Get the PSF plugin for Foobar, then convert to FLAC.
Get the PSF plugin for Foobar, then convert to FLAC.
Thanks. The download you sent is missing #1 also those are mp3s. Am I missing something here? If I convert those files they wont be lossless right?
That’s okay no worries. Do you know how to get a hold of the original files?
I’ve had a lot of difficulty with PSX games in the past. Most of their music is sequenced, and if all the right files aren’t out in the open it’s really hard to do anything.
I checked out the ISO and couldn’t find the SEQ file that goes with the VB/VH files to create a PSF, nor was I able to find any XA data, so I’m not really sure how to deal with this one. You could possibly try over at Zenhax or hcs64 and see if anyone there is able to find something.
Edit: Well…sorta good news. There were some .DA files on the disc with some RIFF headers, so I was able to get those to convert to WAV and they play, but there’s only 15 tracks. (like the link I posted earlier) It looks like it’s music only for the racing maps, so if there’s any other music I haven’t been able to get to it.
I checked out the ISO and couldn’t find the SEQ file that goes with the VB/VH files to create a PSF, nor was I able to find any XA data, so I’m not really sure how to deal with this one. You could possibly try over at Zenhax or hcs64 and see if anyone there is able to find something.
Edit: Well…sorta good news. There were some .DA files on the disc with some RIFF headers, so I was able to get those to convert to WAV and they play, but there’s only 15 tracks. (like the link I posted earlier) It looks like it’s music only for the racing maps, so if there’s any other music I haven’t been able to get to it.
Oh that’s fine. There may only be 15 tracks. I will take that over nothing for lossless quality rips. Can you upload them by chance? How were you able to open the .DA files? I couldn’t for the life of me.
https://mega.nz/#!A8tljLSD!daQAs5GhB54o5nj1C3Acquj36W9Q6r3ndXXwO4-47Do
As for converting the .DA files to WAV, there is a QuickBMS script called wavescan.bms that searches for RIFF headers in a file and, if necessary, adds the appropriate data to the file header to make it playable and saves it as a WAV file.
https://mega.nz/#!A8tljLSD!daQAs5GhB54o5nj1C3Acquj36W9Q6r3ndXXwO4-47Do
As for converting the .DA files to WAV, there is a QuickBMS script called wavescan.bms that searches for RIFF headers in a file and, if necessary, adds the appropriate data to the file header to make it playable and saves it as a WAV file.
Wow, thanks! The more you know. This is my first time messing with ripping an iso file. From what I could tell, it is definitely easier with other games. Apparently I chose a confusing one to start with. I tried using a common program like PSound and jpsxdec. Thanks for the help definitely appreciate it!
———- Post added at 03:32 PM ———- Previous post was at 02:44 PM ———-
I can’t seem to find this wavescan file you are talking about. I am trying to learn how to do this myself. Do you have links?
And yeah, I think you’re right about the main menu track. Interestingly enough, there’s a Blank.DA file in the ISO, but it’s literally just silence. I opened it up in Audacity and there’s no sound data in the file at all.
http://aluigi.altervista.org/quickbms.htm
Once you run QuickBMS, it’ll ask which script you want to run, then you pick the files you want it to check, then you select an output directory. You’ll want to use a program such as Daemon Tools or Virtual Clone Drive to mount the ISO file as a virtual drive (it’ll show up as its own drive in Windows Explorer) and then you can select the .DA files that are on the root of the ISO.