Those of you who know me, you know what to expect.
NOTE:
I am not a big fan of the music released since Halo 4, as such, I won’t be uploading those albums (Spartan Strike, Halo 4, Guardians, Halo Wars 2).
Onto the contents:
-Halo: Combat Evolved Original Soundtrack
-Halo: The Complete Music Collection
*NOTE: The complete music collecting is a bit misleading, I managed to arrange all the ingame music just fine (there’s even a bunch of tracks not used ingame) but the music from the cutscenes is not included.
BIG THANKS to Bizargh (http://forums.ffshrine.org/member.php?u=775948) for his help in uploading a lossless source which I used to make this rip.
-Halo 2: VOL 1
-Halo 2: VOL 2
-Halo 2: The Complete Music Collection
*NOTE: The Halo 2 collection is a personal rip I did myself, HOWEVER, I have yet to figure out what’s wrong with the pitch/tempo, if some of you guys could help me figure out, I will redo this rip.
-Halo 3 Original Soundtrack
-Halo 3: The Complete Music Collection
*NOTE: Again, the complete music collecting is a bit misleading, I managed to arrange all the ingame music just fine but the music from the cutscenes is not included.
BIG THANKS again to Bizargh (http://forums.ffshrine.org/member.php?u=775948) for his help in uploading a lossless source which I used to make this rip.
-Halo 3: ODST Original Soundtrack
-Halo 3: ODST – The Complete Music Collection
*NOTE: The ODST rip was originally made by Infiltrator/Reclaimer (http://forums.ffshrine.org/member.php?u=81740), this one has all the cutscenes music.
-Halo: Reach Original Soundtrack
-Halo: Reach – The Complete Music Collection
*NOTE: The Reach rip was originally made by Infiltrator/Reclaimer (http://forums.ffshrine.org/member.php?u=81740), this one has all the cutscenes music too.
-Halo: Wars Original Soundtrack
LINK:
Hello.
can i share iTunes versions of soundtracks?
However, the op should have mentioned somewhere the Soundtrack Collection content is all MP3 !
mp3? lame
Is their someone you know that would take on the mantle of the 343i Era games in a similar way you do things?
Is their someone you know that would take on the mantle of the 343i Era games in a similar way you do things?
So far, Bizargh (Thread 193811) for official stuff.
As for ingame rips, not on this life, the xboner hasn’t been hacked.
As for ingame rips, not on this life, the xboner hasn’t been hacked.
Well, Master Chief Collection is coming to PC. think that will change things at all?
As it stands, Halo 3, Halo 3: ODST & Halo: Reach are very largely accessible via the tool Adjutant (Although Infiltrator/Reclaimer (http://forums.ffshrine.org/member.php?u=81740) perhaps used a method that eliminated errors or mitigated shortcomings that still remain in Adjutant), but Halo: Combat Evolved & Halo 2 for Xbox remain out of my reach despite still owning my copies all these years later. As for Halo 4, that one adopted the Wwise middleware for audio, which Adjutant only has limited support for, Infiltrator/Reclaimer (http://forums.ffshrine.org/member.php?u=81740) managed to perform a music rip presumably using Wwise-specific tools and were very heavily compressed. Halo 5: Guardians also makes use of the middleware, of which I’m very unsure if it’s even possible to extract with file-names (But extraction is at least possible from Halo 5: Forge for Windows). And while I would like to presume Halo 2 Anniversary uses Wwise, we do at least know Halo: Combat Evolved Anniversary adopted the FMOD middleware & uses FSB files.
But once these come to PC, starting with Halo: Reach, I’m hopeful that either previous toolsets will be invigorated to update or new ones will be made in their place, as I am optimistic those who weren’t able to join the modding scene for the franchise (Which consisted of one very old PC port, another abandoned one, and a more lively one for those with modded consoles) will be able to do so now (I’m certainly curious how quickly the work of Xbox 360 modders such as Halo: Reach Evolved (https://www.youtube.com/watch?v=Qk4Nu3HMhO0) can be up & running for PC). Perhaps there will be small changes here & there from the port work to account for, but I think people might have themselves a pretty big headstart with what we have. But of course, I say this for Bungie’s titles. When it comes to 343 Industries & Saber Interactive’s work, it’s basically about which middleware they use & what tools to work with them (FMOD’s a most-often very easy one, but Wwise tends to remain a rather tricky one).