
Hey guys what’s up ? Well I encounter a other games on phone that is using the unity engine but this time it using a extension call "SPLIT" with various number at the end of the extension my guessing was to compile all at once but i wasn’t flawless i also try to rename the extension but it not working either on this method but i do remember that vgmtoolbox was able to do something but i got no result so far…i don’t have much experiment on unity games…but I would appreciate if someone can give a shot to this…pretty please ?
Here the most files that can contains music :
BTW : it actually 43,1 Mo once it extracted
https://mega.nz/#!Ftcz1D6b!MZyihIoSMeY68dZedwESqn9-B_Y4eQQPyPoKcuRHAcM
I loaded this game up in an Android Emulator (MEmu) and updated the game. Using an app called Root Explorer, I was able to navigate to the game folder and find a folder with the BGM files in it in .unity3d format. I tried the BMS script to extract the contents but wasn’t having any luck. I found another program called AssetBundleExtractor which allowed me to open the .unity3d files (which are considered bundle files) and it extracted to a file with a FSB header. You already know how to handle the FSB files, so you convert them with fsb_aud_extr and you get your .wav files.
I’ve uploaded the files for you and you can convert them to whatever format you want. Btw, if you want the song that plays at the loading screen, you’ll have to get it out of one of the .resource files that are inside the install file for the game.
https://mega.nz/#!F8clUKAT!0-j8FWEOsl_fYE8lfwidPiJTeEtN8nTDgeQQ57PoY5Y
I found some files. Put it in a separate request thread though since it’ll gain more visibility there for other people in the event they’re looking for that music.