard & The Lizard Wizard] Evil Death Roll (7:15)
100 - [Lemaitre] Stepping Stone (feat. Mark Johns) (4:16)
101 - [London Elektricity] Tone Poem (6:16)
102 - [Lynx] Rim Shock (4:7)
103 - [MAKOTO] Black Mist (4:7)
104 - [MAKOTO] Drive on Coins (5:0)
105 - [MAKOTO] Flying Easy (3:25)
106 - [Matt Anthony] Do It Again (4:42)
107 - [Meatbodies] Disorder (2:35)
108 - [Mefjus] Blitz (4:23)
109 - [Metrik] LIFE/THRILLS (feat. NAMGAWD) (3:56)
110 - [Nittoku Inoue] Burn Out (3:13)
111 - [Nittoku Inoue] GET AWAY (3:10)
112 - [Nittoku Inoue] Kill Switch (3:19)
113 - [Nittoku Inoue] ROAD STAR (3:37)
114 - [Nittoku Inoue] Runabout (4:44)
115 - [Nittoku Inoue] Take Control (3:32)
116 - [No Nothings] A Country Song (2:10)
117 - [Palms] Beatdown (1:32)
118 - [PINS] Baby Bhangs (2:56)
119 - [Pissed Jeans] The Bar Is Low (3:16)
120 - [Powerless] Sky Drive (4:9)
121 - [RA] Prism (Trentem�ller Remix) (6:34)
122 - [Savages] Sad Person (3:45)
123 - [Savages] The Answer (3:28)
124 - [Speaker of the House] Wide Awake (3:39)
125 - [Spring King] City (3:24)
126 - [Spring King] Tell Me If You Like To (2:27)
127 - [Taku Yoshioka] Right After the Break (feat. YAMATO) (4:4)
128 - [The M Machine] Moon Song (Digitalism Remix) (3:50)
129 - [The Qemists] Run You (Vocal) (4:22)
130 - [Tom-H@ck] Ebullience (3:21)
131 - [Tom-H@ck] I Was Born to Survive (3:35)
132 - [Ty Segall] 20th Century Boy (3:36)
133 - [Ty Segall] Break a Guitar (3:39)
134 - [Vant] Do You Know Me (2:35)
135 - [Vince Staples] BagBak (2:41)
136 - [Wesley Fuller] The Dancer (2:53)
137 - [Woodkid] Run Boy Run (3:33)
138 - [Young Fathers] Get Up (3:51)



Links:
FULL VERSION: https://mega.nz/#!tB8mlIAa!RNdkC88jLE0hR88OxZXqJAJtUxLUIi7a341IQ_PtIMw
CURATED VERSION: https://mega.nz/#!sEcARY6Z!6uidWluN4yYdgqUVLosWvJSazfUksVwDnUVW9365scU

[B]**The "CURATED" version is simply a limited selection of tracks from the "FULL" version that have been re-organized (and sometimes even edited) for my preference. The edits are cuts to sections of the tracks (e.g. long intros, odd sections that break up the flow of the song, etc.) that (to me) enhance the coherence of the soundtrack when listening to everything. Sharing for those who care and know they won't like every track on the "FULL" version.**

Pass:
"illprobablyforget"

Description:
For a long time I've been waiting for the GT Sport Soundtrack but I never came across a whole one. I know some partial releases exist that contain some of the tracks from the game or Youtube playlists, but I wanted the whole thing and not from a lossy Youtube file. I recalled GT 5 suffering from the same issue and the only solution was to use a gamerip that someone took the time to make.

So, as I had been waiting long enough and I noticed nothing was released by more capable people, I decided to try my hand at making a gamerip myself. As mentioned above, I had the game running and recorded it via S/PDIF using Goldwave (from the GT Sport's music menu). I do not profess to be an expert nor to know what I'm doing. Surprisingly, I thought using a digital output/input would make recording a breeze, except I came across several quirks while trying to record the music, such as odd blips and gaps in the recordings using some settings. I tinkered away and the settings I ended up using which produced the least issues/artifacts was 24-bit @ 48kHz. Granted, the tracks/output themselves are 16/44 so it doesn't make sense to me from a technical perspective as to why I had to use 24/48. I only used 24/48 as when I would record the tracks at 44/16 and play them back, artifacts would often be present and 24/48 seemed to minimize the amount of times I had to re-record tracks.

On the spectrogram, I could clearly see there was no content above 18kHz (36kHz?) so after everything was done I performed a lowpass filter from 18000Hz to reduce noise that would sometimes appear and I also maximized Volume to 90% of the clipping point of each track.

I placed comments within the COMMENTS tag of each track for those that exhibited issues and mention whether or not they were audible, so if you're curious about what I'm referring to and want to know more, that will be the best place for you to look if you're curious.

If I missed anything or you had any pointers, please let me know. Also, if there's any tracks missing because they are not in the music menu AND you know how to reproduce them without waiting for random chance, please let me know and I can try to record those too

Taxi Driver
06-24-2019, 10:41 AM
Holy cr*p! Gonna DL this and get back to you!

cms15
06-24-2019, 08:18 PM
fantastic! thank you!!!

Taxi Driver
06-29-2019, 05:30 PM
Brilliant!! Thanks!

Sheldonsuckz
07-03-2019, 03:18 AM
Thanks for doing this. It's a shame you can't play the older menu music at will. (Can be listened when turning the sound setting from Transmission mode to normal mode).
IMO those are the best songs in the game.

alalal
07-03-2019, 10:06 PM
Thanks.

Musicmad23
07-04-2019, 05:21 AM
Thank you

yoyes
07-04-2019, 11:06 PM
Thanks

Alexandero2
07-07-2019, 04:17 PM
Thanks for doing this. It's a shame you can't play the older menu music at will. (Can be listened when turning the sound setting from Transmission mode to normal mode).
IMO those are the best songs in the game.

Can you give me more details?

My settings were already in "normal" mode. Maybe there's another way to do this. How many tracks are missing? Is there samples out there of what they sound like?

When I went to the GT Planet soundtrack list, it mentions a bunch of "Unknown" menu tracks, but they are part of the list of tracks I've recorded.

Case in point:

https://www.gtplanet.net/forum/threads/gran-turismo-sport-confirmed-soundtracks-ost.346382/

(from GT Planet's OST listing)
Unknown - Menu Theme #1 --> Kay Nakayama - Sunshine
Unknown - Menu Theme #2 --> chunnelU - Blue Phoenix
Far Journeys - Mirror System*
Unknown - Menu Theme #4 --> Naoki Chiba - SpeedWorld
Unknown - Menu Theme #5 --> Naoki Chiba - The Pass
Unknown - Menu Theme #6 --> Yasuhisa Inoue - Repetitive Manufacturing
Unknown - Menu Theme #7 --> Kay Nakayama - Glasstress
The Colour of Love (N-Port Version) - Mirror System*
Love Machine - Mirror System*
Unknown - Menu Theme #10 --> Mirror System - Blue Ocean
Unknown - Menu Theme #11 --> Kay Nakayama - Together
Unknown - Menu Theme #12 --> Kay Nakayama - Space
Unknown - Menu Theme #13 --> Naoki Chiba - #99Player's
Chic Psychedelic (N-Port Version) - Mirror System*
Unknown - Menu Theme #15 --> Mirror System - Colour of Love
Unknown - Menu Theme #16 --> Yasuhisa Inoue - Glass Substrate
Unknown - Menu Theme #17 --> Kay Nakayama - Supreme Moment

gdgsdg123
09-04-2019, 12:10 AM

FLAC size, MP3 quality... Not your fault though.

The in-game version's quality might be intentionally limited (still significantly better than most you'll find on YouTube), as seen in Forza Horizon series.

Alexandero2
09-05-2019, 03:09 AM

FLAC size, MP3 quality... Not your fault though.

The in-game version's quality might be intentionally limited (still significantly better than most you'll find on YouTube), as seen in Forza Horizon series.

Yep, that's a given though as it was recorded off the game (and as you mentioned, they don't tend to use lossless files on the game disc). The reason I used FLAC as a container was to avoid double-compression (once from the game and another time from my recording).

If I had a way of ripping directly from the disc, I would've left whatever compression method they'd use but I couldn't find a tool that was capable of doing it. So here we are, less than ideal, but about as good as it gets without another method/source.

Edit: Worth repeating from my OP, the hard cutoff you see at 18kHz was from the game, not me. I did, however, do a a lowpass filter to remove some noise that was coming up above 18kHz.

gdgsdg123
09-05-2019, 07:23 PM
The reason I used FLAC as a container was to avoid double-compression (once from the game and another time from my recording).
With appropriate settings using an adequate lossy encoding method (namely, Vorbis, in this scenario).

Double, triple, quad, penta... such compression won't make much difference. (the spectrogram of the output remains in extreme similarity)



The quality of the material itself plays a much bigger role. (i.e. a properly processed 128 kbps MP3 can be of much higher quality than a faulty FLAC)

The encoding method is merely a container, it does not guarantee quality. It only guarantees the upper limit of the quality.







2 post-processed version on YouTube based on your source:
(higher quality than the FLAC there, and likely higher quality than what's in the game... even again lossy compressed)

Lineage - Kenji Kato
https://www.youtube.com/watch?v=jveQu9Owjqg

The Pass - Naoki "naotyu-" Chiba
https://www.youtube.com/watch?v=06-BYzCr9bU



And another source of "Lineage - Kenji Kato" on YouTube:
(presumably recorded with a phone... or microphone at best)
https://www.youtube.com/watch?v=bWcMnfCeIms

Serves as a good example for comparison.

Alexandero2
09-05-2019, 10:50 PM
With appropriate settings using an adequate lossy encoding method (namely, Vorbis, in this scenario).

Double, triple, quad, penta... such compression won't make much difference. (the spectrogram of the output remains in extreme similarity)



The quality of the material itself plays a much bigger role. (i.e. a properly processed 128 kbps MP3 can be of much higher quality than a faulty FLAC)

The encoding method is merely a container, it does not guarantee quality. It only guarantees the upper limit of the quality.







2 post-processed version on YouTube based on your source:
(higher quality than the FLAC there, and likely higher quality than what's in the game... even again lossy compressed)

Lineage - Kenji Kato
https://www.youtube.com/watch?v=jveQu9Owjqg

The Pass - Naoki "naotyu-" Chiba
https://www.youtube.com/watch?v=06-BYzCr9bU



And another source of "Lineage - Kenji Kato" on YouTube:
(presumably recorded with a phone... or microphone at best)
https://www.youtube.com/watch?v=bWcMnfCeIms

Serves as a good example for comparison.
I'm not sure what you're driving at.

Lossy compression discards data, so yes, using lossy compression multiple times on a file will result in multiple instances of data being discarded during each iteration. This is at the core of how lossy compression works. You don't have to take my word for it, you can try this out yourself by taking a file and using lossy compression on it, uncompress the resulting file and re-compress it with lossy compression, do it about 5 times and the effects tend to be quite audible, regardless of what any spectrogram shows you. Whether it makes "much difference" to the listener or not is debatable and will be up to each individual to decide for themselves.

With respect to the gamerip at hand, I chose lossless compression to avoid discarding any data from the recordings that were made from the game disc via S/PDIF, given that the source was already not all that great to begin with. You're welcome to convert these tracks to another format using lossy compression and upload the resulting audio files to share with others.

On your last note, a lot of these songs are available through different sources (e.g. not the game disc) and those would be of higher quality since they tend to be from an actual released audio CD or other online source (that was based on some official studio version). Yes, a lossless version of a poor audio quality source will result in a poor audio quality file (garbage in, garbage out). A lossy compressed file that was sourced from a higher quality source can result in a better file since the starting point is better. Sadly, I could only find about a third of the songs that way and the volume level between each track wasn't consistent, so the only way to get every single track from the game and to have consistency across them all was to record them off the game.

If you have better sources of all the tracks and can put the whole soundtrack together, I'm sure a lot of forum users would appreciate you sharing it with them, so go for it.

gdgsdg123
09-06-2019, 01:24 AM
I'm not sure what you're driving at.
Nothing... but some hints, merely.





...using lossy compression multiple times on a file will result in multiple instances of data being discarded during each iteration.
...Not necessarily.



You don't have to take my word for it, you can try this out yourself by taking a file and using lossy compression on it, uncompress the resulting file and re-compress it with lossy compression, do it about 5 times and the effects tend to be quite audible, regardless of what any spectrogram shows you.
You don't seem to quite understand what spectrogram tells...

In one word:
Identical spectrogram = Identical audio



Whether it makes "much difference" to the listener or not is debatable and will be up to each individual to decide for themselves.
No joke but... I find myself failed to distinguish the original and the 64 kbps Opus (what SoundCloud offers for preview) without checking the spectrogram.

* The original (48 kHz, 16-bit, 2 ch) with contents all the way up to the Nyquist frequency.




...via S/PDIF
Just to point out (maybe you realize it already), this is essentially not much different from what I mentioned earlier: recording with a phone... Though tends to yield much better result.

The best approach is recording directly on the host, thus eliminating the losses during the data transmission (the A/D, D/A conversion).

Alexandero2
09-08-2019, 04:29 PM
So, I'm not sure if you're just trolling or ignorant, but either way, this is the last attempt I'm making at trying to reason with you.


...using lossy compression multiple times on a file will result in multiple instances of data being discarded during each iteration.


...Not necessarily.

Yes, necessarily.

You don't even have to search all that much to find the info


"It can be advantageous to make a master lossless file which can then be used to produce additional copies from. This allows one to avoid basing new compressed copies off of a lossy source file, which would yield additional artifacts and further unnecessary information loss." (Source) (https://en.wikipedia.org/wiki/Lossy_compression)

The foundation of lossy audio compression is to discard information that is deemed inaudible or materially inaudible to human beings. It functions off the premise that it's working off a source that has not been compressed before. The only way for lossy compression to make the same "decisions" regarding what data to discard as it originally did, is to know what information was originally discarded in order to come to the same conclusions. Since a lossy compressed file no longer contains that information, those decisions can't happen again. If you have an encoder that somehow limits itself and sets some kind of arbitrary baseline where it will no longer discard information, it is by definition, no longer a lossy encoder but a lossless encoder.


You don't have to take my word for it, you can try this out yourself by taking a file and using lossy compression on it, uncompress the resulting file and re-compress it with lossy compression, do it about 5 times and the effects tend to be quite audible, regardless of what any spectrogram shows you.


You don't seem to quite understand what spectrogram tells...

In one word:
Identical spectrogram = Identical audio
See, if I was to take your approach, I'd only comment that "that's more than one word".

Surely you understood what I meant. While a spectrogram is useful for looking at the contents of an audio file, it's hard to tell how different a song will sound based on just looking at two different spectrograms of audio files that have had different compression methods applied. You can have an idea of what the differences may be assuming we're not talking about extremes where there's obviously something wrong/missing/added visible on the spectrograms.

Clearly, two bit-for-bit identical spectrograms would imply the same exact same audio file but you would NEVER yield that by using lossy compression on one audio file, which was the exact context of this statement. Conversely, an audio source that has been compressed with lossy compression once or multiple times may look similar (i.e. not identical) on a spectrogram, it can sound significantly different when played.



No joke but... I find myself failed to distinguish the original and the 64 kbps Opus (what SoundCloud offers for preview) without checking the spectrogram.

* The original (48 kHz, 16-bit, 2 ch) with contents all the way up to the Nyquist frequency.
That's great, I'm happy for you.



Just to point out (maybe you realize it already), this is essentially not much different from what I mentioned earlier: recording with a phone... Though tends to yield much better result.
You just contradicted yourself within the same statement, how can something be "essentially not much different" while also "yield much better result".

This is actually very different from recording with a phone, as if you did record with a phone (or mic) then you're introducing room acoustics into the mix as well as limiting the recording by whatever the limitations of your speakers are, let alone the challenge that recording a stereo image would bring with it as well.




The best approach is recording directly on the host, thus eliminating the losses during the data transmission (the A/D, D/A conversion).
Of course it would be. Do you have access to that? If you do, then please share the OST using the access to the source you have.




I'm not sure what you're driving at.

Nothing... but some hints, merely.

Rather than hints, I would suggest you be productive and contribute something meaningful to the thread or community, especially when you only have 3 posts that are entirely composed of replying to me in some sort of passive aggressive fashion with misinformation and personal opinion. If there's no value to you in this recording, then why are you investing time into debating your personal opinion? Go and put that same effort and time into doing a better job and share it with everyone so that we can all benefit.

gdgsdg123
09-09-2019, 11:01 AM
...entirely composed of replying to me in some sort of passive aggressive fashion with misinformation and personal opinion. If there's no value to you in this recording, then why are you investing time into debating your personal opinion?
You seem to have mistaken something...

This is not debate, but merely statement of the fact.
Those posts, serve no purpose other than providing information.