MaxOfS2D
10-28-2014, 03:23 PM
Hey there guys! There have been quite a few Unreal soundtrack rips floating around. Sadly I've been disappointed with pretty much all of them. Either because the tags were wrong, or some tracks were missing, or because they used a tracker implementation that had huge inaccuracies in playback, or because there was sound clipping, etc.
So I did my own yesterday! Here's a "feature list":
* This one comes with proper tags (sourced from the Liandra Archives wiki)
* The tracks are in chronological order (based on point of encounter in the game)
* Pre-calculated replay gain.
* Proper song tails / fade-outs on looping songs. A few songs also loop twice now.
* Rendered at a wider stereo separation to imitate the Unreal implementation of tracker playback
* ISV-Kran was merged into one song (keeping Deck 4 & 3+2)
* Bluff Eversmoking uses part of its alternate mix as second loop
* Unused (but too good not to include) track shoved in-between Mountain Fortress and War Gate
For song titles, I usually stuck to the titles found in the tags of the original UMX tracker music files. If that was not present, I either used the level name or title given by the wiki.


The AAC files are encoded at ~224 kbps constrained VBR.
UNREAL (FLAC): https://music.maxofs2d.net/Unreal_flac.zip
RTNP (FLAC): https://music.maxofs2d.net/Unreal_ReturnToNaPali_flac.zip
UNREAL (AAC): https://music.maxofs2d.net/Unreal_aac.zip
RTNP (AAC): https://music.maxofs2d.net/Unreal_ReturnToNaPali_aac.zip
UPDATE APRIL 24TH 2018: I've fixed Foundry being too slow (sorry!) and added the original Isotoxin in the zips as an alternative for those who want to have the minute-long intro that's missing from the in-game version.
So I did my own yesterday! Here's a "feature list":
* This one comes with proper tags (sourced from the Liandra Archives wiki)
* The tracks are in chronological order (based on point of encounter in the game)
* Pre-calculated replay gain.
* Proper song tails / fade-outs on looping songs. A few songs also loop twice now.
* Rendered at a wider stereo separation to imitate the Unreal implementation of tracker playback
* ISV-Kran was merged into one song (keeping Deck 4 & 3+2)
* Bluff Eversmoking uses part of its alternate mix as second loop
* Unused (but too good not to include) track shoved in-between Mountain Fortress and War Gate
For song titles, I usually stuck to the titles found in the tags of the original UMX tracker music files. If that was not present, I either used the level name or title given by the wiki.



The AAC files are encoded at ~224 kbps constrained VBR.
UNREAL (FLAC): https://music.maxofs2d.net/Unreal_flac.zip
RTNP (FLAC): https://music.maxofs2d.net/Unreal_ReturnToNaPali_flac.zip
UNREAL (AAC): https://music.maxofs2d.net/Unreal_aac.zip
RTNP (AAC): https://music.maxofs2d.net/Unreal_ReturnToNaPali_aac.zip
UPDATE APRIL 24TH 2018: I've fixed Foundry being too slow (sorry!) and added the original Isotoxin in the zips as an alternative for those who want to have the minute-long intro that's missing from the in-game version.