Vector Harbor
09-11-2015, 04:34 PM


#HappyBirthdayMario

Special Thank to Crediar for ripped those file :

HCS Forum - xxx.joshw.info Music Archive thread of awesome (http://www.hcs64.com/mboard/forum.php?showthread=26929)

Index of / (http://3sf.joshw.info/)

All music was ripped directly from the game Itself :D and convert with foobar with this plugins foobar2000: Components Repository - vgmstream decoder (http://www.foobar2000.org/components/view/foo_input_vgmstream)

Use wizard to convert the multi channel https://drive.google.com/file/d/0B9ETxoIujjPFLTJOY2pIZ3RfRms/view

I'm currently working to separete as possible the multi-channel...

Download link [320KBPS]

Don't use itune please thank !

https://mega.nz/#F!B5MmVQIR!fyDdFoQrydE0E7Vn5YRgEQ

Download only the 14 channel edit and the only music with 10 channel here : https://mega.nz/#F!Qw8l2ZqY!2uxTzJEOkpwjigYDoHPdYA


Multi-channel MP3 : https://mega.nz/#F!tNIC0C6I!qOpAKu9RpK6t8v7sDJqhEQ

okhouraki
09-11-2015, 06:21 PM
Sound is coming up very garbled for me, in both Quicktime and iTunes. I tested all tracks, and they all have a weird garbled noise on top of the music. Am I doing something wrong?

Vector Harbor
09-11-2015, 06:32 PM
Sound is coming up very garbled for me, in both Quicktime and iTunes. I tested all tracks, and they all have a weird garbled noise on top of the music. Am I doing something wrong?

Using itune yes it's a problem You should try to play the music with a other player like VLC

radliff
09-11-2015, 07:36 PM
thank you, vector harbor

let's see if they found new things for a change, mario got a lot of recycling, lately.

Hoopster John
09-11-2015, 08:30 PM
Thank you for the track yes is very recycling, but in other compilations miss the hurry versions of the courses question what happen with the rest of music from NSMBU style? also forget various themes from SMW style

Vector Harbor
09-11-2015, 08:35 PM
Thank you for the track yes is very recycling, but in other compilations miss the hurry versions of the courses question what happen with the rest of music from NSMBU style? also forget various themes from SMW style

Give a award to mario maker for using 14 channel and you can understand why I can't add the rest

Arend
09-11-2015, 09:10 PM
Using itune yes it's a problem You should try to play the music with a other player like VLC

Alternatively, I suggest installing GoldWave and then use the Batch Processing option to re-convert them to MP3. That way, it won't sound as garbled in iTunes.

Twilight One
09-11-2015, 09:14 PM
I already tried degarbling sound in my Hyrule Warriors rip. It is because all the channels have no info if they are left or right. You have to edit them in audacity. Otherwise you end up with a mono signal from two stereo channels competing thus the garbling.

I'll see what I can do with the files, I'll post if I can fix.

Vector Harbor
09-11-2015, 09:22 PM
I already tried degarbling sound in my Hyrule Warriors rip. It is because all the channels have no info if they are left or right. You have to edit them in audacity. Otherwise you end up with a mono signal from two stereo channels competing thus the garbling.

I'll see what I can do with the files, I'll post if I can fix.


That will be great but 14 channel...whoa...just whoa

Twilight One
09-11-2015, 09:27 PM
I seem to have problems getting the original files. Do you have them lying around?

Vector Harbor
09-11-2015, 09:29 PM
I seem to have problems getting the original files. Do you have them lying around?

Maybe this link can work : http://185.100.84.71/Wii%20U/SuperMarioMaker.rar

Otherwise...i will upload the file temporaly on my mega account

Twilight One
09-11-2015, 09:31 PM
Maybe this link can work : http://185.100.84.71/Wii%20U/SuperMarioMaker.rar

Otherwise...i will upload the file temporaly on my mega account

I downloaded two times from this address, a 602,403 kb rar file that won't extract. How did you open it? If you could upload it on your mega that would be nice! ^^

I wonder how crediar does all these rips so fast!

Vector Harbor
09-11-2015, 09:45 PM
I downloaded two times from this address, a 602,403 kb rar file that won't extract. How did you open it? If you could upload it on your mega that would be nice! ^^

I wonder how crediar does all these rips so fast!


https://mega.nz/#F!Qw8l2ZqY!2uxTzJEOkpwjigYDoHPdYA

But as usual you have to wait 1 h 30 Min !

Yes I love been stupid ;D

The folder has been edit and contain only the multi channel (10 & 14)

Hoopster John
09-11-2015, 10:19 PM
Is works the same between the japanese and american versions of the game? you're ripped from the japanese one?

Twilight One
09-11-2015, 10:58 PM
On the official vgmstream github there's abug with bfstm files (the format Super Mario Maker uses) as of an hour ago...
https://gitlab.kode54.net/kode54/vgmstream/issues/1

That means we cannot get the wav files Vector... Normally foobar won't work with multiple channels so I used test.exe included in vgmstream releases to make multichannel wav files before I edit them in Audacity and finally downmix to stereo and convert back to flac and tag before release.

Since we cannot get the multiple channel wav files via test.exe and foobar can't read them we are at a loss concerning a Super Mario Maker filerip until vgmstream updates.

:(

Vector Harbor
09-11-2015, 11:05 PM
On the official vgmstream github there's abug with bfstm files (the format Super Mario Maker uses) as of an hour ago...
https://gitlab.kode54.net/kode54/vgmstream/issues/1

That means we cannot get the wav files Vector... Normally foobar won't work with multiple channels so I used test.exe included in vgmstream releases to make multichannel wav files before I edit them in Audacity and finally downmix to stereo and convert back to flac and tag before release.

Since we cannot get the multiple channel wav files via test.exe and foobar can't read them we are at a loss concerning a Super Mario Maker filerip until vgmstream updates.

:(

Well the only solution is this but I hate using Winamp


Twilight One
09-11-2015, 11:09 PM
The user Soneek is doing exactly this and tagging over the weekend. So should we do the same?

Vector Harbor
09-11-2015, 11:13 PM
The user Soneek is doing exactly this and tagging over the weekend. So should we do the same?

I don't like this idea but do we have the choice..?

Twilight One
09-11-2015, 11:14 PM
I PMed Soneek, hoping for an answer on the matter. If we combine forces we'll have a rip really soon! 3 is faster than 1 isn't it? :D

Vector Harbor
09-11-2015, 11:17 PM
I PMed Soneek, hoping for an answer on the matter. If we combine forces we'll have a rip really soon! 3 is faster than 1 isn't it? :D

When you 2 people can't convert multiple channel I don't really think so :P

Twilight One
09-11-2015, 11:20 PM
No but tagging is long as hell! Especially with partially obfuscated internal names in japanese-english...

SuperStarGuy
09-12-2015, 08:52 AM
i downloaded the original sound files and I found that the edit songs are unplayable. why is that?

PaladinZ
09-12-2015, 12:51 PM
"Unrecoverable playback error: Invalid audio stream specifications"

This is the error I get when attempting to play the level edit files. Shouldn't make any difference because 1. I'm using vgmstream and 2. all of the files are .bfstm codecs.

Could the 14 channels be to blame?

Elok Quintly
09-17-2015, 01:17 AM
Step 1: Download Uwizard.
Step 2: Convert bfstm files to WAV.
Step 3: Import WAV into Audacity.
Step 4: Click on "Mix and Render."
Step 5: Profit.

Vector Harbor
09-17-2015, 12:50 PM
Step 1: Download Uwizard.
Step 2: Convert bfstm files to WAV.
Step 3: Import WAV into Audacity.
Step 4: Click on "Mix and Render."
Step 5: Profit.


Thank you so much !

kazaki2
09-17-2015, 01:01 PM
Did anyone notice the Mario Maker soundtrack features at least 1 track from the Mario Artist series on the N64DD?

mdtauk
09-19-2015, 10:52 PM
When you say the BFSTM file has 14 tracks. Is this not 14 Mono tracks, aka 7 Stereo tracks? Uwizard seems to only extract 7, but Audition shows 14 tracks when opening up the exported WAV file?

The Ultimate Koopa
09-19-2015, 11:57 PM
The edit themes have 7 pairs of stereo channels. Each pair is the left and right channel for each layer.
Channels 1 and 2, Channels 3 and 4, Channels 5 and 6, Channels 7 and 8, Channels 9 and 10, Channels 11 and 12, Channels 13 and 14.

The idea of how they work in game, is actually random. They randomly play, and mute, while you are editing. So you will never actually hear the exact same mix twice in a row, if at all.

If they were made so that every possible combination of channels, including only having 2, 4, 6, 8, 10, or 12 channels playing, was used, then that would be a total of 7 possible combinations of 1 pair, 21 possible combinations of 2 pairs, 35 possible combinations of 3 pairs, 35 possible combinations of 4 pairs, 21 possible combinations of 5 pairs, 7 possible combination of 6 pairs, and 1 possible combination of all 7 pairs, thus, 127 possible variations of different layers of audio being played. For example... noting each pair has two channels:
One variation may have the 3rd, 5th and 6th variations (i.e. channels 5, 6, 9, 10, 11, and 12)
Another may only have the 5th and 6th, but have the 1st layer instead of the 3rd.

Therefore, there is no official way to mix them, other than to just make custom medleys of your own choosing.... such as I did for fun here: http://www.brawlcustommusic.com/62241

You may have to set it to loop a lot more than 2 times if you wish to create medleys in the same way that !!!!! does with his rips (e.g. his Music Park rip contains about 10 or so loops, hence why it's over 7 minutes long).

If you were to create a medley of every single possible combination.... when well, as I said, that's 127 loops of the original BFSTM, for just one loop, thus the length of this would be within the realm of 7 hours per track.... which I'm sure you don't want. How the game does it, is that it removes tracks every few measures or bars (assuming you know what a bar or measure is).

Elok Quintly
09-22-2015, 09:41 PM
Or you could simply mix them all together to create one cohesive whole.

mdtauk
09-22-2015, 09:52 PM
Mixing them together without editing and finesse, makes for a clashing and annoying noise.

magician369
09-27-2015, 11:42 AM
thanks

XZero
09-29-2015, 08:59 PM
Does anyone have the base music that plays while you design courses? So for instance, SMB Ground's stripped down version while you're just designing stuff. YouTube refers to it as Edit Mode versions. Can't find a uniform download link. Thanks!

mdtauk
09-29-2015, 09:07 PM
These tracks are made up of 7 "layers" which are randomly played in and out. AFAIK no-one has put together these tracks into something listnable

The Ultimate Koopa
09-30-2015, 12:58 AM
These tracks are made up of 7 "layers" which are randomly played in and out. AFAIK no-one has put together these tracks into something listnable

Well I did make a few edited versions of the "Edit" themes, as extended medleys.

An example of one is this: http://www.brawlcustommusic.com/62277?autoplay

I do also have them as non-looped MP3s/FLACs/whatever.

What it actually sounds like with all the parts played at the same time, is this: http://www.brawlcustommusic.com/62057?autoplay

SuperStarGuy
09-30-2015, 02:13 AM
i also wonder why the music that plays on the manual isn't part of the files...

AFMG
09-30-2015, 02:50 AM
So no one is gonna make like a good mix and share? Asking.

tugs
10-08-2015, 04:55 PM
Does anyone have the base music that plays while you design courses? So for instance, SMB Ground's stripped down version while you're just designing stuff. YouTube refers to it as Edit Mode versions. Can't find a uniform download link. Thanks!

Seconded. I really like those arrangements!

S.P.D. Gold Ranger
10-08-2015, 05:51 PM
I think they're on KH Insider (tried to link it, but it got censored!! WTF) under "Super Mario Maker (gamerip)".

I REALLY love the SMB3 Airship edit!!

tugs
10-08-2015, 06:11 PM
Thanks!

ReaverSaber
10-08-2015, 06:56 PM
Cheers ;-)

Vector Harbor
10-08-2015, 08:04 PM
Okay guys I heard you :


https://mega.nz/#F!tNIC0C6I!qOpAKu9RpK6t8v7sDJqhEQ

Only3Penguins
10-09-2015, 05:19 AM
Okay guys I heard you :


https://mega.nz/#F!tNIC0C6I!qOpAKu9RpK6t8v7sDJqhEQ


Thanks but it's missing most of SMW and all of the NSMBU tracks. It cuts off at SMW Castle channel 4.

EDIT: On further inspection, there is something... wrong with these. It's very weird. I intended to use Audacity to blend these together in various combinations for my own use but... they don't sync up right. So far I've only checked the SMB1 Ground channels. Channel 4 has a weird tempo problem just 3 or 4 seconds in. Channel 3 actually rushes the 7th note of the song in Audacity and doesn't in iTunes which makes zero sense to me. Regardless of the specifics, you can tell something is not right with these when you put them in a program like Audacity so you can actually see that the ends of the sound waves in each channel do not align even though the tracks are each the same length and are meant to layer one atop the other.

More strangeness: converting these mp3s to wav files in iTunes changes the lengths of the tracks by two or three whole seconds! I don't get it.

Vector Harbor
10-09-2015, 04:22 PM
Thanks but it's missing most of SMW and all of the NSMBU tracks. It cuts off at SMW Castle channel 4.

EDIT: On further inspection, there is something... wrong with these. It's very weird. I intended to use Audacity to blend these together in various combinations for my own use but... they don't sync up right. So far I've only checked the SMB1 Ground channels. Channel 4 has a weird tempo problem just 3 or 4 seconds in. Channel 3 actually rushes the 7th note of the song in Audacity and doesn't in iTunes which makes zero sense to me. Regardless of the specifics, you can tell something is not right with these when you put them in a program like Audacity so you can actually see that the ends of the sound waves in each channel do not align even though the tracks are each the same length and are meant to layer one atop the other.

More strangeness: converting these mp3s to wav files in iTunes changes the lengths of the tracks by two or three whole seconds! I don't get it.

Dat post !


The edit themes have 7 pairs of stereo channels. Each pair is the left and right channel for each layer.
Channels 1 and 2, Channels 3 and 4, Channels 5 and 6, Channels 7 and 8, Channels 9 and 10, Channels 11 and 12, Channels 13 and 14.

The idea of how they work in game, is actually random. They randomly play, and mute, while you are editing. So you will never actually hear the exact same mix twice in a row, if at all.

If they were made so that every possible combination of channels, including only having 2, 4, 6, 8, 10, or 12 channels playing, was used, then that would be a total of 7 possible combinations of 1 pair, 21 possible combinations of 2 pairs, 35 possible combinations of 3 pairs, 35 possible combinations of 4 pairs, 21 possible combinations of 5 pairs, 7 possible combination of 6 pairs, and 1 possible combination of all 7 pairs, thus, 127 possible variations of different layers of audio being played. For example... noting each pair has two channels:
One variation may have the 3rd, 5th and 6th variations (i.e. channels 5, 6, 9, 10, 11, and 12)
Another may only have the 5th and 6th, but have the 1st layer instead of the 3rd.

Therefore, there is no official way to mix them, other than to just make custom medleys of your own choosing.... such as I did for fun here: http://www.brawlcustommusic.com/62241

You may have to set it to loop a lot more than 2 times if you wish to create medleys in the same way that !!!!! does with his rips (e.g. his Music Park rip contains about 10 or so loops, hence why it's over 7 minutes long).

If you were to create a medley of every single possible combination.... when well, as I said, that's 127 loops of the original BFSTM, for just one loop, thus the length of this would be within the realm of 7 hours per track.... which I'm sure you don't want. How the game does it, is that it removes tracks every few measures or bars (assuming you know what a bar or measure is).

Only3Penguins
10-09-2015, 05:44 PM
What? Ultimate Koopa's post doesn't address any of what I was talking about. Even if different channels fade in and out, each of the seven channels in a group should still be the same length as the others so their loop points sync up. Any one of the channels should be capable of playing for the entire length of a loop without falling out of sync with another channel layered over it. Something about how the mp3s were encoded is just off or something. Why do the track lengths change when I convert them to wav? I've never seen that happen before.

Vector Harbor
10-09-2015, 05:49 PM
What? Ultimate Koopa's post doesn't address any of what I was talking about. Even if different channels fade in and out, each of the seven channels in a group should still be the same length as the others so their loop points sync up. Any one of the channels should be capable of playing for the entire length of a loop without falling out of sync with another channel layered over it. Something about how the mp3s were encoded is just off or something. Why do the track lengths change when I convert them to wav? I've never seen that happen before.

You can have the wav format by using wizard and download the multi-channel folder

Only3Penguins
10-09-2015, 06:12 PM
I DID convert them to wav (using iTunes) and the resulting files had different running lengths than the mp3s they were converted from (which all have the same length as others in their group of seven but nevertheless, do not stay synced with each other when played simultaneously in Audacity).

Also like I said, your multi channel folder is missing most of SMW and all of NSMBU. The folder cuts off after exactly 100 files.

Vector Harbor
10-09-2015, 06:37 PM
I DID convert them to wav (using iTunes) and the resulting files had different running lengths than the mp3s they were converted from (which all have the same length as others in their group of seven but nevertheless, do not stay synced with each other when played simultaneously in Audacity).

Also like I said, your multi channel folder is missing most of SMW and all of NSMBU. The folder cuts off after exactly 100 files.


The folder contains only what foobar cannot convert that all plus you said that you convert the mp3 into Wav not vice versa

Only3Penguins
10-09-2015, 06:46 PM
So... The folder is... Supposed to be missing all of the edit themes from the NSMBU levels? And it's supposed to only have 2/5 of the SMW files...?

Yeah, someone else is gonna need to make these available...

Vector Harbor
10-09-2015, 06:56 PM
So... The folder is... Supposed to be missing all of the edit themes from the NSMBU levels? And it's supposed to only have 2/5 of the SMW files...?

Yeah, someone else is gonna need to make these available...

Sorry it was my fault but I drag the entiere folder but only 100 / 173 music was on the folder now it's should be fine

Only3Penguins
10-09-2015, 08:06 PM
Cool, thanks

Only3Penguins
10-10-2015, 05:33 AM
Vector Harbor, is there any reason the mp3s in this folder are VBR instead of 320kbps? I have read that VBR can sometimes screw with track lengths and I think that is happening with these mp3s.

For example, just looking at the M1_BGM_Ground_Edit channels... When I put them into iTunes, it shows a running time of 3:05.544 for all 7 of them. But in Audacity, only channels 1, 2, 5, 6 and 7 are 3:05.544. Channel 3 is only 3:02.736 and channel 4 is only 3:02.520! As a result, channels 3 and 4 do not sync with each other or any of the other 5 channels in Audacity so it is impossible to incorporate them into a proper mix.

You don't suppose you could humor me and re-encode these at 320 kbps to see if that fixes the problem? Please?

EDIT: I am going group by group to look for more discrepancies. So far in the SMB1 groups, I have found that in Audacity:

M1_BGM_Castle_Edit: channel 5 is 1:24.780 and the rest are all 1:24.816.

M1_BGM_UnderGround_Edit: channel 6 is 3:29.736 and the rest are all 3:31.680.

M1_BGM_Airship, M1_BGM_HauntedHouse and M1_BGM_Water groups are all perfectly uniform.

I'll continue checking tomorrow (unless you re-encode at constant bit rate first and that fixes the problem).

Vector Harbor
10-10-2015, 01:58 PM
I actually use wizard to separete the multi channel but i never know that wizard encode in VBR BUT they are 2 way to have those into 320kbps :

- Convert into Wav and use audacity to separate manually (Hard way)
- Or just use foobar to change directly into 320kbps (Easy Way)

Choose the way !

Only3Penguins
10-10-2015, 04:10 PM
Okay, Vector, I'm going to convert the bfstms into wavs and separate them in Audacity myself (not really that hard) BUT I need one more thing from you: M3_BGM_Castle_Edit.bfstm is missing in your bfstm folder (the one at https://mega.nz/#F!Qw8l2ZqY!2uxTzJEOkpwjigYDoHPdYA). Can you put that in there?

Vector Harbor
10-10-2015, 06:36 PM
Okay, Vector, I'm going to convert the bfstms into wavs and separate them in Audacity myself (not really that hard) BUT I need one more thing from you: M3_BGM_Castle_Edit.bfstm is missing in your bfstm folder (the one at https://mega.nz/#F!Qw8l2ZqY!2uxTzJEOkpwjigYDoHPdYA). Can you put that in there?

ADDED !

https://mega.nz/#!oo0CRZhb!DsrXx23ZqVFmlZ3A6v1cVsWP58b5CCcvns_UPyj9MHY

Only3Penguins
10-10-2015, 07:46 PM
Sweet! All the problems I was having are gone when I split the bfstms apart myself. I think this is going to have a happy ending after all.

TripleMMM
10-11-2015, 05:39 PM
Wicked! Thanks V.H. Although I would prefer flac instead whenever I do mp3 edits. But my goodness bonjovi! Bless you that I finally can acquire the multi-channels of the musics while in edit mode! :biggrin:

Vector Harbor
10-11-2015, 05:51 PM
Wicked! Thanks V.H. Although I would prefer flac instead whenever I do mp3 edits. But my goodness bonjovi! Bless you that I finally can acquire the multi-channels of the musics while in edit mode! :biggrin:

So don't forget if the music on a wii u game have multi-channel use wizard !

Marigio300
10-11-2015, 08:39 PM
Hey, Vector Harbor, I noticed that some of your sound files are missing from the MP3 section. I heard you say that 100/173 of them were able to go up. Perhaps putting them into a .zip folder would let people download all of them. (I'd be grateful if you did this, as I have NO experience with converting .bfstm to .mp3)

Vector Harbor
10-11-2015, 08:59 PM
Hey, Vector Harbor, I noticed that some of your sound files are missing from the MP3 section. I heard you say that 100/173 of them were able to go up. Perhaps putting them into a .zip folder would let people download all of them. (I'd be grateful if you did this, as I have NO experience with converting .bfstm to .mp3)

The problem was resolved ! but you said that I miss some edit song...? that impossible I re-try 3 time and I got the same number....

Marigio300
10-12-2015, 04:17 AM
There seems to be a misunderstanding: I never said the EDIT songs weren't there. I said that some of the songs from the game (Mostly NSMBU songs) weren't there.

The Ultimate Koopa
10-12-2015, 04:27 AM
I wonder if it would be slightly easier if we used this?:
https://translate.google.com/#en/fr

And Vector used this?:
https://translate.google.com/#fr/en

The above post, by Marigio300 translated in French is:

Il semble y avoir un malentendu: je jamais dit les chansons EDIT n'y �taient pas. Je disais que certaines des chansons du jeu (surtout des chansons NSMBU) n'y �taient pas.

Vector Harbor
10-12-2015, 08:38 AM
There seems to be a misunderstanding: I never said the EDIT songs weren't there. I said that some of the songs from the game (Mostly NSMBU songs) weren't there.

Oh sorry...But have you check out the multi channel...? yeah i know that i already talk about that but those multi-channel CAN be converted into WAV format because they contains 4 channel


I wonder if it would be slightly easier if we used this?:
https://translate.google.com/#en/fr

And Vector used this?:
https://translate.google.com/#fr/en

The above post, by Marigio300 translated in French is:

Il semble y avoir un malentendu: je jamais dit les chansons EDIT n'y �taient pas. Je disais que certaines des chansons du jeu (surtout des chansons NSMBU) n'y �taient pas.

No i don't use a translator I got my own english lesson
You know...that thing

Marigio300
10-13-2015, 10:09 PM
Wait, Vector, you're FRENCH? That's cool. Hey, do you think you could send me one of your courses?

Mille Fantomes
10-15-2015, 12:22 AM
Sigh... Another completely untagged album. Thanks anyways!

magmarashi1234
02-14-2016, 12:44 AM
I'm wondering if you have all mystery mushroom tunes. There are new ones now.

Vector Harbor
02-14-2016, 01:44 AM
I'm wondering if you have all mystery mushroom tunes. There are new ones now.

For now no updated has been uploaded but if by chance i found one yes i will added as well

magmarashi1234
02-14-2016, 02:10 AM
For now no updated has been uploaded but if by chance i found one yes i will added as well

okay. Then keep us updated on your findings.

magmarashi1234
06-25-2016, 05:02 AM
Do you think you'll be able to do all mystery Mushroom tunes? There are like over 100 now.

Erik L.
11-17-2016, 10:26 PM
Um... I think some of this game's Themes are missing... Like "Super Mario World: Water Theme (Hurry Up!)", "Super Mario World: Ground Theme (Hurry Up!)", and "Super Mario World: Castle Theme (Normal Speed)"!

Erik L.
02-18-2019, 06:56 AM
Hey, Vector? Could you re-upload This GameRip? I need to download it again... And I never got to downloaded Mario & Luigi: Paper Jam either, so that one needs to be re-uploaded too...

Erik L.
03-22-2019, 10:35 PM
Hey, Vector Harbor? Are you going to re-upload this collection or not?