Azetlor
05-31-2015, 04:30 PM
If I were to mix/compress/edit a .ogg or .wav song in any way, would it lower the bitrate?

TheSkeletonMan939
05-31-2015, 04:43 PM
The bitrate would be lowered, yes. But bitrate doesn't matter necessarily. It's more about file format and lossy/lossless encoding.

I see in your sig you're advertising that your files are 1526kbps WAV! You could convert the files to FLAC and not lose any audio quality at all, though the bitrate - and the filesize - would be lowered dramatically. Just because WAV is uncompressed doesn't mean it's better or more convenient; it just doesn't pack all that audio into a smaller file the way other lossless files do.

If you were to transcode the files to MP3, or another lossy file format, then yes, you'd be losing quality.

But if you were to transcode the files to FLAC, or another lossless file formt, you wouldn't lose any quality.

zaykho
05-31-2015, 04:49 PM
If I were to mix/compress/edit a .ogg or .wav song in any way, would it lower the bitrate?

In any case, since .ogg can countain lossless .FLac, (.ogg is a container), it will be better to stick with .wav for edit/mix or anything..... (just pay attention to the disk space).

Why ? simply because .wav is uncompressed, that way you can do whatever you want faster than a .ogg file (I talk for mixing stuff), where the software will need to decrypt first (even sometime asking to decrypt or copy the working template elsewhere).



Also, you do not seems to understand the spec around those format:



Saying that the bitrate is 1526KPS, doesn't mean anything, if I take a 128kb .mp3 file and I convert to .wav I will obtain the same bitrate of you (well depend of the track) , and if i convert this .wav to .flac, the flac will have a lower bitrate by having the same "audio" quality.

In simple way, bitrate mean nothing in audio file format structure. (I don't talk about analog stuff, like vinyl and other things...).


edit: well it seems that @TheSkeletonMan939 and me have thought the same thing at the same time ! :o

Azetlor
05-31-2015, 05:35 PM
Saying that the bitrate is 1526KPS, doesn't mean anything, if I take a 128kb .mp3 file and I convert to .wav I will obtain the same bitrate of you (well depend of the track) , and if i convert this .wav to .flac, the flac will have a lower bitrate by having the same "audio" quality.

I suppose...

tangotreats
05-31-2015, 06:41 PM
This is more confusing than it needs to be...

Offering .WAV files of any bitrate is of no benefit and is usually done when the uploader does not understand the finer points of digital audio. FLAC compression will routinely halve (your mileage may vary - the exact amount of compression achieved will depend entirely on what's being compressed) the bitrate of an equivalent WAV file with 100% provable, bit-equivalent, identical sound quality.

1526kbps scares me - 1411kbps is PCM audio at 44100khz, 1536kbps is PCM audio at 48000khz... so what do we have here? Is 1526kbps a typo or has something HORRIFICALLY BAD happened during the ripping process?

Advice is always available if required. Good luck!

TheSkeletonMan939
05-31-2015, 07:21 PM
1526kbps scares me - 1411kbps is PCM audio at 44100khz, 1536kbps is PCM audio at 48000khz... so what do we have here? Is 1526kbps a typo or has something HORRIFICALLY BAD happened during the ripping process?

That confused me too...

And just so you know, SillySlurpuff, PCM audio is generally what is contained inside a WAV file. The PCM is the actual audio, but WAV is the filetype that the PCM audio is contained in.

zaykho
05-31-2015, 08:26 PM
Offering .WAV files of any bitrate is of no benefit and is usually done when the uploader does not understand the finer points of digital audio.




I bold this word because, depending of the game, some of them use .wav file with some info or surround system in it.

That's way, for a better "archive" efficiency, I prefer to share directly like it was, in .wav.


XGRA - Xtreme Gravity Racing Association ~ 3 DISC ~ ( FLAC/WAV - MP3~192 ) (http://forums.ffshrine.org/f72/xgra-xtreme-gravity-racing-association-~-3-a-139431/) --> you can see it there, I have kept the .wav file format in the disc 2/3, because I was not able to truly determine if a surround audio was in (well didn't really bothered to check). I just keeping like it was stored in the game.(don't forget that all my rip are digital conversion, not recorded...)

westrock
06-02-2015, 03:49 PM
If I were to mix/compress/edit a .ogg or .wav song in any way, would it lower the bitrate?

No, not if the WAV format you choose is of the same bitrate. Meaning if you have a soundfile that is CD quality (16bit 44.1Khz) and you edit it in CD quality WAV, then nothing is lost.

If you think of a music file like a series of pictures (like a movie), then WAV would be like saving the pictures as Bitmaps (BMP). Each and every pixel in the picture would be accounted for. As long as the pictures dimensions are at least as big as the source material, then everything gets captured. That's why WAV and BMP are so big. All points of data are saved and accounted for. As long as you provide enough points of data, you are fine.