Azrael23
10-21-2004, 03:43 AM
EDIT BY MOD: I asked an admin if this thread should stay open, because blatant advertising in a thread is not allowed. It's only acceptable for sigs. However, she said I could keep this thread open. This is just a notice. Carry on. :-*
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This is a Final Fantasy IV Fan Game. You need a copy of Rpg Maker 2003 in order to play... but if anyone is interested here is the info:
Site: http://ff.kgne.net/
Set in Ivalice during the time of Final Fantasy 4, the game follows the story of Azrael, a dragoon of Baron, Lucien, a half-demon orphan from Mysidia, and Phae-Rel, an unbalanced psionic wanderer.
The game explores the religous and political aspects impacting the world that was only hinted at in Final Fantasy 4, with the backdrop of Azrael slowing realizing her powers as a time mage. The story was played as a Dungeons and Dragons campaign for over a year before we decided to make a game out of it, so the sotry is fleshed and the characters are well defined.
The synopsis of the story would take literally hours to tell, and will definitely over 30 hours playtime, with sidequests and minigames, in addition to boasting "The War of the Chosen", a climax to one episode of the story that will ambitously contain 32 characters.
In terms of technical detail, the game has the Dragoon class "Jump" command, fully working in the DBS, along with "Steal" and "Mug" commands, done without using the one round Stun trick, and allowing for both common and rare steals, a brand new CMS for Alchemists, a new type of shop very similar to the "Synth Shop" of Final Fantasy 9.
Most of the character sets were hand designed in the FF6 style and adapted to the maps. The chipset is the same, but has been upgraded to allow for new areas in addition to ALL of the original locations from the Japanese hardtype version, the original cd quality soundtrack with minor replacements from the "Celtic Moon" cd and other FF themes.
And as far as the game itself, progress at this point is over 18 %. Most maps are done, main battle character sets are complete, the systems are 90% complete, and all skills/animations have been laid out. We've been working on this a year now, so hopefully we'll be wrapping it up in the next couple of months, eventing is all that seems left. The game already has about 6- 7 hours playable, with opening sidequests, etc. We'd love to hear what everyone thinks of our work. We also have a website with screenshots, and information.
http://ff.kgne.net/
<hr>
This is a Final Fantasy IV Fan Game. You need a copy of Rpg Maker 2003 in order to play... but if anyone is interested here is the info:
Site: http://ff.kgne.net/
Set in Ivalice during the time of Final Fantasy 4, the game follows the story of Azrael, a dragoon of Baron, Lucien, a half-demon orphan from Mysidia, and Phae-Rel, an unbalanced psionic wanderer.
The game explores the religous and political aspects impacting the world that was only hinted at in Final Fantasy 4, with the backdrop of Azrael slowing realizing her powers as a time mage. The story was played as a Dungeons and Dragons campaign for over a year before we decided to make a game out of it, so the sotry is fleshed and the characters are well defined.
The synopsis of the story would take literally hours to tell, and will definitely over 30 hours playtime, with sidequests and minigames, in addition to boasting "The War of the Chosen", a climax to one episode of the story that will ambitously contain 32 characters.
In terms of technical detail, the game has the Dragoon class "Jump" command, fully working in the DBS, along with "Steal" and "Mug" commands, done without using the one round Stun trick, and allowing for both common and rare steals, a brand new CMS for Alchemists, a new type of shop very similar to the "Synth Shop" of Final Fantasy 9.
Most of the character sets were hand designed in the FF6 style and adapted to the maps. The chipset is the same, but has been upgraded to allow for new areas in addition to ALL of the original locations from the Japanese hardtype version, the original cd quality soundtrack with minor replacements from the "Celtic Moon" cd and other FF themes.
And as far as the game itself, progress at this point is over 18 %. Most maps are done, main battle character sets are complete, the systems are 90% complete, and all skills/animations have been laid out. We've been working on this a year now, so hopefully we'll be wrapping it up in the next couple of months, eventing is all that seems left. The game already has about 6- 7 hours playable, with opening sidequests, etc. We'd love to hear what everyone thinks of our work. We also have a website with screenshots, and information.
http://ff.kgne.net/