
Original Game Release Date: December 8, 2016
Music composed by: Toshiyuki Sudo, Shinji Ushiroda, Yumi Takahashi, Moe Inoue
Link: Mediafire (http://www.mediafire.com/file/sl5jd22gg8dzo9i/Miitopia.7z)
Contains all 204 officially listed tracks, plus 34 unlisted tracks.
UPDATE: Made an addendum. Includes title BGM without Mii-singing, plus a little something extra. [ Download (https://www.mediafire.com/file/uak5nhdaev2kukk/Miitopia_extras.7z) ]
UPDATE 2 – CRUISE CONTROL: I ripped the Casting Call demo. (https://www.mediafire.com/file/1uapievew4ti7c6/Miitopia%20-%20Casting%20Call.7z) Archive includes the Camaraderie trailer theme, an extended version of Getting Changed, and some dummied-out narration.
I don’t hear any popping. Dunno what to tell ya.
The menu versions are inside the battle themes themselves. The battle themes have 4 channels; first two are the normal theme, latter two are the menu theme. The game switches seamlessly between these as necessary. For the rip, I just split the themes apart as separate files. The Dark Lord’s boss theme was actually 6 channels�first phase, second phase, and the menu theme for both. The effect in-game is "suddenly becomes METAL."
The stage themes have 4 channels too, but I just made two-channel mixes of those. In-game, at least one of the channels is replaced with a goofy tune whenever random events happen during a stage.
The stage themes have 4 channels too, but I just made two-channel mixes of those. In-game, at least one of the channels is replaced with a goofy tune whenever random events happen during a stage.
Woah! That’s fascinating! I was wondering how they made the transitions so smooth. Thanks for the info, I’ll have to do some toying around 🙂
The game doesn’t use every possible mix. For battles, it’s either the first 2 channels (normal battle theme), or the last 2 channels (menu theme during battle). Satan/Dark Lord battle is 6 channels for transitioning between 3 songs that have 2 channels each. So I ripped them as they were intended to sound. Not sure what the point of doing random channel mixes would be, aside from experiments/personal preference.
The stage themes actually do use all 4 channels at once, but leaving them as 4-channel leaves them sounding too quiet (unless you have the right setup?). I have standard stereo speakers and average-quality earbuds for my computer, so that’s pretty much what I tailored this rip for.
The .bcstm files I made the majority of this rip from (found in this forum’s request section) only had one of the title themes, so I had to line-in the rest from my 3DS. I was worried about the quality on those, because I couldn’t rip them properly in stereo, and just copied the left channel to the right. Only the "Otherworld" title is in stereo, because it was the only title theme in .bcstm form. I’m guessing it’s because, unlike the Mii voices that sing randomly over the other titles, the vocals on Otherworld are always the same. So the other title themes must be stored differently in the game data.
By the way, just to be clear, here’s what I mean when I talk about 4 or 6 channels:
BGM_BATTLE_WORLD1.bcstm (Battle: Greenhorne) made 2 separate files.
BGM_BATTLE_BOSS_SATAN.bcstm (Boss: The Dark Lord/Boss: The Dark Lord (Menu)/Boss: The Dark Lord’s Wrath) made 3 separate files.
This is the first time I’ve had to make a rip with 4 or more channels that basically layered multiple tracks into the same file, and the first time I’ve had to use line-in just to match the in-game music list.
I’m hoping there’s a way to rip ALL the music as .bcstm, or that someone else just rips the title themes in stereo, lol. I think I’ve done all I can here.
Try redownloading it? File size should be 496,234,162 bytes.
Can you open other .7z archives?