All tracks are arranged chronologically as heard in the game with the exception of the Gen II Pok�dex ratings, which are placed via guesswork and averages. Notable inclusions are the Printer Music, Rocket Duo and Pikachu’s Beach music from Yellow, and the Pok�mon Mobile System GB tracks from the Japanese Crystal. Since Gen I never got an official OST release in the west, and Gen II not getting one at all, the track names are derived from the FireRed and the HeartGold Super Music Collections (Gen I in fact uses the same track names for both the original OST and the SMC), however the formatting matches the original Red/Green/Blue OST to preserve their age (for example, the Trainer cues are called "A Trainer Appears" rather than "Trainers’ Eyes Meet"). Conversely, I’ve made custom album art, mimicking the design used for all the other Super Music Collections! You can view the full versions here () and here (
).
Notable tracks that are still in mono due to stereo versions not existing include all Gen I fanfare tracks, the Printer Menu, the Gen I Pok� Flute cue and all Gen II battle music.
UPDATE 2!: With the upcoming release of Crystal on 3DS, I’ve finally decided to pick this project back up and redo it all using music rips provided by Dragoonglue, supplemented by recordings from mGBA. I’ve finished both Soundtracks, and included brand new FLAC versions that are included in the .zip files! I’ve made a couple of changes and additions as well:
Using mGBA, I’ve provided a one-off Stereo version of the Red/Green/Blue opening track, by recording each instrument channel and replacing the sound effects with the appropriate music tone. While I normally would not do this (and have not done this for any other mono tracks), I felt it would be fun to do this one, and if the track were included in Yellow it almost certainly would have been in stereo, so hey, why not right?
Using mGBA, I re-recorded all of the various cues that weren’t available in Dragoonglue’s provided rip files. For Gen I this includes the Pok� Flute, while for Gen II this covers Item Obtained, Pok�mon Acquired, Registered in the Pok�Gear, Level Up!, Received a Pok�mon!, Received an HM!, Received a Gym Badge!, Received a Pok�mon Egg!, Leave Slot Machine, Card Flip, Second and Third Place in the Bug-Catching Contest, and Move Deleted, as well as all the Pok�dex Evaluation cues. Importantly, all of these outright replace the previous low-quality versions sourced from YouTube and sound much better than they did previously.
The naming conventions in the Gold, Silver & Crystal Soundtrack have been changed to match what I used for the Gen I soundtrack. For example, the Trainer pieces changed from "Trainers’ Eyes Meet" to "A Trainer Appears!", Bicycle is now Cycling, and the various short stingers are now prefaced with "Fanfare: ".
A new track has been included for the Unown pulses at the start of the Pok�mon Crystal opening.
The track "Pok�gear Radio – Professor Oak’s Pok�mon Talk" has now been moved to where the other Radio tracks are in Goldenrod.
The track "Received a TM!", named after the track from the HeartGold & SoulSilver soundtrack, has been renamed to "Received an HM!", as the move given at the end of Sprout Tower is an HM in Gen II, not a TM as in Gen IV.
The track "Mobile Connection" has been moved from Goldenrod to just after "Pok�mon Mobile System GB", as the menu this track is played can be accessed from the Mobile System GB menu in the Japanese version of Crystal.
I hope you enjoy the music!
MP3 & FLAC: https://mega.nz/#!YQ8TEbBR!Xp4ncQNUsVvb6LKsSTBzV7rljLeg_4x3M7YOJ2tTAkw
Track List:
Opening Movie (Red, Green & Blue Version)
Title Screen
Opening Movie (Yellow Version)
Pallet Town
Professor Oak
Hurry Along
Oak Pok�mon Research Lab
Fanfare: Pok�mon Obtained
A Rival Appears
Battle! (Trainer Battle)
Fanfare: Level Up
Victory! (Trainer Battle)
Route 1
Battle! (Wild Pok�mon)
Victory! (Wild Pok�mon)
Fanfare: Item Obtained
Viridian City
Pok�mon Center
Pok�mon Healed
Printer Menu
Fanfare: Pok�mon Caught
Fanfare: Trade Pok�mon Received
Viridian Forest
A Trainer Appears (Boy Version)
Jigglypuff’s Song
Fanfare: Professor Oak’s Evaluation
Evolution
Pok�mon Gym
Battle! (Gym Leader Battle)
Victory! (Gym Leader Battle)
Route 3
A Trainer Appears (Girl Version)
Mt. Moon
A Trainer Appears (Bad Guy Version)
A Trainer Appears (Rocket Duo Version)
Cerulean City
Route 24 – Welcome to the World of Pok�mon!
Vermilion City
The S.S. Anne
Cycling
Route 11
Lavender Town
Celadon City
Rocket Game Corner
Rocket Hideout
Sylph Co.
Pok�mon Tower
Pok� Flute
Pikachu’s Beach
Surf
Cinnabar Island
Pok�mon Mansion
Victory Road
Final Battle! (Rival)
Hall of Fame
Ending
Unused Track
Opening Movie – Stereo (Red, Green & Blue Version) <– This track is ordered right after the mono version
MP3 & FLAC: https://mega.nz/#!oIFTkbQS!f53e1T12XFjbQ84y16yEsusyUIwzT9eNTX96bmnVlAY
Track List:
Opening Movie 1 (Gold & Silver Version)
Opening Movie 2 (Gold & Silver Version)
Title Screen (Gold & Silver Version)
Opening Movie 1 (Crystal Version)
Opening Movie 2 (Crystal Version)
Title Screen (Crystal Version)
An Adventure Begins!
Pok�mon Mobile System GB
Mobile Connection
New Bark Town
Hurry Along
Fanfare: Item Obtained
Elm Pok�mon Lab
Fanfare: Pok�mon Acquired! (Congratulations! Your Pok�mon Evolved!)
Fanfare: Registered in the Pok�gear!
Route 29
Battle! (Wild Pok�mon Johto Day Version)
Battle! (Wild Pok�mon – Johto Night Version)
Victory! (Wild Pok�mon)
Fanfare: Level Up!
Cherrygrove City
Hurry Along 2
Pok�mon Center
Pok�mon Healed
Route 30
Fanfare: Received a Pok�mon!
Professor Oak
A Rival Appears!
Battle! (Rival)
Victory! (Trainer Battle)
A Rival Appears! (Version 2)
Printer Menu
Fanfare: Pok�dex Evaluation… No Good!
A Trainer Appears (Boy 1 Version)
Battle! (Trainer Battle – Johto 1 Version)
Violet City
Sprout Tower
A Trainer Appears (Sage Version)
Evolution
Fanfare: Received an HM!
Pok�mon Gym
Battle! (Gym Leader Battle – Johto Version)
Victory! (Gym Leader Battle)
Fanfare: Received a Gym Badge!
Fanfare: Received a Pok�mon Egg!
Route 32
Ruins of Alph – Grounds
Ruins of Alph
Fanfare: Pok�dex Evaluation… You’re on Your Way!
A Trainer Appears (Girl 2 Version)
A Trainer Appears (Suspicious Figure 2 Version)
A Trainer Appears (Suspicious Figure 1 Version)
Azalea Town
Slowpoke Well
A Trainer Appears (Team Rocket Version)
Battle! (Team Rocket)
A Trainer Appears (Boy 2 Version)
Goldenrod City
Pok�mon Communication Center
Fanfare: Pok�dex Evaluation… Keep At It!
Goldenrod Game Corner
Fanfare: Leave Slot Machine
Fanfare: Card Flip
Pok�gear Radio: Professor Oak’s Pok�mon Talk
Pok�gear Radio: Pok�mon Channel
Pok�gear Radio: Pok�mon March
Pok�gear Radio: Pok�mon Lullaby
Pok�gear Radio: Buena’s Password
Cycling
Pok�gear Radio: Unown
A Trainer Appears (Girl 1 Version)
National Park
The Bug-Catching Contest Begins!
The Bug-Catching Contest
Fanfare: Bug Catching Contest – Third Place
Fanfare: Bug-Catching Contest – Second Place
Fanfare: Bug-Catching Contest Winner
Ecruteak City
Fanfare: Pok�dex Evaluation… Not Bad!
Ecruteak Dance Theatre
A Trainer Appears (Kimono Girl Version)
Burned Tower
Eusine
Route 38
Battle! (Legendary Beast Battle)
Olivine Lighthouse
Surf
Battle Tower – Reception Desk
Battle Tower
Route 42
Radio Transmission
Team Rocket HQ
Radio Tower Occupied!
Fanfare: Move Deleted
Fanfare: Pok�dex Evaluation… I’m Impressed!
Dragon’s Den
Clair
Route 26
Victory Road
The Pok�mon League
Battle! (Champion Battle)
The Hall of Fame
The S.S. Aqua
Vermillion City
Battle! (Trainer Battle – Kanto Version)
Battle! (Gym Leader Battle – Kanto Version)
Route 6
Battle! (Wild Pok�mon – Kanto Version)
Saffron City
Lavendar Town
Rock Tunnel
Fanfare: Pok�dex Evaluation… Just a Little More!
Celadon City
Route 15
Pok�gear Radio: Pok� Flute
Viridian Forest
Mt. Moon Square
Route 1
Pallet Town
Fanfare: Magnet Train
Tin Tower
Fanfare: Pok�dex Evaluation… Complete!
Ending Theme
THE END
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I’m on !
Thank you 😀
https://drive.google.com/file/d/0B8hh-ALohas6VTZqU3hsQjJuT0k/view?usp=sharing
Gold
https://drive.google.com/file/d/0B8hh-ALohas6LXVRQUlBRTFKazg/view?usp=sharing
Sorry for the late reply, merci beaucoup!
You’re quite right; the music output into Stereo does sound really weird when the four channels are split into left and right. It seriously disjoints the instrumentation when listening on headphones, but on speakers at least it sounds a lot better. As I explained, though, Yellow and GSC offered a Stereo music option for when you had headphones plugged into the Game Boy, and that’s where this soundtrack has derived its audio. Aside from the Yellow-exclusive tracks, it’s likely that all the music was simply converted to Stereo, so it doesn’t sound all that great. The composers started getting the hang of it in GSC though, I feel.
Pokemon Red :
https://drive.google.com/file/d/0B8hh-ALohas6VTZqU3hsQjJuT0k/view?usp=sharing
Gold
https://drive.google.com/file/d/0B8hh-ALohas6LXVRQUlBRTFKazg/view?usp=sharing
Thank you so much! I’ll put the links up in the original post for others convenience!
Yellow, on the other hand, had three different stereo modes that you could choose from in the settings (in addition to the traditional mono). Some of these sounded odd, one of them was pretty natural sounding though. I don’t recall which number this was (they were numbered in the settings).
You’re not alone, brother.
Yellow, on the other hand, had three different stereo modes that you could choose from in the settings (in addition to the traditional mono). Some of these sounded odd, one of them was pretty natural sounding though. I don’t recall which number this was (they were numbered in the settings).
Quite right, each played around with the leveling a little bit. My personal preference is Earphones 1, which is what PocketMonstersMusic used as well.
Such incredible stuff this is…definitely deserves to be compiled without the annoying production quirks on the official CDs.
Such incredible stuff this is…definitely deserves to be compiled without the annoying production quirks on the official CDs.
Thanks so much! I’ll put your link up into the original post for others to enjoy. Glad you like the album art, I put a fair amount of work into those!
Does that mean you ripped the audio out of YT videos and converted it to MP3?
Does that mean you ripped the audio out of YT videos and converted it to MP3?
Yeah, pretty much. The audio on the uploads was pretty good so that’s why I did it that way; I honestly didn’t have the time or energy at the time to play through the game recording all of the music.
I didn’t ask about that but have try ripping the gamefile…?
I wouldn’t know the first step about doing that.
Most of my soundtracks come about because I’m making something cool for myself and feel that others would appreciate it too. I used the method I was most comfortable with, and uploaded it because there weren’t any stereo soundtracks to the best of my knowledge.
Most of my soundtracks come about because I’m making something cool for myself and feel that others would appreciate it too. I used the method I was most comfortable with, and uploaded it because there weren’t any stereo soundtracks to the best of my knowledge.
Then here the gamefile :
Yellow : http://gbs.joshw.info/p/Pokemon%20Yellow%20%5bPocket%20Monsters%20Pikachu% 5d%20(SGB)(1998-09-12)(Game%20Freak)(Nintendo).7z
Crystal : http://gbs.joshw.info/p/Pokemon%20Crystal%20%5bPocket%20Monsters%20Crystal %5d%20(GBC)(2000-12-14)(Game%20Freak)(Nintendo).7z
Yellow : http://gbs.joshw.info/p/Pokemon%20Yellow%20%5bPocket%20Monsters%20Pikachu% 5d%20(SGB)(1998-09-12)(Game%20Freak)(Nintendo).7z
Crystal : http://gbs.joshw.info/p/Pokemon%20Crystal%20%5bPocket%20Monsters%20Crystal %5d%20(GBC)(2000-12-14)(Game%20Freak)(Nintendo).7z
And how am I supposed to get the music from this?
(also I would need Red and Gold, their intro music is specific to them)
(also I would need Red and Gold, their intro music is specific to them)
Well foobar should be perfect with those component : https://mega.nz/#!VxdwDICA!845tltH1m7Kjh68g8CAiWCH2ytxp8QqyWrF8XN_ePJw
Okay. That makes this idea doable, but I would still need the stereo music from Red/Blue/Green and Gold/Silver for a complete Soundtrack.
Also foobar isn’t working with the .m3u files even with those components added.
Also foobar isn’t working with the .m3u files even with those components added.
Try these instead: https://mega.nz/#!PQMWVSga!vZ-mT0bDa29qWPrbq2zVGdWE18nvxZBO1TODI9z0Q00
They should work with foobar as long as you try to open the .gbs files, not the .m3u ones. Red/Blue/Green are mono only, so I doubt you will ever find a stereo .gbs of these games. Also, Yellow had three different earphones settings that mixed songs differently. That’s the reason I have included three different files.
Also foobar isn’t working with the .m3u files even with those components added.
Have try to activate them….?
I mean go to librairy —) configure—) component—)Install…?
If it still doesn’t work I’ll handle this
Okay foobar is working with the original plug-ins now. Despite the fact that Red/Green/Blue were in mono, it’d be nice to at least have a rip of its opening theme to include for a more complete soundtrack. Same for having one for Gold/Silver for its unique opening theme and title screen tracks.
I do appreciate the help in doing this properly, though!
Okay foobar is working with the original plug-ins now. Despite the fact that Red/Green/Blue were in mono, it’d be nice to at least have a rip of its opening theme to include for a more complete soundtrack. Same for having one for Gold/Silver for its unique opening theme and title screen tracks.
I do appreciate the help in doing this properly, though!
Well in that case http://vgmdb.net/album/57107
That won’t do, the Japanese soundtracks had reverb echoes in them that I don’t want in the Soundtrack.
I also included Gold’s stereo .gbs in that file, though Crystal’s .gbs already includes the opening from Gold/Silver. The only track that’s different is the title screen theme.
Okay, well I would like that for completionist’s sake. And Red, pretty please.
You can download it here, but it’s mono http://snesmusic.org/pmh/download.php?id=1193 As I told you before it doesn’t exist on stereo.
And as I said before, I don’t mind it in mono! I am just interested in a rip that can top the reverb OST version. Thanks so much!
(psst. Gold title screen music, pretty please?)
It’s on the file I uploaded before: https://mega.nz/#!PQMWVSga!vZ-mT0bDa29qWPrbq2zVGdWE18nvxZBO1TODI9z0Q00
-selfgroan- Herpaderp, thanks for putting up with my hubris.
Better yet is using GBS2GB to turn it into a ROM and then recording them from KiGB (or a physical system!)
What would these improvements be for the GBS2GB method? On the other, I have a Game Boy Colour still in working condition, and the 3DS version of Yellow, but the idea of playing through the entire game for music is impractical for me at the moment. Not to mention some music, such as battle music, is interrupted by cries and other sound effects.
Quality. If you have a GBC flashcart then you could do it, but the sound on an original Game Boy is supposedly far superior (Thread 188588). Recording right from a 3DS…I’m not sure. It is an official Nintendo system, so it might sound quite good, but I’ve never played and Virtual Console games on mine so I wouldn’t know. Also, there would be the issue of sound effects.
Yeah. Sounds like Vinyl Voodoo to me, considering the files I’ve been provided with being derived from the original files, right?
EDIT
I have a question, I’m currently listening the "Red, Green, Blue & Yellow" OST and I’ve noticed that almost all (except tracks 1, 20 and 48) the tracks have just the upper half of the soundwave, you can see what I mean from these images:
While a normal track has a complete wave, such as
So looking at the soundwaves I wonder if it is good to have only half, but maybe I’m wrong?
EDIT
I have a question, I’m currently listening the "Red, Green, Blue & Yellow" OST and I’ve noticed that almost all (except tracks 1, 20 and 48) the tracks have just the upper half of the soundwave, you can see what I mean from these images:
While a normal track has a complete wave, such as
So looking at the soundwaves I wonder if it is good to have only half, but maybe I’m wrong?
I haven’t looked at the track names in a while and I’m at work atm, but my guess is that it’s simply how the waveforms of Game Boy music appear.
It’s strange because I have all soundtrack from red/blue to sun/moon and the waveform are all complete (with upper and lower parts).
It’s very rare to see tracks with only upper (or lower) part of the waveform, I have a music player that let me see the waveform of the song playing, so in these years I have seen thousands of waveforms.
Moreover, in your other folder "GSC Stereo" there are just few tracks with only upper waveform, and all the others have complete waveform, so maybe the problem is only with your rip of "Red, Green, Blue & Yellow" games.
Anyway very thanks for the work!
You can hear the difference between your rip with half of the waveform, and the one from ruiner9 with full waveform
download here https://mega.nz/#F!Q4MWUYRJ!cjZF-iGoDzsoIEIBVqBmIA
You can hear that the sound is more complete with a full waveform
Actually on the Pokemon FireRed & LeafGreen Super Music Complete soundtrack, the last 9 tracks are a selection of tracks from the original Red & Green/Blue without any reverb or additional effects. They are the Title Screen, Road to Viridian city (Route 1), Viridian Forest, Pewter City, Battle (Trainer), The S.S Anne, Cycling Theme, Cerulean/Fuchsia City, Champion Battle, and The Ending.
But yeah OP should’ve used .gbs files to do his ripping, if it is possible to do that while stereo mode is enabled.
If you don’t want to, that’s fine. You have put enough effort into this already. 🙂
If you don’t want to, that’s fine. You have put enough effort into this already. 🙂
Well what I could do is have a track just before it that’s just the Unown sound effects, so if one doesn’t want to hear them, they can skip/delete the track!
https://mega.nz/#!oEFWRRLI!bjrfiyX4Xa0_6kyuf5eTcx8Km83kAanmJ79KAzOZ1HU
Only a couple of tracks remain in mono as there is no stereo version in Yellow. These are the original RGB opening (since that wasn’t in Yellow), all Fanfare tracks, the Printer Menu, and the Pok� Flute cue.
Pok�mon Red, Green, Blue & Yellow https://mega.nz/#!YQ8TEbBR!Xp4ncQNUsVvb6LKsSTBzV7rljLeg_4x3M7YOJ2tTAkw
Pok�mon Gold, Silver & Crystal https://mega.nz/#!oIFTkbQS!f53e1T12XFjbQ84y16yEsusyUIwzT9eNTX96bmnVlAY
I’ve also made a couple of changes and additions as well:
Using mGBA, I’ve provided a one-off Stereo version of the Red/Green/Blue opening track, by recording each instrument channel and replacing the sound effects with the appropriate music tone. While I normally would not do this (and have not done this for any other mono tracks), I felt it would be fun to do this one, and if the track were included in Yellow it almost certainly would have been in stereo, so hey, why not right?
Using mGBA, I re-recorded all of the various cues that weren’t available in Dragoonglue’s provided rip files. For Gen I this includes the Pok� Flute, while for Gen II this covers Item Obtained, Pok�mon Acquired, Registered in the Pok�Gear, Level Up!, Received a Pok�mon!, Received an HM!, Received a Gym Badge!, Received a Pok�mon Egg!, Leave Slot Machine, Card Flip, Second and Third Place in the Bug-Catching Contest, and Move Deleted, as well as all the Pok�dex Evaluation cues. Importantly, all of these outright replace the previous low-quality versions sourced from YouTube and sound much better than they did previously.
The naming conventions in the Gold, Silver & Crystal Soundtrack have been changed to match what I used for the Gen I soundtrack. For example, the Trainer pieces changed from "Trainers’ Eyes Meet" to "A Trainer Appears!", Bicycle is now Cycling, and the various short stingers are now prefaced with "Fanfare: ".
A new track has been included for the Unown pulses at the start of the Pok�mon Crystal opening.
The track "Pok�gear Radio – Professor Oak’s Pok�mon Talk" has now been moved to where the other Radio tracks are in Goldenrod.
The track "Received a TM!", named after the track from the HeartGold & SoulSilver soundtrack, has been renamed to "Received an HM!", as the move given at the end of Sprout Tower is an HM in Gen II, not a TM as in Gen IV.
The track "Mobile Connection" has been moved from Goldenrod to just after "Pok�mon Mobile System GB", as the menu this track is played can be accessed from the Mobile System GB menu in the Japanese version of Crystal.
First of all, thank you SO much for your magnificent work of ripping and compiling the whole of this soundtrack for all of us to enjoy, cheers to you!
I’m very picky, however, and please don’t forgive me for that – I was listening to the soundtrack I just downloaded and I noticed there’s like a tenth of a second cut off in 00:16 of Route 29 (GSC soundtrack)
Can you verify if it’s something to do with the file you uploaded? If what you have is normal, then it must be my computer deciding to f* things up for me again because it seems to find it fun… (I might have to download the file again!) Could you get back to me, here or in PM? Sorry for the inconvenience 🙁
First of all, thank you SO much for your magnificent work of ripping and compiling the whole of this soundtrack for all of us to enjoy, cheers to you!
I’m very picky, however, and please don’t forgive me for that – I was listening to the soundtrack I just downloaded and I noticed there’s like a tenth of a second cut off in 00:16 of Route 29 (GSC soundtrack)
Can you verify if it’s something to do with the file you uploaded? If what you have is normal, then it must be my computer deciding to f* things up for me again because it seems to find it fun… (I might have to download the file again!) Could you get back to me, here or in PM? Sorry for the inconvenience 🙁
Thanks for the compliments! Huh, Route 29 is one of my favourites in the game so I probably would have noticed. I played the FLAC version in foobar2000 and the MP3 version in Windows Media Player and didn’t hear a skip. Could be your end then?
I just opened the file using foobar2000, and it plays just fine ^_^’, so I guess VLC is doing something bizarre to the track…
I guess VLC (mac, I’m running a VM for foobar) must have some sort of code to speed up how files are read or whatnot to the detriment of audio quality, or that it just didn’t parse the file correctly.
Anyways, thanks again for all of this! (I’ll definitely be spreading this thread’s link out and about, because this is just such greatness)
Aw, thank you! Not all the tracks sound great in Stereo but I felt it was important for posterity since most people think of the Game Boy as a mono-sound sytsem.