
Composed by: Tomoya Ohtani, Takahito Eguchi, Naofumi Hataya, Kenichi Tokoi
Performed by: The London Symphony Orchestra, Muroya Strings (Strings), Koji Igarashi (Piano), Susumu Nishikawa (Guitars), Jun Senoue (Guitars), Akinori Yamada (Bass), MASUO (Drums)
Vocals by: Douglas Robb (Hoobastank), Amy Hannam, B-Bandji, Claudia Vazquez, Jon Underdown, Nana Hatori, Madeleine Wood
HCAs (main game) from: Kharaxel (Thread 220447)
===========
-Tracklist-
===========
Disc 1:
1-01 Fist Bump
1-02 Theme of the Resistance
1-03 Lost Valley
1-04 This is Our World – A New Hero
1-05 This is Our World – Phase 1
1-06 Fighting Onward …for Spaceport
1-07 Action on the Rails
1-08 Ghost Town
1-09 Ghost Town (Speed Shoes)
1-10 Fist Bump (FM ver.) …for Invincibility
1-11 Nowhere to Run …for Prison Hall
1-12 Vs. Zavok [Remix]
1-13 Egg Gate
1-14 Danger in the Sky
1-15 Arsenal Pyramid
1-16 Fist Bump …for Double Boost!
1-17 Arsenal Pyramid – Interior
1-18 Luminous Forest
1-19 Coiled to Strike
1-20 Vs. Infinite – First Bout
1-21 Faded Hills …for Green Hill
1-22 Faded Hills …for Green Hill (Speed Shoes)
1-23 Vs. Eggman
1-24 Vs. Egg Dragoon Mk. II
1-25 Taking it Back …for Stage Clear
Disc Time: 1:03:53
Disc 2:
2-01 This is Our World – Phase 2
2-02 Justice …for Park Avenue
2-03 Casino Forest
2-04 Casino Forest (Speed Shoes)
2-05 Moonlight Battlefield …for Aqua Road
2-06 Sunset Heights
2-07 Virtual Enemies …for Capital City
2-08 Vs. Infinite – Second Bout
2-09 Chemical Flow …for Chemical Plant
2-10 Chemical Flow …for Chemical Plant (Speed Shoes)
2-11 Red Gate Bridge
2-12 Mark II Locks On
2-13 Vs. Metal Sonic [US ver. Remix]
2-14 Set in Motion …for Guardian Rock
2-15 Death Crab Pursuit
2-16 Network Terminal
2-17 Network Terminal – Interior
2-18 Death Prison …for Death Egg
2-19 Death Prison …for Death Egg (Speed Shoes)
2-20 Metropolitian Highway
2-21 Null Space
2-22 Fist Bump …for Null Space Escape
2-23 Fist Bump (Instrumental edit) …for Super Sonic
Disc Time: 1:06:14
Disc 3:
3-01 This is Our World
3-02 Fading World …for Imperial Tower
3-03 Mortar Canyon
3-04 Vs. Infinite – Showdown
3-05 Fist Bump …for Double Boost! (Short ver.)
3-06 Iron Fortress
3-07 Iron Fortress (Speed Shoes)
3-08 Final Judgment
3-09 Final Judgment – Reactor
3-10 Vs. Mega Death Egg Robot
3-11 Vs. Final Boss
3-12 The Light of Hope
3-13 This Is Who You Are …for Fitting Room
3-14 Up to the Challenge …for Mission Menu
3-15 Mission Failed
3-16 Fist Bump (Piano ver.) …for Theater Menu
3-17 The Light of Hope (Title Screen ver.)
Disc Time: 1:02:58
Disc 4:
4-01 Vs. Death Egg Robot – Phase 1
4-02 Vs. Death Egg Robot – Phase 2
4-03 Westopolis/Vengeance Is Mine [Remix] (Early ver.) …for Enemy Territory
4-04 Rhythm and Balance [Remix] (Early ver.) …for Eggman Facility
4-05 Supporting Me [Remix] (Early ver.) …for Virtual Reality
Disc Time: 18:14
All of the Episode Shadow songs in the PC version are old mixes unlike the console version. Also Infinite (vocal song) only plays in one cutscene covered in SFX so it’s not included as well.
Enjoy!
!!!!!’s Nexus of Music Thread 2.0 (Thread 119192)
Ma Boi! You’re amazing dude, keep up the great work as always.
These are mostly guesses so take them with a pile of salt until the soundtrack releases next month. Some from the generic Sonic Wikia but I assume those are guesses as well. Looking back, Death Egg and Iron Fortress sound more like Tomoya Ohtani.
This soundtrack is so uninspired coming off from Colors, Generations and Lost World. Still, thanks for sharing.
Lost World even parts of Generations were already uninspired. This is much worse and the blaring synth that seems to intrude every track doesn’t help at all.
Meh. This is pretty much in the Shadow the Edgehog (2005) tier of mixed-to-forgettable soundtrack.
Shadow OST actually had some "edge" to it that made it somewhat unique and comical. With Forces though SEGA seems to want to play it as safe, therefore the music is bland, generic EDM. Tomoya Ohtani needs to stop being given the lead composer role as most of his music sounds like throwaway anime themes nowadays. Kenichi Tokoi is their best composer who they under-utilize.
Placeholder? can we take a listen to it?
Ma Boi! You’re amazing dude, keep up the great work as always.
They kept the original Shadow the Hedgehog select theme instead of the remixed version heard in console versions.
01003_bgm_sys_worldmap_sh.mp3 (https://app.box.com/s/03ysga9nxmimn6nsweudul7seh9me7vq)
-Added "Fist Bump (Instrumental ver.) …for Super Sonic"
-Added "Vs. Death Egg Robot" (each phased looped once) before final boss, separate phases are extra tracks
-Misc artist tag edits
Or give that role to Jun Senoue again. And maybe give Naofumi Hataya some more work.
I played the PC version, and I was having issues at first, but setting FPS unlimited and playing in Big Picture Mode made the game go flawless. To the point now I can play with high settings and before I couldn’t. As for the game itself.. I don’t think it’s the high piece of shit everyone’s making it out to be, but it isn’t the best game either. It has flaws, many of them, but I enjoy the visuals. Story isn’t as deep as they promoted, but it’s still nice to go with as you play. There are 30 levels (40 if you don’t count the extra ones) and they’re all pretty neat to play with. Currently I’m in the process of 100%ing the game.
As for the music? It’s pretty amazing. Specially after you get familiar with them after playing the whole game. My favourite tracks, of course, are the LSO ones, but even the vocals, and other music gets to you after a good playthrough.
There’s one instrumental version. it’s 2-25 Fist Bump (Instrumental ver.) …for Super Sonic
01003_bgm_sys_worldmap_sh.mp3 (https://app.box.com/s/03ysga9nxmimn6nsweudul7seh9me7vq)
oh that’s neat that they were using shadow placeholder music. hopefully it gets updated with the proper track.
now I’m hearing the white forest remix is a beta track, can you confirm? theirs a version on the sonic youtube channel that sounds different then the one used in the pc release.
now I’m hearing the white forest remix is a beta track, can you confirm? theirs a version on the sonic youtube channel that sounds different then the one used in the pc release.
Yeah I guess it is an early mix. There’s a missing guitar riff, vocals are filtered, along with an entire different section in the final song. Console versions seem to have the proper version.
well that’s actually awesome, theirs no other tracks like this I’d bet?
I guess that you have to wait for the official soundtrack.
They failed in a lot of areas once again when making this game. Small steps forward a lot of steps back. For one classic sonic is garbage. It’s bad enough he felt weird in Generations and now he plays worse in this game for example (https://clips.twitch.tv/GleamingDoubtfulBubbleteaVoteNay). Modern sonic and the avatar have weird physics. When you run there’s no build up in speed you just pace walk for like 3 seconds and then immediately go fast. The story is simply bad but its sonic so it gets a pass (why put chaos in the game if you can’t even fight him? obvious bait). The stages are short and looks like a step backwards from LW. Sega once again for whatever dumb reason throws in 2d sections for the 3d version of sonic. Classic sonic exists already theres no need 2d for the 3d variant.
People complained about Unleashed, the better game when focusing on day stages, was nothing but boost to win. Well now we truly have the B2W in forces. Oh yeah Super Sonic is apparently unplayable to my knowledge. They released a patch on PS4 for him but it seems like it’ll be DLC LOL.
When has a Sonic game’s quality ever effected the soudntrack? In fact the soundtrack is usually one of the few savaing graces of a bad sonic game lmao
Hey what? Here the disc 2 goes up to 24, there’s no 25th track. !!!!! probably updated it then
*cough*Sonic 06*cough*
Since now.
Usually the ost goes hand in hand wth the enviroment/zone of the past games. Here it doesn’t mesh well for a lot of stages especially when they’re short. Even without playing the game listening to this on its own is just meh.
You see, what especially made the soundtracks of the Adventure games stand-out was their musical variety of Rock, Jazz and so forth that ranged far and wide throughout the character themes and the stages but in Forces case, almost everything sounds like WUBWUBWUB Electronic Dance Music that blends all together with little to no distinction, and don’t get me started on those atrocious "Classic" themes whose instrumentation sounds like baby’s first dig at a Sega Genesis soundfont.
Saving graces are there in the handful of tracks supplied by Kenichi Tokoi and Jun Senoue, but otherwise this whole package is a missed opportunity much like the game (Where’s my Chaos boss fight?)
Overall, you’re better just listening to Sonic Mania’s OST instead.
You see, what especially made the soundtracks of the Adventure games stand-out was their musical variety of Rock, Jazz and so forth that ranged far and wide throughout the character themes and the stages but in Forces case, almost everything sounds like WUBWUBWUB Electronic Dance Music that blends all together with little to no distinction, and don’t get me started on those atrocious "Classic" themes whose instrumentation sounds like baby’s first dig at a Sega Genesis soundfont.
Saving graces are there in the handful of tracks supplied by Kenichi Tokoi and Jun Senoue, but otherwise this whole package is a missed opportunity much like the game (Where’s my Chaos boss fight?)
Overall, you’re better just listening to Sonic Mania’s OST instead.
This. Except I like wub but at least put some effort. Most of the vocal tracks are meh. While im not a fan of Mania (too much of the old not enough new in terms of stages), Tee Lopes did an excellent job capturing the old school sound when we’re talking the new music. The arrangements of old songs are very good too.
No matter if Sonic’s going on a Adventure, with a bunch of Heroes, Unleashed, surrounded by Colors, been going for Generations, in a Lost World, whatever…
It’s the same cash grab routine game after game and has lost its touch to the point of losing its identity trying to survive in the market.
Not wanting to be self-righteous here. I guess I just don’t stomach Sonic like I used to do.
I need to say this, though. I’m like, the most clumsiest gamer ever. I played the game hard, and I managed to beat it. Whenever I failed in levels it was mostly due to my clumsyness and not for the game being hard. The boss took me 20 minutes, but again it was because of my clumsyness rather than the game being hard..
As for me, I personally LOVE the LSO orchestral tracks, and the ED song while a bit too sentimental and pop-clich๏ฟฝ, I kinda like it. It upsets me however that Fist Bump wasn’t added as an intro like most other games.
No matter if Sonic’s going on a Adventure, with a bunch of Heroes, Unleashed, surrounded by Colors, been going for Generations, in a Lost World, whatever…
It’s the same cash grab routine game after game and has lost its touch to the point of losing its identity trying to survive in the market.
Not wanting to be self-righteous here. I guess I just don’t stomach Sonic like I used to do.
So basically ever since Sonic Adventure the franchise is pretty much a zombie right?
No matter if Sonic’s going on a Adventure, with a bunch of Heroes, Unleashed, surrounded by Colors, been going for Generations, in a Lost World, whatever…
It’s the same cash grab routine game after game and has lost its touch to the point of losing its identity trying to survive in the market.
Not wanting to be self-righteous here. I guess I just don’t stomach Sonic like I used to do.
So basically ever since Sonic Adventure the franchise is pretty much a zombie right?
How quickly you forget.
Someone on YouTube has recorded the console versions of Eggman’s Facility and Virtual Reality, though these are not proper rips.
If you listen to the PC version of Virtual Reality:
https://www.youtube.com/watch?v=5CyA5DyAMtI&t=15s
And then compare it to the console version:
https://www.youtube.com/watch?v=5UfAe7R7ilg&t=23s
You’ll notice a major difference from the first second.
Here’s the two versions of Eggman’s Facility:
PC:
https://www.youtube.com/watch?v=zAjuTfPzLYo
Console:
https://www.youtube.com/watch?v=n3aHHSa_cAo&t=43s
As for Enemy Territory. At 1:10, there are some missing instruments in the PC version that are present in both the console version and the original Shadow the Hedgehog track:
https://www.youtube.com/watch?v=NAcXM96iN6I&t=71s
Skip to 0:57 to here the missing part:
https://www.youtube.com/watch?v=BOF8PKZgm8E
I said the game, not the music
Still gives more for your money than Forces ever did ๐
Especially that time where it gave you Denuvo without even mentioning it at all on the store page! ๐
EDIT: 777th post!
Don’t expect console rips. I’m aware now SEGA/Hardlight screwed up the entire Episode Shadow music leaving the beta/placeholder tracks intact. Hopefully they’ll fix this in an update on the PC version so I can update this rip before the OST releases next month.
Ah, but if it isn’t Over Rated: The Game.
Compared to over a decade of mediocrity from Sonic Team, Mania is cathartic even with it’s flaws.
Still gives more for your money than Forces ever did ๐
Hopefully it sends Sega the message to greenlight quality 2d games rather then a shallow, pandering, confused mess like Forces.
From what I read !!!!!, you’re unable to upload 2 tunes, correct? Where in the game are they played?
It’s actually all of the Episode Shadow songs that I’m unable to add. Beta songs were in the PC version.
UPDATE (11-16-17):
-Added new cover
-Episode Shadow remixes are referred to as "Early Mixes"
-Renamed tracks to official OST track titles
-Edited tags and re-arranged track order
And Beta songs huh? looking forward to listening to them
Someone on YouTube has recorded the console versions of Eggman’s Facility and Virtual Reality, though these are not proper rips.
If you listen to the PC version of Virtual Reality:
https://www.youtube.com/watch?v=5CyA5DyAMtI&t=15s
And then compare it to the console version:
https://www.youtube.com/watch?v=5UfAe7R7ilg&t=23s
You’ll notice a major difference from the first second.
Here’s the two versions of Eggman’s Facility:
PC:
https://www.youtube.com/watch?v=zAjuTfPzLYo
Console:
https://www.youtube.com/watch?v=n3aHHSa_cAo&t=43s
As for Enemy Territory. At 1:10, there are some missing instruments in the PC version that are present in both the console version and the original Shadow the Hedgehog track:
https://www.youtube.com/watch?v=NAcXM96iN6I&t=71s
Skip to 0:57 to here the missing part:
https://www.youtube.com/watch?v=BOF8PKZgm8E
Now why’s that?
Actually the Adventure ones were good stuff.
Heroes… whatever.
Unleashed… okay.
Colors… flashy.
Generations… milked.
Lost World… Colors 2.
These games tried too hard to impress but strayed far from Sonic’s gimmicks (and the dialogue department just going downhill though the graphics kept improving along with the OSTs). I have Colors in my wish list as it’s the one that IMHO is the closest to a good old Sonic game even with new things thrown around.
But that’s me. Not wanting to join Forces too soon…
Except for Sonic’s flanderized cockyness, overall artistic dissonance (close to zero geometrical surrealism), obligatory side-gameplays that are not modelled after the main one, clunky engine, fandub-esque acting and… Yuji Uekawa ‘cos I don’t care about him.
too me i thought some of i sounded the final fantasy music
Hey, so they finally patched the PC version with proper Shadow DLC music. Here are the raw .hca files if you wish to update your Sound Version.
Thanks for the patched audio files, Kharaxel.
UPDATE (11/24/17):
-Added proper Episode Shadow songs
-Re-arranged tracklist
And…why?
Thanks. No way I’m turning off my adblock plugins to download this so I was waiting for someone to just post the damn mega link.
It would be best to have this game as a "How NOT to" make a Sonic Game, it was one of biggest disappointments with very little ambition. You can’t even make fun of it right, it’s just such a "Meh" title
Will update the music when someone uploads the FLAC OST.
UPDATE 12/14/17 (v3.1):
-Corrected artist/composer/performer tags according to the official soundtrack releases
That’s exactly how I feel about this game. It isn’t trash like 06 (and even then, 06 still was memorable for how bad/glitchy it was and for having a wonderful soundtrack), but Forces is just so mediocre. The music was dull, the story was boring. Classic Sonic’s levels were among the worst levels in the game. I think I had more fun playing with the avatar instead. And Infinite sucked as a character.
What makes it more of a disappointment was the fact that it was coming after Mania, which is a good game albeit with alot of used level(certain level segments are just switched around specifically for Act 1 levels)
It looks like I’m in the thread just to thrash Forces like a mindless hater, but once I still had "quite high" hopes for modern Sonic games.
He’s getting tired of being something of a bitch to SEGA and it’s showing. Mania cashed hard on nostalgia but it was effective because of the good memories it brought. Sonic universe is so nauseatingly flooded with new characters these days that you start to wonder how does SEGA expect players to swallow them willingly if the story doesn’t get any better and their interactions are from mediocre to terrible?
The fact that the OST for Forces is as every bit as disappointing as the game itself shows that even the music department is starting to fall prey to the mediocrity as well.
It’s true that Mania relied heavily on people buying into the nostalgia, but it also cared about actually being a good game. Many older stages were given plenty of new mechanics, and the new stages had a lot of detail put into them. The people behind it were clearly big fans, and though they had heavy restrictions, they still did with it the best they could. Considering the heavy success of it, it’s very likely that Sega will allow them to go full on with the new stuff if Mania 2 were to be a thing.
Besides, Sonic 4 is the true cash grab, considering they just slapped the name on a completely unrelated mediocre game.
Sonic universe is so nauseatingly flooded with new characters these days that you start to wonder how does SEGA expect players to swallow them willingly if the story doesn’t get any better and their interactions are from mediocre to terrible?
They don’t even do anything with them. After Sonic 06, they’ve pretty much had very minor roles. Sonic, Tails, and Eggman are the only characters they expect you to actually care about. Forces tried to make them relevant again, but even that was handled poorly. They either need new writers or just not bother. Especially when the comic books have actually done stuff with them.
———- Post added at 09:03 PM ———- Previous post was at 09:01 PM ———-
I’d give Mania more credit if it wasn’t 90% repetitions of already existing levels.
More like 50%, considering that every reused stage isn’t a 1:1 copy, as well as the newer stages still making their presence known. It doesn’t matter if it’s a rehash, as long as it actually manages to still succeed at being fun.
———- Post added at 09:08 PM ———- Previous post was at 09:03 PM ———-
Either way, this series is starting to run out of its course. All these years of mixed-to-mediocre games are bound to tire out people little by little until there’s no one left to give a damn and then this franchise will go towards a slow gradual death.
Um, Generations and Colors? Those were very well received modern games. Even Unleashed and Lost World, as mixed as they are, still have plenty of positives that people have commended them for having. I think the real issue is that Sonic Team is getting real tired of making games, judging by how Forces was a worse rehash of Generations. They just no longer have it in them to make anything interesting. They just need new people to make the games, or at least have the time to polish whatever issues it has. Goes to show Sega still haven’t learned anything from 06.
Will you stop with that excuse? Those two successes are no better than a stopped clock that’s only right twice a day. It’s been over 6 years and nothing has gotten any better at all. Sonic 4, Sonic Runners and Sonic Forces are nothing but failures that show that there’s no life nor energy behind Sonic Team’s efforts anymore.
Even Mania in spite of it’s polishedness is a nostalgia-fest at its core imposed by the same hacks that are still running this franchise to the ground. There’s no ambition, only an easy means of profit from a washed-out mascot from the 90s.
Even Mania in spite of it’s polishedness is a nostalgia-fest at its core imposed by the same hacks that are still running this franchise to the ground. There’s no ambition, only an easy means of profit from a washed-out mascot from the 90s.
Let’s be real the best officially released Sonic game is Sonic Adventure, and the best Sonic game ever released is Sonic Utopia https://www.youtube.com/watch?v=5paaz16Nw20
I don’t blame you City Escape leaves quite the impression when you first play it.
What makes it more of a disappointment was the fact that it was coming after Mania, which is a good game albeit with alot of used level(certain level segments are just switched around specifically for Act 1 levels)
It doesn’t help that Sonic Mania is merely an advert for SEGA to sell this mediocrity.
I’d give Mania more credit if it wasn’t 90% repetitions of already existing levels.
And that wouldn’t have been the case had Iizuka gave the team the ability to pursue the original idea which was to release Sonic 1-3&K HD remasters along with an original sequel.
Um, Generations and Colors? Those were very well received modern games. Even Unleashed and Lost World, as mixed as they are, still have plenty of positives that people have commended them for having. I think the real issue is that Sonic Team is getting real tired of making games, judging by how Forces was a worse rehash of Generations. They just no longer have it in them to make anything interesting. They just need new people to make the games, or at least have the time to polish whatever issues it has. Goes to show Sega still haven’t learned anything from 06.
Even Generations, and Colors (which even I used to consider good, it was creative aesthetically and was not the buggy nightmare Unleashed was) are sadly mediocre. They are only considered "good" because of how terrible games in the franchise had become. When people are expecting the worst from you, there will be praise for very slightly raising that bar.
Let’s be real the best officially released Sonic game is Sonic Adventure, and the best Sonic game ever released is Sonic Utopia https://www.youtube.com/watch?v=5paaz16Nw20
I don’t think Sonic can ever work well as a fast physics platformer 3D. Sonic Utopia highlights this issue for me with it’s sandbox-like level design. It’s a nice tech demo, more thought put into it then Sonic Team but within the context of a full game it seems unfocused.
Even Mania in spite of it’s polishedness is a nostalgia-fest at its core imposed by the same hacks that are still running this franchise to the ground. There’s no ambition, only an easy means of profit from a washed-out mascot from the 90s.
I wouldn’t say that. I find Mania somewhat ambitious (ambitious ≠ always good) within its forced constraints of being a Retro Sonic Generations such as the boss count and how many gimmicks they squeeze into a single act. It also contains the only fun special stage in the classic series (the original one, my god not blue spheres). Forces is more along the lines of no ambition, pander to all bases, what SEGA thought would be an easy profit.
Look, I’m not trying to say that it’s been decent times for the Blue Blur, which it really hasn’t. I’m just saying that even as things have gone poorer, there’s certainly effort that was made here and there to actually try and make something decent with the hedgehog. Sure, it’s always rendered moot by whatever mediocre thing follows, but it’s certainly there. I just think way too many people just hate the guy because it’s such a popular thing to do. I’ve seen these sorts of discussions be handled better. I don’t discredit any of your opinions, but it’s clear to me that there’s just too much cynicism on the matter.
Yes, I do think Colors and Generations should still be considered good games, seeing as they still have plenty of replayability to them after all these years. Are they perfect? Not really. They do rely on the 2D sections too much in the supposed 3D sections, and they’re probably too short for most people’s comfort. Still, considering the execution is still pretty spot on, it’s something I don’t mind. Especially since Generations on PC have plenty of mods you can install to add to the run time. All in all, I wouldn’t let a bunch of bad games diminish their value.
And are we forgetting that Mania was made by fans? They had to approach Sega to make it in the first place. Sure, they were forced to include classic levels, but that didn’t limit their creativity and freedom in the slightest.
Lastly, I think Sonic can work great in 3D. Adventure is flawed as hell, but it had the right idea for what he should play like. Had they actually bothered to expanded on it and not simplify it before being abandoned, it could’ve been beloved. Sonic World (https://sonicworldfangame.com/) is a great fan game that proves does do more with the formula, has better handling of its characters, and is a lot of fun.
Now, if only Sega can quit the act and hire new people….
Thread 221342
Whoa! I didn’t say that! Inconsistency is something you cannot deny about Sonic games since Adventure. On Genesis and even Master System he was more consistent! After that you have a lot of ups and downs that TRY TO BE classic Sonic but NEVER GET EVEN CLOSE.
I agree that Colors is good stuff, but the dialogue is still terrible even with lots of replay value. I don’t care about Mania being fan made as I don’t think SEGA should make Sonic all 2D again, but many famous series (Castlevania is algo a big example) didn’t translate quite good to 3D and some of them are yet to find their way.
Sonic is bound to be a copycat of tendencies if it continues like this…
This one? Thread 221343
The thing is the open sandbox-like level design, and the quality of the level itself, are not representative of what the people making Sonic Utopia want to do "within the context of a full game".
The demo level is largely just a playground to showcase the mechanics, and a chance for the developer to experiment with level building and see how players approach chunks of the level. Also, the demo was rushed to meet a deadline for SAGE apparently, so much of the level is haphazardly thrown together, and the water areas are almost totally devoid of content, which was not the intent. Hell, Green Hill won’t even be in the final game, iirc.
But whatever, you can set all of that aside, because even if none of that were true, saying the mechanics can’t support a full game because a sloppily made sandbox level isn’t fun is more than a little ridiculous.
Basically, you’re way more right than I think you knew when you said that it’s a nice tech demo.
We got it the first time you said it, shut the fuck up already.
For me he was already in a coma on life support, Sonic Mania rejuvenated my interest in the franchise though.
The thing is the open sandbox-like level design, and the quality of the level itself, are not representative of what the people making Sonic Utopia want to do "within the context of a full game".
The demo level is largely just a playground to showcase the mechanics, and a chance for the developer to experiment with level building and see how players approach chunks of the level. Also, the demo was rushed to meet a deadline for SAGE apparently, so much of the level is haphazardly thrown together, and the water areas are almost totally devoid of content, which was not the intent. Hell, Green Hill won’t even be in the final game, iirc.
But whatever, you can set all of that aside, because even if none of that were true, saying the mechanics can’t support a full game because a sloppily made sandbox level isn’t fun is more than a little ridiculous.
Basically, you’re way more right than I think you knew when you said that it’s a nice tech demo.
I understand that the demo is a playground to test their gameplay and obviously not final product comparable. I’m looking at it from a dev’s POV as it’s easier to create an engine simulating the physics of Classic Sonic within a 3D space then it is to create content around that works extremely well. My point is without knowing the context of how this gameplay will work within the limits of a potential game, you can’t really progress further then testing basic mechanics. I’m not belittling their efforts, I used Sonic Utopia as an example since I hear "this is an example of a good Sonic 3D" when it hasn’t even been applied to a game format. It’s a interesting tech demo to play around with but nothing more. My issue is far less about Sonic Utopia in particular and more about the issues of transitioning Classic Sonic gameplay effectively into 3D. A lot of flaws in the design of Sonic are exacerbated with the added 3rd dimension. Suddenly loop-de-loops can be exploited by strafing through the center, badniks become far less effective threats with the added Z axis to easily maneuver around them, flying off courses at high speeds becomes a constant issue (happens often in the current boost to win games), twisting camera angles reminiscent of F-Zero and Wipeout just from climbing sloped terrain can nauseate and so on. With these issues in mind how do you make a well crafted game that is accessible for casual and intermediate gamers to easily get into? Without many severe compromises from the classic gameplay format I don’t see a 3D like 2D game working out well.
Sure, there are hurdles, as with any attempt to transition to 3D, but I don’t see any of them being at all impossible to resolve in some way.
In many cases the solutions seem obvious, or the ‘issues’ are somewhat overstated, or based on observations of how existing 3D Sonic games (which don’t try to play like the classic Sonic games) do things.
…Except for loop de loops, where I think the best solution would be to simply not use them very often.
The issue with enemies, for example, I think is relatively easy to resolve. Simply make how much easier maneuvering in 3D to avoid things is a major part of the enemy design.
One obvious way to do this would be to have enemies chase the player. The 3D Mario solution, basically.
Another would be to have many of the enemies be trigger happy. Throw a lot of projectiles at the player that they have to dodge.
Yet another solution would be to just increase the amount of enemies and place them in locations that force the player to weave through them skillfully or whatever.
Alternatively, just decrease the focus on enemies and increase the focus on navigation and overcoming hazards in the level design.
Enemies are really not a defining or even particularly memorable feature of classic Sonic level design, so this couldn’t be considered much of a compromise. I mean look at Casino Night, with its single enemy type which rarely appears, moves extremely slowly, and has no way of attacking the player aside from contact damage. Casino Night may as well have no enemies at all, yet nothing about the level feels the slightest bit un-Sonic. Lava Reef Act 2 and Sky Sanctuary are in a similar place, with their only enemies being those exploding rock guys that are really more of a hazard than an enemy proper, and about a dozen Eggrobos, respectively.
For a 3D example, the fangame Sonic Robo Blast 2 doesn’t have much focus on enemies, and it seems to work perfectly fine there.
I don’t know. The paths forward to make classic Sonic mechanics and ideas work in a proper full length 3D game just seem pretty clear to me.
I can certainly understand having serious doubts it can be done though, since no comparable game yet exists as far as I know, and since 3D Sonic’s track record is very poor.
We’ll just have to wait until they release a new demo of Sonic Utopia, hopefully showcasing what a proper level in the game will be like, I suppose.
Classic has that FM Fist Bump remix
We also need this :
https://twitter.com/SonicJPNews/status/938343461283082240
https://twitter.com/SonicJPNews/status/938345952200544257
Classic has that FM Fist Bump remix
Neat, then we should get an update soon to the OSV that includes the new tracks right?
So is this still in the works? The FLAC OST is out. I’m just wondering if I should stop expecting or not.
Thanks.
Thanks.
Also hoping he updates. It has been a while since the OST came out.