Instead of discussing this in the other thread, I'll start a new one. For those who haven't seen it, check out IGN for the screenshots on this new Zelda game, or if anybody has a link to the trailer shown at E3 post it. The one I have, you must be a member at IGN to see.
Let's face it, pretty much everybody was disappointed when we found out that Wind Waker was going to be cel shaded. After seeing the incredible demo for the Gamecube at Spaceworld 2000, just about everybody expeced a great realistic Zelda. Well here it comes.

hb smokey
05-11-2004, 10:28 PM
My first impressions is that this game is going to be similar to OOT, but it is going to be a lot more realistic than WW. I mean, all the pictures show Hyrule that is very similar to OOT, and since I believe that OOT is one of the three greatest games of all time, this may be a good idea to center it around that game as well. But it doesn't come out until next year...
mrmonkeyman
05-11-2004, 10:59 PM
Hah, it wasn't shown at E3, it was shown at a nintendo media briefing.
I was there ;_; Check out my topic!
Evad D'Aragon
05-11-2004, 11:24 PM
Ah, so you're also a member of IGN, Loki ? But I gave the link on the other thread, non-members CAN view the low-res streaming Windows Media version.
Or, you can like mrmonkeyman and be there, covering the scene :p
And, like he said, it was a Pre-E3 briefing from Nintendo, one example of stategy they'd use to get the media on them during E3.
Life Uttered in Mutero
05-12-2004, 03:47 AM
I wasn't disappointed at all when I heard Wind Waker was going to be celshaded. Quite the contrary, actually. I was rather ecstatic.
But that's just my quirkiness. I like the whole cartoon look.
Raidenex
05-12-2004, 09:51 PM
IGN just revealed some more details about the new game - apparently the engine is adapted from the Wind Waker one. Who knew, eh?
Mind you, this game has piqued my interest - it might actually be my first Zelda game. Unless it does turn out to be like OOT.
it does look rad but it looks like draken abit
Omnipotent_Sephiroth
05-13-2004, 10:37 PM
Sorry if you don't want to hear this but I thought the cel shading for The Windwaker was an awesome idea and I thought it came out great in the end. I really didn't expect to see the new Zelda game to be so much more "realistic", but I think it looks awesome. It is purely crazyness, why is everything coming out in November damnit?! We want it now!
Heh I know people who didn't get Windwaker just because it was Celshaded... they didn't even bother reading about it or even trying it out! "Oh, it looks too cartoonish and childish", well screw you!
I liked the Wind Waker style, but I like this better. Awesome.
Wattson
05-16-2004, 06:43 AM
Is it just me, or is Link (at least in the picture in this thread) really really ugly?
His face looks deformed ; ;, specifically his right (our left) eye.
And his eyebrows are too slanted.
Bring back good old sexy Link! ~insert NES picture~ :P
Also, is it just me, or did the Spaceworld 2000 demo look a lot better?
Lord Vincent
05-16-2004, 02:00 PM
Plasma, why are you still talking?
Plasma: It's just you.
Also: If i was gay... i'd do Link.
MogKnight
05-16-2004, 04:55 PM
The only quirk I have with it is the actual texture quality of the graphics and how everything looks overall... HOPEFULLY this won't be a problem once the game comes out.. I mean, I don't like walking long distances ;_;
Koenma
05-16-2004, 10:34 PM
Badass. The cel-shaded bit did kind of disappoint me, but in a really minor way...graphics come last when judging a game, as far as my standards go.
I've played WW for awhile now and I still don't see what's so "great" about it (check GameFAQ reviews). It's not a bad game, but all the same, it...it feels to dry, like it's missing something really important.
MogKnight
05-16-2004, 10:49 PM
Oh yeah, that's my other worry... Wind Waker didn't improve much on OoT and MM... and unless something EXTREMELY BIG changes in this new game, it might bomb pretty bad.
Koenma
05-16-2004, 10:59 PM
Yeah, pretty much...
I beleive OoT was big because of
A) It's new engine & graphics
B) Story (back in '99, it wasa large improvement over many other game plots)
C) Freedom, side quests, etc. (you didn't HAVE to follow a quest, etc.)
Other game had these atrributes sure, but OoT kinda' hit the nail on the head..
I wonder if Nintendo can ever do that again..?
Or for that matter can Square make a game with an impact as big as FF7's..?
MogKnight
05-16-2004, 11:04 PM
MJ was pretty great... but if you look at it, it's really just OoT with a few innovative things. Same with Wind Waker... they are both great games but they get boring when it's really just the same thing OVER and OVER and OVER... I can't even play Master Quest because of how boring it gets using the same fighting engine as before. X_x
This new Zelda is not going to be all "innovative" like you want it to because there's no way it can be. Everything they could do that was TOTALLY new has already been done in Ocarina of Time. It has to do with the hardware leap. i.e. the first Zelda wasn't really amazing because of the brilliance of the creators, it was amazing because the creators were able to do totally new things with the technology. The leap from pixels and sprites to 3D polygons is huge, and makes a huge difference in what you can do with the game. The leap from 3D polygons to 3D polygons is not huge, and all you can do is enhance the graphics and improve less important aspects of the game.
Bottom line: Innovation is not that important. Who fucking cares if it's as different as OOT was when that came out? If it's got new stuff to do and is a fun and well-made game, then it ought to be appreciated for that. I don't understand you people who can't ever do the same thing twice in a video game. Aren't you all Final Fantasy fans? Don't you realize that the core game mechanics of that series have not changed dramatically since FF4?
So, the new Zelda is going to kick ass, just like Wind Waker kicked ass, and just like A Link to the Past kicked ass even though it was really just an enhanced version of the NES titles.
MogKnight
05-16-2004, 11:45 PM
Actually the way FF4 and up played, all games were pretty much different. Each has a different system. FF4 was pretty much standard fixed jobs, FF5 had the job/ability system, FF6 had the same standard fixed job but with added espers and a well-rounded character development... and on and on and on.
There's just a shitload of things that has been repeated again and again in the 3D versions of Zelda, unlike Final Fantasy. One can only say the Z/L Targeting Concept is great a few times... we had about 3 times to say it already.
Evad D'Aragon
05-17-2004, 02:03 PM
I agree with MogKnight on this one. The Final Fantasies often look different enough from each others , unlike some of the Zeldas. But at the same time TK points it right when he says we shouldn't be expecting a whole revolution with the next Zelda because there IS a limit as to what they can change.
However, that still doesn't mean we shouldn't expect a few things to change...
I don't mind that there are things that come back, it's to be expected from a game of the same series. It's just that Wind Waker felt to me that besides the graphics it ressembled Ocarina of Time too closely. Now, it wouldn't have been a problem if it would have been a direct sequel but this wasn't exactly the same, it was a very INdirect sequel.
I mean, you can tell it hasn't changed much when the final boss is Ganon and the is ONCE AGAIN beaten by some combo of your best sword and your best arrows, see ? And that's just an example.
Link to the Past was more than an enhanced version of the NES title. The first two NES titles, while being connected, had almost nothing to do with each other, they played very differently.
Link to the Past played mostly like the first Zelda, but it introduced a lot more elements that became staples for the series, such as the Master Sword, the three Goddesses that created the Triforce, the Mirror Shield and so on. But since that game it's almost always like this, at least on the NON-portable versions :
- Three Goddesses created the Triforce using a part of their essence.
- Hyrule is threatened by some disaster caused by Ganon or one of his pawns.
- Link arrives, finds three random objects in three dungeons and claims the Master Sword.
- Princess Zelda gets kidnapped.
- Link has to do about 6 to 8 more dungeons, dungeons that are done by finding a map/compass/special item and then you go kill the boss of the dungeon with a combo of your sword and the special item you found in that dungeon. In the meantime, he also powers up the Master Sword once or twice.
- Link confronts Ganon and kills him using the Master Sword and the Silver/Light arrows.
In the end, I'm not saying that it's necessarily bad, I just want the next Zelda to surprise me for a change. When it's getting to the point where you can guess pretty much what will happen for the rest of the game after you've played for a mere hour I think there is a slight problem. Okay, I am exaggerating here but you get the point... Oh, and upping the difficulty would be good, too. Am I the only one who seemed to think that unless you do it on purpose, Link simply CANNOT be killed in Wind Waker ? lol
Anyway, like other Zelda games, this one interests me, we'll see what becomes of it when it gets released.
Originally posted by MogKnight
Actually the way FF4 and up played, all games were pretty much different. Each has a different system. FF4 was pretty much standard fixed jobs, FF5 had the job/ability system, FF6 had the same standard fixed job but with added espers and a well-rounded character development... and on and on and on.
There's just a shitload of things that has been repeated again and again in the 3D versions of Zelda, unlike Final Fantasy. One can only say the Z/L Targeting Concept is great a few times... we had about 3 times to say it already.
I said that the core game mechanics haven't changed, not that nothing has changed at all. The battle system is still mostly the same. You walk around a world map, talk to people in the same way, advance the plot in the same way, etc.
You're absolutely right that things like magic systems and special abilities are changed. But guess what? THAT ALSO HAPPENS WITH ZELDA! Majora's Mask added in the crazy time-repeating element. Wind Waker added in the seafaring and map usage and whatnot. These are not huge changes, but they are about as huge as having a new magic system in an FF game.
MogKnight
05-18-2004, 03:30 AM
The "core game mechanics" are universal in all Console Styled RPG games. If you look at Legend of Zelda, the "core game mechanics" are also the same as any other Adventure dealie game out there. It's just that whatever made Zelda right then is what tries to make Zelda stand right now. MJ offered something different in how it played and so did Wind Waker... the thing was, it was basically OoT again. It's like drinking Cherry Coke then drinking Strawberry Coke!
Final Fantasy is totally different, you have to change your battle plan every time, where it went from just hitting A rapidly after equiping the right equipment to having to go around a grid to power up your stats. How Legend of Zelda went to Link's Adventure, that was a huge change and either it was welcomed or not, it would of been a hell of a lot better than having to go through another 8 dungeons.... but, this is really just limitation of videogames back then. Seeing this same effect happen now, it's a bit of a bitch when you just realize it's the same battle system but... ooooh, I can counter and oooh... I can spin around rapidly and pick up objects and throw em... for the most part, they are just addons to the same engine.
This new Legend of Zelda, it seems to play a lot like the other 3D Legend of Zelda, that is what I'm not so confident about when I go and preorder it. It's the 4th time... not the 2nd, not the 3rd... but the 4th time I am using the same exact techniques to go and beat the game. It's a great battle engine and the gameplay for the most part are nice but other than the story and the graphics, what makes me want to say this game is better than the other game? I don't want a OoT Clone, I want something new and fun.
Jupiter_Jazz
05-22-2004, 10:15 AM
well the cel shading wasnt the greatest but they were trying something different and now they see what their customers want.
I cannot wait for this new one too come out and i dont know if you mentioned it or not but do you know when this new zelda is comming out?
thanks
hb smokey
05-22-2004, 08:24 PM
Right now, The Legend of Zelda is scheduled to release on October 18 of this year.
Evad D'Aragon
05-22-2004, 09:24 PM
Originally posted by MogKnight
I don't want a OoT Clone, I want something new and fun.
I couldn't sum it better myself.
So, October 18 it would be, huh ? Well then, let's wait and see.
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