Anima breaks the game.



No Deposit

No Deposit

No Deposit Bonus Casino South Africa: How the Offers Really Work A no deposit bonus casino in South Africa is ...
Free Spins

Free Spins

Free Spins Casino Bonuses South Africa: Types, Terms and How to Claim Them Free spins bonuses credit a set number ...
Mobile

Mobile

South African Mobile Casinos: Access, Apps and What Works on a Phone South African mobile casinos are offshore casino sites ...
Pay by Phone

Pay by Phone

Pay by Phone Bill Casinos South Africa: Why the Method Does Not Work and What to Use Instead Pay by ...
OTT Voucher

OTT Voucher

OTT Voucher Online Casino South Africa: How Deposits Work An OTT Voucher online casino in South Africa is an offshore ...
Rand

Rand

South African Online Casinos Accepting Rand: What ZAR Pricing Really Means South African online casinos accepting Rand are offshore sites ...
Instant EFT

Instant EFT

Instant EFT Casino South Africa: How Deposits and Withdrawals Work Instant EFT is a real-time bank payment used at casino ...
High Roller

High Roller

High Roller Casinos in South Africa: VIP Shortlist, Limits and Safety Guide High roller casinos in South Africa are offshore, ...
New

New

New Online Casinos South Africa: How to Check a New Site Before You Play New online casinos in South Africa ...
Bonuses SA

Bonuses SA

Online Casino Bonuses in South Africa: How to Read the Terms Before You Claim Online casino bonuses in South Africa ...
SplitFillReRoll
06-17-2013, 10:34 AM
Okay, can we pls talk about this because everyone talks about Zanmato like it’s the ultimate gamebreaker like, oh you could use Zanmato or you could play the game like a real man, but really I think Anima applies there. Personally I find Zanmato useless; meanwhile, I’ve not encountered anything outside the Monster Arena* that can’t be 1-shotted with Anima’s OD.** Like I’ve had to learn to stop using Anima because every time I do the fight’s just over and I’m like, sigh.

* although I haven’t fought Omega Weapon yet (somehow) but that’s the only one

** or likely even its regular Attack – I remember on my first playthrough 1-shotting the "Final Aeon" with Anima’s reg Attack on the 1st turn of the round, accidentally, hoping to just wear it down, & being disappointed at not having a fight


Leon Scott Kennedy
06-18-2013, 09:02 AM
To me both Yojimbo and Anima are equals as standard game-breakers… The thing which has Yojimbo get the upper hand is its Zanmato: it kills everything upon which it is unleashed. Anima’s Chaos D won’t kill Der Richter, or Penance in a single shot.

EDIT:
Ahhh, I now understand why you may think Anima is a game-breaker. The boss I’ve mentioned is only in the PAL and International versions of the game – look at its stats, pretty much impossible to get it killed in one hit, without Zanmato. (http://finalfantasy.wikia.com/wiki/Penance_%28Final_Fantasy_X%29) You still have Nemesis, though. (http://finalfantasy.wikia.com/wiki/Nemesis_%28Final_Fantasy_X%29)


ShinshoGurren
07-09-2013, 01:03 PM
I think Braska’s final aeon is fairly easy to beat with Anima with base stats, but for Omega Weapon, you have to rely on your party as well as your aeons.

stockwiz
11-14-2013, 09:16 PM
All the aeons can break the game but especially the ones that break the damage limit like bahamut if you get a teleport sphere and teleport yuna somewhere she can get a lot of strength +4 nodes activated.. these build up the aeon’s attack strength quickly… I did 23,000 damage to seymour’s second incarnation (in bevelle) with it for that reason…. 13,000 when he casted ‘protect’

Olde
11-16-2013, 09:48 AM
As long as we’re on the subject of broken aeons, Valefor’s Energy Blast totally breaks the game in the beginning. It does, what, like 2000-3000 damage at the start, when characters are hitting for around 50?

Scroll to Top